Ordikon

Zelmus's page

2 posts. Alias of Daynen.


Full Name

Zelmus

Race

fetchling

Classes/Levels

sorcerer 1

Gender

male

Size

medium

Alignment

neutral

Languages

common, Terran

Strength 7
Dexterity 15
Constitution 12
Intelligence 12
Wisdom 8
Charisma 20

About Zelmus

RACIAL TRAITS:

+2 dex/cha, -2 wis
outsider(native)
medium size
speed 30 feet
languages: Common, Terran
shadow blending: dim light grants 50% miss chance
shadowy resistance: cold/electricity resist 5
shadow magic: +1 DC to illusion(shadow) spells
spell-like abilities: disguise self 1/day
darkvision 60
low-light vision
favored class: sorcerer (+1 skill point)

ADDITIONAL TRAITS:

history of heresy: +1 to saves vs divine spells as long no divine spellcasting
reactionary: +2 initiative

CLASS FEATURES:

proficient with simple weapons
cantrips
eschew materials
bloodline: bedrock
bloodline arcana: summoned creatures get DR1/adamantine
bonus class skill: knowledge(dungeoneering)
bloodline power: tremor--standard action, trip single creature within 30 feet, DC 6, 8/day

VITAL STATS:

HP: 9
initiative: +4
perception: -1

AC 10+2

fort 1
ref 2
will 1

CLASS SKILLS:

appraise
bluff
craft
fly
intimidate
knowledge(arcana) 1+3+1
knowledge(dungeoneering) 1+3+1
profession
spellcraft 1+3+1
use magic device 1+3+5

FEATS:

1: improved initiative

SPELLS KNOWN/PER DAY:

4=prestidigitation, mage hand, acid slpash, detect magic
2/5=summon monster I, ear-piercing scream

EQUIPMENT:

35gp 9sp
explorer's outfit free
4gp - 8 days trail rations 8lb
1sp - bedroll 5 lbs.
5gp - survival kit 4 lbs. (includes flint and steel, mess kit, two waterskins, basic maps, utility knife)
75gp - 3 shard gel 3 lbs.