Here are the rules:
#1: There will be six players at 20 point-buy. Why 20 points? Because six people at 25 would probably be a cakewalk. Why six people? So more people can play, so I'll have an easier time choosing players, and so the party can be well-rounded in many fashions.
#2: No ability scores can be above 19 AFTER racial modifiers are in place. This is not a campaign for min-maxing. If you min-max I will not pick you. It's as simple as that. You can still dump stats if you so wish, but I don't encourage it. This is not a campaign for your crazy-awesome "I get 14 attacks per round" build. This is a challenge to you: create a person, not just a caricature who dumped CHA or INT.
#3: Alignment can be any good or neutral. Evil players are possible, but will need my okay first before being eligible. Kingmaker is one campaign where evil characters, especially lawful evil ones, can flourish. Keep in mind that NE and CE characters will be judged more harshly.
#4:Come up with a compelling backstory. Something that helps move you along, gives your character reasons to be in the Sodden Lands that go beyond your class, race, and traits. It needs to make sense, too. I don't want to see you try to be from Chu Ye just so you can get a trait bonus on your unarmed strikes.
#5: Speaking of races and classes: races and classes! This is where I am most lenient: Go crazy! Have you ever wanted to build a Gnoll Magus? A Monkey-Goblin Alchemist? If you can justify it, go for it! Here are the restrictions: No uncommon races of 11 RP or more. I don't care how cool it is, I'm not letting you be an Android, Drider, or gods forbid: a Drow Noble. If you want an Aasimar or a Tiefling, the variant heritages are open to use, but don't take traits or abilities from the d100 tables. And remember, most importantly you have to justify these choices. Your story is just as important, if not more than, your mechanics.
#6: Traits: Two Traits, one must be a campaign trait found here. You'll note that there are seven campaign traits. Know that I will not be excluding your characters based upon what trait you take. Yes, I will take it into account when reading your story, but I won't say "Well that one's already taken, so this guy automatically gets the boot." I will consider you all equally no matter what traits you have chosen. Also: no rich parents. It's tempting, I know, but the classes all have different starting gold for a reason, and I'm giving you a gift that will make the trait less necessary...
#7: Maximum Class Gold and max HP! You get the max for your class in gold at first level. This means that the Monk, who usually gets 35 gp or 1d6x10 gets 60 gp to start. I always found characters starting off with their only possession being a weapon ridiculous. Get some g++$+%n rope and rations! (You'll be eating, drinking, and sleeping too, so you'll be wanting the corresponding items.)
#8: Posting rate should be daily. If you have real life-conflicts, believe me I understand. Tell me beforehand and I'll either send your character to do other work. If a character is dormant for 24 hours or more, I'll reserve the right to bot them or make them fight defensively.
#9: No hero points. Don't build your character around them. Don't take hero point based feats. Just don't do it. If you do, I'll know you haven't read this and will immediately gloss over your character.
#10: Initiative will be determined in block format. If you don't know what that is, look at Kenderkin's profile.
#11. Emerging Guns. I have nothing against gunslingers, but beware the many pitfalls of the class. If you fall in water, I'm going to count all of your powder as being wet and unusable unless you have the appropriate items. Also note that you cannot get a double barreled pistol or pepperbox at level 1, only the standard single barreled. Many seem to think that Gunslingers are broken, but they have many chinks in their attack strategies.
#12. No leadership. This feat is broken. If there's one thing that I learned from the GM guide, it is to not allow characters control of more than one character. There are obvious exceptions in cases of Eidolons or intelligent animal companions, but those are class features that exist for balance purposes. By this token, no undead armies either, be they from evil characters or Juju Oracles.
#13. Psions and 3rd party content is a no-no. Paizo content only, and links are appreciated. D20pfsrd is considered legit and Archives of Nethys entries will be considered on a case-by-case basis.
I am also looking for recommendations of mapping websites, as this campaign has a lot to do with geography.
Tentative deadline is Monday, January 9th at 8:00 PM Eastern Standard Time May the Gods be ever in your favor!