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Dhampir Thaumaturge 3 HP 32/41 | AC 19 | F +9 R+9 W +7 | Perception +7 (Low-Light)
![]() reflex: 1d20 + 9 ⇒ (2) + 9 = 11 Zeldana gets nearly run over by zombies. She slashes once and fires her half charged wand. sworded: 1d20 + 8 ⇒ (13) + 8 = 21
fire damage: 2d4 + 4 ⇒ (1, 2) + 4 = 7
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Dhampir Thaumaturge 3 HP 32/41 | AC 19 | F +9 R+9 W +7 | Perception +7 (Low-Light)
![]() Zeldana steps up and slices twice. sworded: 1d20 + 8 ⇒ (18) + 8 = 26
more sword, more slash: 1d20 + 8 - 4 ⇒ (9) + 8 - 4 = 13
If it's got a bigger vulnerability than slashing, I'll trigger that from my exploit vulnerability (unless 15 was a crit fail. ![]()
Dhampir Thaumaturge 3 HP 32/41 | AC 19 | F +9 R+9 W +7 | Perception +7 (Low-Light)
![]() Zeldana tries to exploit weakness on the back troop. exploit vs troop 2: 1d20 + 11 ⇒ (4) + 11 = 15 Then she unleashes her wand of fire on the front one. fire damage: 2d6 + 4 ⇒ (4, 3) + 4 = 11
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Dhampir Thaumaturge 3 HP 32/41 | AC 19 | F +9 R+9 W +7 | Perception +7 (Low-Light)
![]() I feel like we've come to the reasonable conclusion that we've bitten off more than we can chew and if we don't leave we'll all die. That said if anybody is dying to not miss out on the final 3rd I'm happy to tough it out etc. ![]()
Dhampir Thaumaturge 3 HP 32/41 | AC 19 | F +9 R+9 W +7 | Perception +7 (Low-Light)
![]() reflex vs onslaught: 1d20 + 9 ⇒ (9) + 9 = 18 Zeldana dodges at least some of the zombies Zeldana steps back away from the troop and holds her blade up like a cross, channeling positive energy into her attacks with her shortsword. sword vs troop #1: 1d20 + 8 ⇒ (1) + 8 = 9
sword 2 vs troop #2: 1d20 + 8 - 4 ⇒ (7) + 8 - 4 = 11
Have mortal weakness on them to trigger highest weakness each strike. ![]()
Dhampir Thaumaturge 3 HP 32/41 | AC 19 | F +9 R+9 W +7 | Perception +7 (Low-Light)
![]() Zeldana decides to fire her wand at the remaining zombie. fire damage: 2d4 + 4 ⇒ (2, 4) + 4 = 10
And will reach out a hand to Knight Night, trying to pull them to their feet. Hoping to help out Knight Night's recovering from being dropped action economy in some way. Nothing spectacular to do with the remaining action otherwise. ![]()
Dhampir Thaumaturge 3 HP 32/41 | AC 19 | F +9 R+9 W +7 | Perception +7 (Low-Light)
![]() Zeldana ignores her wounds for now and fires her wand at #4, trying to clear out a flank as she draws a scroll(harm2) spellattack vs #4: 1d20 + 9 ⇒ (3) + 9 = 12
rounds for wand buff: 1d4 ⇒ 1 ![]()
Dhampir Thaumaturge 3 HP 32/41 | AC 19 | F +9 R+9 W +7 | Perception +7 (Low-Light)
![]() Zeldana opens up with a trio of scorching rays at the zombies around her. burning ray vs #4: 1d20 + 9 ⇒ (18) + 9 = 27
burning ray vs #2: 1d20 + 9 ⇒ (6) + 9 = 15
burning ray vs #3: 1d20 + 9 ⇒ (20) + 9 = 29
Double damage on any crits.
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