Zedstrom Doubletech's page

28 posts. Organized Play character for Aaron C. Malone.


Full Name

Zedstrom Doubletech

Race

| SP 1/7 HP 10/10 | RP 3/3 | EAC 16; KAC 17 | Fort +3; Ref +6; Will +0 | Init: +5 | Perc: +8, SM: +0

Classes/Levels

| Speed 30ft | Active conditions: None

Gender

CN Gnome (bleachling) Mercenary Mechanic

Size

Small

Strength 9
Dexterity 18
Constitution 12
Intelligence 14
Wisdom 10
Charisma 10

About Zedstrom Doubletech

SFS #95348-703
Experience 1
Wealth ?
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Zedstrom Doubletech
Mercenary Mechanic 1
CN Gnome (bleachling)
Init +4; Senses Perc +4, SM +0,

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Offense
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Speed: 30 ft.
Melee: Tactical Baton (+4, 1d4 B, analog, operative)
Ranged: Azimuth Laser Rifle (+5, 1d8 F, critical burn 1d6)
Ranged: Tactical Semi-Auto Pistol (+4, 1d6 P, analog)
Space 5 ft.; Reach 5 ft.
Special Attacks
Spell-Like Abilities
Dancing Lights 1/day
Ghost Sound 1/day
Token Spell 1/day

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Statistics
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Str 9, Dex 18, Con 12, Int 14, Wis 10, Cha 10

Skills
Acrobatics +4, Computers +10, Culture +5, Engineering +7, Perception +4, Physical Science +6, Piloting +8, Stealth +4

Starship-Combat Version of Skills
Gunner: +4/5
Science Officer: +7
Pilot: +8
Engineer: +7
Captain: any of the above (minus Gunning), Diplo +0, Bluff +0, Intimidate +0

Feats
Weapon Focus (long arms)

Languages Common, Gnome

Other Abilities
Curious
Eternal Hope
Low-Light Vision

Combat Gear
Azimuth Laser Rifle (2 batteries), Tactical Baton, Freebooter Armor 1, Tactical Semi-Auto Pistol (2 clips)

Other Gear
Mk 1 Healing Serum, Starstone Compass, Industrial Backpack, Hygiene Kit, Clothes (travel, professional, everyday), Personal Comm Unit, Toolkits (Engineering, Hacker’s, Trapsmith)

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Special Abilities
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Exocortex (Combat Tracking, Memory Module (Computers)