Zedstrom Doubletech's page

28 posts. Organized Play character for Aaron C. Malone.


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Acquisitives

CN Gnome (bleachling) Mercenary Mechanic | SP 1/7 HP 10/10 | RP 3/3 | EAC 16; KAC 17 | Fort +3; Ref +6; Will +0 | Init: +5 | Perc: +8, SM: +0 | Speed 30ft | Active conditions: None

Don't make me do weird funny stuff just for TV and I'm okay with another.

Acquisitives

CN Gnome (bleachling) Mercenary Mechanic | SP 1/7 HP 10/10 | RP 3/3 | EAC 16; KAC 17 | Fort +3; Ref +6; Will +0 | Init: +5 | Perc: +8, SM: +0 | Speed 30ft | Active conditions: None

Zed will try to scramble up Gideon's back so he can sit on his shoulder for the photoshoot.

Acrobatics: 1d20 + 4 ⇒ (15) + 4 = 19

He'll give an inquisitive stare up all around but won't make eye contact with the camera.

Charisma: 1d20 ⇒ 20

Acquisitives

CN Gnome (bleachling) Mercenary Mechanic | SP 1/7 HP 10/10 | RP 3/3 | EAC 16; KAC 17 | Fort +3; Ref +6; Will +0 | Init: +5 | Perc: +8, SM: +0 | Speed 30ft | Active conditions: None

Zed will assist Smikk with the door.

Take 10 Eng for 17.

Acquisitives

CN Gnome (bleachling) Mercenary Mechanic | SP 1/7 HP 10/10 | RP 3/3 | EAC 16; KAC 17 | Fort +3; Ref +6; Will +0 | Init: +5 | Perc: +8, SM: +0 | Speed 30ft | Active conditions: None

Zed turns towards the camera and gives them a big, cheesy wink. "Watch this!"

move action for combat tracking, standard to shoot the big gobbo on the bridge

Lazer Rifle vs EAC(high is good): 1d100 ⇒ 751d20 + 5 + 1 ⇒ (11) + 5 + 1 = 171d8 ⇒ 3

Acquisitives

CN Gnome (bleachling) Mercenary Mechanic | SP 1/7 HP 10/10 | RP 3/3 | EAC 16; KAC 17 | Fort +3; Ref +6; Will +0 | Init: +5 | Perc: +8, SM: +0 | Speed 30ft | Active conditions: None

Damn camera crew in the way... this better make me famous...

Zed will move and take a shot at the normal sized "orc".

Miss chance, HIGH YOU DIE: 1d100 ⇒ 92
Laser Rifle vs EAC: 1d20 + 5 ⇒ (12) + 5 = 171d8 ⇒ 2

Acquisitives

CN Gnome (bleachling) Mercenary Mechanic | SP 1/7 HP 10/10 | RP 3/3 | EAC 16; KAC 17 | Fort +3; Ref +6; Will +0 | Init: +5 | Perc: +8, SM: +0 | Speed 30ft | Active conditions: None

More trophies for my wall?? Yes please.

Acquisitives

CN Gnome (bleachling) Mercenary Mechanic | SP 1/7 HP 10/10 | RP 3/3 | EAC 16; KAC 17 | Fort +3; Ref +6; Will +0 | Init: +5 | Perc: +8, SM: +0 | Speed 30ft | Active conditions: None

Zed will try and help as well with his short, stumpy legs and frail arms.

STR check: 1d20 - 1 ⇒ (5) - 1 = 4

Acquisitives

CN Gnome (bleachling) Mercenary Mechanic | SP 1/7 HP 10/10 | RP 3/3 | EAC 16; KAC 17 | Fort +3; Ref +6; Will +0 | Init: +5 | Perc: +8, SM: +0 | Speed 30ft | Active conditions: None

Engineering: 1d20 + 7 ⇒ (8) + 7 = 15 to see if there's a good way to rig something up to get this dwarf unstuckerino'd.

Acquisitives

CN Gnome (bleachling) Mercenary Mechanic | SP 1/7 HP 10/10 | RP 3/3 | EAC 16; KAC 17 | Fort +3; Ref +6; Will +0 | Init: +5 | Perc: +8, SM: +0 | Speed 30ft | Active conditions: None

Booth:
"Comes from my favorite vidgame 'Star Invaders' where the main character is small like me and wields a giant laser cannon. I wanna be just like that!"

"Spacey is... well... odd. I think the more appropriate term would be Drifty McDrifterson. He goes for the 'cheap pops'. That's all he is. All bark, no bite."

"And don't worry, that spicoranth is going on my wall at home!"

Diplomacy: 1d20 ⇒ 16

Acquisitives

CN Gnome (bleachling) Mercenary Mechanic | SP 1/7 HP 10/10 | RP 3/3 | EAC 16; KAC 17 | Fort +3; Ref +6; Will +0 | Init: +5 | Perc: +8, SM: +0 | Speed 30ft | Active conditions: None

You get patted on the head.

"Thanks Gideon!! <3"

Zed will hold his head, massaging the faceplant spot on his forehead as he walks over to the booth.

Acquisitives

CN Gnome (bleachling) Mercenary Mechanic | SP 1/7 HP 10/10 | RP 3/3 | EAC 16; KAC 17 | Fort +3; Ref +6; Will +0 | Init: +5 | Perc: +8, SM: +0 | Speed 30ft | Active conditions: None

Zed's knees start to knock together before attempting the climb, looking obviously nervous.

Athletics: 1d20 - 1 ⇒ (2) - 1 = 1

Aaaaaand tumbles down the cliff, landing on his face taking 1d6 ⇒ 6 points of damage!

Wiping the blood off his face, he'll jump on the back of Gideon. "You're stronger than I, you can carry me up there! After all, it's about cooperation, right?????"

Acquisitives

CN Gnome (bleachling) Mercenary Mechanic | SP 1/7 HP 10/10 | RP 3/3 | EAC 16; KAC 17 | Fort +3; Ref +6; Will +0 | Init: +5 | Perc: +8, SM: +0 | Speed 30ft | Active conditions: None

Zed holds up his laser rifle in triumph and looks at the camera with a cheesy wink. Told you that was going on my wall!

He then sees the Goblin out of the corner of his eye and focuses his attention over there. The g-nome seems waaaaay too excited and keeps the gravy fire train going.

Full action for two shots.

Azimuth Laser Rifle: 1d20 + 6 - 4 ⇒ (11) + 6 - 4 = 131d8 ⇒ 1
Azimuth Laser Rifle: 1d20 + 6 - 4 ⇒ (18) + 6 - 4 = 201d8 ⇒ 1

Acquisitives

CN Gnome (bleachling) Mercenary Mechanic | SP 1/7 HP 10/10 | RP 3/3 | EAC 16; KAC 17 | Fort +3; Ref +6; Will +0 | Init: +5 | Perc: +8, SM: +0 | Speed 30ft | Active conditions: None

"Spicoranth? That'll look good on my wall!" as the little g-nome activates his laser rifle and fires with impunity.

Laser Rifle: 1d20 + 6 - 4 ⇒ (1) + 6 - 4 = 31d8 ⇒ 1
Laser Rifle: 1d20 + 6 - 4 ⇒ (13) + 6 - 4 = 151d8 ⇒ 4

Acquisitives

CN Gnome (bleachling) Mercenary Mechanic | SP 1/7 HP 10/10 | RP 3/3 | EAC 16; KAC 17 | Fort +3; Ref +6; Will +0 | Init: +5 | Perc: +8, SM: +0 | Speed 30ft | Active conditions: None

Hi everyone! It's your favorite neighborhood gnome, Zed! Watch me as I shoot this critter with my laser rifle!

Move action for Combat Tracking, Standard to FIRE at the critter.

Azimuth Laser Rifle (fire): 1d20 + 5 ⇒ (5) + 5 = 101d8 ⇒ 7

Acquisitives

CN Gnome (bleachling) Mercenary Mechanic | SP 1/7 HP 10/10 | RP 3/3 | EAC 16; KAC 17 | Fort +3; Ref +6; Will +0 | Init: +5 | Perc: +8, SM: +0 | Speed 30ft | Active conditions: None

Zed takes a seat over near Smikk so he doesn't feel as short.

Acquisitives

CN Gnome (bleachling) Mercenary Mechanic | SP 1/7 HP 10/10 | RP 3/3 | EAC 16; KAC 17 | Fort +3; Ref +6; Will +0 | Init: +5 | Perc: +8, SM: +0 | Speed 30ft | Active conditions: None

Zed'll move up to the stage after seeing that a bomb (!!) was found and try to find the other ones.

Perception: 1d20 + 4 ⇒ (19) + 4 = 23

He will ping over to Smikk, "Found one over here!"

Engineering-Disable: 1d20 + 11 ⇒ (5) + 11 = 16

Acquisitives

CN Gnome (bleachling) Mercenary Mechanic | SP 1/7 HP 10/10 | RP 3/3 | EAC 16; KAC 17 | Fort +3; Ref +6; Will +0 | Init: +5 | Perc: +8, SM: +0 | Speed 30ft | Active conditions: None

Bomb Disposal

Zed walks away from Ykris after being fairly annoying, carrying a drink. He'll walk along the wall over to one of the tables and hide under it, looking at the stage.

Stealth: 1d20 + 4 ⇒ (8) + 4 = 12
Perception: 1d20 + 4 ⇒ (9) + 4 = 13

post edited to reflect the second being Perception and not Stealth again. Both at +4.

Acquisitives

CN Gnome (bleachling) Mercenary Mechanic | SP 1/7 HP 10/10 | RP 3/3 | EAC 16; KAC 17 | Fort +3; Ref +6; Will +0 | Init: +5 | Perc: +8, SM: +0 | Speed 30ft | Active conditions: None

Ooh, interested about our organization are ya?

Begins rant about the Scoured Stars incident, hoping I can keep it's attention for long enough.

Culture: 1d20 + 5 ⇒ (7) + 5 = 12

Acquisitives

CN Gnome (bleachling) Mercenary Mechanic | SP 1/7 HP 10/10 | RP 3/3 | EAC 16; KAC 17 | Fort +3; Ref +6; Will +0 | Init: +5 | Perc: +8, SM: +0 | Speed 30ft | Active conditions: None

Zedstrom will walk slowly (I -am- a gnome) over to Ykris and will begin some small chat.

Sense Motive: 1d20 + 0 ⇒ (16) + 0 = 16

Perception: 1d20 + 4 ⇒ (8) + 4 = 12

Acquisitives

CN Gnome (bleachling) Mercenary Mechanic | SP 1/7 HP 10/10 | RP 3/3 | EAC 16; KAC 17 | Fort +3; Ref +6; Will +0 | Init: +5 | Perc: +8, SM: +0 | Speed 30ft | Active conditions: None

At least we can hit the broad side of a starship... that's AC 5...

Zed will focus his exo-cortex onto the monster move action and give it the business.

Azimuth Laser Rifle: 1d20 + 4 + 1 + 1 ⇒ (12) + 4 + 1 + 1 = 181d8 ⇒ 6

Acquisitives

CN Gnome (bleachling) Mercenary Mechanic | SP 1/7 HP 10/10 | RP 3/3 | EAC 16; KAC 17 | Fort +3; Ref +6; Will +0 | Init: +5 | Perc: +8, SM: +0 | Speed 30ft | Active conditions: None

Zed'll slide right on over and take a pot-shot at the remaining critter.

Azimuth Laser Rifle: 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 91d8 ⇒ 5

Acquisitives

CN Gnome (bleachling) Mercenary Mechanic | SP 1/7 HP 10/10 | RP 3/3 | EAC 16; KAC 17 | Fort +3; Ref +6; Will +0 | Init: +5 | Perc: +8, SM: +0 | Speed 30ft | Active conditions: None

Zed will follow up Smikk's shot (move action, Combat Tracking) and will light that baby up!

Azimuth Laser Rifle: 1d20 + 4 + 1 + 1 ⇒ (11) + 4 + 1 + 1 = 171d8 ⇒ 8

Acquisitives

CN Gnome (bleachling) Mercenary Mechanic | SP 1/7 HP 10/10 | RP 3/3 | EAC 16; KAC 17 | Fort +3; Ref +6; Will +0 | Init: +5 | Perc: +8, SM: +0 | Speed 30ft | Active conditions: None

Zed wanders back over to Naiaj near the end of her small conversation with Smikk and piggybacks how the new Drift sensors can influence the Starfinder's ability to pilot ships with that information. After all, it takes teamwork to make a ship function correctly.

Take 10 for 18.

Acquisitives

CN Gnome (bleachling) Mercenary Mechanic | SP 1/7 HP 10/10 | RP 3/3 | EAC 16; KAC 17 | Fort +3; Ref +6; Will +0 | Init: +5 | Perc: +8, SM: +0 | Speed 30ft | Active conditions: None

Zedstrom will approach Royo and see if he will partake in a small conversation about the physical sciences.

Physical Science: 1d20 + 6 ⇒ (20) + 6 = 26

Acquisitives

CN Gnome (bleachling) Mercenary Mechanic | SP 1/7 HP 10/10 | RP 3/3 | EAC 16; KAC 17 | Fort +3; Ref +6; Will +0 | Init: +5 | Perc: +8, SM: +0 | Speed 30ft | Active conditions: None

Zed chimes in with Smikk to talk techy to her. He will go in-depth about how his exocortex computer implant helps him in combat.

"Yea, this thing helps me track the bad things attacking us!

T10 on Computers for 20.

Acquisitives

CN Gnome (bleachling) Mercenary Mechanic | SP 1/7 HP 10/10 | RP 3/3 | EAC 16; KAC 17 | Fort +3; Ref +6; Will +0 | Init: +5 | Perc: +8, SM: +0 | Speed 30ft | Active conditions: None

Zedstrom will eavesdrop on an on-going conversation that Naiaj is currently having.
Sense Motive: 1d20 + 0 ⇒ (14) + 0 = 14

He'll approach her and start chatting about his time about retrieving some lost Starfinder Insignias and the teamwork that was used to stop the Eoxian from fleeing.

Diplomacy: 1d20 + 0 ⇒ (7) + 0 = 7

Acquisitives

CN Gnome (bleachling) Mercenary Mechanic | SP 1/7 HP 10/10 | RP 3/3 | EAC 16; KAC 17 | Fort +3; Ref +6; Will +0 | Init: +5 | Perc: +8, SM: +0 | Speed 30ft | Active conditions: None

"OOOH! Another gnome is here!

Culture: 1d20 + 5 ⇒ (11) + 5 = 16

Naiaj, obv. Only slotted boon is the Legacy Race boon for the G-Nome Access

Acquisitives

CN Gnome (bleachling) Mercenary Mechanic | SP 1/7 HP 10/10 | RP 3/3 | EAC 16; KAC 17 | Fort +3; Ref +6; Will +0 | Init: +5 | Perc: +8, SM: +0 | Speed 30ft | Active conditions: None

You see a pretty spry looking gnome with light/dark blue bleached hair (shaved patch in back for data imports) wearing Freebooter Armor and carrying a Heavy Artillery Laser (heavy weapon, looks unwieldy) approach you and looks up.

Name's Zedstrom. Zedstrom Doubletech. Talking isn't my main plan but I can handle myself well.