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hp: 31/31 | Strain: 0 | Injury: 0
![]() No worries. Btw, here is Zedd's level up info: 3rd level of Slayer 6 + 2 con + 1 favored = 9 hp 6 + 1 int + 1 human + 1 crew bonus = 9 skill ranks Acrobatics +1 rank, Intimidate +1 rank, Knowledge (Local) +2 ranks, Perception +1 rank, Pilot Small Ship +1 rank, Profession (Aership Mechanic) +1 rank, Sense Motive +1 rank, Stealth +1 rank +1 BA, +1 B Will +1d6 Sneak Attack (can "study" a sneak attacked opponent) Level 3 Feat: Precise Shot ![]()
hp: 31/31 | Strain: 0 | Injury: 0
![]() Eben TheQuiet wrote:
I am happy to accept whatever decision you make. For what it's worth, I certainly think it will prove useful even if only allowed with personal fire arms. ![]()
hp: 31/31 | Strain: 0 | Injury: 0
![]() Zedd brings Bingo into the bay in a smooth landing, and eventually joins the discussion with the others in the cockpit. He winces, still quite visibly wounded despite Ambrose's miracle potion, as he chips in his two cents with a smirk. "Don't reckon I need to even voice my vote aloud. But just to make it official-like: let's pepper the bastard." Pilot to Dock: 1d20 + 11 ⇒ (19) + 11 = 30 ![]()
hp: 31/31 | Strain: 0 | Injury: 0
![]() [dice=Pilot "Dodge" Roll]1d20+11[/dice] Move action if allowed: Favored target >>> Scrapheap Ship. Can I? hehe Return fire at Scrapheap: 1d20 + 5 ⇒ (10) + 5 = 15 Dmg: 6d10 ⇒ (5, 4, 10, 7, 8, 2) = 36 21? Dangit! Again, if I can get close enough for PBS, its +1 to my attack and dmg. And another +1 to attack and dmg if favored target applies. Tiny, too focused on attack rather than defense, executes an evasive maneuver, but does so too hastily. Then he banks hard, trying to bring "Scrapheap" into his sights to return the favor. ![]()
hp: 31/31 | Strain: 0 | Injury: 0
![]() Nice! Didn't know how long it would take me to get into the fight. ;) Zedd veers into the fight, trying to finish what the captain started. He unleashes a hail of bullets at Spitfire. Gatling Gun Spray: 1d20 + 5 ⇒ (12) + 5 = 17 Dmg: 6d10 ⇒ (2, 2, 3, 2, 4, 3) = 16 Dunno if I can get close enough to use point blank shot, but if so, that will add 1 to my attk and dmg. Piss-poor dmg rolling, eesh! ![]()
hp: 31/31 | Strain: 0 | Injury: 0
![]() Zedd momentarily closes his eyes and takes in the quiet solitude of the cockpit. If his crewmates could see him, they would think he is about to enjoy a cup of tea and a soak in a tub, rather than a dogfight to the death. His eyes snap open and he checks his gauges, gunning the throttle and tearing out of the cargo-hold. Pilot Check: 1d20 + 11 ⇒ (13) + 11 = 24 ![]()
hp: 31/31 | Strain: 0 | Injury: 0
![]() Does Bingo have any way to communicate with the Kestrel? I'm assuming no... I just hope they saved some of these jokers for me. Prof. Mechanic: 1d20 + 6 ⇒ (10) + 6 = 16 Tiny grins in his typical predatory manner as Bingo roars to life; he takes off in a hurry, trying to catch a straggler off-guard and get behind him. Pilot Small Ship: 1d20 + 11 ⇒ (7) + 11 = 18 Does that use up my whole turn, or can I still shoot (assuming there is someone in my sights)? ![]()
hp: 31/31 | Strain: 0 | Injury: 0
![]() Zedd nods his head to Ambrose and downs the potion, heading towards the outflier. Obliged. I'd love to stay for the fun, but I got me some buzzards to shoot outta the sky. Healing: 1d8 + 1 ⇒ (8) + 1 = 9 Does the potion heal strain or injury? I assume Strain, but just making sure... ![]()
hp: 31/31 | Strain: 0 | Injury: 0
![]() I swear I had been checking, and nothing, and then the board exploded in activity! :) At any rate, Zedd will get aboard the ship on his turn. then if we have any kind of first aid type stuff he will head in that direction. I'm gonna wanna get in the outflier and fight off these bogeys, but I'm going to want to also not pass out the first time I shoot at someone. ;) ![]()
hp: 31/31 | Strain: 0 | Injury: 0
![]() Am I Staggered or Disabled? You said staggered, but I feel like you meant disabled, because I haven't taken any non-lethal dmg. Unless that is how the strain/injury is supposed to work. At any rate, either way Zedd will take a move action to change his favored target to the guy next to him that punched him. ![]()
hp: 31/31 | Strain: 0 | Injury: 0
![]() Fort Save: 1d20 + 5 ⇒ (14) + 5 = 19 Zeke grunts and steels himself, grinning as the female trullkin bursts into flames. He backs up to give himself some room, and fires his pistol. If the bomb dropped the trullkin he will shoot the humie next to her. If not, he will fire at the female trullkin. My roll20 isn't working perfect, so I cant see any names of the enemies. but it did let me move Zedd. "You fire that at me, you'd best make sure I ain't still standin'!" 5-ft move Move Action: Favored Target Pistol Shot (favored target, pbs): 1d20 + 5 + 1 + 1 ⇒ (16) + 5 + 1 + 1 = 23 Dmg: 2d6 + 1 + 1 ⇒ (3, 4) + 1 + 1 = 9 ![]()
hp: 31/31 | Strain: 0 | Injury: 0
![]() Not shy about his take on the matter, Zeke chimes in: "We already got a job, friend." Zeke spits out the word, clearly feeling anything but friendly towards this man. "Cap, I don't like this guy. Don't like being strong-armed neither. Seems like the kind of guy who will repay us for our troubles with a bullet in the back, soon as we're done with the job. Already got a sniper up there waiting too, probably for if we tell him to shove this job up his s$@*hole." ![]()
hp: 31/31 | Strain: 0 | Injury: 0
![]() Zedd looks around, clearly much more uncomfortable as the prey than as the hunter. "Cap, you want me to run point and do some quick recon?" He nods his head in the direction of a dirt path. Assuming Cap agrees with the back road/Zedd recon approach, he stalks ahead, looking for any "surprises". If not, or if he wants us to stay together, Zedd will stay close at hand, loaded pistol at the ready. Obviously if Zedd notices any trouble, he will immediately come back and report. Stealth (if needed) Armor Check -1: 1d20 + 8 - 1 ⇒ (18) + 8 - 1 = 25 Perception (if needed): 1d20 + 7 ⇒ (15) + 7 = 22 ![]()
hp: 31/31 | Strain: 0 | Injury: 0
![]() Zedd grunts in approval, reloading his pistol as he goes. "Next time the Cap says run and you attack? Don't expect me to stick around and try to drag your fat ass out of a fire fight neither." Eben: do we heal strain after the battle is over, or do we need to (4th edition speak-- shudder) "rest" for a bit? Not planning on doing that currently with the law looking for us. ![]()
hp: 31/31 | Strain: 0 | Injury: 0
![]() Zedd circles the Diori, dagger held out and ready to strike. The big brute is so focused on his foe, that he appears oblivious to the mayhem around him. "Leave now and I'll let ya keep your worthless life." Ready Action to Attack if Wallace does anything other than withdraw/flee. Dagger Attack with Power Attack, Favored Enemy: 1d20 + 5 - 1 + 1 ⇒ (20) + 5 - 1 + 1 = 25 Dmg: 1d4 + 3 + 2 + 1 ⇒ (1) + 3 + 2 + 1 = 7 Crit Confirm: 1d20 + 5 - 1 + 1 ⇒ (19) + 5 - 1 + 1 = 24 Extra Dmg: 1d4 + 3 + 2 + 1 ⇒ (2) + 3 + 2 + 1 = 8 Then, depending on whether the guy runs or tries to stay and fight, Zedd will either spit on the floor, or spit on what is likely the Diori's corpse after taking a crit to the face. He will then dart to Callum's side and get ready to split, noting Ambrose's apparent uncomfortableness. "I wouldn't let it bother you, mate. He was a vicious c@*#, and I doubt he even has a mother to mourn him. Probably cut her throat for a few copper when he was a boy. The important thing is we got our pay, so I say we split before we get blamed for this mess." ![]()
hp: 31/31 | Strain: 0 | Injury: 0
![]() Zedd yells over the roar of gunfire and chaos of battle: "Cap, you know I'm all for cutting our losses and running, but I ain't leaving the others behind! Not even that damn mutt!" Zedd's eyes narrow as he looks at the small of the Diori's back. Never one to be concerned with honor, he levels his dagger-pistol and fires. Move Action: Declare Favored Target--William Wallace Std Action: Fire with PBS at Diori Attack Roll: 1d20 + 5 + 1 + 1 ⇒ (18) + 5 + 1 + 1 = 25 -4 for firing into melee? not sure Dmg: 2d6 + 1 + 1 ⇒ (2, 6) + 1 + 1 = 10 5-ft move 1 square north Zedd beckons to his chosen prey with his free hand, clutching the dagger-pistol with blade extended. "Cmon, forget them! Let's dance!" ![]()
hp: 31/31 | Strain: 0 | Injury: 0
![]() "HA!" Zedd's harsh, barking laugh cuts through the sudden silence after hearing Biggs. "Let me guess, you gave 'em all a small taste up front. Told 'em the pay would be much more after this one, simple job. Easy as pie, fightin' some weak ass marks." The big man's voice picks up to a shout, so the men outside can hear him. "I got news for you lot! Myself and the people with me? We're a hard group. And Biggs knows he don't have to pay you squat when you're dead! Any of you got a notion of settin' foot aboard Bingo, all I can say is: over your dead body!" Quicker than someone his size has any right to be, Zedd appears next to Callum, a pistol in hand, grinning his ridiculous grin. "Just like old times, eh Cap?" Move Action: Stow pay envelope in coat pocket Move Action: Slide up next to Callum in cover, drawing pistol in the process. Position should be updated on Roll20 if I did it right. :) ![]()
hp: 31/31 | Strain: 0 | Injury: 0
![]() I don't wanna SM on him to try to see if he's stiffing us, but I would like to use it to see if I can figure out why he's so jittery. Makin' my "ambush sense" tingle Zedd studies the client carefully as he converses with Captain Rhen. If he can use favored target "out of combat", he will do so to gain a +1 to S. Motive. Not gonna attack him, I swear! ;) The large man can't hide his disgust as Grage scratches the bulbous boil on his nose, but Zedd's expression lightens considerably upon the mention (and receipt) of pay. Quickly thumbing through the envelope, he gives a nod to Callum, indicating the 2k is all there. "Don't matter to me what cargo we are moving. As long as the heat ain't too bad, and the pay is timely. When the law gets involved and people get too jumpy, specially them as have guns in hand, that's when the bodies drop. This deal though, smooth as silk, right?" Then he grins his crooked grin. Sense Motive: 1d20 + 7 ⇒ (13) + 7 = 20 + 1 more (if favored target) +2 more (if Cal is aiding another) ![]()
hp: 31/31 | Strain: 0 | Injury: 0
![]() Regarding magic: duly noted. I was going to play Zedd off as not being terribly concerned about magic, treating it more as a tool to achieve a goal. But he certainly has enough Int / Wis to realize its a bad idea to mention it in front of "outsiders" when it isn't just the crew hanging around the ship. At any rate, I can tone down his nonchalance about the subject. ;) "I'm with you cap. We wouldn't wanna be rude and keep em waiting. Heh." ![]()
hp: 31/31 | Strain: 0 | Injury: 0
![]() I was wondering a similar thing. Do we normally all leave the ship when we land? It's obviously nice to get some "fresh air", but it feels weird leaving the ship unguarded. Zedd adjusts his bandoleer and tightens the holster holding his pistol. "If anyone's dumb enough to try to take this here bird, I reckon Doc'll just wave his hands and say a few choice words and make 'em give it back. I'm not too concerned about her. What I am concerned about is if we are gonna have any time for pleasure, or if this is strictly a business trip. This place doesn't look like much, but I bet I could find some trouble to get into if I looked hard enough." The pilot grins his and picks his teeth with a filthy finger.
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