ZedainTurkBlitz's page

Organized Play Member. 7 posts. No reviews. No lists. No wishlists.




I cannot seem to find anywhere a mention of a critical failure on attack rolls. This to me seems odd due to the role reversal from 1.0 and because you can take the -5 and -10 for extra attacks. Meaning there is no reason not to give it a shot if you have nothing else to do. This is especially detrimental for monsters. They just take all the penalties with no risk high reward.

Did I miss something?


This is a difficult topic and as I will come to understand more of things as the play test goes on one thing I noticed right away is how well Resonance is going to fix the Cha problem but nothing touches the Int problem.

To start Cha has been a common dump stat for a long time in many groups as far as I am aware (Pathfinder). But so too has Int. There were just no real mechanical advantages for fighter type characters to really have any of either.

The new Resonance mechanic I think really helps bring Cha to the front of everyone mind when making characters of every class which is very cool. It means you really struggle with that choice of saving throw bonus or more Resonance.

However I still find Int very underrated. Yes it gives us more trained skills and maybe a language but what does it do? There really is no mechanic for it after character creation that I can see yet for non Int focused classes. And I would really love to see something that makes everyone think "Hmm do I want more of that for my secondary stats?"

This is not an easy concept as it touches on core mechanics but I would love to see more for the intelligent Paladin and the like.

*I can already see that skills are much more powerful in this game and play testing will help but this is good food for thought.