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Why be stuck on the trope that intelligence gets you more skills?

I never understood why you'd excel (through skill points) at jumping or hiding more by being super brilliantly intelligent then by the source ability (gives flat bonus).

Why not make class skill slots x + ability based skill slots y?

You can very x and y based on the core class. For example: Rogue might have 4 or 5 in both and have no limits on which ability bases used, while wizard might have 2 or 3 in class and be restricted to 4-6 Int base skills.

You could make 'y' equal the ability score modifier. This would allow for things like fighters with social skills (from cha) or sneaky stealthy wizards (from dex).

I tried a version of this with skill points once. Each level you could chose gain skill points from any one ability score and spend them in any skill based on that score. Sure it inflated skill rankings and Con was kinda silly to use unless you wanted to max out concentration that level... but its was kinda fun. (At first level you got skill points from all positive ability mods + 4x base class skill number).

Just my silly house rule from back in the day... I'll go back to lurking. Probably too drastic for some orthodox 3.5 believers. ;)

~Z