Lizardfolk

Zaszisar'ǃixakaǂaʔ's page

45 posts. Alias of Rotaretilbo.


Race

Inquisitor 5 Other 3 | 35/35 HP |

Classes/Levels

Theme Song

Gender

Medium Male Lizardfolk |

About Zaszisar'ǃixakaǂaʔ

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Description:
Zaszisar stands at just under nineteen hands (6'4") and weighs a bit over fifteen stone (210lbs). He has loose, scaley skin, with scales a fern green (#71bc78) on his back and soft olivine (#9ab973) on his belly. He has a short, rounded snout filled with small, short teeth, blueish (#669999) lips, and amber (#e49b0f) eyes with black reptilian slits. Small creamy green (#9ab973) spines line the crown of his head and run along his jaw, and a row runs up his forehead, ending in a small spikey crest of slate blue (#669999) spines. His expression is obscured by a plain alabaster (#f2f0e6) mask, though the manner in which he inclines his head gives his face a predatory appearance overall. He wears a silk cloak dyed a rich burgundy (#800020) with embroidered gold (#fcc200) trimming, prominently featuring a black (#242124) upsidedown pentagram, outlined in gold (#fcc200) and inscribed within a scarlet (#d40000) circle on the back. Beneath the cloak, he seems to be wearing soft chestnut (#954535) wool pants, a simple leather belt, and a simple almond (#b19571) linen tunic. Solid tanned leather boots adorn his feet and supple leather gloves cover his hands. Over his tunic is a cuirie of boiled leather, his forearms and shins are protected by vambraces and greaves of boiled leather as well, and a small iron skull cap sits awkwardly atop his head, being almost comically tall to accomodate his crest. Hanging from his neck is a pendant, an upsidedown pentagram laid over a circle, made from red iron (#a81c07). His cloak is clasped with a small amulet made from some green (#00a86b) gem, and he wears a simple iron band over his right ring finger. He carries a short wood-and-iron spear in his right hand, and has a kite shield of wood strapped to his left arm. The rest of his equipment is obscured under the cloak, though it's clear at least that he's wearing a rucksack of some sort and has a weapon at his left hip.

Statistics:
STR 8 (-1) CON 10 (+0) DEX 9 (-1)
INT 16 (+3) CHA 16 (+3) WIS 16 (+3)
BAB +6 CMB +5 CMD 15
AC 20 Touch 10 Flat-Footed 20
Health 35/35 HP, 8 HD (d8)
Initiative +2
Fort +6 Ref +3 Will +11
Speed 20ft (Land)
XP 34700

Weapons:
Darkwood Shortspear
+6; 1d6 Piercing; 20/x2
Dagger
+5; 1d4-1 Piercing or Slashing; 19/x2
Unarmed Strike
+5; 1d3-1 Nonlethal; 20/x2

Skills:
Acrobatics -1
Appraise +3
Bluff +26
Climb +3
Craft (All) +3
Diplomacy +13
Disable Device +3
Disguise +17
Escape Artist +6
Fly -1
Handle Animal +3²
Heal +7
Intimidate +14
Knowledge (Arcana) +7
Knowledge (Local) +7
Knowledge (Nature) +7
Knowledge (Religion) +7
Knowledge (Other) +3¹
Perception +14
Perform (All) +3
Profession (All) +3³
Ride -1
Sense Motive +15
Sleight of Hand +3
Spellcraft +8
Stealth +15
Survival +7
Swim +3

¹untrained; result cannot exceed 10
²can handle or push domestic, but cannot teach, rear, or train animals
³untrained; cannot earn more than 1sp/day

Special Qualities:
Resist 5/Fire
Solo Tactics
Sneak Attack +3d6
Poison Use
Uncanny Dodge
Master of Disguise

Special Abilities:
Lore Keeper (Knowledge 23)
Studied Target +2
Misdirection
Bane 5rds/day
Death Attack (DC16 Fort)

Spell-Like Abilities:
Soul Seer (CL 8; CHA-based; Arcane)

Detect Alignment (CL 5; WIS-based; Divine)

Spellcasting:
Inquisitor Spells (CL 5; WIS-based; Divine; Spontaneous)
  • Orison -/day (DC 13)
  • 1st-Level 5/day (DC 14)
  • 2nd-Level 3/day (DC 15)

Inquisitor Spells Known

Languages:
Draconic, Infernal, Osiriani, Polyglot, Shadowtongue, Taldane

Circumstantial:
ATK - additional +2 vs Studied Target
DMG - additional +2 vs Studied Target
DMG - additional +3d6 when flanking or vs Flat-Footed
Saves - additional +5 vs detect lies or force truth
Saves - additional +1 vs poison
Saves - additional +2 vs scrying or mind-reading
Bluff - additional +16 to deceive or lie
Bluff - additional -3 to convey secret messages
Bluff - additional +5 to feint
Bluff - additional +2 vs Studied Target
Disable Device - additional +2 for tools
Disguise - additional +2 for tools
Heal - additional +2 for tools
Knowledge - additional +2 to identify creature
Knowledge - additional +2 vs Studied Target
Linguistics - additional +2 for tools to create forgery
Perception - additional +2 vs Studied Target
Sense Motive - additional +2 vs Studied Target
Stealth - take highest roll from allies, and additionally add all ally modifiers to result
Survival - additional +2 vs Studied Target

Gear:
Possessions on Person
Darkleaf Cloth Traveler's Outfit (2 lbs)
Alabaster Mask (4 lbs)
Silk Cloak (1 lb)
Iron Unholy Symbol (Asmodeus) (1 lb)
Jade Amulet (0.1 lbs)
Iron Ring (0.01 lbs)
Thick Darkleaf Cloth Armor (12.5 lbs)
Darkwood/Iron Shortspear (1.5 lbs)
Darkwood Heavy Shield (5 lbs)
Masterwork Backpack (5 lbs)
-Contents (??? lbs)
Iron Dagger (1 lb)
Belt Pouch (0.5 lbs)
-Contents (1.09 lbs)

Carried Weight 35.74 lbs

Possessions Not on Person

Detect Magic Round 1:
Yes, there is at least one magical aura.

Detect Magic Round 2:
There are nine magical auras, and the most potent is moderate.

Detect Magic Round 3:
There is a moderate aura from Zaszy's mask, a faint aura from his amulet, a faint aura from his cloak, three faint auras from his armor, a faint aura from his shield, a faint aura from his sleeves, and a faint aura from his ring.

Detect Magic GM Only:
Knowledge (Arcana)
mask (innocent, stone shape)
--DC 18 to determine moderate transmutation
amulet (barkskin)
--DC 17 to determine faint transmutation
cloak (resistance)
--DC 17 to determine faint abjuration
armor
--DC 16 to determine faint universal
armor (effortless armor)
--DC 17 to determine faint transmutation
armor (pass without trace)
--DC 17 to determine faint transmutation
shield
--DC 16 to determine faint universal
sleeves (disguise self)
--DC 15 to determine faint illusion
ring (shield of faith)
--DC 17 to determine faint abjuration

Spellcraft
mask (innocent, stone shape)
--DC 21 to determine Mask of Stony Demeanor
amulet (barkskin)
--DC 20 to determine Amulet of Natural Armor +1
cloak (resistance)
--DC 20 to determine Cloak of Resistance +1
armor
--DC 18 to determine +1
armor (effortless armor)
--DC 20 to determine Burdenless
armor (pass without trace)
--DC 20 to determine Trackless
shield
--DC 18 to determine +1
sleeves (disguise self)
--DC 16 to determine Sleeves of Many Garments
ring (shield of faith)
--DC 20 to determine Ring of Protection +1

Detect Chaos Round 1:
No, there is no chaotic aura.

Detect Chaos Round 2:
N/A

Detect Evil Round 1:
Yes, there is at least one evil aura.

Detect Evil Round 2:
There is one evil aura. There is a faint aura from Zaszy.

Detect Good Round 1:
No, there is no good aura.

Detect Good Round 2:
N/A

Detect Law Round 1:
Yes, there is at least one lawful aura.

Detect Law Round 2:
There is one lawful aura. There is a faint aura from Zaszy.