M Human | HP: 20/20 | AC: 15 (11 Tch, 14 FF) | Per +0 | CMB: +3, CMD: 14 | F: +2, R: +2, W: +3 | Init: +1 | Spells: Mage Armor (35 minutes) LN Undead Sorceror 3
Zartina stabs at red with his Longspear Attack: 1d20 + 3 ⇒ (20) + 3 = 23 damage: 1d8 + 3 ⇒ (8) + 3 = 11 crit confirm: 1d20 + 3 ⇒ (1) + 3 = 4 damage: 1d8 + 3 ⇒ (2) + 3 = 5 Zartina then attempts to instruct his mount to take total defense.
M Human | HP: 20/20 | AC: 15 (11 Tch, 14 FF) | Per +0 | CMB: +3, CMD: 14 | F: +2, R: +2, W: +3 | Init: +1 | Spells: Mage Armor (35 minutes) LN Undead Sorceror 3
By my reading, the minotaur has used it's AoO. I cast shocking grasp, move, and deliver. Touch Attack: 1d20 + 3 ⇒ (8) + 3 = 11 Damage: 3d6 ⇒ (2, 1, 4) = 7
M Human | HP: 20/20 | AC: 15 (11 Tch, 14 FF) | Per +0 | CMB: +3, CMD: 14 | F: +2, R: +2, W: +3 | Init: +1 | Spells: Mage Armor (35 minutes) LN Undead Sorceror 3
Zartina launches another volley of magic missiles at the ooze. MM: 2d4 + 2 ⇒ (2, 3) + 2 = 7 Then draws a wand. Summon Monster 1, CL3, from a chronicle sheet
M Human | HP: 20/20 | AC: 15 (11 Tch, 14 FF) | Per +0 | CMB: +3, CMD: 14 | F: +2, R: +2, W: +3 | Init: +1 | Spells: Mage Armor (35 minutes) LN Undead Sorceror 3
The Blessing of Thoth reigns this day as Bekah fumbles through the fog. Looking ahead, Bekah feels the presence of an Augury of the future. Divine 6: 1d8 + 3 ⇒ (7) + 3 = 10 Perhaps that will come in handy when she's not surrounded by ******* fog. Disapointed at her lack of a ranged weapon, her Swiftshooter friend heads off, leaving a parting gift of a Ruby of Charisma. Discard to draw, then explore Bekah stumbles across an... Acid Mantis:
Monster 1 Traits: Trigger Vermin Acid Elite To Defeat: Combat 9 When you examine this card, either banish a card that has the Animal or Mount trait or you are dealt 1d4 Acid damage. Then encounter this card. If the check to defeat has the Acid or Poison trait, add 3. All damage dealt by the Acid Mantis is Acid damage. Bekah draws her Flaming Scimitar and swings for the fences. Combat 9: 1d8 + 5 + 1d6 + 1 ⇒ (4) + 5 + (3) + 1 = 13 Bekah takes a moment to write a haiku about the wisdom of the Samurai then, inspired, moves on. Discard to explore It's a Shipwreck:
Henchman 2 Type: Barrier Traits: Cache Aquatic Veteran To Defeat: Constitution Fortitude 5 The difficulty to defeat is increased by the adventure deck number of the current scenario, if any. If undefeated, you may banish this barrier. If defeated, add 1 plunder card from the box to your hand; you may immediately attempt to close the location this henchman came from. Recharge Augury* for d4+2 Bekah calls to Feiya to pray for her. Pharasma smiles on them. Fort 10: 2d8 + 2 + 1d4 + 2 ⇒ (7, 1) + 2 + (4) + 2 = 16 Recharge hand to close location Redraw five cards.
Bekah casts a Cure spell on herself. Cure: 1d4 + 1 ⇒ (1) + 1 = 2 Recharge Cure: 1d8 + 3 ⇒ (2) + 3 = 5 END TURN - FOG BANK CLOSED Bekah wrote:
Skills and Powers: SKILLS
Strength d6[ ]+1 [ ]+2
Dexterity d8 [X] +1 [X ] +2 [ ] +3 Constituion d8 [ ] +1 [ ] +2 [ ] +3 Fortitude: Constituion+2 Intelligence d6 [ ] +1 [ ] +2 Wisdom d6 [ ]+1 [ ]+2 Charisma d8 [X ] +1 [X ] +2 [ ] +3 Arcane +1 Diplomacy +3 Divine +1 Favored Card: Player's Choice (My choice: weapon) Hand Size 6 Proficient with: Light armor, weapons Powers: At the start of your turn, you may put an ally from your hand on top of your deck and draw the bottom card of your deck. You may recharge a weapon or spell to add 1d4([X]+1), ([X])+2), ([]+3) to a check by another character at your location ([X]) or your check) For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1 ([X]) +3 []When another character at your location acquires a boon, he may give it to you. []When another character plays a blessing to add to your Charisma ([]or Dexterity) check, add a d12 in place of the normal die. [] When you fail a check to acquire an ally, you may immediately explore again.
M Human | HP: 20/20 | AC: 15 (11 Tch, 14 FF) | Per +0 | CMB: +3, CMD: 14 | F: +2, R: +2, W: +3 | Init: +1 | Spells: Mage Armor (35 minutes) LN Undead Sorceror 3
"I do not like the look of that oozy thing. Perhaps, I shall soften it up little... Get it?" Magic Missile: 2d4 + 2 ⇒ (4, 2) + 2 = 8 Zartina then draws his Longspear.
M Human | HP: 20/20 | AC: 15 (11 Tch, 14 FF) | Per +0 | CMB: +3, CMD: 14 | F: +2, R: +2, W: +3 | Init: +1 | Spells: Mage Armor (35 minutes) LN Undead Sorceror 3
No, just didn't see a reply and wanted to confirm. Zartina sizes up the remaining combatant and his obvious fear... then she casts a spell, a mere cantrip, Daze, at him. Will save DC 14
M Human | HP: 20/20 | AC: 15 (11 Tch, 14 FF) | Per +0 | CMB: +3, CMD: 14 | F: +2, R: +2, W: +3 | Init: +1 | Spells: Mage Armor (35 minutes) LN Undead Sorceror 3
Also using Knowledge Religion Walking things: 1d20 + 5 ⇒ (3) + 5 = 8
Potential Questions:
EDIT: I'm getting nothing with those rolls, I'll wait for Thran's answers.
M Human | HP: 20/20 | AC: 15 (11 Tch, 14 FF) | Per +0 | CMB: +3, CMD: 14 | F: +2, R: +2, W: +3 | Init: +1 | Spells: Mage Armor (35 minutes) LN Undead Sorceror 3
Run for Cover Predict Attacks: Sense Motive DC20
Acrobatics: 1d20 + 1 ⇒ (3) + 1 = 4 Safe Route
Stealth: 1d20 + 1 ⇒ (8) + 1 = 9 COORDINATED MOVEMENT
Intimidate 20: 1d20 + 13 ⇒ (19) + 13 = 32 OBSTACLES
CMB: 1d20 + 3 ⇒ (14) + 3 = 17 Does anyone have a Climber's Kit we could all use to get +2 on the Climb check? OVER THE WALL
Climb: 1d20 + 2 ⇒ (6) + 2 = 8
M Human | HP: 20/20 | AC: 15 (11 Tch, 14 FF) | Per +0 | CMB: +3, CMD: 14 | F: +2, R: +2, W: +3 | Init: +1 | Spells: Mage Armor (35 minutes) LN Undead Sorceror 3
"This Gulgamodh sounds foul. I say deal with it, whatever it may be or have been, straight away." Would like to do Scarab Sage mission, but if we want to do GL first, I'm good with that. Zartina will take a potion of fly.
M Human | HP: 20/20 | AC: 15 (11 Tch, 14 FF) | Per +0 | CMB: +3, CMD: 14 | F: +2, R: +2, W: +3 | Init: +1 | Spells: Mage Armor (35 minutes) LN Undead Sorceror 3
A wiry human male, wearing no armor, catches up with the group. His hair is flame red, and his eyes a piercing green. He speaks in a think Ustalavian accent. "Greetings to you, I am Zartina, servant of Pharasma and scourge of the undead everywhere. My story is a tragic one, I was born to a mother in the last gasps of death by Ghoul Fever. Ever since then I have been forced to fight off the Corruption gnawing away inside me. Someday, perhaps, I can vanquish a powerful undead and find a way to lift this curse." Undead bloodline Sorcerer Zartina would like to assist with the evacuation. Do we each choose one option, or must we all agree on one?
M Human | HP: 20/20 | AC: 15 (11 Tch, 14 FF) | Per +0 | CMB: +3, CMD: 14 | F: +2, R: +2, W: +3 | Init: +1 | Spells: Mage Armor (35 minutes) LN Undead Sorceror 3
"Torch has his own agenda. He wants to be with the Sages when some sort of upcoming conflict arises. I admit I'm torn. Grandmaster Torch could be a valuable ally; yet he has proven already that he cannot be trusted..."
M Human | HP: 20/20 | AC: 15 (11 Tch, 14 FF) | Per +0 | CMB: +3, CMD: 14 | F: +2, R: +2, W: +3 | Init: +1 | Spells: Mage Armor (35 minutes) LN Undead Sorceror 3
Spellcraft #1: 1d20 + 7 ⇒ (13) + 7 = 20
"This Dagger seems magical, but also dark, as it's powers are based in poison. I want nothing to do with it; I will not judge any who do."
M Human | HP: 20/20 | AC: 15 (11 Tch, 14 FF) | Per +0 | CMB: +3, CMD: 14 | F: +2, R: +2, W: +3 | Init: +1 | Spells: Mage Armor (35 minutes) LN Undead Sorceror 3
Arcana 20: 1d20 + 7 ⇒ (20) + 7 = 27 "This is most foul. Some dark ritual is going on inside. If we can find a way in quickly, we should. Who knows what kind of evil could be unleashed?"
M Human | HP: 20/20 | AC: 15 (11 Tch, 14 FF) | Per +0 | CMB: +3, CMD: 14 | F: +2, R: +2, W: +3 | Init: +1 | Spells: Mage Armor (35 minutes) LN Undead Sorceror 3
"Most holy woman, please do not take umbrage at my allies. I am a devout worshiper of Pharasma and these kind folks have proven themselves in combat against undead. Forgive their abrupt and rough manner and understand we are aligned with the Lady of Graves' goals." Diplomacy: 1d20 + 4 ⇒ (15) + 4 = 19 "Please, any help you can give would aid your cause as well as ours."
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