Zartina LaBeouf's page

73 posts. Organized Play character for LucianC.


RSS

1 to 50 of 73 << first < prev | 1 | 2 | next > last >>
Grand Lodge

M Human | HP: 20/20 | AC: 15 (11 Tch, 14 FF) | Per +0 | CMB: +3, CMD: 14 | F: +2, R: +2, W: +3 | Init: +1 | Spells: Mage Armor (35 minutes) LN Undead Sorceror 3

5' step, begin casting Enlarge Person.

Grand Lodge

M Human | HP: 20/20 | AC: 15 (11 Tch, 14 FF) | Per +0 | CMB: +3, CMD: 14 | F: +2, R: +2, W: +3 | Init: +1 | Spells: Mage Armor (35 minutes) LN Undead Sorceror 3

"I hate rituals."

Grand Lodge

M Human | HP: 20/20 | AC: 15 (11 Tch, 14 FF) | Per +0 | CMB: +3, CMD: 14 | F: +2, R: +2, W: +3 | Init: +1 | Spells: Mage Armor (35 minutes) LN Undead Sorceror 3

Zartina moves in on Red to use Grave Touch.

Touch Attack: 1d20 + 3 ⇒ (1) + 3 = 4

If hits, target is shaken for 1 round.

Grand Lodge

M Human | HP: 20/20 | AC: 15 (11 Tch, 14 FF) | Per +0 | CMB: +3, CMD: 14 | F: +2, R: +2, W: +3 | Init: +1 | Spells: Mage Armor (35 minutes) LN Undead Sorceror 3

Zartina stows his wand, then moves in, drawing his Longspear as he goes.

Grand Lodge

M Human | HP: 20/20 | AC: 15 (11 Tch, 14 FF) | Per +0 | CMB: +3, CMD: 14 | F: +2, R: +2, W: +3 | Init: +1 | Spells: Mage Armor (35 minutes) LN Undead Sorceror 3

kick: 1d20 + 22 ⇒ (11) + 22 = 33 damage: 2d6 + 8 ⇒ (3, 1) + 8 = 12

AoO

kick: 1d20 + 22 ⇒ (9) + 22 = 31 damage: 2d6 + 8 ⇒ (3, 3) + 8 = 14

Grand Lodge

M Human | HP: 20/20 | AC: 15 (11 Tch, 14 FF) | Per +0 | CMB: +3, CMD: 14 | F: +2, R: +2, W: +3 | Init: +1 | Spells: Mage Armor (35 minutes) LN Undead Sorceror 3

I am totally lost. I can't find handout 3-8 and I can't figure out what I am supposed to be doing.

Grand Lodge

M Human | HP: 20/20 | AC: 15 (11 Tch, 14 FF) | Per +0 | CMB: +3, CMD: 14 | F: +2, R: +2, W: +3 | Init: +1 | Spells: Mage Armor (35 minutes) LN Undead Sorceror 3

attack: 1d20 + 3 ⇒ (8) + 3 = 11

damage: 1d8 + 3 ⇒ (5) + 3 = 8

Grand Lodge

M Human | HP: 20/20 | AC: 15 (11 Tch, 14 FF) | Per +0 | CMB: +3, CMD: 14 | F: +2, R: +2, W: +3 | Init: +1 | Spells: Mage Armor (35 minutes) LN Undead Sorceror 3

Zartina stabs at red with his Longspear

Attack: 1d20 + 3 ⇒ (20) + 3 = 23

damage: 1d8 + 3 ⇒ (8) + 3 = 11

crit confirm: 1d20 + 3 ⇒ (1) + 3 = 4

damage: 1d8 + 3 ⇒ (2) + 3 = 5

Zartina then attempts to instruct his mount to take total defense.

Grand Lodge

M Human | HP: 20/20 | AC: 15 (11 Tch, 14 FF) | Per +0 | CMB: +3, CMD: 14 | F: +2, R: +2, W: +3 | Init: +1 | Spells: Mage Armor (35 minutes) LN Undead Sorceror 3

Zartina always votes to fight undead.

Grand Lodge

M Human | HP: 20/20 | AC: 15 (11 Tch, 14 FF) | Per +0 | CMB: +3, CMD: 14 | F: +2, R: +2, W: +3 | Init: +1 | Spells: Mage Armor (35 minutes) LN Undead Sorceror 3

By my reading, the minotaur has used it's AoO. I cast shocking grasp, move, and deliver.

Touch Attack: 1d20 + 3 ⇒ (8) + 3 = 11

Damage: 3d6 ⇒ (2, 1, 4) = 7

Grand Lodge

M Human | HP: 20/20 | AC: 15 (11 Tch, 14 FF) | Per +0 | CMB: +3, CMD: 14 | F: +2, R: +2, W: +3 | Init: +1 | Spells: Mage Armor (35 minutes) LN Undead Sorceror 3

Forgot the inspire, just on the off chance a 12 hits his charging AC.

Grand Lodge

M Human | HP: 20/20 | AC: 15 (11 Tch, 14 FF) | Per +0 | CMB: +3, CMD: 14 | F: +2, R: +2, W: +3 | Init: +1 | Spells: Mage Armor (35 minutes) LN Undead Sorceror 3

Zartina attempts to defensively cast Shocking Grasp.

Concentration 17: 1d20 + 11 ⇒ (1) + 11 = 12

5' step back, in shame...

Grand Lodge

M Human | HP: 20/20 | AC: 15 (11 Tch, 14 FF) | Per +0 | CMB: +3, CMD: 14 | F: +2, R: +2, W: +3 | Init: +1 | Spells: Mage Armor (35 minutes) LN Undead Sorceror 3

Zartina hopes Thran wins a prize!

Grand Lodge

M Human | HP: 20/20 | AC: 15 (11 Tch, 14 FF) | Per +0 | CMB: +3, CMD: 14 | F: +2, R: +2, W: +3 | Init: +1 | Spells: Mage Armor (35 minutes) LN Undead Sorceror 3

"Stealth is not my strongest suit either. At least, I do not wear heavy armor."

Grand Lodge

M Human | HP: 20/20 | AC: 15 (11 Tch, 14 FF) | Per +0 | CMB: +3, CMD: 14 | F: +2, R: +2, W: +3 | Init: +1 | Spells: Mage Armor (35 minutes) LN Undead Sorceror 3

Zartina launches another volley of magic missiles at the ooze.

MM: 2d4 + 2 ⇒ (2, 3) + 2 = 7

Then draws a wand. Summon Monster 1, CL3, from a chronicle sheet

Grand Lodge

M Human | HP: 20/20 | AC: 15 (11 Tch, 14 FF) | Per +0 | CMB: +3, CMD: 14 | F: +2, R: +2, W: +3 | Init: +1 | Spells: Mage Armor (35 minutes) LN Undead Sorceror 3

The Blessing of Thoth reigns this day as Bekah fumbles through the fog.

Looking ahead, Bekah feels the presence of an Augury of the future.

Divine 6: 1d8 + 3 ⇒ (7) + 3 = 10

Perhaps that will come in handy when she's not surrounded by ******* fog.

Disapointed at her lack of a ranged weapon, her Swiftshooter friend heads off, leaving a parting gift of a Ruby of Charisma.

Discard to draw, then explore

Bekah stumbles across an...

Acid Mantis:

Monster 1
Traits:
Trigger
Vermin
Acid
Elite
To Defeat:
Combat 9
When you examine this card, either banish a card that has the Animal or Mount trait or you are dealt 1d4 Acid damage. Then encounter this card.
If the check to defeat has the Acid or Poison trait, add 3. All damage dealt by the Acid Mantis is Acid damage.

Bekah draws her Flaming Scimitar and swings for the fences.

Combat 9: 1d8 + 5 + 1d6 + 1 ⇒ (4) + 5 + (3) + 1 = 13

Bekah takes a moment to write a haiku about the wisdom of the Samurai then, inspired, moves on.

Discard to explore

It's a

Shipwreck:

Henchman 2
Type: Barrier
Traits:
Cache
Aquatic
Veteran
To Defeat:
Constitution
Fortitude 5
The difficulty to defeat is increased by the adventure deck number of the current scenario, if any.
If undefeated, you may banish this barrier.
If defeated, add 1 plunder card from the box to your hand; you may immediately attempt to close the location this henchman came from.

Recharge Augury* for d4+2

Bekah calls to Feiya to pray for her. Pharasma smiles on them.

Fort 10: 2d8 + 2 + 1d4 + 2 ⇒ (7, 1) + 2 + (4) + 2 = 16

Recharge hand to close location

Redraw five cards.
Blessing of Erastil
Duelist
Cure2
Cure
Keen Rapier +3

Bekah casts a Cure spell on herself.

Cure: 1d4 + 1 ⇒ (1) + 1 = 2

Recharge Cure: 1d8 + 3 ⇒ (2) + 3 = 5

END TURN - FOG BANK CLOSED

Bekah wrote:

Hand: Blessing of Erastil, Duelist, Blessing of the Samurai, Cure, Keen Rapier +3, Spyglass,

Displayed:
Deck: 13 Discard: 1 Buried: 0
Notes: Re-roll not used. Playmats available for all. Blessing of the Samurai is freely available for melee/ranged checks. Check with me for other purposes.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6[ ]+1 [ ]+2
Dexterity d8 [X] +1 [X ] +2 [ ] +3
Constituion d8 [ ] +1 [ ] +2 [ ] +3
Fortitude: Constituion+2
Intelligence d6 [ ] +1 [ ] +2
Wisdom d6 [ ]+1 [ ]+2
Charisma d8 [X ] +1 [X ] +2 [ ] +3
Arcane +1
Diplomacy +3
Divine +1
Favored Card: Player's Choice (My choice: weapon)
Hand Size 6
Proficient with: Light armor, weapons
Powers:
At the start of your turn, you may put an ally from your hand on top of your deck and draw the bottom card of your deck.
You may recharge a weapon or spell to add 1d4([X]+1), ([X])+2), ([]+3) to a check by another character at your location ([X]) or your check)
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1 ([X]) +3
[]When another character at your location acquires a boon, he may give it to you.
[]When another character plays a blessing to add to your Charisma ([]or Dexterity) check, add a d12 in place of the normal die.
[] When you fail a check to acquire an ally, you may immediately explore again.

Grand Lodge

M Human | HP: 20/20 | AC: 15 (11 Tch, 14 FF) | Per +0 | CMB: +3, CMD: 14 | F: +2, R: +2, W: +3 | Init: +1 | Spells: Mage Armor (35 minutes) LN Undead Sorceror 3

"I do not like the look of that oozy thing. Perhaps, I shall soften it up little... Get it?"

Magic Missile: 2d4 + 2 ⇒ (4, 2) + 2 = 8

Zartina then draws his Longspear.

Grand Lodge

M Human | HP: 20/20 | AC: 15 (11 Tch, 14 FF) | Per +0 | CMB: +3, CMD: 14 | F: +2, R: +2, W: +3 | Init: +1 | Spells: Mage Armor (35 minutes) LN Undead Sorceror 3

Good to go

Grand Lodge

M Human | HP: 20/20 | AC: 15 (11 Tch, 14 FF) | Per +0 | CMB: +3, CMD: 14 | F: +2, R: +2, W: +3 | Init: +1 | Spells: Mage Armor (35 minutes) LN Undead Sorceror 3

"I am very glad it is on our side."

Grand Lodge

M Human | HP: 20/20 | AC: 15 (11 Tch, 14 FF) | Per +0 | CMB: +3, CMD: 14 | F: +2, R: +2, W: +3 | Init: +1 | Spells: Mage Armor (35 minutes) LN Undead Sorceror 3

No, just didn't see a reply and wanted to confirm.

Zartina sizes up the remaining combatant and his obvious fear... then she casts a spell, a mere cantrip, Daze, at him.

Will save DC 14

Grand Lodge

M Human | HP: 20/20 | AC: 15 (11 Tch, 14 FF) | Per +0 | CMB: +3, CMD: 14 | F: +2, R: +2, W: +3 | Init: +1 | Spells: Mage Armor (35 minutes) LN Undead Sorceror 3

Did my Demoralize succeed?

Grand Lodge

M Human | HP: 20/20 | AC: 15 (11 Tch, 14 FF) | Per +0 | CMB: +3, CMD: 14 | F: +2, R: +2, W: +3 | Init: +1 | Spells: Mage Armor (35 minutes) LN Undead Sorceror 3

Spellcraft 17: 1d20 + 7 ⇒ (18) + 7 = 25

Grand Lodge

M Human | HP: 20/20 | AC: 15 (11 Tch, 14 FF) | Per +0 | CMB: +3, CMD: 14 | F: +2, R: +2, W: +3 | Init: +1 | Spells: Mage Armor (35 minutes) LN Undead Sorceror 3

Zartina is versed in Celestial.

Grand Lodge

M Human | HP: 20/20 | AC: 15 (11 Tch, 14 FF) | Per +0 | CMB: +3, CMD: 14 | F: +2, R: +2, W: +3 | Init: +1 | Spells: Mage Armor (35 minutes) LN Undead Sorceror 3

Zartina uses his Wand of Mage Armor on himself then offers a usage to anyone who needs it.

Grand Lodge

M Human | HP: 20/20 | AC: 15 (11 Tch, 14 FF) | Per +0 | CMB: +3, CMD: 14 | F: +2, R: +2, W: +3 | Init: +1 | Spells: Mage Armor (35 minutes) LN Undead Sorceror 3

Delay.

Grand Lodge

M Human | HP: 20/20 | AC: 15 (11 Tch, 14 FF) | Per +0 | CMB: +3, CMD: 14 | F: +2, R: +2, W: +3 | Init: +1 | Spells: Mage Armor (35 minutes) LN Undead Sorceror 3

Also using Knowledge Religion

Walking things: 1d20 + 5 ⇒ (3) + 5 = 8
Green/Yellow/Blue things: 1d20 + 5 ⇒ (4) + 5 = 9

Potential Questions:
Are they intelligent?
DR?
How powerful are they (i.e., rough idea of HD)?

EDIT: I'm getting nothing with those rolls, I'll wait for Thran's answers.

Grand Lodge

M Human | HP: 20/20 | AC: 15 (11 Tch, 14 FF) | Per +0 | CMB: +3, CMD: 14 | F: +2, R: +2, W: +3 | Init: +1 | Spells: Mage Armor (35 minutes) LN Undead Sorceror 3

Run for Cover

Predict Attacks: Sense Motive DC20
Zigzag: Acrobatics check DC 20

Acrobatics: 1d20 + 1 ⇒ (3) + 1 = 4

Safe Route
You must pick a route that doesn’t leave you exposed to focused fire.
As a Shadow: Stealth check DC 20
Optimal Route: Perception check DC 23

Stealth: 1d20 + 1 ⇒ (8) + 1 = 9

COORDINATED MOVEMENT
Running from cover to cover, you must coordinate the Muckruckers so they don’t just rush to their death.
On My Mark: Diplomacy check DC 23
Go Go Go!: Intimidate check DC 20

Intimidate 20: 1d20 + 13 ⇒ (19) + 13 = 32

OBSTACLES
Broken wagons and other barriers block your way to the fort.
Break Through: combat maneuver check DC 20
Dismantle: Disable Device check DC 17

CMB: 1d20 + 3 ⇒ (14) + 3 = 17

Does anyone have a Climber's Kit we could all use to get +2 on the Climb check?

OVER THE WALL
The gates are closed, so climbing the wall is the only option!
Cracks in the Wall: Climb check DC 20
Use Rope: ranged attack roll DC 20

Climb: 1d20 + 2 ⇒ (6) + 2 = 8

Grand Lodge

M Human | HP: 20/20 | AC: 15 (11 Tch, 14 FF) | Per +0 | CMB: +3, CMD: 14 | F: +2, R: +2, W: +3 | Init: +1 | Spells: Mage Armor (35 minutes) LN Undead Sorceror 3

I'm away from home without my character sheet. I can't make any rolls until at least 4-6 hours from now...

Grand Lodge

M Human | HP: 20/20 | AC: 15 (11 Tch, 14 FF) | Per +0 | CMB: +3, CMD: 14 | F: +2, R: +2, W: +3 | Init: +1 | Spells: Mage Armor (35 minutes) LN Undead Sorceror 3
Tere di Montefeltro wrote:
When the bane weapons are offered, Tere will take an undead bane arrow.

Take mine as well.

Grand Lodge

M Human | HP: 20/20 | AC: 15 (11 Tch, 14 FF) | Per +0 | CMB: +3, CMD: 14 | F: +2, R: +2, W: +3 | Init: +1 | Spells: Mage Armor (35 minutes) LN Undead Sorceror 3

Is it a Reflex save? Or Acrobatics? I'll roll a d20

Acro?: 1d20 + 1 ⇒ (4) + 1 = 5

If it's Reflex, add 1

Either way, that's a fail.

Grand Lodge

M Human | HP: 20/20 | AC: 15 (11 Tch, 14 FF) | Per +0 | CMB: +3, CMD: 14 | F: +2, R: +2, W: +3 | Init: +1 | Spells: Mage Armor (35 minutes) LN Undead Sorceror 3

Zartina happily helps Alaric with his wand. He then follows suit with his own on himself.

Grand Lodge

M Human | HP: 20/20 | AC: 15 (11 Tch, 14 FF) | Per +0 | CMB: +3, CMD: 14 | F: +2, R: +2, W: +3 | Init: +1 | Spells: Mage Armor (35 minutes) LN Undead Sorceror 3

"This Gulgamodh sounds foul. I say deal with it, whatever it may be or have been, straight away."

Would like to do Scarab Sage mission, but if we want to do GL first, I'm good with that.

Zartina will take a potion of fly.

Grand Lodge

M Human | HP: 20/20 | AC: 15 (11 Tch, 14 FF) | Per +0 | CMB: +3, CMD: 14 | F: +2, R: +2, W: +3 | Init: +1 | Spells: Mage Armor (35 minutes) LN Undead Sorceror 3

"I vote to strike down the undead in all their forms."

Grand Lodge

M Human | HP: 20/20 | AC: 15 (11 Tch, 14 FF) | Per +0 | CMB: +3, CMD: 14 | F: +2, R: +2, W: +3 | Init: +1 | Spells: Mage Armor (35 minutes) LN Undead Sorceror 3

"Sadly, I do not use a crossbow, only the occasional dart. If someone would like to take mine, I would only ask it be undead bane."

Grand Lodge

M Human | HP: 20/20 | AC: 15 (11 Tch, 14 FF) | Per +0 | CMB: +3, CMD: 14 | F: +2, R: +2, W: +3 | Init: +1 | Spells: Mage Armor (35 minutes) LN Undead Sorceror 3

A wiry human male, wearing no armor, catches up with the group. His hair is flame red, and his eyes a piercing green. He speaks in a think Ustalavian accent.

"Greetings to you, I am Zartina, servant of Pharasma and scourge of the undead everywhere. My story is a tragic one, I was born to a mother in the last gasps of death by Ghoul Fever. Ever since then I have been forced to fight off the Corruption gnawing away inside me. Someday, perhaps, I can vanquish a powerful undead and find a way to lift this curse."

Undead bloodline Sorcerer

Zartina would like to assist with the evacuation.

Do we each choose one option, or must we all agree on one?

Grand Lodge

M Human | HP: 20/20 | AC: 15 (11 Tch, 14 FF) | Per +0 | CMB: +3, CMD: 14 | F: +2, R: +2, W: +3 | Init: +1 | Spells: Mage Armor (35 minutes) LN Undead Sorceror 3

"Torch has his own agenda. He wants to be with the Sages when some sort of upcoming conflict arises. I admit I'm torn. Grandmaster Torch could be a valuable ally; yet he has proven already that he cannot be trusted..."

Grand Lodge

M Human | HP: 20/20 | AC: 15 (11 Tch, 14 FF) | Per +0 | CMB: +3, CMD: 14 | F: +2, R: +2, W: +3 | Init: +1 | Spells: Mage Armor (35 minutes) LN Undead Sorceror 3

Thanks a lot!

Grand Lodge

M Human | HP: 20/20 | AC: 15 (11 Tch, 14 FF) | Per +0 | CMB: +3, CMD: 14 | F: +2, R: +2, W: +3 | Init: +1 | Spells: Mage Armor (35 minutes) LN Undead Sorceror 3

"I never drink... wine."

Grand Lodge

M Human | HP: 20/20 | AC: 15 (11 Tch, 14 FF) | Per +0 | CMB: +3, CMD: 14 | F: +2, R: +2, W: +3 | Init: +1 | Spells: Mage Armor (35 minutes) LN Undead Sorceror 3

"This is a lovely circlet, I'd like to wear it if no one else minds."

Grand Lodge

M Human | HP: 20/20 | AC: 15 (11 Tch, 14 FF) | Per +0 | CMB: +3, CMD: 14 | F: +2, R: +2, W: +3 | Init: +1 | Spells: Mage Armor (35 minutes) LN Undead Sorceror 3

Zartina shrugs. "I will cede to your wishes. At least it is not undead."

Grand Lodge

M Human | HP: 20/20 | AC: 15 (11 Tch, 14 FF) | Per +0 | CMB: +3, CMD: 14 | F: +2, R: +2, W: +3 | Init: +1 | Spells: Mage Armor (35 minutes) LN Undead Sorceror 3

"What information could this thing have that justifies sparing it?"

Grand Lodge

M Human | HP: 20/20 | AC: 15 (11 Tch, 14 FF) | Per +0 | CMB: +3, CMD: 14 | F: +2, R: +2, W: +3 | Init: +1 | Spells: Mage Armor (35 minutes) LN Undead Sorceror 3

I have no weapon out.

Grand Lodge

M Human | HP: 20/20 | AC: 15 (11 Tch, 14 FF) | Per +0 | CMB: +3, CMD: 14 | F: +2, R: +2, W: +3 | Init: +1 | Spells: Mage Armor (35 minutes) LN Undead Sorceror 3

Zartina will keep a scroll of True Strike in one hand.

Grand Lodge

M Human | HP: 20/20 | AC: 15 (11 Tch, 14 FF) | Per +0 | CMB: +3, CMD: 14 | F: +2, R: +2, W: +3 | Init: +1 | Spells: Mage Armor (35 minutes) LN Undead Sorceror 3

Spellcraft #1: 1d20 + 7 ⇒ (13) + 7 = 20
Spellcraft #2: 1d20 + 7 ⇒ (6) + 7 = 13

"This Dagger seems magical, but also dark, as it's powers are based in poison. I want nothing to do with it; I will not judge any who do."

Grand Lodge

M Human | HP: 20/20 | AC: 15 (11 Tch, 14 FF) | Per +0 | CMB: +3, CMD: 14 | F: +2, R: +2, W: +3 | Init: +1 | Spells: Mage Armor (35 minutes) LN Undead Sorceror 3

Zartina votes for checking area 5.

Grand Lodge

M Human | HP: 20/20 | AC: 15 (11 Tch, 14 FF) | Per +0 | CMB: +3, CMD: 14 | F: +2, R: +2, W: +3 | Init: +1 | Spells: Mage Armor (35 minutes) LN Undead Sorceror 3

Take 10 on Knowledge religion is 15

Zartina shares the information with the group. He too activates Mage Armor from his own wand.

Grand Lodge

M Human | HP: 20/20 | AC: 15 (11 Tch, 14 FF) | Per +0 | CMB: +3, CMD: 14 | F: +2, R: +2, W: +3 | Init: +1 | Spells: Mage Armor (35 minutes) LN Undead Sorceror 3

Arcana 20: 1d20 + 7 ⇒ (20) + 7 = 27

"This is most foul. Some dark ritual is going on inside. If we can find a way in quickly, we should. Who knows what kind of evil could be unleashed?"

Grand Lodge

M Human | HP: 20/20 | AC: 15 (11 Tch, 14 FF) | Per +0 | CMB: +3, CMD: 14 | F: +2, R: +2, W: +3 | Init: +1 | Spells: Mage Armor (35 minutes) LN Undead Sorceror 3

"I do not know of you others, but I am of the Scarab Sages. Help, even distasteful help, is still help. I would accept these terms."

Grand Lodge

M Human | HP: 20/20 | AC: 15 (11 Tch, 14 FF) | Per +0 | CMB: +3, CMD: 14 | F: +2, R: +2, W: +3 | Init: +1 | Spells: Mage Armor (35 minutes) LN Undead Sorceror 3

"Most holy woman, please do not take umbrage at my allies. I am a devout worshiper of Pharasma and these kind folks have proven themselves in combat against undead. Forgive their abrupt and rough manner and understand we are aligned with the Lady of Graves' goals."

Diplomacy: 1d20 + 4 ⇒ (15) + 4 = 19

"Please, any help you can give would aid your cause as well as ours."

Grand Lodge

M Human | HP: 20/20 | AC: 15 (11 Tch, 14 FF) | Per +0 | CMB: +3, CMD: 14 | F: +2, R: +2, W: +3 | Init: +1 | Spells: Mage Armor (35 minutes) LN Undead Sorceror 3

"Yes, undeath of all kinds must be stamped out."

1 to 50 of 73 << first < prev | 1 | 2 | next > last >>