Hunt Mistress

Zartana's page

1,009 posts. Alias of Seth86.


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DM DoctorEvil wrote:

Thanks for the submission. How did Zartana end up at Nivkata's Crossing?

She and her band were on their way to get to the meeting but they were attacked. Delaying them due to her companions being too wounded to continue and had to either stay or turn back completely

She on the other hand had no intention of backing off. So due to the delay she is late and wound up at the Crossing instead of being able to attend the main audience


Pirate Nation Patriot Trait:

You grew up in the north, but the call for heroes willing to help take back your country's rightful holdings has inflamed your dreams of profit and possibilities, and you have joined an expedition journeying south.

Despite her ancestry, she is actually from a world where piracy, adventure is rife and appealing. River trade, small fishing villages, made for good pickings, and gaining the resources that was needed for day to day activities, anything else was sold for profit

Zartana grew up here, Issia, raised after some form of tragedy befell her family when she was still too young to know, and to be honest, she hasnt thought much of it. She was raised well, learned quite a few useful things from her family that raised her. So who cared where she was from initially?

When she heard that there would be an expedition into the lands that previously belonged to her adoptive people? How could she sit still and have others claim it? No, she was going to get her foot in the door, and help claim it for her and her people


Zartana, rogue and a bit of a know-it-all

Zartana


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

Ditto

Thanks for running =^^=

-Posted with Wayfinder


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

She leaned against the wall as the two spoke. Deals. Especially those in blood. She felt a shiver go up her spine. These were dangerous. But. A deal was a deal. And the sooner they could get things rolling, the better. These kind of deals had to be made with very acute plans. She sure hoped her companions knew what they were gettings themselves into.

-Posted with Wayfinder


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

She listens and smiles. Yes. Each individual had their talents. And if all worked out well. Those talents would be needed at the right time and place. So here is to hoping they had made a good impression so far and that their skills would be needed

-Posted with Wayfinder


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

She gives their host a gracious curtsey. Keeping her eyes on his. Her silver hair tied behind her back. Her pupiless eyes betraying no emotion. She smiles

"I am simply known as Zartana my lord. Agent of the realm." she gives him a seductive wink

Diplomacy: 1d20 + 14 ⇒ (11) + 14 = 25 +1 if attracted

-Posted with Wayfinder


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

Sorry guys. Power was out for 3 days. Hard time charging my phone even

-Posted with Wayfinder


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

Hey folks. Im back

-Posted with Wayfinder


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

She was happy she didnt have to deal woth them. Luckely his kind were not slaves. More like willing workers. But she knew some of those did not like her race very much. Which was fine with her. Besides. She enjoys more pleasant to the eyes kind of company

-Posted with Wayfinder


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

I had a bit of a relapse with my depression... will try to get things back on track asap


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

well. If we got there before them she will have enough time to find the best place. So i assumei can take 10 or 20 on the check?

Perception: 1d20 + 15 ⇒ (6) + 15 = 21


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

She keeps her spot. Talking is good and well. But she needed to make sure they are not followed.

hard to rp atm. Shes in a spot that requires stealth =^^=

-Posted with Wayfinder


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

Zartana keeps her hiding spot. So far it wasnt needed to show herself. Which is good. Most creatures did not take kindly to her race. With good reason.

I hope this gets solved quickly... she thinks as she readies herself if things go sour

-Posted with Wayfinder


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

Im back... and boards seem to be updating again

Sorry to see you go

-Posted with Wayfinder


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

will fall in properly tomorrow

-Posted with Wayfinder


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

Stealth: 1d20 + 21 ⇒ (4) + 21 = 25

-Posted with Wayfinder


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

no magics of my own. Except my SLA

Stealth: 1d20 + 21 ⇒ (18) + 21 = 39

Zartana will do what she was trained for. Once her companions were ready venture further in, she will step back and fade into the darkness of the cave. Providing hidden support if the time should come for her to act

-Posted with Wayfinder


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

Zartana informs her party of the things she has glimpsed

"Best take on the cave in the morning. Sleep now. Dont want to take on the goblins when are not rested. Not to mention in their own home"

-Posted with Wayfinder


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

a bit busy. But she will have a look around

Looking Around: 1d20 + 21 ⇒ (3) + 21 = 24

-Posted with Wayfinder


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

"I do indeed believe using the unseen elements to gain information. And yes. Those two sounds like a gold mine worth. Continual troops in the city and around is also a good idea. I still think we need to try and convert the head anti-chelaxian."

She grins

-Posted with Wayfinder


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

Sorry. Read but didnt reply. Will do today

-Posted with Wayfinder


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

I think things are fine. We have a lot of options. So a lot of doors. Us discussing it IC i think will help us pick one. =^^=

-Posted with Wayfinder


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

"Captain Blake will be a nice toy and get a lot of information that doesnt always reach the noble ears. I will... entertain the ranked commoners. I am good with all kinds of people. But already having the captain like me, i have my foot in the door. Maybe through him i can get to the upstart"

-Posted with Wayfinder


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

"If i can. I do not wish to blackmail the captain. That will ensure future... gosip. Also. If we can, rather than kill our opposition. We convert him to a more positive way of thinking. If they didtrust us, killing him will make him a martyr. But if the man who hates Cheliax... slowly starts to like them? Surely his followers will do the same"

-Posted with Wayfinder


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

Zartana, if she does finally get away. She will meet up with her fellow agents

"So. The captain a quite a tale to spin... let us get some drinks, and discuss our plans from here. I believe we have some nice hooks we can pull and strings we can attach"

-Posted with Wayfinder


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

Zartana will try her best to get in the good graces of the captain. Maybe some pillow talk

-Posted with Wayfinder


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

Hey folks. Just saying work is putting me under a lot of stress. Will be back to posting by the weekend

-Posted with Wayfinder


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

Win the people over and you win the government. No harm in getting an officer in your good books =^^=
Start at the foundation

-Posted with Wayfinder


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

At The Gate:

SM: 1d20 + 2 ⇒ (1) + 2 = 3 so glad its -5
Diplomacy: 1d20 + 15 ⇒ (12) + 15 = 27

She gives him a very sly smile, so only he can see, her hood helping with the mystique of the situation

"Hope to see you there"

With that she sets off to the entertainers area

-Posted with Wayfinder


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

Zartana at Gate:

She smiles at the one who speaks and nods at the last part, she parts he cloak to show her outfit

"Indeed. I am travelling entertainer. Im what you humans would call an exotic dancer. Best arrive by day so I can sleep and then be rested to entertain at night" she gives him a very seductive grin
"I can give you a sample and if you really like it, you can seek me out tonight?"

-Posted with Wayfinder


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

Zartana strolls up to the main gates. Her whole way of walking showed grace and finesse. Her footsteps light and unhindered. Her hood over her eyes. Simply to help ease the pain of the bright light. She waves at the guard in front

"Greetings!" her smile open and suggestive

-Posted with Wayfinder


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

Zartana waits in the shadows. Waiting for her turn to enter. At least she has a proper profession. And most men, and some ladies, do find her profession quite... entertaining. So no tricks or lies. Honost about what she plans to do in the city. For now. She grins as she watches the half blood do his thing

-Posted with Wayfinder


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

"I can be in and out of places before most would know i was there. Not that i say im an assassin. Not really my vocation. But stealth and infiltration i can do quite well. If you wish and do not mind. I have a few coins tucked away to get a hat of disguise" she adds with a knowing grin

-Posted with Wayfinder


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

Exactly
Easy foot in the door

-Posted with Wayfinder


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

just realised i havnt added my skills in my spoiler yet. Will do that later

Zartana nods
"My thoughts too. If we have a small place where we can retreat to of needed, hide or even just relax. Also. If we have a place like that that can vouch for us. Makes getting to the others easier"

-Posted with Wayfinder


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

Blip (without the red)

-Posted with Wayfinder


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

Aurilous' shadow seems to start to warp and twist, till finally another shadow seemed to seperate itself from his, it raises till it was more an entity than a shadow on the wall. As this happens, a drow steps out from behind him. Almost as if she was here the whole time, yet very few noticed her before. Very fine clothing draped across her body. Trimming fit for any court. A grin on her face

"Greetings! Zartanna at your service... and dont mind Blip... he seems to like theatrics" she gives the half breed a quick up and down glance before she continues

"I believe we should try Isger first. Easy. Gives us something to work with and from. Small steps before we leap into the fray"


What about something like Veemod (brown).?
=^^=


I still need to look what im gonna do with my 1500gp...

Maybe something to help with the sunlight.


In that case, i have 1500gp left :P

in herolab its still a cantrip


Zartana can cast penumbra on herself :) so that light problem is sorted. 1500gp worth spending


Sorry... Aurilous


All good Auris. will be interesting to see how it plays out


Aurilous, want to perhaps join stories in a way? :)


Dotting for now =^^= and thanks for the acceptance
Will update her profile soon

Updated


here

will update profile if chosen :)


thelizardwizard wrote:
Possibly, though I doubt the characters would likely know it if we are both bastards.

Could be an interesting revelation :P


If we both get chosen, TLW, we could be siblings?


Wont mind upgrading my studded armor to chain ;)

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