Iggwilv

Zarena's page

184 posts. Alias of Zanbabe.


RSS

1 to 50 of 184 << first < prev | 1 | 2 | 3 | 4 | next > last >>

Map | Loot | NG Female Aasimar Serpentine Sorcerer 3 | HP 17/17 | AC 12 / T 12 / FF 10 | Fort +3 / Ref +4 / Will +5 | CMB 2 / CMD 14 | Initiative +2 | Perception +10/+12 | Darkvision 60 feet | Acid / Cold / Electricity Resistance 5 | Fangs 6/6 | Heal 1/1 | Spells L1 3/5

I think the stale air probably means we are the first people who have been in here for a while... but I suppose the door opening could have set something off.

Zarena casts Detect Magic to see if there is a magical trap in the room. If no magic, then she'll cast Spark in there to make sure it isn't some combustible gas.


Map | Loot | NG Female Aasimar Serpentine Sorcerer 3 | HP 17/17 | AC 12 / T 12 / FF 10 | Fort +3 / Ref +4 / Will +5 | CMB 2 / CMD 14 | Initiative +2 | Perception +10/+12 | Darkvision 60 feet | Acid / Cold / Electricity Resistance 5 | Fangs 6/6 | Heal 1/1 | Spells L1 3/5

While others are inspecting the door, Zarena gathers up the items that are salvageable, wiping off the slime as necessary, and adds them to the party's loot bag.


1 person marked this as a favorite.
Map | Loot | NG Female Aasimar Serpentine Sorcerer 3 | HP 17/17 | AC 12 / T 12 / FF 10 | Fort +3 / Ref +4 / Will +5 | CMB 2 / CMD 14 | Initiative +2 | Perception +10/+12 | Darkvision 60 feet | Acid / Cold / Electricity Resistance 5 | Fangs 6/6 | Heal 1/1 | Spells L1 3/5

Sorry for missing stuff while I was out of town. Agree with the group that the story has flaws, but definitely not the GM's fault. :) You rock for running the game for us. :)


Map | Loot | NG Female Aasimar Serpentine Sorcerer 3 | HP 17/17 | AC 12 / T 12 / FF 10 | Fort +3 / Ref +4 / Will +5 | CMB 2 / CMD 14 | Initiative +2 | Perception +10/+12 | Darkvision 60 feet | Acid / Cold / Electricity Resistance 5 | Fangs 6/6 | Heal 1/1 | Spells L1 3/5

I'm out till Monday.


Map | Loot | NG Female Aasimar Serpentine Sorcerer 3 | HP 17/17 | AC 12 / T 12 / FF 10 | Fort +3 / Ref +4 / Will +5 | CMB 2 / CMD 14 | Initiative +2 | Perception +10/+12 | Darkvision 60 feet | Acid / Cold / Electricity Resistance 5 | Fangs 6/6 | Heal 1/1 | Spells L1 3/5

Zarena has the Longbow feat now, but still no bow, so can't test arrows here. She was just wondering if it was a good strategy.


Map | Loot | NG Female Aasimar Serpentine Sorcerer 3 | HP 17/17 | AC 12 / T 12 / FF 10 | Fort +3 / Ref +4 / Will +5 | CMB 2 / CMD 14 | Initiative +2 | Perception +10/+12 | Darkvision 60 feet | Acid / Cold / Electricity Resistance 5 | Fangs 6/6 | Heal 1/1 | Spells L1 3/5

Could we just shoot it with arrows from above until it dies? That way we don't have to get close.


Map | Loot | NG Female Aasimar Serpentine Sorcerer 3 | HP 17/17 | AC 12 / T 12 / FF 10 | Fort +3 / Ref +4 / Will +5 | CMB 2 / CMD 14 | Initiative +2 | Perception +10/+12 | Darkvision 60 feet | Acid / Cold / Electricity Resistance 5 | Fangs 6/6 | Heal 1/1 | Spells L1 3/5

Zharis climbs down carefully, in their normal marching order.

Perception: 1d20 + 12 ⇒ (9) + 12 = 21

Wow, that is kind of a strange dream, and oddly specific. We should keep an eye out... if you see anything that is similar to your dream, let us know.


Map | Loot | NG Female Aasimar Serpentine Sorcerer 3 | HP 17/17 | AC 12 / T 12 / FF 10 | Fort +3 / Ref +4 / Will +5 | CMB 2 / CMD 14 | Initiative +2 | Perception +10/+12 | Darkvision 60 feet | Acid / Cold / Electricity Resistance 5 | Fangs 6/6 | Heal 1/1 | Spells L1 3/5

There was a trog that came up, looked around, and then went back down in the night. So, they know we are up here.

But yes, I think a rope is a good idea for safety.


Map | Loot | NG Female Aasimar Serpentine Sorcerer 3 | HP 17/17 | AC 12 / T 12 / FF 10 | Fort +3 / Ref +4 / Will +5 | CMB 2 / CMD 14 | Initiative +2 | Perception +10/+12 | Darkvision 60 feet | Acid / Cold / Electricity Resistance 5 | Fangs 6/6 | Heal 1/1 | Spells L1 3/5

DM:

I'm going to observe silently for now, since I want to let people get as much sleep as possible before we face the next battle. If they aren't attacking, then I am going to let people sleep. However, I will move closer to the person who has the next watch and be ready to wake that person early or give the alarm if needed. If nothing else happens before my watch is over, then I will explain to the next person what happened.

If someone is taking the watch with me, then I will discuss with them, but not clear on that.


Map | Loot | NG Female Aasimar Serpentine Sorcerer 3 | HP 17/17 | AC 12 / T 12 / FF 10 | Fort +3 / Ref +4 / Will +5 | CMB 2 / CMD 14 | Initiative +2 | Perception +10/+12 | Darkvision 60 feet | Acid / Cold / Electricity Resistance 5 | Fangs 6/6 | Heal 1/1 | Spells L1 3/5

Fine with resting ... either way really, but I'm not on the front lines, so they should decide.


Map | Loot | NG Female Aasimar Serpentine Sorcerer 3 | HP 17/17 | AC 12 / T 12 / FF 10 | Fort +3 / Ref +4 / Will +5 | CMB 2 / CMD 14 | Initiative +2 | Perception +10/+12 | Darkvision 60 feet | Acid / Cold / Electricity Resistance 5 | Fangs 6/6 | Heal 1/1 | Spells L1 3/5

No, I just learned a little from my aunt and kind of ... worked out the rest. I don't have any formal training, but just kind of have a knack for it, if that makes sense.

When Zarena sees Gronhilda getting ready to rest, she also gets ready, volunteering to take first watch.


Map | Loot | NG Female Aasimar Serpentine Sorcerer 3 | HP 17/17 | AC 12 / T 12 / FF 10 | Fort +3 / Ref +4 / Will +5 | CMB 2 / CMD 14 | Initiative +2 | Perception +10/+12 | Darkvision 60 feet | Acid / Cold / Electricity Resistance 5 | Fangs 6/6 | Heal 1/1 | Spells L1 3/5

Zarena sorts through the items, noting which ones are magical, and attempts to identify those ones.

Spellcraft: 1d20 + 9 ⇒ (11) + 9 = 20
Spellcraft: 1d20 + 9 ⇒ (16) + 9 = 25
Spellcraft: 1d20 + 9 ⇒ (14) + 9 = 23
Spellcraft: 1d20 + 9 ⇒ (1) + 9 = 10


Map | Loot | NG Female Aasimar Serpentine Sorcerer 3 | HP 17/17 | AC 12 / T 12 / FF 10 | Fort +3 / Ref +4 / Will +5 | CMB 2 / CMD 14 | Initiative +2 | Perception +10/+12 | Darkvision 60 feet | Acid / Cold / Electricity Resistance 5 | Fangs 6/6 | Heal 1/1 | Spells L1 3/5

Confirmation that they were evil is welcome. I admit that I was feeling conflicted about turning them out of their home. I still feel bad that we couldn't find a way to negotiate, but that does help.


Map | Loot | NG Female Aasimar Serpentine Sorcerer 3 | HP 17/17 | AC 12 / T 12 / FF 10 | Fort +3 / Ref +4 / Will +5 | CMB 2 / CMD 14 | Initiative +2 | Perception +10/+12 | Darkvision 60 feet | Acid / Cold / Electricity Resistance 5 | Fangs 6/6 | Heal 1/1 | Spells L1 3/5

Zarena breathes a sigh of relief and sits down until the nausea passes.


Map | Loot | NG Female Aasimar Serpentine Sorcerer 3 | HP 17/17 | AC 12 / T 12 / FF 10 | Fort +3 / Ref +4 / Will +5 | CMB 2 / CMD 14 | Initiative +2 | Perception +10/+12 | Darkvision 60 feet | Acid / Cold / Electricity Resistance 5 | Fangs 6/6 | Heal 1/1 | Spells L1 3/5

Sickened 2 of 10 rounds

Zarena is still struggling not to throw up, but throws a ball of acid at the leader anyway.

Acid Splash (Ranged Touch): 1d20 + 3 - 2 ⇒ (10) + 3 - 2 = 11 (sickened)
Acid Damage: 1d3 + 1 ⇒ (2) + 1 = 3


Map | Loot | NG Female Aasimar Serpentine Sorcerer 3 | HP 17/17 | AC 12 / T 12 / FF 10 | Fort +3 / Ref +4 / Will +5 | CMB 2 / CMD 14 | Initiative +2 | Perception +10/+12 | Darkvision 60 feet | Acid / Cold / Electricity Resistance 5 | Fangs 6/6 | Heal 1/1 | Spells L1 3/5

Fort Save: 1d20 + 3 ⇒ (1) + 3 = 4

Sickened 1 of 10 rounds

Zarena starts to feel like she is going to retch from the stench (or is it just nerves?), but she attempts to push through and throw a ball of acid at the leader anyway.

Acid Splash (Ranged Touch): 1d20 + 3 - 2 ⇒ (11) + 3 - 2 = 12 (sickened)
Acid Damage: 1d3 + 1 ⇒ (2) + 1 = 3


Map | Loot | NG Female Aasimar Serpentine Sorcerer 3 | HP 17/17 | AC 12 / T 12 / FF 10 | Fort +3 / Ref +4 / Will +5 | CMB 2 / CMD 14 | Initiative +2 | Perception +10/+12 | Darkvision 60 feet | Acid / Cold / Electricity Resistance 5 | Fangs 6/6 | Heal 1/1 | Spells L1 3/5

Zarena enters the room, staying out of the doorway so others can get through as well.

She lofts a ball of acid at the blue guard.

Acid Splash (Ranged Touch): 1d20 + 3 ⇒ (1) + 3 = 4
Acid Damage: 1d3 + 1 ⇒ (1) + 1 = 2

She chokes because she is nervous and tries to pull herself together.


Map | Loot | NG Female Aasimar Serpentine Sorcerer 3 | HP 17/17 | AC 12 / T 12 / FF 10 | Fort +3 / Ref +4 / Will +5 | CMB 2 / CMD 14 | Initiative +2 | Perception +10/+12 | Darkvision 60 feet | Acid / Cold / Electricity Resistance 5 | Fangs 6/6 | Heal 1/1 | Spells L1 3/5

Zarena nods at Gronilda and examines the globe carefully.

Spellcraft: 1d20 + 9 ⇒ (17) + 9 = 26

It looks like there is a continual flame spell on this, so it will continue to shed light indefinitely, somewhat like an everburning torch.


Map | Loot | NG Female Aasimar Serpentine Sorcerer 3 | HP 17/17 | AC 12 / T 12 / FF 10 | Fort +3 / Ref +4 / Will +5 | CMB 2 / CMD 14 | Initiative +2 | Perception +10/+12 | Darkvision 60 feet | Acid / Cold / Electricity Resistance 5 | Fangs 6/6 | Heal 1/1 | Spells L1 3/5

Zarena moves into the room and tries to get a sightline into the next chamber.


Map | Loot | NG Female Aasimar Serpentine Sorcerer 3 | HP 17/17 | AC 12 / T 12 / FF 10 | Fort +3 / Ref +4 / Will +5 | CMB 2 / CMD 14 | Initiative +2 | Perception +10/+12 | Darkvision 60 feet | Acid / Cold / Electricity Resistance 5 | Fangs 6/6 | Heal 1/1 | Spells L1 3/5

Zarena waits.


Map | Loot | NG Female Aasimar Serpentine Sorcerer 3 | HP 17/17 | AC 12 / T 12 / FF 10 | Fort +3 / Ref +4 / Will +5 | CMB 2 / CMD 14 | Initiative +2 | Perception +10/+12 | Darkvision 60 feet | Acid / Cold / Electricity Resistance 5 | Fangs 6/6 | Heal 1/1 | Spells L1 3/5

Zarena moves up a little to see if there is anything that she can do, but she can't see anything, so she waits.


Map | Loot | NG Female Aasimar Serpentine Sorcerer 3 | HP 17/17 | AC 12 / T 12 / FF 10 | Fort +3 / Ref +4 / Will +5 | CMB 2 / CMD 14 | Initiative +2 | Perception +10/+12 | Darkvision 60 feet | Acid / Cold / Electricity Resistance 5 | Fangs 6/6 | Heal 1/1 | Spells L1 3/5

Zarena considers going back to try to get a shot in, but she can't see what is going on and doesn't want to clog things up again, so she just waits.


Map | Loot | NG Female Aasimar Serpentine Sorcerer 3 | HP 17/17 | AC 12 / T 12 / FF 10 | Fort +3 / Ref +4 / Will +5 | CMB 2 / CMD 14 | Initiative +2 | Perception +10/+12 | Darkvision 60 feet | Acid / Cold / Electricity Resistance 5 | Fangs 6/6 | Heal 1/1 | Spells L1 3/5

Zarena translates for the team, but then when Grym yells to retreat, she glances at Gronilda, not sure what to do. She doesn't wait for a signal though, realizing that if she doesn't move most of the group will be stuck and possibly vulnerable to whatever Grym is seeing, so she turns and runs to give people space.

When she gets about 30 feet away she turns around to see if she can do anything else to help. Delay main action if possible... if not, just end turn here.


Map | Loot | NG Female Aasimar Serpentine Sorcerer 3 | HP 17/17 | AC 12 / T 12 / FF 10 | Fort +3 / Ref +4 / Will +5 | CMB 2 / CMD 14 | Initiative +2 | Perception +10/+12 | Darkvision 60 feet | Acid / Cold / Electricity Resistance 5 | Fangs 6/6 | Heal 1/1 | Spells L1 3/5

Up to you. I think we can get clear shots if the front people rush in and engage as well, leaving us some space... but since you are in front and a lot of us can't even see what is going on, we have no idea if you mean retreat like run away or retreat like form up an ambush in the next room either, so it's likely to be a madhouse.


Map | Loot | NG Female Aasimar Serpentine Sorcerer 3 | HP 17/17 | AC 12 / T 12 / FF 10 | Fort +3 / Ref +4 / Will +5 | CMB 2 / CMD 14 | Initiative +2 | Perception +10/+12 | Darkvision 60 feet | Acid / Cold / Electricity Resistance 5 | Fangs 6/6 | Heal 1/1 | Spells L1 3/5

Did we see which way it ran?


1 person marked this as a favorite.
Map | Loot | NG Female Aasimar Serpentine Sorcerer 3 | HP 17/17 | AC 12 / T 12 / FF 10 | Fort +3 / Ref +4 / Will +5 | CMB 2 / CMD 14 | Initiative +2 | Perception +10/+12 | Darkvision 60 feet | Acid / Cold / Electricity Resistance 5 | Fangs 6/6 | Heal 1/1 | Spells L1 3/5

Grymwold has a point. I would hope it would stay away as well, and I have compassion for the situation where we are taking over their home... but if this is where we are going to bring the refugees, it is dangerous to leave that loose thread. It could head to the ironfang legion and turn us in. And it has every reason to wish evil upon us.


Map | Loot | NG Female Aasimar Serpentine Sorcerer 3 | HP 17/17 | AC 12 / T 12 / FF 10 | Fort +3 / Ref +4 / Will +5 | CMB 2 / CMD 14 | Initiative +2 | Perception +10/+12 | Darkvision 60 feet | Acid / Cold / Electricity Resistance 5 | Fangs 6/6 | Heal 1/1 | Spells L1 3/5

Also works for me. I move to the front sometimes, but as Gronilda says, it is usually just to get things moving, not because I want to expose my character to imminent death (or get in anyone's way).


Map | Loot | NG Female Aasimar Serpentine Sorcerer 3 | HP 17/17 | AC 12 / T 12 / FF 10 | Fort +3 / Ref +4 / Will +5 | CMB 2 / CMD 14 | Initiative +2 | Perception +10/+12 | Darkvision 60 feet | Acid / Cold / Electricity Resistance 5 | Fangs 6/6 | Heal 1/1 | Spells L1 3/5

Zarena throws a ball of acid...

Acid Splash (ranged touch): 1d20 + 3 + 1 - 2 ⇒ (2) + 3 + 1 - 2 = 4
Acid Damage: 1d3 + 1 ⇒ (2) + 1 = 3

Or tries to, but it doesn't make more than a couple of sparks. She really needed to practice more.


Map | Loot | NG Female Aasimar Serpentine Sorcerer 3 | HP 17/17 | AC 12 / T 12 / FF 10 | Fort +3 / Ref +4 / Will +5 | CMB 2 / CMD 14 | Initiative +2 | Perception +10/+12 | Darkvision 60 feet | Acid / Cold / Electricity Resistance 5 | Fangs 6/6 | Heal 1/1 | Spells L1 3/5

Added to sheet, except the Prestidigitation, since she can already cast that at will. If someone else can use it (an NPC?) it might help scare things off, or if this adventure ever leads to anyplace we can sell things, or trade them... might be worth something.


Map | Loot | NG Female Aasimar Serpentine Sorcerer 3 | HP 17/17 | AC 12 / T 12 / FF 10 | Fort +3 / Ref +4 / Will +5 | CMB 2 / CMD 14 | Initiative +2 | Perception +10/+12 | Darkvision 60 feet | Acid / Cold / Electricity Resistance 5 | Fangs 6/6 | Heal 1/1 | Spells L1 3/5

Zarena sees that Gronilda is attempting stealth, so she stays back, waiting, so as to not alert anything ahead.


Map | Loot | NG Female Aasimar Serpentine Sorcerer 3 | HP 17/17 | AC 12 / T 12 / FF 10 | Fort +3 / Ref +4 / Will +5 | CMB 2 / CMD 14 | Initiative +2 | Perception +10/+12 | Darkvision 60 feet | Acid / Cold / Electricity Resistance 5 | Fangs 6/6 | Heal 1/1 | Spells L1 3/5

Zarena realizes that they are attacking the lizard while Gronilda is going through boxes, so she moves between the lizard and Gronilda and throws a ball of acid (at the lizard)...

Acid Splash (ranged touch): 1d20 + 3 + 1 - 2 ⇒ (3) + 3 + 1 - 2 = 5 (Hemlock Banner)
Acid Damage: 1d3 + 1 ⇒ (3) + 1 = 4

... which fizzles.


1 person marked this as a favorite.
Map | Loot | NG Female Aasimar Serpentine Sorcerer 3 | HP 17/17 | AC 12 / T 12 / FF 10 | Fort +3 / Ref +4 / Will +5 | CMB 2 / CMD 14 | Initiative +2 | Perception +10/+12 | Darkvision 60 feet | Acid / Cold / Electricity Resistance 5 | Fangs 6/6 | Heal 1/1 | Spells L1 3/5

Zarena assists Gronilda in identifying the items.

Spellcraft (belt): 1d20 + 9 ⇒ (11) + 9 = 20
Spellcraft (wand): 1d20 + 9 ⇒ (11) + 9 = 20


Map | Loot | NG Female Aasimar Serpentine Sorcerer 3 | HP 17/17 | AC 12 / T 12 / FF 10 | Fort +3 / Ref +4 / Will +5 | CMB 2 / CMD 14 | Initiative +2 | Perception +10/+12 | Darkvision 60 feet | Acid / Cold / Electricity Resistance 5 | Fangs 6/6 | Heal 1/1 | Spells L1 3/5

Good eye. Let's see if it is also magical.

Zarena chants a few mysterious-sounding words and waves her hands over the belt.

Casting Detect Magic, cone-shaped 60-foot range, faced towards the belt.


1 person marked this as a favorite.
Map | Loot | NG Female Aasimar Serpentine Sorcerer 3 | HP 17/17 | AC 12 / T 12 / FF 10 | Fort +3 / Ref +4 / Will +5 | CMB 2 / CMD 14 | Initiative +2 | Perception +10/+12 | Darkvision 60 feet | Acid / Cold / Electricity Resistance 5 | Fangs 6/6 | Heal 1/1 | Spells L1 3/5

I'm not great at swimming, but we should definitely get all of that out of the water if we are going to use this water for our people.

She uses mage hand to point at the box and try to bring it up.

If the box is too heavy, and if Gronilda seems safe, then she strips off her outer clothing and jumps in to help.

Swim Check: 1d20 + 1 ⇒ (18) + 1 = 19
Perception (darkvision): 1d20 + 12 ⇒ (1) + 12 = 13


Map | Loot | NG Female Aasimar Serpentine Sorcerer 3 | HP 17/17 | AC 12 / T 12 / FF 10 | Fort +3 / Ref +4 / Will +5 | CMB 2 / CMD 14 | Initiative +2 | Perception +10/+12 | Darkvision 60 feet | Acid / Cold / Electricity Resistance 5 | Fangs 6/6 | Heal 1/1 | Spells L1 3/5

Zarena throws another ball of acid, trying to finish the thing off.

Acid Splash (ranged touch): 1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 24 (Hemlock Banner)
Acid Damage: 1d3 + 1 ⇒ (3) + 1 = 4


Map | Loot | NG Female Aasimar Serpentine Sorcerer 3 | HP 17/17 | AC 12 / T 12 / FF 10 | Fort +3 / Ref +4 / Will +5 | CMB 2 / CMD 14 | Initiative +2 | Perception +10/+12 | Darkvision 60 feet | Acid / Cold / Electricity Resistance 5 | Fangs 6/6 | Heal 1/1 | Spells L1 3/5

Zarena throws another ball of acid.

Acid Splash (ranged touch): 1d20 + 3 + 1 - 2 ⇒ (8) + 3 + 1 - 2 = 10 (Hemlock Banner)
Acid Damage: 1d3 + 1 ⇒ (1) + 1 = 2

Sadly missing.


Map | Loot | NG Female Aasimar Serpentine Sorcerer 3 | HP 17/17 | AC 12 / T 12 / FF 10 | Fort +3 / Ref +4 / Will +5 | CMB 2 / CMD 14 | Initiative +2 | Perception +10/+12 | Darkvision 60 feet | Acid / Cold / Electricity Resistance 5 | Fangs 6/6 | Heal 1/1 | Spells L1 3/5

According to the map, Zarena was too far away to attack since she doesn't have a bow yet, but in case we moved while we weren't in battle I placed her next to Saélihn (since they were talking previously), and I will roll an attack below. Up to the DM whether it goes off or not. (Haven't rolled it... might miss and not even matter.) :)

Acid Splash (ranged touch): 1d20 + 3 + 1 - 2 ⇒ (15) + 3 + 1 - 2 = 17 (Hemlock Banner)
Acid Damage: 1d3 + 1 ⇒ (3) + 1 = 4


Map | Loot | NG Female Aasimar Serpentine Sorcerer 3 | HP 17/17 | AC 12 / T 12 / FF 10 | Fort +3 / Ref +4 / Will +5 | CMB 2 / CMD 14 | Initiative +2 | Perception +10/+12 | Darkvision 60 feet | Acid / Cold / Electricity Resistance 5 | Fangs 6/6 | Heal 1/1 | Spells L1 3/5

Yeah, we should take them out, and then clean out the water so it is usable. Who has a long range weapon? We should start there since they can grab people and drown them. We should all attack at once to get as much damage as possible before they have a chance at us.


Map | Loot | NG Female Aasimar Serpentine Sorcerer 3 | HP 17/17 | AC 12 / T 12 / FF 10 | Fort +3 / Ref +4 / Will +5 | CMB 2 / CMD 14 | Initiative +2 | Perception +10/+12 | Darkvision 60 feet | Acid / Cold / Electricity Resistance 5 | Fangs 6/6 | Heal 1/1 | Spells L1 3/5

Zarena assists in the search.

Perception (Darkvision): 1d20 + 12 ⇒ (3) + 12 = 15


Map | Loot | NG Female Aasimar Serpentine Sorcerer 3 | HP 17/17 | AC 12 / T 12 / FF 10 | Fort +3 / Ref +4 / Will +5 | CMB 2 / CMD 14 | Initiative +2 | Perception +10/+12 | Darkvision 60 feet | Acid / Cold / Electricity Resistance 5 | Fangs 6/6 | Heal 1/1 | Spells L1 3/5

Zarena nods at the need for healing supplies, but isn't sure where to find some.

We need to search the rest of these caverns and make sure there aren't any more enemies before we can bring the refugees here. Do we want to search this room first and give everyone a break, or should we try one of these other passages?


Map | Loot | NG Female Aasimar Serpentine Sorcerer 3 | HP 17/17 | AC 12 / T 12 / FF 10 | Fort +3 / Ref +4 / Will +5 | CMB 2 / CMD 14 | Initiative +2 | Perception +10/+12 | Darkvision 60 feet | Acid / Cold / Electricity Resistance 5 | Fangs 6/6 | Heal 1/1 | Spells L1 3/5

Zarena moves further into the room, slipping into the space behind the wounded Gronilda.

She lobs a sphere of acid at the creepy looking acolyte.

Acid Splash (ranged touch): 1d20 + 3 + 1 - 2 ⇒ (1) + 3 + 1 - 2 = 3 (Hemlock Banner, sickened)
Acid Damage: 1d3 + 1 - 2 ⇒ (2) + 1 - 2 = 1

But she has to stop and breathe deeply so as not to puke on her teammate, and the spell fizzles before taking shape.


2 people marked this as a favorite.
Map | Loot | NG Female Aasimar Serpentine Sorcerer 3 | HP 17/17 | AC 12 / T 12 / FF 10 | Fort +3 / Ref +4 / Will +5 | CMB 2 / CMD 14 | Initiative +2 | Perception +10/+12 | Darkvision 60 feet | Acid / Cold / Electricity Resistance 5 | Fangs 6/6 | Heal 1/1 | Spells L1 3/5

Zarena responds to Lizzie

Indeed, I worry that the ending will not be to our liking with so many enemies arrayed against us. But if it is an action play, then we are the heroes, are we not? Perhaps we can make our own ending.


Map | Loot | NG Female Aasimar Serpentine Sorcerer 3 | HP 17/17 | AC 12 / T 12 / FF 10 | Fort +3 / Ref +4 / Will +5 | CMB 2 / CMD 14 | Initiative +2 | Perception +10/+12 | Darkvision 60 feet | Acid / Cold / Electricity Resistance 5 | Fangs 6/6 | Heal 1/1 | Spells L1 3/5

Zarena lobs a ball of acid at an enemy...

Not sure she can see an enemy behind all of that, but if she can, she'll attempt it. If not, she'll just spend another round recovering.

Acid Splash (ranged touch): 1d20 + 3 + 1 - 2 ⇒ (18) + 3 + 1 - 2 = 20 (Hemlock Banner, sickened)
Acid Damage: 1d3 + 1 - 2 ⇒ (3) + 1 - 2 = 2


Map | Loot | NG Female Aasimar Serpentine Sorcerer 3 | HP 17/17 | AC 12 / T 12 / FF 10 | Fort +3 / Ref +4 / Will +5 | CMB 2 / CMD 14 | Initiative +2 | Perception +10/+12 | Darkvision 60 feet | Acid / Cold / Electricity Resistance 5 | Fangs 6/6 | Heal 1/1 | Spells L1 3/5

Zarena moves so that she can see into the chamber where her party is facing troglodyte foes.

Double-move


Map | Loot | NG Female Aasimar Serpentine Sorcerer 3 | HP 17/17 | AC 12 / T 12 / FF 10 | Fort +3 / Ref +4 / Will +5 | CMB 2 / CMD 14 | Initiative +2 | Perception +10/+12 | Darkvision 60 feet | Acid / Cold / Electricity Resistance 5 | Fangs 6/6 | Heal 1/1 | Spells L1 3/5

Zarena, unable to see any enemies, does nothing, trying to control her nausea.


Map | Loot | NG Female Aasimar Serpentine Sorcerer 3 | HP 17/17 | AC 12 / T 12 / FF 10 | Fort +3 / Ref +4 / Will +5 | CMB 2 / CMD 14 | Initiative +2 | Perception +10/+12 | Darkvision 60 feet | Acid / Cold / Electricity Resistance 5 | Fangs 6/6 | Heal 1/1 | Spells L1 3/5

Still holding her stomach, Zarena moves a little closer until she can see her opponent. Then she tries to throw another ball of acid ...

Acid Splash (ranged touch): 1d20 + 3 + 1 - 2 ⇒ (3) + 3 + 1 - 2 = 5 (Hemlock Banner, sickened)
Acid Damage: 1d3 + 1 - 2 ⇒ (2) + 1 - 2 = 1

... but she's still too sick to do anything meaningful.


Map | Loot | NG Female Aasimar Serpentine Sorcerer 3 | HP 17/17 | AC 12 / T 12 / FF 10 | Fort +3 / Ref +4 / Will +5 | CMB 2 / CMD 14 | Initiative +2 | Perception +10/+12 | Darkvision 60 feet | Acid / Cold / Electricity Resistance 5 | Fangs 6/6 | Heal 1/1 | Spells L1 3/5

Zarena throws another ball of acid...

Acid Splash (ranged touch): 1d20 + 3 + 1 - 2 ⇒ (8) + 3 + 1 - 2 = 10 (Hemlock Banner, sickened)
Acid Damage: 1d3 + 1 - 2 ⇒ (3) + 1 - 2 = 2

...or at least attempts to, but her spell fizzles as she tries to get in control of her stomach, overcome by the stench.


Map | Loot | NG Female Aasimar Serpentine Sorcerer 3 | HP 17/17 | AC 12 / T 12 / FF 10 | Fort +3 / Ref +4 / Will +5 | CMB 2 / CMD 14 | Initiative +2 | Perception +10/+12 | Darkvision 60 feet | Acid / Cold / Electricity Resistance 5 | Fangs 6/6 | Heal 1/1 | Spells L1 3/5

Zarena throws another ball of acid.

Acid Splash (ranged touch): 1d20 + 3 + 1 ⇒ (9) + 3 + 1 = 13 (Hemlock Banner)
Acid Damage: 1d3 + 1 ⇒ (2) + 1 = 3


1 person marked this as a favorite.
Map | Loot | NG Female Aasimar Serpentine Sorcerer 3 | HP 17/17 | AC 12 / T 12 / FF 10 | Fort +3 / Ref +4 / Will +5 | CMB 2 / CMD 14 | Initiative +2 | Perception +10/+12 | Darkvision 60 feet | Acid / Cold / Electricity Resistance 5 | Fangs 6/6 | Heal 1/1 | Spells L1 3/5

Fort Save: 1d20 + 3 ⇒ (11) + 3 = 14 (pass)

Seeing the Troglodytes start the fight again, Zarena looks disappointed that they weren't able to avoid bloodshed. She is glad that they at least tried. It was a longshot with a people so different than they were, but perhaps their beliefs and social structure didn't allow for compassion.


Map | Loot | NG Female Aasimar Serpentine Sorcerer 3 | HP 17/17 | AC 12 / T 12 / FF 10 | Fort +3 / Ref +4 / Will +5 | CMB 2 / CMD 14 | Initiative +2 | Perception +10/+12 | Darkvision 60 feet | Acid / Cold / Electricity Resistance 5 | Fangs 6/6 | Heal 1/1 | Spells L1 3/5

Zarena, attempting to assist Gronilda to calm things down, says

We don't desire war with anyone, but the Ironfangs are trying to exterminate us. We didn't know your cave complex was a sacred place, and we made the mistake of assuming you were enemies before talking to you. We regret those things. We can't change the past, but we are willing to work with you if you have other ideas about resolving this to mutual benefit. Perhaps we can help you in some way. Tell me, are there other caves nearby?

Diplomacy: 1d20 + 11 ⇒ (11) + 11 = 22

1 to 50 of 184 << first < prev | 1 | 2 | 3 | 4 | next > last >>