Cedona

Zane Pendergast's page

Organized Play Member. 15 posts. No reviews. No lists. No wishlists. 6 Organized Play characters.




So I was flipping through my copy of Alien Archive 4 trying to find all the new weapons in there. on page 29 next to the Deadfall Stalker is listed a group of 4 weapons called Singularity Cannons. Oddly, in the Capacity column, it says:

Alien Archive 4 wrote:


Capacity
40
40
80
80

Now comparing that to the Capacity section of the Core Rulebook, it would normally say the type of ammunition next to the number of ammunition in the magazine, i.e. "10 darts." Am I meant to assume that the Singularity Cannons use standard batteries given that their Capacity values are the same as that of the high-capacity & super-capacity batteries?


If you are wielding a gun with a melee weapon attached to it via bayonet bracket, are you also considered to be wielding that melee weapon for the purposes of threatening adjacent squares? In other words, does attaching a melee weapon to a bayonet bracket just make it such that you can just make melee attacks with the gun it's on, or are you considered to be wielding both the melee weapon and the gun it's attached to in the same hand(s)?

Additionally, though slightly off topic, when the bayonet bracket description says, "If the attached melee weapon deals bludgeoning or slashing damage, you take a –2 penalty to attack rolls with it while it’s attached." Is that penalty to attacks made with the gun, the melee weapon, or both? I would think both.

I've been wondering about this since Armory came out, but only remembered it recently. The bayonet bracket description itself does not seem to give any hints on this topic.


I would like some confirmation on how Solar Flare and Solar Shield are meant to scale, as I feel like I'm somehow misinterpreting it. Here's how I'm currently interpreting their wording:

Solar Flare Damage:

(This includes the bonus from the unique Weapon Specialization gained at level 3)
1st Level: 1d4
2nd Level: 1d4
3rd Level: 1d4+3
4th Level: 1d4+4
5th Level: 1d4+5
6th Level: 2d4+6
7th Level: 2d4+7
8th Level: 2d4+8
9th Level: 3d4+9
10th Level: 3d4+10
11th Level: 3d4+11
12th Level: 4d4+12
13th Level: 5d4+13
14th Level: 6d4+14
15th Level: 7d4+15
16th Level: 8d4+16
17th Level: 9d4+17
18th Level: 10d4+18
19th Level: 11d4+19
20th Level: 12d4+20

Solar Shield AC Bonus:

(For simplicity I've written the AC bonus as if it were any other shield)
1st Level: +1/+2 AC
2nd Level: +1/+2 AC
3rd Level: +1/+2 AC
4th Level: +1/+2 AC
5th Level: +1/+3 AC
6th Level: +1/+3 AC
7th Level: +1/+3 AC
8th Level: +1/+3 AC
9th Level: +1/+3 AC
10th Level: +1/+4 AC
11th Level: +1/+4 AC
12th Level: +1/+4 AC
13th Level: +1/+4 AC
14th Level: +1/+4 AC
15th Level: +1/+5 AC
16th Level: +1/+5 AC
17th Level: +1/+5 AC
18th Level: +1/+5 AC
19th Level: +1/+5 AC
20th Level: +1/+6 AC


Recently I have been writing code for a program that calculates the HP, Hardness, and Saving Throw Bonus of a given piece of equipment when you input the equipment's level and type (weapon, armor, computer, etc). This has caused me to question how the crafting rules, and other effects that state they increase an item's effective level, do or do not stack.

Here is a list of things I would like some clarification on:
1: If a weapon was crafted by a PC and later imbued with the Durable fusion, do both benefits stack to grant a total of +7 to the effective level?
2: If a suit of armor was crafted by a PC and later had the Tensile Reinforcement upgrade applied, do both benefits stack to grant a total of +7 to the effective level? Though clearly given the way the upgrade is worded, it doesn't increase the armor's save bonus.
3: If a PC were to buy a weapon manufactured by Multifold Industries and then imbue it with the Durable fusion, would they use the Multifold Industries calculation method and still treat the effective level as 5 higher?
4: Does an item (that is not a weapon or armor) have to be described in its respective entry as "sturdy" for a GM to use the better HP and Hardness calculations, or is that simply at the GM's discretion?
5: In Armory it says it's possible for a PC to make weapons with the benefits of any Manufacturer listed. Does this mean it is possible for a PC to make a weapon with the benefit granted by Multifold Industries weapons? Would the item in question still gain the +2 bonus to its effective level?
6: If 1 and 5 are true, could a PC stack the benefits of making a weapon themselves, grant it gain the Multifold Industries trait, and imbue it with the Durable fusion, granting a total +7 to the effective level and the ability to use the Multifold Industries HP and Hardness calculations?

I ask these because I'd like to be able to account for them in my program, and also so I can give suggestions to players on how they can safeguard their favorite items against being destroyed.

Side note:
Has there yet been any sort of solid agreement on whether armor can be sundered? I tend to believe that it should be, following in the tradition of Pathfinder, but I'd like to have a solid confirmation about it.