Zakur Opzan's page

Organized Play Member. 98 posts (102 including aliases). No reviews. No lists. No wishlists. 2 Organized Play characters. 1 alias.



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Kyle Baird wrote:
Being polite and reminding the GM is the best way to go. I'm curious how you knew the evil eye wasn't being added in.

We had a few fighters the same levels in the party and they were rolling closely with their attacks and misses, and once I figured out the number needed to hit, I then used the AC lowering evil eye to help the melee types hit.


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Aranna wrote:

Zakur Opzan you are the kind of power gamer I actually encourage. Someone who uses their optimizer skills to improve everyone's fun NOT just their own.

Lol I actually left that table for a while cause the GM kept on me about saying i was "min/maxing" My witch was the only healer in the party, and half of my spells were cure spells. I used slumber hex and misfortune hex religiously. My theory is if they are asleep or not doing damage, then i dont have to heal it. I did allow for many more errors from the less experienced players, because I had control of the battlefield. I think he was mad because my good battlefield control made alot of battles easier. I would throw an occasional damage spell to soften them up or take out some of the weaker ones, but all in all, i was a debuffer/ healer.


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It seems like every character that I made with that GM got nerfed. Partly because i would outshine other characters. It wasn't intentional, but i put alot of thought and time into the characters investing into who the character was, where some of the other players did bare minimum to create their character. Was I having fun? at first yes, but when the GM nerfs you because the other people don't put time into their characters and don't really know them it isnt fun anymore.


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Mattastrophic wrote:

So, if you're considering a Summoner or an Alchemist or a 20-Str melee PC or the Witch's Slumber Hex or, heck, just about anything from Ultimate Magic that's not a player-trap, please, think of your fellow gamers.

-Matt

Regarding the slumber hex for witches: The slumber hex isn't overpowered. Alot of things aren't overpowered. Some instances they shine, and others they don't. Slumber hex saved my party on several occasions. (My GM at the time thought it was overpowered also) Good crowd control is just that GOOD crowd control. Every round that the witch is using a sleep hex or a misfortune hex, they aren't doing any DPR. Should that person have rolled a TWF they would have likely killed the toadie they were fighting, while the witch used the same round to knock the toadie out, cackle and then wait for the party melee to finish up their enemies and then to take out the sleeping victims. (my witch focused on healing, and every enemy that fell under slumber was less damage that I had to heal)

My old GM said that I had min-maxed on a character, when i picked feats that support what the character can do. Min-maxing was not in the plan at all. I tried to think that if I were that character, I would pick Feats that would support my main goals. If a witch selects extra hex, as a feat, its not min maxing, its picking up more versatility. PC's should be good at what they do. It's what sets them apart from the everyday.