Uzbin Parault

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Organized Play Member. 3 posts. No reviews. No lists. 2 wishlists. 14 Organized Play characters.


Full Name

Hangust

Race

Male Halfling PFS#186188-2 (Retired: Rebuilt for 2e)

Classes/Levels

Barbarian (Unchained) 3

Stats:
│HP: 32/32 (38 Rage) │ AC 18 (16 Rage)│ T13│ FF16│ F5│R2│W0│Init 2│Perception +8│CMB +4│CMD16│

Gender

Skills:
Acrobatics +9, Climb +8, Perception +8, Kno(Nature) +4, Profession (Trapper) +4, Survival +4

Size

S

Alignment

CG

Deity

Desna

Strength 15
Dexterity 15
Constitution 14
Intelligence 10
Wisdom 11
Charisma 10

About Hangust

Retired: Rebuilt for 2E

Laurels::

Experience: 8

Prestige: 11

Fame: 15

Boons & Titles:
You be Goblin!:+2, Bluff, Diplomacy, Intimidate and Sense Motive against Goblins.
Ragdya's Blessing: Gain Climb speed of 20ft for 1d4 Rounds, fall as feather fall if adjacent to wall or solid surface. (Cross off when used.)
Pathfinders Excellence (0/2): May roll attack twice and take better result. Crit range doubles against aspis agents.
Pathfinders Resilience (0/2): 1d8 + twice character level in temporary hit points for 10 minutes. DR 2/- while hit points last against Aspis Agent attacks. may also check a box to heal 1d2 of ability point damage.
A Favor of Cartahgen: While in a settlement of 5,000 or more anywhere in Garund, may purchase mundane items (not weapons or armor) at 10% discount.
Solstice Scar Boons.

Faction Goals Achieved: 2
(Season 7 Faction Card) Disrupt or Sabotage a significant Aspis Operation (Siege of Serpents)
(Season 7 Faction Card) Complete at Least 3 Consecutive Scenarios in which you complete both primary and secondary success conditions
Faction Goals In Progress: 0

Faction Rewards:
(Season 7 Faction Card) EXPLORER: Once per adventure before attempting an Acrobatics, Climb, Survival, or Swim check, you gain a circumstance bonus equal to 1 plus half of the number of goals you have completed (rounded down) when attempting the check. You also halve your armor check penalty for the purpose of this skill check

Crunch:
Hangust
Male Halfling Barbarian (Unchained) 3
CG Small humanoid (Halfling)
Init +2; Senses Perception +8
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Defense
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AC 18, touch 13, flat-footed 16 (+2 Dex, +5Armor, +1 Size )
Hp 32 (3d12+6)
Fort +6, Ref +3, Will +1 (+3 vs Fear)

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Offense
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Speed 30 ft.

Melee:
Kukri 18-20/x2
Single Attack:
[Dice=Kukri]1d20+7;1d3+3[/dice]
Full Attack:
[Dice=Kukri, MH +1]1d20+6;1d3+3[/dice]
[Dice=Kukri, OH] 1d20+5;1d3+1[/dice]
Single Attack (Rage):
[Dice=Kukri (Raged)]1d20+11;1d3+5[/dice]
Full Attack (Rage):
[Dice=Kukri +1, MH (Raged)]1d20+9;1d3+5[/dice]
[Dice=Kukri, OH (Raged)]1d20+8;1d3+3[/dice]

Ranged Attack:
Short Bow (x3 60ft)
[dice=Short Bow]1d20+6;1d4[/dice]
[dice=Short Bow (Raged)]1d20+9;1d4[/dice]
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Statistics
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Str 15, Dex 15, Con 14, Int 10, Wis 11, Cha 10
Base Atk +3; CMB +4; CMD +16
Feats: Two Weapon Fighting, Combat Reflexes
Traits: Berserker of the Society, Harvester
Skills: Acrobatics +10 (3Rank,3CS,2Racial,2Dex,-1ArmorPen), Climb +8 (2Rank,3CS,2Racial,2Str,-1ArmorPen)
Perception +8 (3Rank,3CD,2Racial) Kno(Nature) +4 (1rank,3CS), Profession (Trapper) +4, Survival +4 (1rank,3CB)
Languages Common, Halfling

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Special Abilities
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Adaptable Luck: 3/3 Per Day +2 Luck bonus on Ability Check, Attack Roll, Saving Throw or Skill Check, Reduced to +1 if used after roll result is revealed. Replaced Halfling Luck trait.
Rage: 13/13 Rounds per Day +2 on Attack, Damage, Throw Damage and Will rolls. -2 to AC +2HP per Hit Die, Can not use Dex, Cha or Int skills (except Acrobatics, Fly, Intimidate and Ride). Fatigue when cancelled or finished for 1 minute
Uncanny Dodge: Can not be caught flatfooted, does not lose Dex when immobilized
Danger Sense +1:a barbarian gains a +1 bonus on Reflex saves to avoid traps and a +1 dodge bonus to AC against attacks by traps. In addition, she gains a +1 bonus on Perception checks to avoid being surprised by a foe.

Rage Powers:
Accurate Stance (Ex): +1 to attack rolls when raging.

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Gear
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+1 MW Kukri x1 1d3 18-20/x2 S
MW Kukri x1 1d3 18-20/x2 S
Shortbow 1d4 x3 60ft P
-20 Arrows
+1 Chain Shirt +5AC +4 Max Dex -1 Armor Pen

Backpack
Bedroll
Silk Rope 50ft
Water Skin
Torch x10
Wayfinder
Total Weight 36.5 lbs
Carry Capacity: L:49 lbs. or less M: 50–99 lbs. H: 100–150 lbs
2525gp 8sp

Background:
Hangust grew up as a slave in Cheliax, and a willful one at that. After years of fighting back, his impeccable luck for getting out of trouble wouldn't be helping him anymore. He was chained, tossed in a cage, and shipped out to the slave markets to be someone elses problem. The last time he saw any of his family was when their caravans split. As punishment for his inability to be a good slave, the clan was being separated from one another, with only his parents left behind in Cheliax.

Hangust soon found himself in Katapesh, watching as slavers scrutinized his various brands and scars; the marks of his poor attitude toward work. Not even his exceptional height worked in his favor. After days it seemed like no one would buy him, when out of the blue, another Halfling came up and dropped a few coins in the right hands.

His name was Corbin, he was a trader, and he was planning to travel to Absalom. He was looking for a guard to protect his caravan along the way. So it happened that luck was back on Hangusts side, and he joined a guard detail full of Pathfinders. After only a few days, the young halfling knew he was ready to pledge his loyalty to the Pathfinder Society. With any luck, his travels would afford him the opportunity to find his family...