Sorshen

Zadira's page

1,051 posts. Alias of Zanbabe.


Full Name

Zadira

Race

Aasimar Dungeon Rover / Infiltrator Ranger 2 | HP 18/18 | AC 14 T 12 FF 12 | Fort +4 Ref +5 Will +3 (+2 vs illusion) |

Classes/Levels

CMB +4 / CMD +16 | Initiave +3 | Perception +12/+14 to auto-notice underground hazards within 10 feet | Major Image 0/1 | Darkvision 60 feet | Resistances acid 5, cold 5, electricity 5

Gender

Map CG Female

Size

Medium

Alignment

Chaotic Good

Deity

Benorus

Languages

Common, Celestial, Draconic, Dwarven, Thassalonian

Occupation

Mapmaker

Strength 14
Dexterity 14
Constitution 12
Intelligence 14
Wisdom 16
Charisma 15

About Zadira

HP 18/18 | AC 14 T 12 FF 12 | Fort +4 Ref +5 Will +3 (+2 vs illusion) | CMB +4 / CMD +16 | Initiative +3 | Perception +12/+14 to auto-notice underground hazards within 10 feet/+15 to distinguish Statues from Creatures | Darkvision 60 feet

Height 6'
Hair dark
Eyes hazel

Str 14 +2 [5 points]
Dex 14 +2 [5 points]
Con 12 +1 [2 points]
Int 16 +3 [5 points, +2 scarlet and blue ioun stone (in Shard of Pride)]
Wis 16 +3 [5 points, +2 racial bonus]
Cha 15 +2 [3 points, +2 racial bonus]

HP 11 [Ranger d10 max first then Roll or half +1, whichever is higher. Rem +1 Con]
CMB 3 [BAB + Str mod) / CMD 15 (10 +BAB +Str mod +Dex mod)
BAB +2 | Speed 30

=== Resistances / Adjustments ===

Resistances acid 5, cold 5, electricity 5
+2 insight bonus on saves versus illusion

Weapons and Armor:

=== Melee ===
Longsword
+4 Attack | 1d8 Damage | 19-20 x2 Critical | Slashing

=== Ranged ===
Longbow
+4 Attack | 1d8 Damage | x3 Critical | Piercing

Point-Blank +1/+1 within 30 feet
Favored Enemy bonus: Undead (+2 attack and +2 damage)

=== Armor ===

Leather Armor +2 AC

[AC = 14 [10 +2 Armor +2 Dex Modifier] / Touch 12 / Flat-Footed 12]

=== Traits ===

Antiquities Smuggler [You have moved contraband relics for years, and have learned some tricks. Benefit: Choose one of the following skills: Appraise, Bluff, or Sleight of Hand. You gain a +1 trait bonus on that skill, and it is always a class skill for you.]
Magical Talent (magic) [Taking Stabilize.]
Ruin Raider (campaign) [Gain a +1 trait bonus on Appraise checks. Additionally, you gain a +4 bonus on Perception checks made to distinguish statue-like creatures (like caryatid columns and gargoyles) from actual sculptures.]

=== Feats ===

Point-Blank Shot [+1 to attack and damage within 30 feet]
Precise Shot [No penalty for firing into melee]

Skills:

[20 skill points [2 initial free from DM, then 6 base for Ranger +2 Int +1 favored class = 9/level]

Acrobatics +4 |+2 Dex +2 Shard of Pride
+Appraise +11 |+3 Int +1 rank +3 class skill +1 Antiquities Smuggler +1 Ruin Raider +2 Shard of Pride
Bluff +9/+11 |+2 Cha +1 rank +3 class skill +2 Shard of Pride [+2 v Undead]
+Climb +10 |+2 Str +1 rank +3 class skill +2 Climber's kit +2 Shard of Pride
+Craft Mapmaking +9 |+3 Int +1 rank +3 class skill +2 Shard of Pride
Diplomacy +7 |+2 Cha +1 rank +2 racial +2 Shard of Pride
+Disable Device* +9 |+2 Dex +2 rank +3 class skill +2 Shard of Pride
Disguise +4 |+2 Cha +2 Shard of Pride
Escape Artist +4 |+2 Dex +2 Shard of Pride
Fly +4 |+2 Dex +2 Shard of Pride
+Handle Animal* +8 |+2 Cha +1 rank +3 class skill +2 Shard of Pride
+Heal +5 |+3 Wis +2 Shard of Pride
+Intimidate +4 |+2 Cha +2 Shard of Pride
Knowledge Arcana* +5 |+3 Int +2 Shard of Pride
+Knowledge Dungeoneering* +11/+13 |+3 Int +1 rank +3 class skill +2 DM bonus +2 Shard of Pride [+2 to navigate underground (compass)]
+Knowledge Engineering* +8 |+2 Int +1 rank +3 class skill +2 Shard of Pride
+Knowledge Geography* +8 |+2 Int +1 rank +3 class skill +2 Shard of Pride
Knowledge History* +8 |+3 Int +3 rank +2 Shard of Pride
Knowledge Local* +X |+3 Int +2 Shard of Pride
+Knowledge Nature* +9 |+3 Int +1 rank +3 class skill +2 Shard of Pride
Knowledge Nobility* +X |+3 Int +2 Shard of Pride
Knowledge Planes* +X |+3 Int +2 Shard of Pride
Knowledge Religion* +6/+8 |+3 Int +1 rank +2 Shard of Pride [+2 v Undead]
Linguistics* +6 |+3 Int +1 rank +2 Shard of Pride
+Perception +12/+14/+18 |+3 Wis +2 rank +3 class skill +2 racial +2 Shard of Pride [+2 v Undead][+2 to notice underground environmental hazards (traps, potential cave-ins, dangerous flora, etc.) within 10 feet (Automatically notices this as she goes.)] [+4 bonus on Perception checks made to distinguish statue-like creatures (like caryatid columns and gargoyles) from actual sculptures.]
Perform: Storytelling +4 |+2 Cha +2 Shard of Pride
+Profession* Mapmaker +9 |+3 Wis +1 rank +3 class skill +2 Shard of Pride
Ride +4 |+2 Dex +2 Shard of Pride
Sense Motive +5/+7 |+3 Wis +2 Shard of Pride [+2 v Undead]
Sleight of Hand* +X |+2 Dex +2 Shard of Pride
+Spellcraft* +9 |+3 Int +1 rank +3 class skill +2 Shard of Pride
+Stealth +8 |+2 Dex +1 rank +3 class skill +2 Shard of Pride
+Survival +9/+11 |+3 Wis +1 rank +3 class skill +2 Shard of Pride [+2 v Undead, +2 to avoid becoming lost (compass)]
+Swim +8 |+2 Str +1 rank +3 class skill +2 Shard of Pride
Use Magic Device* +X |+2 Cha +2 Shard of Pride

Racial Abilites:

Celestial Resistance [Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5.]
Darkvision (60 feet) [Aasimar can see perfectly in the dark up to 60 feet.]
Skilled [Aasimar have a +2 racial bonus on Diplomacy and Perception checks.]
Variant Aasimar Ability ["You always know the current position of the stars." Storywise, this goes with Zadira's supernatural ability to sense things underground and her talent as a mapmaker. Her celestial blood makes her hyper aware of not only the world around her, but her position in the heavens, so it would be unusual for her to be able to be lost or to lose track of time, even during the day or underground, because she is aware of the stars, even then.]

Class Abilities:

Class Skills [A dungeon rover gains Disable Device and Knowledge (engineering) as class skills and loses Ride as a class skill.]
Favored Enemy (Ex) (Undead) [bonuses against this foe type]
Stone Scouting (Ex) [A dungeon rover gains a +2 bonus on Perception checks to notice underground environmental hazards, including traps, potential cave-ins, and dangerous flora. A dungeon rover receives a check to notice these hazards whenever he passes within 10 feet of them, whether or not he is actively looking. This ability replaces track.]
Vermin Affinity (Ex) [A dungeon rover gains the ability to improve the attitude of mindless subterranean creatures. This ability functions as the wild empathy class feature, except a dungeon rover can influence any vermin (even those without Intelligence scores) instead of animals. Additionally, a dungeon rover can influence oozes with a –4 penalty on his vermin affinity check. This ability replaces wild empathy.]

3rd Level -- Adaptation (Ex)
4th Level -- Dungeon Ally (Ex)
7th Level -- Subterranean Stride (Ex)
8th Level -- Improved Stone Scouting (Ex)

Spells:

Caster Level X | Concentration +3 (Caster level + ability mod)
Spells Known (just bonus spells from class and trait so far [took off the class one in favor of the variant aasimar ability, but leaving the structure here for when she does get more spells after 4th level])

=== Zero Level === (DC 14)

Stabilize (From Magical talent, usable 1/day)

=== First Level === (DC 15)
Spells per day: X [includes ability score bonus]

=== Second Level === (DC 16)
Spells per day: X [includes ability score bonus]

=== Third Level === (DC 17)
Spells Per Day: X [includes ability score bonus]

Major Image (spell level 3) 1/day (from Shard of Pride)

Equipment:

Air Bladders (3) [.3 gold]
Bandolier (2) [1 gold]
Bedroll [.1 gold]
Belt pouch (2) [2 gold]
Blankets (2) [1 gold]
Bronze ring engraved with a bird's wing (ring of feather fall) [from loot]
Canteen (2) [4 gold]
Chalk (10) [.1 gold]
Charcoal sticks (10) [.1 gold]
Climber's Kit [from loot]
Compass [10 gold]
Crowbar [2 gold]
Explorer’s Outfit [free]
Fire-Resistant Boots (Resistance 2 if fire is directed at feet (like walking on hot coals) [20 gold]
Grappling Hook [from loot]
Grooming Kit [1 gold]
Ioun Torch [75 gold]
Journal [10 gold]
Leather armor [10 gold]
Longbow [75 gold]
Longsword [15 gold]
Mapmaker’s Kit [10 gold]
Mess Kit [.2 gold]
Quiver with 60 regular arrows [3 gold]
Quiver with 60 blunt arrows [6 gold]
Scrivener’s Kit [2 gold]
Second Story Harness [from loot]
Shard of Pride [The Shard of Pride is made of coppery horacalcum. As long as the Shard of Pride is carried, its owner can use major image as a spell-like ability once per day, gains a +2 insight bonus on saves versus illusion spells, and gains a +2 insight bonus on all skill checks. Contains Ioun Stone: scarlet and blue (Knowledge [history])]
Silk Rope (200 feet) [40 gold]
Sleeves of Many Garments [200 gold]
Thieves' Ring [300 gold]
Trail Rations (20) [10 gold]
Traveler’s Any-Tool [250 gold]
Waterproof bags (2) [1 gold]

Current Wealth: 429.2 gold [updated 7/4 after selling and buying stuff.]

Starting Equipment: 298.8 gold
Starting Wealth: 300 gold

Want to buy:
Traveler's Translator [1,550 gold]

Loot:

Masterwork silver dagger
Three garnets (garnets range from 5 gold to 2 platinum each--?)
2 healing potions
2x potion B
(one healing potion claimed, but not sure what the other stack is)
a smokestick
5o-foot silk rope
thieves' tools
pale blue rhomboid ioun stone (for use in the shard of greed)
[distributed 208 gold to each person from selling the masterwork weapons that nobody claimed]
each of the TGs had the following gear: smokestick, tanglefoot bags (2) studded leather, hand crossbow with 10 bolts, short sword, climber's kit, grappling hook with 5o-foot silk rope, hooded lantern, oil, second-story harness, thieves' tools, 15 gp. The lanterns are in the corner of the room currently burning on low.
Zadira quietly picks through everything to find some interesting historical artifacts. Firstly, the amphora itself would be worth some coin anyway, but when she picks it up, Zadira finds the weight rather extreme for a simple vessel. Inside are coins! Nearly two pounds worth of ancient Thassilonian coinage. Lastly, she finds a bronze statuette depicting a giant-like creature with runes etched all over the surface of its skin. [The amphora is worth 35gp, the coins are worth 486, and the statuette is worth 300gp.]

Background:

Zadira comes from a long line of very successful smugglers, and was down in the mines with her father learning how to extract and appraise gems at an extremely young age and also went "treasure hunting" with them to local digs and tombs, recovering valuable items that the dead didn't really need anymore. Ever since then, she has been drawn to underground places, always feeling more comfortable in and around them.

She was supposed to follow in her parent's footsteps and become a smuggler herself, but learning the family business was put on pause when she showed an affinity for stone. Her family was very supportive and found her a dwarven tutor to learn how to control and use it better, and as she was often underground with him, she picked up some of his values, and his idea of what an Aasimar should be. While you could never call her law-abiding, Zadira did gain a solid concept of right and wrong, and decided that although she wouldn't condemn her family, she didn't want to be a part of the family business, but would try to be truer to her own nature.

She struck out on her own, becoming an explorer and map-maker and joined the Pathfinder Society when they were recruiting dungeoneering experts. Perhaps a holdover from her family values, she still really likes profitable ventures, and doesn't see anything wrong with looting the dead. In fact, she has a particular hatred of the undead, but she shows respect to the living, trying to be fair in her dealings, and to obey the laws that make sense, thus making her a shining example compared to her family... but it might not seem so to external observers.