Wolf

Yuzu Fokkusupō's page

544 posts. Organized Play character for VixieMoondew.


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Grand Lodge

Female NG Kitsune Ward Speaker Samurai/3 | AC 19, T 12, FF 17 | 28/28 hp | Fort +5, Ref +3, Will +1| Init +2 (add +2 when mounted) | Percep +4 | CMD 17 | Current Kami Bonus: +10 Move Speed

You can in fact!

For 2PP, you can get an item of 750gp or less.
For 1PP, you can get an item of 150gp or less.

Grand Lodge

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Female NG Kitsune Ward Speaker Samurai/3 | AC 19, T 12, FF 17 | 28/28 hp | Fort +5, Ref +3, Will +1| Init +2 (add +2 when mounted) | Percep +4 | CMD 17 | Current Kami Bonus: +10 Move Speed

Thanks much, GM!

Grand Lodge

Female NG Kitsune Ward Speaker Samurai/3 | AC 19, T 12, FF 17 | 28/28 hp | Fort +5, Ref +3, Will +1| Init +2 (add +2 when mounted) | Percep +4 | CMD 17 | Current Kami Bonus: +10 Move Speed

I'm a little burnt out on playing, too! Yuzu's taking her money and using it to buy a comfy seat on the PC bench ;P

That said, I'll enjoy playing with y'all in the future, and sorry I started phoning it in at the end there! Rolls aside, constant poetry is a little difficult to maintain for three straight modules!

Grand Lodge

Female NG Kitsune Ward Speaker Samurai/3 | AC 19, T 12, FF 17 | 28/28 hp | Fort +5, Ref +3, Will +1| Init +2 (add +2 when mounted) | Percep +4 | CMD 17 | Current Kami Bonus: +10 Move Speed

Yuzu's blade sinks into the Interrogator; she pulls it out with a meaty sound, rears Satsuki back, and glares down at the remaining guards.

Satsuki Intimidate: 1d20 + 6 ⇒ (13) + 6 = 19
Yuzu Intimidate Assist: 1d20 + 4 ⇒ (11) + 4 = 15

Grand Lodge

Female NG Kitsune Ward Speaker Samurai/3 | AC 19, T 12, FF 17 | 28/28 hp | Fort +5, Ref +3, Will +1| Init +2 (add +2 when mounted) | Percep +4 | CMD 17 | Current Kami Bonus: +10 Move Speed

AoO?: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13
But that's vs. prone, so I've got a chance! Not a high chance, but...

Slashing Damage: 1d8 + 3 + 3 ⇒ (4) + 3 + 3 = 10

Grand Lodge

Female NG Kitsune Ward Speaker Samurai/3 | AC 19, T 12, FF 17 | 28/28 hp | Fort +5, Ref +3, Will +1| Init +2 (add +2 when mounted) | Percep +4 | CMD 17 | Current Kami Bonus: +10 Move Speed

This time for sure!

Slash: 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9
ART THOU SHITTING ME

Grand Lodge

Female NG Kitsune Ward Speaker Samurai/3 | AC 19, T 12, FF 17 | 28/28 hp | Fort +5, Ref +3, Will +1| Init +2 (add +2 when mounted) | Percep +4 | CMD 17 | Current Kami Bonus: +10 Move Speed

Yuzu rears Satsuki back, naginata twirling overhead before she brings it down hard onto the Interrogator!

Naginata: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13
...Next one's gonna be a 14, I bet.

Grand Lodge

Female NG Kitsune Ward Speaker Samurai/3 | AC 19, T 12, FF 17 | 28/28 hp | Fort +5, Ref +3, Will +1| Init +2 (add +2 when mounted) | Percep +4 | CMD 17 | Current Kami Bonus: +10 Move Speed

Yuzu, coming back to her senses, wheels Satsuki back around! She returns to the battle surprisingly swiftly-- but then, she left it with just as much speed.

"Bare naginata,
Its blade severs death from life
Meet your end by me."

Challenge: Interrogator. Gain Ride-By Attack when used against Interrogator, +1 AC bonus to anyone taking an AoO while I charge Interrogator, +3 damage to Interrogator, -2AC for anyone but the Interrogator targeting Yuzu.

Naginata vs. Black: 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12
I'm... reasonably certain that's a miss.

Grand Lodge

Female NG Kitsune Ward Speaker Samurai/3 | AC 19, T 12, FF 17 | 28/28 hp | Fort +5, Ref +3, Will +1| Init +2 (add +2 when mounted) | Percep +4 | CMD 17 | Current Kami Bonus: +10 Move Speed

However far I can go—Frightened means I have to flee. Horses have a 50-foot move speed, so gt-f’est-o you can!

Grand Lodge

Female NG Kitsune Ward Speaker Samurai/3 | AC 19, T 12, FF 17 | 28/28 hp | Fort +5, Ref +3, Will +1| Init +2 (add +2 when mounted) | Percep +4 | CMD 17 | Current Kami Bonus: +10 Move Speed

Sorry, metamour’s been stealing my laptop D: can someone move me straight north?

Grand Lodge

Female NG Kitsune Ward Speaker Samurai/3 | AC 19, T 12, FF 17 | 28/28 hp | Fort +5, Ref +3, Will +1| Init +2 (add +2 when mounted) | Percep +4 | CMD 17 | Current Kami Bonus: +10 Move Speed

Will Save or Won't Save?: 1d20 + 1 ⇒ (7) + 1 = 8

Yuzu feels fear starting to take hold; she snarls, and calls out to the jinushigami that watches over her!

Propitation Reroll!: 1d20 + 1 ⇒ (7) + 1 = 8

Alas, however: this is clearly fate.

I burned my 10-foot move speed enhancement for that! D:

Grand Lodge

Female NG Kitsune Ward Speaker Samurai/3 | AC 19, T 12, FF 17 | 28/28 hp | Fort +5, Ref +3, Will +1| Init +2 (add +2 when mounted) | Percep +4 | CMD 17 | Current Kami Bonus: +10 Move Speed

Yuzu gets to fight from horseback... a dream come true!! ;u;

Yuzu tosses her bow to the side and, in a flash, her naginata is free from its holster at Satsuki's side, braced in-hand as she wheels out from behind the house and rides against the oncoming soldiers!

Naginata vs. Green + High Ground (Mounted) - Power Attack: 1d20 + 6 + 1 - 1 ⇒ (19) + 6 + 1 - 1 = 25
Slashing + High Ground Trait Bonus + Power Attack: 1d8 + 3 + 1 + 3 ⇒ (7) + 3 + 1 + 3 = 14

Just-In-Case Rolls:

AoO
Naginata vs. Green + High Ground (Mounted) - Power Attack: 1d20 + 6 + 1 - 1 ⇒ (14) + 6 + 1 - 1 = 20
Slashing + High Ground Trait Bonus + Power Attack: 1d8 + 3 + 1 + 3 ⇒ (5) + 3 + 1 + 3 = 12

Ride to AC: 1d20 + 7 ⇒ (2) + 7 = 9

Grand Lodge

Female NG Kitsune Ward Speaker Samurai/3 | AC 19, T 12, FF 17 | 28/28 hp | Fort +5, Ref +3, Will +1| Init +2 (add +2 when mounted) | Percep +4 | CMD 17 | Current Kami Bonus: +10 Move Speed

Yuzu canters Satsuki to the edge of the building, longbow in hand, ready to end some folks in the genuine samurai style: horseback archery!

Readied Attack vs. First Visible: 1d20 + 6 ⇒ (14) + 6 = 20
Longbow Damage: 1d8 + 2 ⇒ (2) + 2 = 4

Grand Lodge

Female NG Kitsune Ward Speaker Samurai/3 | AC 19, T 12, FF 17 | 28/28 hp | Fort +5, Ref +3, Will +1| Init +2 (add +2 when mounted) | Percep +4 | CMD 17 | Current Kami Bonus: +10 Move Speed

Don't suppose I can do a "I am riding a horse with a 40-foot move speed" check to auto-pass? :D If not...

Satsuki Constitution: 1d20 + 2 ⇒ (11) + 2 = 13

Grand Lodge

Female NG Kitsune Ward Speaker Samurai/3 | AC 19, T 12, FF 17 | 28/28 hp | Fort +5, Ref +3, Will +1| Init +2 (add +2 when mounted) | Percep +4 | CMD 17 | Current Kami Bonus: +10 Move Speed

Intimidate: Yuzu: 1d20 + 4 ⇒ (14) + 4 = 18

Yuzu rides her horse into the tavern as if it's a completely normal thing to do!

"Fight hard and fight well!
Viva la revolucion!
Take it to the streets!"

Grand Lodge

Female NG Kitsune Ward Speaker Samurai/3 | AC 19, T 12, FF 17 | 28/28 hp | Fort +5, Ref +3, Will +1| Init +2 (add +2 when mounted) | Percep +4 | CMD 17 | Current Kami Bonus: +10 Move Speed

Yuzu hops back onto Satsuki's back as the group hustles off the stage; it's more likely fortune than anything, but there seems to be a road apple left behind when they're gone.

Satsuki Intimidate + Size Bonus: 1d20 + 2 + 4 ⇒ (14) + 2 + 4 = 20
Yuzu Assist: 1d20 + 4 ⇒ (3) + 4 = 7

With a full-sized, armored horse bearing down on the crowd, they'll have little choice but to scatter!

For some reason, the heavily-armed samurai on its back seems to bear little additional effect. Maybe because her armor is too pretty?

Grand Lodge

Female NG Kitsune Ward Speaker Samurai/3 | AC 19, T 12, FF 17 | 28/28 hp | Fort +5, Ref +3, Will +1| Init +2 (add +2 when mounted) | Percep +4 | CMD 17 | Current Kami Bonus: +10 Move Speed

Y'know what? Ain't no rule that says a horse can't climb!

Satsuki Climb: 1d20 + 3 ⇒ (18) + 3 = 21

Grand Lodge

Female NG Kitsune Ward Speaker Samurai/3 | AC 19, T 12, FF 17 | 28/28 hp | Fort +5, Ref +3, Will +1| Init +2 (add +2 when mounted) | Percep +4 | CMD 17 | Current Kami Bonus: +10 Move Speed

Yuzu charges ahead, frowning as she considers the possible routes.

Not a lot of choice...

She rides up on Satsuki's back and leaps off of her back onto the temple!

Climb: 1d20 + 6 - 5 ⇒ (19) + 6 - 5 = 20
High ACP, but if Jin Sakai can scale a mountain in full samurai armor, Yuzu can manage a little shrine!

Grand Lodge

Female NG Kitsune Ward Speaker Samurai/3 | AC 19, T 12, FF 17 | 28/28 hp | Fort +5, Ref +3, Will +1| Init +2 (add +2 when mounted) | Percep +4 | CMD 17 | Current Kami Bonus: +10 Move Speed

Handle Animal: 1d20 + 5 ⇒ (1) + 5 = 6

Yuzu, grinning, barrels her mount toward the draft animals! She decides to stir them up with a moving haiku:

"Grass soft 'pon the earth,
A gentle night's sky watches
Oneness in all things"

Grand Lodge

Female NG Kitsune Ward Speaker Samurai/3 | AC 19, T 12, FF 17 | 28/28 hp | Fort +5, Ref +3, Will +1| Init +2 (add +2 when mounted) | Percep +4 | CMD 17 | Current Kami Bonus: +10 Move Speed
Quote:
an Acrobatics check to charge through the marching lines

A Ride check, you say!

Ride: 1d20 + 7 ⇒ (20) + 7 = 27

OHHHHHH HO-HO-HO! If you don't mind me taking some liberties...

Yuzu sees the parade ahead of her; she doesn't hesitate for a moment. Her posture lowers, Satsuki picking up speed. She loosens her naginata just in time to lash out as lines scatter in fear of the oncoming charger; with a quick flash, a pair of Chelish banner flags whirl free from their hafts and onto the street.

Unless you'd rather something else happen, of course!

Grand Lodge

Female NG Kitsune Ward Speaker Samurai/3 | AC 19, T 12, FF 17 | 28/28 hp | Fort +5, Ref +3, Will +1| Init +2 (add +2 when mounted) | Percep +4 | CMD 17 | Current Kami Bonus: +10 Move Speed

…Wait, Yuzu has a horse. What am I doing on foot???

I’m sure the ol’ Ghost Of Tsushima-style whistle will bring her immediately to my side!

Grand Lodge

Female NG Kitsune Ward Speaker Samurai/3 | AC 19, T 12, FF 17 | 28/28 hp | Fort +5, Ref +3, Will +1| Init +2 (add +2 when mounted) | Percep +4 | CMD 17 | Current Kami Bonus: +10 Move Speed

Thankfully, Slide 1 seems geared toward martials!

Yuzu hustles along, probably standing out more than necessary. Regardless, she takes a quick detour.

"Hunger in their bones,
Desperation and great need,
Be fed and be well!"

CMB: 1d20 + 5 ⇒ (15) + 5 = 20

She muscles her way to the front of the line, grabs a few trays, and sprays their contents out over the crowd!

Grand Lodge

Female NG Kitsune Ward Speaker Samurai/3 | AC 19, T 12, FF 17 | 28/28 hp | Fort +5, Ref +3, Will +1| Init +2 (add +2 when mounted) | Percep +4 | CMD 17 | Current Kami Bonus: +10 Move Speed

Aren't we already wearing guards' uniforms? Bloody ones, but... I don't think their uniforms are any less bloody. I was guessing they were for our escapees.

Grand Lodge

Female NG Kitsune Ward Speaker Samurai/3 | AC 19, T 12, FF 17 | 28/28 hp | Fort +5, Ref +3, Will +1| Init +2 (add +2 when mounted) | Percep +4 | CMD 17 | Current Kami Bonus: +10 Move Speed

Oh, light armor? Yeah, everybody armor up, then!

Grand Lodge

Female NG Kitsune Ward Speaker Samurai/3 | AC 19, T 12, FF 17 | 28/28 hp | Fort +5, Ref +3, Will +1| Init +2 (add +2 when mounted) | Percep +4 | CMD 17 | Current Kami Bonus: +10 Move Speed

I’d been thinking about it, tbh! Just never when I’m at a PC.

Torn between “it would take a while to put them in armor” and “if we’re not fast enough regardless, we’re going to wish we had armored them up.”

Grand Lodge

Female NG Kitsune Ward Speaker Samurai/3 | AC 19, T 12, FF 17 | 28/28 hp | Fort +5, Ref +3, Will +1| Init +2 (add +2 when mounted) | Percep +4 | CMD 17 | Current Kami Bonus: +10 Move Speed

Thank you for spelling all that out, I wasn't picking up the implications but was too scared to ask!

Yuzu stands guard; nothing good about getting caught with papers in your hands when you need a blade, so somebody's gotta do it, and so far it seems... weird that they've gone this long without reinforcements.

It makes sense; there's a parade on and whatnot, but... luckier than Yuzu is used to being.

Grand Lodge

Female NG Kitsune Ward Speaker Samurai/3 | AC 19, T 12, FF 17 | 28/28 hp | Fort +5, Ref +3, Will +1| Init +2 (add +2 when mounted) | Percep +4 | CMD 17 | Current Kami Bonus: +10 Move Speed

No traps or locks… are you just trying to unscrew the lid? ;P

Grand Lodge

Female NG Kitsune Ward Speaker Samurai/3 | AC 19, T 12, FF 17 | 28/28 hp | Fort +5, Ref +3, Will +1| Init +2 (add +2 when mounted) | Percep +4 | CMD 17 | Current Kami Bonus: +10 Move Speed
Kaseem ibn al Majid wrote:
A failed Fort save on a 25? Yikes.

Two Fort saves. I botched the first one.

Grand Lodge

Female NG Kitsune Ward Speaker Samurai/3 | AC 19, T 12, FF 17 | 28/28 hp | Fort +5, Ref +3, Will +1| Init +2 (add +2 when mounted) | Percep +4 | CMD 17 | Current Kami Bonus: +10 Move Speed

...Oh, of all the--

Yuzu, grumbling, holds her wound closed in a fist.

This time, she tries 743826591, muttering to herself all the while and inputting the last number with the butt of her naginata from a nice, safe, six feet back.

Grand Lodge

Female NG Kitsune Ward Speaker Samurai/3 | AC 19, T 12, FF 17 | 28/28 hp | Fort +5, Ref +3, Will +1| Init +2 (add +2 when mounted) | Percep +4 | CMD 17 | Current Kami Bonus: +10 Move Speed

Yuzu stares down at the needle in her hand.

"Ow."

Fort: 1d20 + 5 ⇒ (1) + 5 = 6

Fort: 1d20 + 5 ⇒ (20) + 5 = 25

My reasoning is outlined on the document! I've been trying to figure out if the weird hyphen in "Thrice-Damned" is actually a sideways II, though...

Grand Lodge

Female NG Kitsune Ward Speaker Samurai/3 | AC 19, T 12, FF 17 | 28/28 hp | Fort +5, Ref +3, Will +1| Init +2 (add +2 when mounted) | Percep +4 | CMD 17 | Current Kami Bonus: +10 Move Speed

Yuzu tries inputting 9-1-3!

Grand Lodge

Female NG Kitsune Ward Speaker Samurai/3 | AC 19, T 12, FF 17 | 28/28 hp | Fort +5, Ref +3, Will +1| Init +2 (add +2 when mounted) | Percep +4 | CMD 17 | Current Kami Bonus: +10 Move Speed

"Ixpressly" was already standing out to me hard, actually! At least I have confirmation that I'm on the right track. Maybe we need to press the ninth... something? IX-press?

Grand Lodge

Female NG Kitsune Ward Speaker Samurai/3 | AC 19, T 12, FF 17 | 28/28 hp | Fort +5, Ref +3, Will +1| Init +2 (add +2 when mounted) | Percep +4 | CMD 17 | Current Kami Bonus: +10 Move Speed

Oh, and I somehow missed it, but:
Linguistics: 1d20 + 2 ⇒ (14) + 2 = 16

Thanks for reminding me, Kaseem! No idea if that's gonna help, but it's a decent roll, so maybe!

Grand Lodge

Female NG Kitsune Ward Speaker Samurai/3 | AC 19, T 12, FF 17 | 28/28 hp | Fort +5, Ref +3, Will +1| Init +2 (add +2 when mounted) | Percep +4 | CMD 17 | Current Kami Bonus: +10 Move Speed

The rest of the prisoners have turned down a rescue, so I'm in favor of leaving 'em.

Grand Lodge

Female NG Kitsune Ward Speaker Samurai/3 | AC 19, T 12, FF 17 | 28/28 hp | Fort +5, Ref +3, Will +1| Init +2 (add +2 when mounted) | Percep +4 | CMD 17 | Current Kami Bonus: +10 Move Speed

Oh, love that, that's gonna take forever. Squad opinions?

Grand Lodge

Female NG Kitsune Ward Speaker Samurai/3 | AC 19, T 12, FF 17 | 28/28 hp | Fort +5, Ref +3, Will +1| Init +2 (add +2 when mounted) | Percep +4 | CMD 17 | Current Kami Bonus: +10 Move Speed

"Bonds broken,
A duty and freedom bestowed:
Salvation at your hands."

She announces this to all the prisoners, those freed and those not yet, as she works to free them.

If she can just cut ropes or open cells, she'll do that, if not, she'll use her hands; either way, she'll implore those freed to help those still bound.

Grand Lodge

Female NG Kitsune Ward Speaker Samurai/3 | AC 19, T 12, FF 17 | 28/28 hp | Fort +5, Ref +3, Will +1| Init +2 (add +2 when mounted) | Percep +4 | CMD 17 | Current Kami Bonus: +10 Move Speed

Agreed. If we’re voting, I vote to get all the prisoners along with us. We’re a few steps past “diplomatic mission” already so it’s time to settle for “so the most good we can manage.”

Grand Lodge

Female NG Kitsune Ward Speaker Samurai/3 | AC 19, T 12, FF 17 | 28/28 hp | Fort +5, Ref +3, Will +1| Init +2 (add +2 when mounted) | Percep +4 | CMD 17 | Current Kami Bonus: +10 Move Speed

No wand of CLW for me yet, but that's more down to me being forgetful than anything! I appreciate the heals, though :D

Yuzu scratches her furred chin.

"Of the others, do you know
What cause have they to treat them so?
What made these enemies of Cheliax?
Grateful we'd be for any facts."

Grand Lodge

Female NG Kitsune Ward Speaker Samurai/3 | AC 19, T 12, FF 17 | 28/28 hp | Fort +5, Ref +3, Will +1| Init +2 (add +2 when mounted) | Percep +4 | CMD 17 | Current Kami Bonus: +10 Move Speed

Yuzu pants... and if anyone seems unconscious, she'll beeline for them and touch them with a pair of glowing, gauntleted fingertips.

Sacred Touch! Free stabilization!

Grand Lodge

Female NG Kitsune Ward Speaker Samurai/3 | AC 19, T 12, FF 17 | 28/28 hp | Fort +5, Ref +3, Will +1| Init +2 (add +2 when mounted) | Percep +4 | CMD 17 | Current Kami Bonus: +10 Move Speed

Thanks!! Things seem to be settling down, for now... I think. Maybe. We'll see!

Grand Lodge

Female NG Kitsune Ward Speaker Samurai/3 | AC 19, T 12, FF 17 | 28/28 hp | Fort +5, Ref +3, Will +1| Init +2 (add +2 when mounted) | Percep +4 | CMD 17 | Current Kami Bonus: +10 Move Speed

Re: BIGness

Welllllll two weekends ago, I was part of a virtual convention, which spawned a new, huge Discord server that I was asked to moderate, which I turned down because it was my birthday and I was busy with that, which I went back and accepted later because I'm friends with a few other mods and I saw it was draining them and I wanted to help, which managed to either be the host of or aiding factor in about 5 separate crises this weekend, which...........

It's been a lot :D

Grand Lodge

Female NG Kitsune Ward Speaker Samurai/3 | AC 19, T 12, FF 17 | 28/28 hp | Fort +5, Ref +3, Will +1| Init +2 (add +2 when mounted) | Percep +4 | CMD 17 | Current Kami Bonus: +10 Move Speed

Another slash!

Attack: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d10 + 6 ⇒ (3) + 6 = 9

Sorry I'm not more animated, it has been a BIG two weeks for me!

Grand Lodge

Female NG Kitsune Ward Speaker Samurai/3 | AC 19, T 12, FF 17 | 28/28 hp | Fort +5, Ref +3, Will +1| Init +2 (add +2 when mounted) | Percep +4 | CMD 17 | Current Kami Bonus: +10 Move Speed

Yuzu takes a few more steps!

Slash'n'bash: 1d20 + 5 ⇒ (2) + 5 = 7
Hopefully the chains don't have high AC!
Slashin': 1d10 + 6 ⇒ (7) + 6 = 13

Grand Lodge

Female NG Kitsune Ward Speaker Samurai/3 | AC 19, T 12, FF 17 | 28/28 hp | Fort +5, Ref +3, Will +1| Init +2 (add +2 when mounted) | Percep +4 | CMD 17 | Current Kami Bonus: +10 Move Speed

Yuzu hustles over there and whacks the statue Andrelis is working on, then! That oughta help get Tuck safe-ish.

Same rolls as before, unless you want me to reroll: 17 attack, 12 damage.

Grand Lodge

Female NG Kitsune Ward Speaker Samurai/3 | AC 19, T 12, FF 17 | 28/28 hp | Fort +5, Ref +3, Will +1| Init +2 (add +2 when mounted) | Percep +4 | CMD 17 | Current Kami Bonus: +10 Move Speed

Was hoping there was a way to do one without the other. Urrrrgh this whole situation suuuuucks! I'll just... wail away on the not-directly-connected-to-Zefiro chains, then. Where can I go to give us a safe quadrant?

Grand Lodge

Female NG Kitsune Ward Speaker Samurai/3 | AC 19, T 12, FF 17 | 28/28 hp | Fort +5, Ref +3, Will +1| Init +2 (add +2 when mounted) | Percep +4 | CMD 17 | Current Kami Bonus: +10 Move Speed

Continuations of my wordplay make me shout!

Grand Lodge

Female NG Kitsune Ward Speaker Samurai/3 | AC 19, T 12, FF 17 | 28/28 hp | Fort +5, Ref +3, Will +1| Init +2 (add +2 when mounted) | Percep +4 | CMD 17 | Current Kami Bonus: +10 Move Speed
Kaseem ibn al Majid wrote:

Oh! She does; I get so used to forgetting about the heavy armor that when I do remember, it's when I have a move speed bonus active ;n;

Hackin': 1d20 + 5 ⇒ (12) + 5 = 17
Slashin': 1d10 + 6 ⇒ (6) + 6 = 12

"Garaleth, can you get him out?
If you go down, it'll be a rout."

Grand Lodge

Female NG Kitsune Ward Speaker Samurai/3 | AC 19, T 12, FF 17 | 28/28 hp | Fort +5, Ref +3, Will +1| Init +2 (add +2 when mounted) | Percep +4 | CMD 17 | Current Kami Bonus: +10 Move Speed

Yuzu nods, moving through the room toward Zefiro.

She only had one move, admittedly.

Double Move! I'll start hackin' next turn.

Grand Lodge

Female NG Kitsune Ward Speaker Samurai/3 | AC 19, T 12, FF 17 | 28/28 hp | Fort +5, Ref +3, Will +1| Init +2 (add +2 when mounted) | Percep +4 | CMD 17 | Current Kami Bonus: +10 Move Speed

I'll admit, I've been having a hard time following, and it's doubly hard with us having to bot half the crew. Any suggestions from fellow players on what Yuzu should be doing? GM's welcome to chime in, but I like to ask players first ;P

Grand Lodge

Female NG Kitsune Ward Speaker Samurai/3 | AC 19, T 12, FF 17 | 28/28 hp | Fort +5, Ref +3, Will +1| Init +2 (add +2 when mounted) | Percep +4 | CMD 17 | Current Kami Bonus: +10 Move Speed

Yuzu hustles in and takes a shot at a winch! Faster than figuring out the nitty-gritties, anyway.

Attack: 1d20 + 5 ⇒ (13) + 5 = 18
Slashing: 1d10 + 6 ⇒ (10) + 6 = 16