Almah Rovshki

Yumi Ken's page

32 posts. Alias of Nylissa.




female human commoner 1

The passage the priestess takes you down is just wide enough for you to squeeze through, and low enough that the taller among you must keep your heads down. It is cut through the bedrock the city is built on, and after several minutes, it comes to an end. A ladder leads up, through a trapdoor in the floor a small, one room house built of stone bricks. The door is bolted shut, and the windows shuttered. A thick layer of dust covers broken furniture and a faded old carpet.

Outside, you hear a woman wailing for a moment, but the sound is cut off abruptly. The sounds of fighting and the howls of fell beasts seem distant, as though the fighting had not reached this area. Under those sounds, you hear a low, steady roaring, and the smell of smoke confirms your suspicions. Few in Thebes built in stone. The houses of the common people were of wood and reed. The city is burning.


female human commoner 1

If the four of you could dot here ASAP so I know you're on board, that would be great.

I just want to get my house rules straight.

Initiative:
I will roll initiative and announce the order. NPC initiatives will be consolidated so that all NPCs act on the same initiative "turn." Once the NPCs have acted in a round, the PCs are free to post their actions whenever they are able, without disrupting the order.This will favor the party more often than not, and speeds the game up, as you won't have to wait for five other actions to be posted for your turn.

Posting Frequency:
Daily. If a battle is hanging on your action and it has been your "turn" for 24 hours, I will DMPC your character for that round. I will not kamikaze you or have you pick your nose, but I also won't sweat your best tactical option. That's what you get for not showing up. If you know you will be away, feel free to give another player permission to run your character.

Passive perception ("does he notice the Storm Giant hiding in the bushes?") sense motive, etc. I will roll for you. Active rolls ("I'm looking to see if there's anything in those bushes.") you should make normally on your post.

Saves against immediate effects, I will make for you, for the sake of expedience in delivering the outcome. On-going effects you should make yourself on your turn.

When your character is ready to be deployed, and the full crunch is in your alias, please join the gameplay thread. Please DO NOT join the gameplay thread if you haven't finished your character.


female human commoner 1

If the four of you could dot here ASAP so I know you're on board, that would be great.

I just want to get my house rules straight.

Initiative:
I will roll initiative and announce the order. NPC initiatives will be consolidated so that all NPCs act on the same initiative "turn." Once the NPCs have acted in a round, the PCs are free to post their actions whenever they are able, without disrupting the order.This will favor the party more often than not, and speeds the game up, as you won't have to wait for five other actions to be posted for your turn.

Posting Frequency:
Daily. If a battle is hanging on your action and it has been your "turn" for 24 hours, I will DMPC your character for that round. I will not kamikaze you or have you pick your nose, but I also won't sweat your best tactical option. That's what you get for not showing up. If you know you will be away, feel free to give another player permission to run your character.

Passive perception ("does he notice the Storm Giant hiding in the bushes?") sense motive, etc. I will roll for you. Active rolls ("I'm looking to see if there's anything in those bushes.") you should make normally on your post.

Saves against immediate effects, I will make for you, for the sake of expedience in delivering the outcome. On-going effects you should make yourself on your turn.

When your character is ready to be deployed, and the full crunch is in your alias, please join the scene unfolding in the gameplay thread.


Evil has triumphed.

The gates are breached and the enemy is within the walls, all manner of foul beasts stalk the streets and skies. One by one, the strongholds of civilization have fallen against the seemingly endless horde. As the sun sets, the fallen rise to fight again, given new life by the necromancers of the enemy. The Empire is over, her armies shattered and her glorious capital, Thebes, lies defenseless, ripe for plunder and the dark forces run rampant through the streets, the few lights of resistance are quickly being overrun.

In the temple district, the fighting is fiercest. The priestesses of have fortified the temple of Athena and a small group of brave souls prepares to give their lives defending it. From inside, you can see the orcs and goblins milling around, waiting for the moment to charge, and you hear the screams of those who were not so fortunate. Before that, rank upon rank of undead warriors, some still leaking fresh blood from their mortal wounds, march towards the barricade. As you prepare to meet your deaths, a young priestess comes. Though she has never seen you, she knows your names.

"Come quickly," she says. "Time is short."

You follow her into the temple's inner sanctum. The aged oracle waits, her eyes blank and white, though her face is wise. When you have assembled, she turns to you. Her voice is calm, and she speaks slowly, as though there was all the time in the world.

"Today, the world ends, our heroes have fallen," she says. "Tomorrow, the sun will rise on something else. Hope endures, as long as there are those who will keep it alive. This city is dead, but there are places where the forces of good remain strong. The world will need new heroes to carry on the fight, and you must be those heroes. Go with Aurora, she will show you the way."

The young priestess beckons for you to follow her, towards the back of the temple.

The World:
This campaign takes place in a world that resembles the ancient Mediterranean in many ways. This is NOT a historical RPG however. Do NOT expect historical or even mythological accuracy. Do expect a lot of ancient mythological flavor and fun.

For Divines:
Rather than defining portfolios and domains in PF terms for all the gods and goddesses of the ancient world, I have pasted their names onto the Deities of the Pathfinder Chronicles. If you don't see your favorite ancient god or goddess on the list, though, feel free to make suggestions.
Erastil = Demeter
Iomedae=Athena
Torag= Hephaestus
Sarenrae=Apollo
Shelyn=Aphrodite
Desna=Artemis
Cayden = Dionysus
Abadar=Zeus
Irori=Hera
Gozreh=Poseidon
Pharasma=Hades
Nethys=Hecate
Gorum=Aries
Calistria=Hermes
Asmodeus=Kronos
Zon-Kuthon=Tartarus
Urgathoa=Gorgon
Norgorber=Erebus
Lamashtu=Echidna
Rovagug=Ananke
Also, there's no kind of attempt at perfect correspondence. Some are pretty close, others, not so much, especially with the titans. While a completely fascinating discussion could be had about why this list is wrong, this is not the place. I'm very open to tweaking the PF gods to fit their mythic counterparts better, especially when it doesn't feel like cheese-mining.

Applications:
I'm not looking for crunch yet. So, I'll tell you about that later, after I've made up my mind. I will tell you that I love the CRB, but I'm not going to flat out refuse anyone who goes with something from APG, ARG, UC or UM, except Gunslingers, which don't fit the setting. It just means the bar will be a little higher.

Also, in case it was unclear, I am looking for heroic characters.

1. A short sketch of your character's backstory. More can be added in later. No particular knowledge of the place or period is required. I'm looking for imagination, not scholarship. Your character should be from somewhere in the ancient Mediterranean, or close by.

2. What do you want from a GM in a PbP, and from other players?

3. What do you do for fun when you're not on the Paizo boards?

4. A taste of your writing. The scene is set, up at the top of the page: respond. For bonus points, respond to each other's responses. Just a bit of roleplaying, with no rolling needed. Nothing specific about your character needs to be defined by numbers, but give an idea of who they might be.

5. I'm considering using the mythic playtest rules for this, more because it seems fitting than because I'm all that crazy about the rules, but I'm still up in the air. Any thoughts are welcome.