![]()
About YraazhinCavetoad's Checklist:
Abilities: Original Stat rolls, got perfect 18's Current Ability Scores: Str 23/29 (+6/+9 brutal strikes) (18 base, +4 Racial, +6 from Brutal Strikes, +1 Level) Dex 18 (+4) (18 base) Con 20 (+5) (18 base +2 Racial) Int 18 (+4) (18 base) Wis 20 (+5) (18 base +2 Racial) Cha 18 (+4) (18 base) Racial: See Race Spoiler below. Classes: See Overview Spoiler below. Only class alignment requirement is monk requires lawful, which Yraazhin. Combat Crunch: Size: M Reach: 5' Initiative: +9 (+4 Dex, +5 Wis (Stalker)) Senses: Perception +11, Darkvision 120' Move Speed 40' land, 30' swim (30 base for both, +10 land speed from Monk) AC 28 (10 + 5 Wis (Monk) +4 Dex + 6 Natural Armor (Race + Brutal Slayer) +1 Shield (Monk) +2 Dodge (Warlord, Feat)), Touch 21, FF 22 Max HP 51 (3max10, Con +15, Toughness +3, Favored +3) Fort +8 (Base +3, Con +5) [+2 vs poison/spells/spell-like] Ref +12 (Base +3, Dex +4, Wis +5 (Stalker)) [+2 vs poison/spells/spell-like] Will +13 (Base +3, Wis +5, Cha +5 (Warlord)) [+2 vs poison/spells/spell-like] CMD 30/33 (10 + 5 Wis (Monk) +4 Dex + 6/9 Str +2 Dodge +3 BaB) CMB +9/12 (3 BaB + 6/9 Str) Katana- +11 (+3 BaB, +6 Str, +1 Enhance, +1 Weapon Focus); 2d6+12 (+9 Strx1.5, +1 enhance, +2 Feat); 18-20, x2, S Katana One Hand- +11 (+3 BaB, +6 Str, +1 Enhance, +1 Weapon Focus); 2d6+9 (+6 Str, +1 enhance, +2 Feat); 18-20, x2, S Gauntlet- +10 (+3 BaB, +6 Str, +1 Weapon Focus); 1d6+8 (+6 Str, +2 Feat); x2, B or S Brutal Katana- +14 (+3 BaB, +9 Str, +1 Enhance, +1 Weapon Focus); 2d6+16 (+13 Strx1.5, +1 enhance, +2 Feat); 18-20, x2, S Brutal Katana One Hand- +14 (+3 BaB, +9 Str, +1 Enhance, +1 Weapon Focus); 2d6+12 (+9 Str, +1 enhance, +2 Feat); 18-20, x2, S Brutal Gauntlet- +13 (+3 BaB, +9 Str, +1 Weapon Focus); 1d6+11 (+9 Str, +2 Feat); x2, B or S Mods- Power Attack -1 hit/+2(3) damage.
Overview:
Classes: Warlord/Stalker/Monk
Alignment: LN, "Good? Evil? Simply the names for two fighting pantheons. All that matters in the end is that lived up to your own expectations and that of your family." Kobolds, in general, are not nice people. Being trained by Goodwin opened Yraazhin's eyes to a world of other ideologies, many of them directly against his upbringing. Unwilling to deem his own people wrong, but unable to ignore the outside world, Yraazhin concluded good and evil as equal in "rightness". He views the conflict of ideologies in war and bloodshed as natural, not something to try and prevent. Theme: Well, Yraazhin tries to be a dark, moody, enlightened soul of the wandering blade. Sometimes, he even succeeds. However, he's still young, still feels the exhiliration of combat, still seeks the camraderie of companions, still obsesses over cool stuff, and still sighs over emo poetry. That said, he can still slice through the fabric of space and time to dismember you from across a room.
Race:
Lizardfolk, Humanoid(reptilian), 9 RP + Advanced Strength/Wisdom (8 RP) + Hardy (3 RP) + Toxic, life-stealing (1 RP) + Darkvision 120 ft. (3 RP) + Nat Armor +3 (6 RP) Stats:
Size: M Reach: 5' Initiative: +9 (+4 Dex, +5 Wis (Stalker)) Senses: Perception +11, Darkvision 120' Ability Scores:
Defense:
Offense:
Mods- Power Attack -1 hit/+2(3) damage. Feats:
Toughness (Campaign Bonus) +1 HP/Level Improved Unarmed Strike (Warlord Bonus 1) Considered armed when unarmed, deal lethal or nonlethal damage. Intimidating Prowess (Level 1.1) Add Strength to Cha for intimidate Daisho Expertise (Level 1.2) Increase damage die size of wakazashi/katana by 1, can use dex to hit for either wakazashi/katana, counts as weapon finesse for prereqs. Weapon Group Adaption (Level 1.3) Heavy Blades for use with Broken Blade Discipline Focus (Level 1.4) +2 save DCs for Broken Blades and +2 damage with discipline weapons Quick Draw (Level 1.5) Draw weapons as a free action Reserved (Level 2) Reserved for Teamwork feat if the team wants one in particular. Weapon Focus Gauntlet (Monk Bonus 1) +1 to hit with gauntlet Dodge (Monk Bonus 1) +1 Dodge AC Deflect Arrows (Monk Bonus 2) Deflect one normal projectile per round if has a hand free. Extra Slayer Art (Level 3) Gain an extra stalker art. Greater Unarmed Strike (Warlord Bonus 3) Deal 1d4 with unarmed strikes Golden Lion Style (Warlord Bonus 3) Once per round, when an ally (other than self) misses a target you both flank, make attack of opporunity against that foe. (May be taken in place of a teamwork feat) Proficiencies:
Skills:
33 Points (18 Stalker, 12 Int, 3 Campaign) *Denotes class skill Trained Skills *Acrobatics +10 (3 points, +4 Dex, +3 class) *Autohypnosis + (3 points, +4 ???, +3 class) *Climb +10/+13 (1 point, +6/9 Str, +3 class) *Bluff +9 (3 points, +4 Cha, +3 class) *Diplomacy +10 (3 points, +4 Cha, +3 class) *Disable Device (1 points, +4 Int, +3 class) *Heal +11 (3 points, +5 Wis, +3 class) *Intimidate +15/18 (3 points, +4 Cha, +6/9 Str, +3 class) *Knowledge (martial) +8 (1 point, +4 Int, +3 class) *Perception +11 (3 points, +5 Wis, +3 class) *Ride +9 (1 points, +5 Dex, +3 class) *Sense Motive +9 (1 point, +5 Wis, +3 class) Spellcraft +5 (1 point, +4 Int) *Stealth +10 (3 points, +4 Dex, +3 class) *Survival +9 (1 point, +5 Wis, +3 class) *Swim +18/21 (1 point, +6/9 Str, +8 Racial, +3 class) 32 spent Untrained Skills:
Special Abilities:
Paragon Lizardfolk: Racial Stats- +4 Str, +2 Con/Wis Natural Armor- +5 Natural Armor bonus (base 2 +3 from race builder options) Swim Speed- 30', +8 racial to swim checks Hardy- +2 racial bonus on saving throws vs poison/spells/spell-like Darkvision- 120 ft. range see in the dark Toxic- As a swift action 5/day (con mod) poison weapon with, Fort DC 10 + 1/2 HD + Con Mod; 1/rd for 6 rds; 1 con damage, 1 save cures. Steelfist Commando (Warlord):
Warlord's Gambit (Ex)- As a swift action, attempt a gambit, in combat only. Add Cha as luck bonus to any d20 checks involved in attempting the gambit. If a gambit is failed, suffer -2 to all d20 rolls for a round but renew one maneuver. Success renews 4 (Cha Mod, min 2) maneuvers. All AoE buffs to allies have 60 ft range and require sight.
Brutal Slayer (Stalker):
Stalker Arts-
Monk of the Silver Fist (Monk):
Misc:
Traits: Adopted(Smoke Resistant, Social)- +5 trait bonus on fort saves vs coughing, choking from smoke inhalation and vision unimpaired by smoke. Does not apply vs magic smoke. Unorthodox Method(Black Seraph for Silver Crane, Regional)- Trade disciplines. Slot saved for cooperation with party (such as a family trait), otherwise, Reactionary (Combat) for +2 Init. Languages: Draconic, Tian, (3 others from int, likely picked to have common languages with group) Equipment:
Worn: 1 M Rope Gauntlet 2 lbs, 2 sp (x2 crit, B/S), on left hand Load: 200/400/600 Money: Nope. Special Item: +1 Katana that grants Proficiency, Power Attack, Weapon Focus
Maneuvers:
Steelfist Commando- 8 known, 5 readied, 2 stance Broken Blade, Steel Serpent, Golden Lion, Solar Wind, Thrashing Dragon, Riven Hourglass Readied- Minute Hand, Rapid Strike, Hunting Serpent Blow, Encouraging Roar, Hunting Party Known- Minute Hand, Rapid Strike, Hunting Serpent Blow, Horizon Wind Lancet, Leaping Dragon, Encouraging Roar< Hunting Party, Open Slot Stances- Body of the Night, Inner Sphere Stance Minute Hand- First Level Riven Hourglass Boost
Rapid Strike- Second Level Riven Hourglass Strike
Hunting Serpent Blow- First Level Steel Serpent Strike
Horizon Wind Lancet- First Level Solar Wind Boost
Encouraging Roar- First Level Golden Lion Boost
Hunting Party- First Level Golden Lion Strike
Leaping Dragon- First Level Thrashing Dragon Boost
Body of the Night- First Level Steel Serpent Stance (Su)
Inner Sphere Stance- First Level Thrashing Dragon Stance
Monk of the Silver Fist- 5 Known, 3 Readied, 1 Stance, Eternal Guardian, Iron Tortoise, Mithral Current
Swift Current- First Level Mithral Current Strike
Tidal Blade- First Level Mithral Current Strike
Warden's Bearing- First Level Eternal Guardian Boost
Vigilant Keeper's Stance- First Level Eternal Guardian Stance
Brutal Slayer- 8 known, 5 readied, 2 stance Broken Blade, Solar Wind, Steel Serpent, Veiled Moon, Silver Crane, Primal Fury, Riven Hourglass
Flurry Strike- First Level Broken Blade Strike
Enduring Crane Strike- First Level Silver Crane Strike [good] (Su)
Dimensional Strike- First Level Veiled Moon Strike (Su)
Shards of Iron Strike- First Level Broken Blade Strike
Bronze Knuckle- Second Level Broken Blade Boost
Panther on the Hunt- First Level Primal Fury Strike
Ghost Hunting Blow- First Level Veiled Moon Boost (Su, Ethereal)
Eyes of the Crane- First Level Silver Crane Stance [good] (Su)
Background (Slightly out of Date):
Yraazhin was born a big. The kobold tribe Redforest Wyrms knew he was gonna be a tall one and predicted many bumped heads. How right they were in more sense than one. Yraazhin was the natural front-line muscle of his generation growing up, where other children relied on nimbleness and dexterity, Yraazhin relied on his power and durability. He was frequently a head and a half taller than anyone else in his generation, but he was no outcast for being different. Yraazhin was true to the most positive of kobold traits, community and cooperation, placing the others of his tribe above himself and placing himself in harms way on their account. For his dedication, and his ability to survive such feats on account of his iron hard scales, he was given the name Dragonscale Yraazhin. It was for these strange physical traits and his selfless nature, did Goodwin pick him. One last defining moment of his childhood remains to be spoken of, before Goodwin's tutelage. He and other children were watching the caravan road that did snake through Redforest, shadowing a caravan. They waited for it to be destroyed by the bridge troll so that they might skitter over the pickings left over after the troll had eaten its fill. For the troll had no taste for metals and silks and spices, only meats. But today no shiny metal man stood in the front of the caravan to try and protect it only to get eaten. Instead, it was a man in a bathrobe with a blonde flattened cone hat and a scar over his left eye. The funny bathrobe man was the cause of much curiosity in the children of the Redforest Wyrms. When the bridge troll came to eat the caravan, the bathrobe man did not yell or charge but simply slide his blade just a thumb length out of the sheath to make the shiny blade glimmer. The bridge troll clawed at bathrobe man, but he stepped side to side, instead of letting armor dent into body like all the shiny metal men did. It made the bridge troll look like a real fool, and now the kobold children snickered from the grass at the troll rather than the man. And now we switch to Yrazhin's in-character narration to truly get a feel for the level of his fanboy-ism hero worship.
Ahem, back to where we were, with the Archmage Goodwin, Yraazhin was NOT happy to be "rescued". At least at first, as he was old enough to have formed significant attachments to his tribe, and he was nothing if not loyal and dedicated to them. Only one thing made him a willing participant. And that was the fact that Archmage Goodwin could bribe him with a super cool bathrobe, hat, and curved sword, and the training of how to be like his hero. Dragonscale Yraazhin envisioned a triumphant return to his tribe as a supercool, he now knew the word, "Ronin". The news that ten thousand years had passed was NOT welcome news to Yraazhin. More than Archmage Goodwin, Yraazhin seeks out any sign of his tribe's legacy, or more importantly a way to go back in time. As the most powerful mage Yraazhin knows of that might be able to achieve this is Archmage Goodwin, Yraazhin seeks his rescue only so he may beat a way to return to his tribe out of him. Or so he tells himself. Build Goals:
No multiclassing/PrC plans, simply improving his mastery of disciplines. Cheese dip in Warder (Dervish Dancer) for Int to AC. Twin Mind into Aegis to represent his insanely tough body.
No companions- |