Male
Dalang Teniel wrote:
If the discussion you are in is talking about damage, and mythic vital strike is on the table, you can safely say you deal all of the damages.
Xanya Zellor wrote: I'm not too familiar with the Rubato archetype, but isn't that basically trading away spells for even more maneuvers? Rubato does indeed trade spells for maneuvers, but even more important is the Tempo Mechanic that allows you to empower/maximize/free action regain maneuvers, initiate maneuvers and bardic performances at the same time, and bardic performances that boost all your and your friend's maneuvers, as well as patently absurd things like adding your initiation modifier as insight modifier to AC/Saves/Skill Checks for all allies. Combining this with a full maneuver progression class would be like taking a 3/4ths casting class with empower/maximize/instant prep/spellstrike for any spells gestalted with a full casting class. So, if you're going to gestalt maneuver classes, this is a pretty good way to do it. I believe it was even more broken in beta as well, with a quicken maneuver mechanic.
As tempting as it would be to have my character walk out of the shadows into the open of the camp everyone else is attempting to ambush, drinking as he does, then make a 'come and try to take me on' gesture, there are two problems. A. I would probably be dead very shortly thereafter. B. Yraazhin still doesn't meet the checklist requirements, so if someone else is ready to go, they should have first dibs. I will admit, the presence of another lizardfolk, especially one who believes he is a dragon has significantly raised my interest in group 7. Sly: "We're baby dragons!" Yraazhin: "No you idiot, we're giant kobolds!" Goodwin: "No, you're both idiots." |