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I'm seeing a couple of problems here. For one you can't spell combat with a musket or spellstrike with one either. Second that song of arcane triumph arcana looks broken especially compared to the cannon pool strike arcana. I would recommend refraining from using it. ![]()
Let me add an importantly missed point on why divine casters need better defenses than arcane casters. The divine casters are defaulted and expected to do some battle field healing. That puts them on the front lines. Arcane casters can more easily avoid the center of the battle. The divine casters can really use the extra defense while its not all that necessary for the arcane. Besides being able to stride into combat makes up for the less interesting spell list. ![]()
Ravingdork wrote:
The second ability of improved spell recall lets you use a swift action to prepare a new spell from your spell book. It costs lvl in ap instead of half but if you go hexcrafter it functions as getting spell recall. ![]()
I don't think any of the arcana are must haves. They really depend on your build and campaign. I can tell you that pool strike and dispelling strike look like horrible choices. Pool strikes benefits over recalling a spell sees to be that it can be of any element and ignores sr. Dispelling strike is just too expensive. It might be useful if you don't use any other abilities that use arcane pool but simply spellcombating dispel magic seems much more efficient. Even more so after you get improved spell recall. ![]()
leo1925 wrote:
Where do you see this, if you don't mind me asking? Edit: I see now. I totally missed the second ability that lets you prepare new spells. ![]()
Celedon wrote:
You still get improved spell recall but ISR says that it works when you recall a spell. Since you don't have the ability to recall a spell ISR does nothing for a hexcrafter. ![]()
Sayer_of_Nay wrote: Most people think of Elric or the numerous Death Gods in Bleach, but when I saw the bladebound archetype, I immediately thought of a Keyblade wielder from the Kingdom Hearts series; the keyblades may not be sentient in the conventional sense, but they are very picky about their wielders. Now if I could figure out a way to have the black blade unlock any and all locks... Well if you allow the enchanting of black blades and give it a special purpose, it only costs 56k gp to have knock at will. Have a long sword base with a purpose of slaying evil outsiders and there you have your keyblade. ![]()
Bluenose wrote:
I don't see why why any character could not do these things. Mundane characters can overcome magic users if they rely on strategy and skills. Once you actually get up to the magic user your likely to kill them in a turn or two of attacks. |