Favored Card: Ally
Hand Size 5 []6
Proficient with: Light Armors
Powers:
--For your combat check, reveal a spell ([]or a blessing)
to use your fortitude skill +1d8 and add the Attack, Fire, and Magic traits;
You may additionally discard that card to add another 1d6
([]Plus the discarded card's Adv deck #)
--You may discard the top card of your deck to add 1d4 and the fire
trait to a combat chek by a character at your location, if it is a blessing
([]or a spell) add another 1d4
--When you reset your hand, after you draw cards, you may set aside
an equal number of random cards from your discard pile, bury
one and shuffle the rest into your deck.
Start of turn-Blessing of Milani
Hand Cure spell to Meleski
Explore-Sailor ”Okay!”shout Yoon as she hands a healing scroll to her more learned Dwarf friend. But as she turns around she sees a sailor who is out of sorts. ”Did we loose him?!” she asks.
Charisma 6 vs Charisma d8:1d8 ⇒ 2
The sailor decides he wants no part of whatever this is and leaves.
End turn for now
<Character Name> wrote:
Hand: Invisibility, GOM-GOM, Blessing of the Gods-Alpha, Flawless Monocle, Posession,
Favored Card: Ally
Hand Size 5 []6
Proficient with: Light Armors
Powers:
--For your combat check, reveal a spell ([]or a blessing)
to use your fortitude skill +1d8 and add the Attack, Fire, and Magic traits;
You may additionally discard that card to add another 1d6
([]Plus the discarded card's Adv deck #)
--You may discard the top card of your deck to add 1d4 and the fire
trait to a combat chek by a character at your location, if it is a blessing
([]or a spell) add another 1d4
--When you reset your hand, after you draw cards, you may set aside
an equal number of random cards from your discard pile, bury
one and shuffle the rest into your deck.
I Suggest Meleski and Yoon start at the same location, and then split up, so we can do some card sharing or whatever. Probably the beach, as that's not harmful. I'll then probably go to the sea caves as I need a 3+ on a d10 not to loose a card
--Did a random draw, and the cards that were 'stolen' are 2 blessings of the gods, and a blessing of Abdar.
Continuing turn. Summon random ship Roll 1d6, where 6=dominator since we are on the wormwood:1d6 ⇒ 1
Yoon sees that the Skeletons are commanding a merchantman. She decides she'll take it.
Discard card off of blessings deck to add d12, use Meliski's blessing of the spellbound. Wisdom 5 vs. 1d4(wisdom)+1d4(blessing)+1d12 (Wormwood):1d12 + 1d4 + 1d4 ⇒ (8) + (3) + (2) = 13
Luckily, with help, the superior wormwood is able to trash the last ship.
We win! For defeating the merchantman, roll twice on the plunder table and choose one:2d6 ⇒ (5, 1) = 6 Huh, can't find the plunder table ATm. Can someone figure out which card we plunder?
Start of turn-Blessing of the gods. Meleski's surgeon recharges-Flawless Monocle. BYA irriducable structural damage-1d4 ⇒ 3 I'm just going to let our ship be damaged and hope Meleski can fix it. Or we encounter the enemy ship within the next two turns (I have compass to explore twice this round)
Initial Explore-Enemy Ship. Well, here is our chance to win.
Sailing through the ship graveyard, another scrape damages the ship they are on, but then, off in the distance, they see the final enemy ship. And more skeletons show up.
Display possession for fireball. Reveal Gom-Gom for +1d4. Discard Fan of flames because why not? Combat 10 vs. 1d10+2(fortitude)+1d8(power)+1d4(Gom-gom)+1d6(fan of flames):1d10 + 1d8 + 1d6 + 1d4 + 2 ⇒ (4) + (6) + (5) + (2) + 2 = 19
Start of turn, blessing of Milani. I'm sick of taking structural damage.
I'm going to throw a blessing at this to see if I can pass.2d4 vs. 5:2d4 ⇒ (4, 2) = 6
Yoon Throws the scroll she found to her Dwarf friend, as she can't make heads or tails of it.
Throw scroll to Meleski. Explore-Hull Damage. FUC-----
Just as Yoon manages to get the ship away from one wreck, another shows up.
Using Meleski's blessing of the spellbound to have a chance. Int 6+1 vs. 1d6(int)+1d6(blessing):2d6 ⇒ (3, 4) = 7 Success.
Yoon, with some magical help from her dwarf friend, manages to burn the oncomming wreck to cinders and the ship they are on is not damaged.
IMPORTANT TAKE AWAY. YOON PASSED CURE TO DWARF FRIEND, USED HIS BLESSING OF SPELLBOUND
<Character Name> wrote:
Hand: Compass, GOM-GOM, Chronicler, Fan of Flames, Posession,
Favored Card: Ally
Hand Size 5 []6
Proficient with: Light Armors
Powers:
--For your combat check, reveal a spell ([]or a blessing)
to use your fortitude skill +1d8 and add the Attack, Fire, and Magic traits;
You may additionally discard that card to add another 1d6
([]Plus the discarded card's Adv deck #)
--You may discard the top card of your deck to add 1d4 and the fire
trait to a combat chek by a character at your location, if it is a blessing
([]or a spell) add another 1d4
--When you reset your hand, after you draw cards, you may set aside
an equal number of random cards from your discard pile, bury
one and shuffle the rest into your deck.
Before Start of turn: I notice I messed up and didn't discard a blessing when I used it. I discarded it properly and drew another card in it's place (Gom-Gom) Everything should be fine now.
Start of my turn-healed for my three blessings randomly.
Top of the round-BLessing of the gods. Ship takes structural damage.1d4 ⇒ 4 goody I'll discard Call weapon and Elemental Ascetic. Meliski will have to discard two if we don't want our ship damaged. Explore-Cure spell?! I'd like that. I'll recharge my blessing of the ancients to have a chance. 6 vs. 1d4 (no divine)+1d4(blessing):2d4 ⇒ (3, 1) = 4 Use Meliski's reroll:1d4 + 3 ⇒ (4) + 3 = 7 Acquired! I know I've left Meliski with few cards, but I'll hand him the cure on his next turn.
As the ship batters into another wreck, Yoon's friend and a scroll she was keeping go overboard, but she manages to save a different scroll from the other ship that had been dislodged.
IMPORTANT TAKE AWAY; MELISKI NEEDS TO RECHARGE A CARD AND DISCARD TWO MORE IF HE WANTS TO NOT HAVE THE SHIP BE DAMAGED. I HATE THIS LOCATION.
<Character Name> wrote:
Hand: Blessing of the Gods-Gamma, GOM-GOM, Cure-SnS, Fan of Flames, Posession,
Favored Card: Ally
Hand Size 5 []6
Proficient with: Light Armors
Powers:
--For your combat check, reveal a spell ([]or a blessing)
to use your fortitude skill +1d8 and add the Attack, Fire, and Magic traits;
You may additionally discard that card to add another 1d6
([]Plus the discarded card's Adv deck #)
--You may discard the top card of your deck to add 1d4 and the fire
trait to a combat chek by a character at your location, if it is a blessing
([]or a spell) add another 1d4
--When you reset your hand, after you draw cards, you may set aside
an equal number of random cards from your discard pile, bury
one and shuffle the rest into your deck.
Start of turn, Milani O-clock. Start of turn wisdom check or take damage because that's fun (eye roll) can't succeed, we just auto take structural damage every round, super awesome! 1d4 ⇒ 1 Wooden shield discarded to structural damage.
As the ship glides through the water, they hit another broken ship and Yoon offers up her 'shield' as lumber to stop the leak.
initial explore-Large Chest
Yoon finds that the ship they ran into has a chest on board.
Dex 9+1 vs. 1d10(dex):1d10 ⇒ 9
Sadly, it is too far out of reach to grab.
End turn.
<Character Name> wrote:
Hand: Blessing of the ancients, Blessing of the Gods-Beta, Elemental Ascetic, Fan of Flames, Call weapon-SnS,
Favored Card: Ally
Hand Size 5 []6
Proficient with: Light Armors
Powers:
--For your combat check, reveal a spell ([]or a blessing)
to use your fortitude skill +1d8 and add the Attack, Fire, and Magic traits;
You may additionally discard that card to add another 1d6
([]Plus the discarded card's Adv deck #)
--You may discard the top card of your deck to add 1d4 and the fire
trait to a combat chek by a character at your location, if it is a blessing
([]or a spell) add another 1d4
--When you reset your hand, after you draw cards, you may set aside
an equal number of random cards from your discard pile, bury
one and shuffle the rest into your deck.
Start of turn, Cayden Calien O’Clock. Initial explore-Moray eel ”Yoon tired and sick and want go home!”She shouts as she stamps her foot. As she does, a giant moray eel jumps out of the water, but Yoon is too busy throwing a temper tantrum, fire going everywhere, to notice.
Display Call Weapon to use fortitude +1d8 Combat 10 vs 1d10+2(fortitude)+1d8(Power):1d10 + 1d8 + 2 ⇒ (10) + (8) + 2 = 20
The Eel dies without Yoon even knowing it was there.
Check to Close. Use Meliski’s blessing and recharge my chronicler Knowledge 7 vs 1d4(no knowledge skill)+1d4(blessing)+1d6(chronicler):2d4 + 1d6 ⇒ (4, 4) + (4) = 12 we move to last location. Reset hand end turn
<Character Name> wrote:
Hand: Blessing of the ancients, Blessing of the Gods-Beta, Wooden Shield-SnS, Fan of Flames, Call weapon-SnS,
Favored Card: Ally
Hand Size 5 []6
Proficient with: Light Armors
Powers:
--For your combat check, reveal a spell ([]or a blessing)
to use your fortitude skill +1d8 and add the Attack, Fire, and Magic traits;
You may additionally discard that card to add another 1d6
([]Plus the discarded card's Adv deck #)
--You may discard the top card of your deck to add 1d4 and the fire
trait to a combat chek by a character at your location, if it is a blessing
([]or a spell) add another 1d4
--When you reset your hand, after you draw cards, you may set aside
an equal number of random cards from your discard pile, bury
one and shuffle the rest into your deck.
Start of turn: Blessing of the Gods
Having beaten the latest ship, the Yoon and Meleski sail on to find . . .
Explore-Chanty Singer
A half-elf singing and playing a tune on a nearby spit of land.
Charisma 6 to acquire vs. 1d8(charisma):1d8 ⇒ 1 "Hey nice lady!" Yoon says waving to her, fire flying from her hands in all directions as she does. The singer, startled, quickly runs for cover.
"Oh, guess she's busy . . ." Yoon says, dejected.
Fail to acquire, end turn.
<Character Name> wrote:
Hand: Chronicler, Blessing of the Gods-Beta, Wooden Shield-SnS, Fan of Flames, Call weapon-SnS,
Favored Card: Ally
Hand Size 5 []6
Proficient with: Light Armors
Powers:
--For your combat check, reveal a spell ([]or a blessing)
to use your fortitude skill +1d8 and add the Attack, Fire, and Magic traits;
You may additionally discard that card to add another 1d6
([]Plus the discarded card's Adv deck #)
--You may discard the top card of your deck to add 1d4 and the fire
trait to a combat chek by a character at your location, if it is a blessing
([]or a spell) add another 1d4
--When you reset your hand, after you draw cards, you may set aside
an equal number of random cards from your discard pile, bury
one and shuffle the rest into your deck.
Blessing of the Gods O’clock
Yoon keeps exploring the area. She finds a piece of driftwood floating along that looks like it’d make a good shield.
Fortitude 4 vs 1d10+2(fortitude skill):1d10 + 2 ⇒ (10) + 2 = 12
. . . And she picks it up, waving it around. ”Look Mr. Dwarf! Yoons have a shield!” Discard Blessing to explore again-Bilge spider swarm
As she waves it around she notices that the underside is crawling with spiders! She gasps and throws the shield off-shooting fire all the while.
Revealing call Weapon to use fire blast. Since I need a 14 to get rid of it, using a blessing Combat 6+(4, we are on a ship)=10 vs 1d10+2(fortitude)+1d8(power)+1d10(Blessing):2d10 + 1d8 + 2 ⇒ (4, 9) + (1) + 2 = 16 Success! Beat by 4 so swarm is banished
Yoon blasts away the spiders in a large fireball. . . Somehow leaving the shield intact.
End turn, Recharge hand
<Character Name> wrote:
Hand: Chronicler, Blessing of the Gods-Beta, Wooden Shield-SnS, Fan of Flames, Call weapon-SnS,
Favored Card: Ally
Hand Size 5 []6
Proficient with: Light Armors
Powers:
--For your combat check, reveal a spell ([]or a blessing)
to use your fortitude skill +1d8 and add the Attack, Fire, and Magic traits;
You may additionally discard that card to add another 1d6
([]Plus the discarded card's Adv deck #)
--You may discard the top card of your deck to add 1d4 and the fire
trait to a combat chek by a character at your location, if it is a blessing
([]or a spell) add another 1d4
--When you reset your hand, after you draw cards, you may set aside
an equal number of random cards from your discard pile, bury
one and shuffle the rest into your deck.
Yoon cannot succeed at the knowledge check without help, so he'll choose to fail.
"Oh, map just stinky old amulet? Not another Gom-Gom? I no care." Yoon instead cuts off the end of the scroll case and looks through it like a telescope.
"This much more fun anyway!" Recharge blessing of the spy-Aid examined and on top of the deck "Oooh, me see 'nother scroll tube floating out in the water. Maybe that one lead to Gom-Gom!"
End turn, reset hand.
<Character Name> wrote:
Hand: Chronicler, Blessing of the Gods-Beta, Blessing of the Gods-Gamma, Blessing of the Gods-Alpha, Call weapon-SnS,
Favored Card: Ally
Hand Size 5 []6
Proficient with: Light Armors
Powers:
--For your combat check, reveal a spell ([]or a blessing)
to use your fortitude skill +1d8 and add the Attack, Fire, and Magic traits;
You may additionally discard that card to add another 1d6
([]Plus the discarded card's Adv deck #)
--You may discard the top card of your deck to add 1d4 and the fire
trait to a combat chek by a character at your location, if it is a blessing
([]or a spell) add another 1d4
--When you reset your hand, after you draw cards, you may set aside
an equal number of random cards from your discard pile, bury
one and shuffle the rest into your deck.
Before Start of turn: Surgeon heals: Blessing of the Gods
Start of turn: Blessing of the Gods O'clock. Cannot Move. Initial explore-Treasure Hunt
As they sail through Tempest Cay, Yoon takes note of the scroll case that Meleski tossed aside.
"Look Dwarf-San! Lookie-on outside of scroll tube is map! Maybe leads to treasure, like another Gom-Gom!" Pausing so Meleski can attempt check against Treasure hunt, to see how hard I have to work at it.
Now for the ship 1d7 ⇒ 6 Wormwood, AGAIN Luckily It is hour of the gods. Recharge BotAncients (top is blessing of gods) and Elemental Ascetic Acrobatics (9+2xadv deck #)=11 vs. 1d10+2(acrobatics)+1d6(ascetic)+1d10(Blessing):2d10 + 1d6 + 2 ⇒ (9, 3) + (1) + 2 = 15
As the ship continues to move through the fog, Yoon sees more pirates from a pirate ship jump on board. Having enough of this, Yoon throws a temper tantrum, burns the skeletons, and sends her elemental sidekick over to commandeer the other ship.
Recharge hand to close. Finally done. We wanna commandeer the wormwood, right? It lets us discard blessings off the blessing deck to add a d12 to defeat the rest of the ships in the scenario? And it's not wrecked? Am I right in that?
Closing power lets me draw as many cards as I discarded, which doesn't matter because I end my turn. We are sent to 1d2 ⇒ 1 Tempest Cay.
<Character Name> wrote:
Hand: Chronicler, Blessing of the Gods-Beta, Blessing of the Spy, Blessing of the Gods-Alpha, Call weapon-SnS,
Favored Card: Ally
Hand Size 5 []6
Proficient with: Light Armors
Powers:
--For your combat check, reveal a spell ([]or a blessing)
to use your fortitude skill +1d8 and add the Attack, Fire, and Magic traits;
You may additionally discard that card to add another 1d6
([]Plus the discarded card's Adv deck #)
--You may discard the top card of your deck to add 1d4 and the fire
trait to a combat chek by a character at your location, if it is a blessing
([]or a spell) add another 1d4
--When you reset your hand, after you draw cards, you may set aside
an equal number of random cards from your discard pile, bury
one and shuffle the rest into your deck.
Start of turn-Blessing of Gods. Explore-Enemy ship again. Reveal posession and Gom-Gom for first fight Combat 10vs. 1d10+2(fortitude skill)+1d8(power)+1d4(gom-gom):1d10 + 1d8 + 1d4 + 2 ⇒ (6) + (2) + (1) + 2 = 11 Pausing for meleski's Combat check. Gotta go to work anyway.
Favored Card: Ally
Hand Size 5 []6
Proficient with: Light Armors
Powers:
--For your combat check, reveal a spell ([]or a blessing)
to use your fortitude skill +1d8 and add the Attack, Fire, and Magic traits;
You may additionally discard that card to add another 1d6
([]Plus the discarded card's Adv deck #)
--You may discard the top card of your deck to add 1d4 and the fire
trait to a combat chek by a character at your location, if it is a blessing
([]or a spell) add another 1d4
--When you reset your hand, after you draw cards, you may set aside
an equal number of random cards from your discard pile, bury
one and shuffle the rest into your deck.
Before my turn: For the crab fight: reveal Cure to turn combat check into fort check, reveal Gom-Gom for +1d4
Combat 8 vs 1d10(con)+2(Fort skill)+1d8(Power)+1d4(Gom-Gom):1d10 + 1d8 + 1d4 + 2 ⇒ (10) + (6) + (3) + 2 = 21 Crab swarm forces me to do it again Combat 8 vs 1d10(con)+2(Fort skill)+1d8(Power)+1d4(Gom-Gom):1d10 + 1d8 + 1d4 + 2 ⇒ (8) + (5) + (3) + 2 = 18
Start of turn-Hour of Gorum. Hand Cure spell off to Meliski. Choose not to explore. End turn
<Character Name> wrote:
Hand: Blessing of the ancients, GOM-GOM, Compass, Elemental Ascetic, Posession,
Favored Card: Ally
Hand Size 5 []6
Proficient with: Light Armors
Powers:
--For your combat check, reveal a spell ([]or a blessing)
to use your fortitude skill +1d8 and add the Attack, Fire, and Magic traits;
You may additionally discard that card to add another 1d6
([]Plus the discarded card's Adv deck #)
--You may discard the top card of your deck to add 1d4 and the fire
trait to a combat chek by a character at your location, if it is a blessing
([]or a spell) add another 1d4
--When you reset your hand, after you draw cards, you may set aside
an equal number of random cards from your discard pile, bury
one and shuffle the rest into your deck.
Well, good, I basically cannot possibly get it. I mean, there's a slim chance. And given our rolls it's basically no chance at all. I'll use Meliski's Blessing to even have a shot and attempt a raw Dex Check
Dex 11 vs. 1d10(dex)+1d10(blessing):2d10 ⇒ (2, 5) = 7 Nope, not defeated. I may be wrong, but I think I take all the damage, our ship is wrecked, and . . . yeah. Ugh. This game. I am quickly loosing interest in it.
Start of turn: Hour of Erastil.
Yoon occasionally sends out bouts of flame to burn away the fog, but to no avail.
Explore-Bunyip. Cannot make the BYA check. Display fan of flames to use fortitude skill. Combat 10 vs 1d10(Con)+2(fortitude skill)+1d8(Power):1d10 + 1d8 + 2 ⇒ (5) + (5) + 2 = 12
As she’s throwing off blasts she hears a yell from the water and wonders what it was.
Discard Chronicler for another explore. I’m going to need some healing at some point.Explore=Enemy Ship. BYA Skeletal Crew Reveal fan of foames for combat check, then discard for extra 1d6 Combat 10 vs 1d10(Con)+2(Fort skill)+1d8(Power)+1d6(spell):1d10 + 1d8 + 2 + 1d6 ⇒ (1) + (3) + 2 + (3) = 9 Take a re-roll on combat check from Meleski’s power 1d10 + 8 ⇒ (4) + 8 = 12 Okay, beat my skeleton. Now Mr. Dwarf has to fight his and I need a random ship Fortitude 5 Recharge fan of flames:1d10 + 2 ⇒ (8) + 2 = 10
Before Yoon's turn. discard Invisibility to structural damage.
Blessing of Gorum on top. Explore-Bucket Brigade.
Meleski Also hast to attempt
Yoons careless fireballs have started a *small* fire on the ship, and She and he Dwarf companion have to try to put it out.
Fortitude 6 vs. 1d10(Con)+2(fortitude skill):1d10 + 2 ⇒ (2) + 2 = 4 Sigh, I'll use MY reroll. 1d10 + 2 ⇒ (8) + 2 = 10
Yoon seems to have the constitution of a beast as she keeps working to put out the fire.
Out of explores, so I have to end here.
<Character Name> wrote:
Hand: Flawless Monocle, Chronicler, Fan of Flames, Blessing of the Spy, Haki Stick,
Displayed: Deck: 6 Discard: 4 Buried: 0
Notes: Meliski has to try to put out the fire or take 2 fire damage.
Sideboard cards:
Favored Card: Ally
Hand Size 5 []6
Proficient with: Light Armors
Powers:
--For your combat check, reveal a spell ([]or a blessing)
to use your fortitude skill +1d8 and add the Attack, Fire, and Magic traits;
You may additionally discard that card to add another 1d6
([]Plus the discarded card's Adv deck #)
--You may discard the top card of your deck to add 1d4 and the fire
trait to a combat chek by a character at your location, if it is a blessing
([]or a spell) add another 1d4
--When you reset your hand, after you draw cards, you may set aside
an equal number of random cards from your discard pile, bury
one and shuffle the rest into your deck.
Looks like I'll be taking the combat, and Meliski is taking the BYA combat check, if that is available. "HAAAAAA-" Display invisibility to turn combat check into fortitude +1d8 Combat 10 vs. 1d10+2(fortitude)+1d8(power):1d10 + 1d8 + 2 ⇒ (3) + (6) + 2 = 11 "DOOOOKEEEEEN!!!!!!" Succceed
Start of turn: Blessing of Milani. (Note to GM: it would appear the blessing turn order is off, as the first one was Erastil for the bard, and the second is also for the bard. Unless he gets two turns in a row.?)
”Yoon no can see anything! Yoon wanted adventure on ocean!” The Tien girl complains in accented common.
Explore-Call weapon Arcane 4 vs 1d8+0(arcane skill):1d8 ⇒ 6 Acquired
Looking around, Yoon picks up a scroll. ”Hey mister Meliski, check this out!”
She reads off the scroll and instantly, from below decks, a strange stick comes flying out of the hold and into her hand.
Cast call Weapon. Grab my only weapon (Haki stick) and attempt to recharge call weapon Recharge call weapon Arcane 6 vs 1d8+0(arcane):1d8 ⇒ 8 Recharged. Discard blessing to explore again-Blood Moon Pirate
As she’s fooling around, somehow a warewolf gets onboard. Yoon’s demeanor changes instantly as she whirls about.
”Kamehame- Display Invisibility to use fortitude skill. Use blessing to add a die Combat 13 vs 1d10+2(fortitude)+1d8(Power)+1d10(Blessing):2d10 + 1d8 + 2 ⇒ (2, 4) + (5) + 2 = 13 beat on the nose ”HAAAAAAAAAAA!”
With her blast of flames, the werewolf wobbles, then falls over dead.
”Sorry about that. What do you think of my stick summoning spell mister?” End turn
<Character Name> wrote:
Hand: Flawless Monocle, Blessing of the Gods-Gamma, Fan of Flames, Invisibility, Haki Stick,
Favored Card: Ally
Hand Size 5 []6
Proficient with: Light Armors
Powers:
--For your combat check, reveal a spell ([]or a blessing)
to use your fortitude skill +1d8 and add the Attack, Fire, and Magic traits;
You may additionally discard that card to add another 1d6
([]Plus the discarded card's Adv deck #)
--You may discard the top card of your deck to add 1d4 and the fire
trait to a combat chek by a character at your location, if it is a blessing
([]or a spell) add another 1d4
--When you reset your hand, after you draw cards, you may set aside
an equal number of random cards from your discard pile, bury
one and shuffle the rest into your deck.
Favored Card: Ally
Hand Size 5 []6
Proficient with: Light Armors
Powers:
--For your combat check, reveal a spell ([]or a blessing)
to use your fortitude skill +1d8 and add the Attack, Fire, and Magic traits;
You may additionally discard that card to add another 1d6
([]Plus the discarded card's Adv deck #)
--You may discard the top card of your deck to add 1d4 and the fire
trait to a combat chek by a character at your location, if it is a blessing
([]or a spell) add another 1d4
--When you reset your hand, after you draw cards, you may set aside
an equal number of random cards from your discard pile, bury
one and shuffle the rest into your deck.
Hey, I'm on Pacific time and work 9-5/9-6, but I can sometimes get away for a quick update. Finalizing my character now. I'll be done in a bit. Also okay with hangouts.