
YohSL |
Personally I think Resonance Points are a great idea, that is simply poorly implemented. It tries to solve a fairly simple problem in an overly complex way.
It should be simplified, made straight forward and easy to understand.
First it shouldn't have any attribute association, period. It muddies the water.
Instead every character should have the same set amount of RP that don't increase as you level, but only via feats. Some classes having greater access to said feats then others.
With only two uses of said points.
A: Individual use for single use or charge based items.
B: Periodic upkeep for ongoing magical effects/items.
So you have a set limited pool that you can draw from each day, recharging on rest, that you can either spend on individual uses, like potions or wands, or to upkeep you magical armor, weapons, or accessories.
No over capping, it shouldn't even exist as a mechanic.
If you run out of points, you can't active any new magical items, period.
Having a largely fixed number would make it both easier to understand, but easier to balance around. Because as you already said, having an increasing number as you level puts you in the exact same position you were trying to avoid with the system.
You can't have too many points, but you can't have too few either.
A fixed number is the way to go.