Galenna Icethrone

Ylvahild's page

14 posts. Alias of eriktd.


Race

Per +23+4* SM +23+4* low-light vision | AL 1/1 AoO 10 BB 7/7 BoI 3/3 BoK 0/1 CO 5/5 D 2/3 F 14/15 IP 15/15 LP 2/2 MF 1/1 MGN 3/3 MoGR 3/3 MP 10/13 OR 1/1 PA 1/1 rage 55/55 RoLEM 3/3 SA 1/1 stamina 21/21 |

Classes/Levels

spells 1st 8/8 2nd 5/7 3rd 8/11 4th 7/7 5th 5/7 6th 5/5 7th 4/4 8th 2/3 | effects/conditions false life, freedom of movement, mind blank, mythic heroism, overland flight, see invisibility, tears to wine[/ooc]

Gender

[ooc]F N noble half-giant fighter 15//witch 15 guardian/archmage 5 | size L space 10 reach 5* | HP 283+21/283 | AC 41* T 28* FF 32 20% miss | init +30+4 speed 30 | F +22+4*** R +19+4** W +21+4**** | CMB +33** CMD 48** |

About Ylvahild

From the frozen halls of the storm giant kings in the north comes a legendary figure, exiled from her people to a prison dimension and determined to create a haven where she can prosper in peace and seclusion. However, her utopian experiment is threatened by the Red Wizards of Thaythilor, who need her help against her former family to recover one of the pieces of the Rod of Seven Parts, and who force her to become involved in a cataclysmic quest.

Background:
Ylvahild lives in a small demiplane that was originally intended as her prison, created by her storm giant relatives. As a noble born of the union of a giant and a human, it is not appropriate for her to live with the other giant lords, and she began to show signs at a young age that she did not care to participate in their conquests or stewardship, instead preferring more human pursuits like magic and study. She showed signs of having skill in trolldomur, the forbidden evil magic practiced by her mother, which manifested in her enchanted white hair that seems to have a mind of its own. To resolve both her desire to distance herself from her family and their need to remove her bad influence from their halls, they caused a branch of the world tree to split off from theirs and placed her in her own tiny kingdom within it.

She describes this demiplane as her tower, but it is an expansive island paradise that stretches approximately 1,500 feet in each direction, with a richly furnished castle squarely in the center. About two-thirds of the area is ocean, and the top third is rock and air. For most of her life she has lived here completely alone. Her grandfather and other relatives would occasionally visit her when she was younger, but she would behave so deliberately unpleasantly that they quickly grew tired of her company and left her to her own devices. After many years of neglect, Ylvahild began to think that they had forgotten about her.

Despite the isolation, her exile was not hard, for she had plenty of books to read and her island kingdom was bountiful with all types of flora and fauna. One of the items in her realm is a magic mirror, designed to allow Ylvahild to view what is going on in the material plane. The mirror also communicates with her captors, acting as a sort of prison warden. However, Ylvahild has made a pact with her reflection, drawing on her knowledge of the occult and the spark of magic that she inherited from her ancestors. In exchange for pledging her service to the strange forces of the mirror realm, she has been granted extraordinary powers.

Her witchcraft has allowed Ylvahild to wrest control of her prison dimension away from her captors, and to break out of her tower and travel to the material plane. She still thinks of it as her home (she calls it Tårnheim, or "tower-home"), and so she has sought out other half-giant exiles and brought them back to live there with her. She believes that all of them can work together to harvest the unlimited resources and that they will prosper in a spirit of enlightened self-interest. She makes transport possible between the planes, and her workforce handles trade of the various goods their enclave produces.

She has come into contact with some of the Red Wizards of Thaythilor during her adventures away, selling them incredibly potent potions and purchasing powerful scrolls from them in exchange. She did not impress them with her condescending attitude and close-lipped manner, but after investigating her more thoroughly they decided that her interference in their machinations was unlikely, though that she might make a valuable piece in their future games of strategy if she was left alone.

Description:
Ylvahild is close to ten feet tall and built like a brick factory. Her great strength is most evident in her size, for though her body is proportional she has a lot of it. Her incandescent blonde hair is almost white, and she wears it in long, unruly braids that seem only barely held together by light blue ribbons at the ends. She carries no weapons, unless you count the large mirrored shield she wears on her left arm. She has a medium-sized crab creature clinging to her back, but both she and this animal companion are partially concealed by a cloud of mist that seems to hang about her as they stand. Several tiny gems spin around the bulky iron tiara that she wears, and apart from her face and neck all of her very pale skin is covered by long gloves and leggings. Her voice is harshly accented and loud, and she seems like she might have some natural difficulty moderating it.

Name: Ylvahild Mirsdottr
Race: Half-giant noble
Alignment: N
Classes: Legendary Fighter (Eldritch Guardian / Lore Warden / Viking*) 15 // Witch (Invoker / Mirror Witch / White-Haired Witch*) 15
Mythic Path: Guardian / Archmage 5

Half-Giant Noble Race:
Type: Humanoid (giant, human) (0 RP)
Size: Large (7 RP)
Base Speed: Normal (0 RP)
Abilities: Advanced (4 RP)
Language: Standard (0 RP)

Ability Score Traits: Advanced Constitution (4 RP), Advanced Dexterity (4 RP), Advanced Intelligence (4 RP), Advanced Strength (4 RP)

Defensive Traits: Dual Minded (1 RP)

Feat/Skill Traits: Flexible Bonus Feat (4 RP), Quick Reactions (2 RP), Skilled (Giant Ancestry) (4 RP), Static Bonus Feat (Toughness) (2 RP)

Senses Traits: Low-Light Vision (1 RP)

Total: 41 RP

Size Large* (Huge[*enlarge person])
Reach 5'* (+5[*enlarge person], 20'[*white hair])
Space 10'* (+5[*enlarge person])

Str 28* (+9) (18[base]+4[race]+2[size]+4[enhancement], +6[*rage])
Dex 18* (+4) (16[base]+4[race]-2[size], +4[*Invoke Patron])
Con 22* (+6) (16[base]+4[race]+2[enhancement], +6[*rage])
Int 36 (+13) (17[base]+6[race]+3[levels]+4[mythic]+6[enhancement])
Wis 17 (+3) (15[base]+2[enhancement])
Cha 10 (+0) (12[base]-2[race])

HP 283* (150[15d10]+90[CON]+25[mythic]+15[Toughness]+3[FCB], +30[*rage])

AC 41***** (10+9[STR]+2[deflection]+2[natural armor]+11[shield]-1[size]+8[Unarmored Training], +5[*Active Defense], -1[*enlarge person], +2[*Invoke Patron], +5[*Mobility], -2[*rage])
AC, touch 28**** (10+9[STR]+2[deflection]-1[size]+8[Unarmored Training], -1[*enlarge person], +2[*Invoke Patron], +5[*Mobility], -2[*rage])
AC, flatfooted 32*** (10+2[deflection]+2[natural armor]+11[shield]-1[size]+8[Unarmored Training], -1[*enlarge person], -2[*rage])

Initiative +30* (+4[DEX]+5[amazing initiative]+8[Effortless Impetus]+2[luck]+9[Mythic Improved Initiative]+2[trait], +2[*Invoke Patron])

Speed 30' (30[no armor])

Fortitude +22**** (+9[base]+6[CON]+2[luck]+5[resistance], [*fate-woven braid], [*immune to dazed/fatigued/exhausted/nauseated/sickened/stunned, can move half speed when staggered], +2[*Irreverent], +3[*rage])
Reflex +19*** (+5[base]+4[DEX]+2[luck]+5[resistance]+3[Sharp Reflexes], [*fate-woven braid], +2[*Invoke Patron], +2[*Irreverent])
Will +21***** (+9[base]+3[WIS]+2[luck]+2[race]+5[resistance], +4[*vs Enchantment, immune to person spells], +4[*vs fear/mind-affecting], [*fate-woven braid], +2[*Irreverent], +3[*rage])

BAB +15
CMB +33**** (+15[BAB]+9[STR]+6[Maneuver Mastery]+1[race]+1[size]+1[trait], +1[*enlarge person: size], +6[*grapple: Greater Grapple +4, familiar +2], +3[*rage], +4[*trip: Greater Trip])
CMD 48***** (10+15[BAB]+9[STR]+4[DEX]+2[deflection]+6[Maneuver Mastery]+1[race]+1[size], +1[*enlarge person: size], +4[*grapple: Greater Grapple], +2[*Invoke Patron], +3[*rage], +4[*trip: Greater Trip])
CMD, flatfooted 44**** (10+15[BAB]+9[STR]+2[deflection]+6[Maneuver Mastery]+1[race]+1[size], +1[*enlarge person: size], +4[*grapple: Greater Grapple], +2[*rage], +4[*trip: Greater Trip])

Weapons
+4 white hair (attuned)
• attack: +35*** (+15[BAB]+9[STR]+4[enhancement]-1[size]+2[Weapon Focus]+6[Weapon Training], -1[*enlarge person: size], -4[*Power Attack], +3[*rage])
• damage: 2d6+27*** damage (2d6+13[INT]+4[enhancement]+4[Weapon Specialization]+6[Weapon Training], +1 die increase [*enlarge person: size], +3[*Invoke Patron], +12[*Power Attack])
• damage (Ascetic Style): 2d8+27**** damage (2d8+13[INT]+4[enhancement]+4[Weapon Specialization]+6[Weapon Training], +1 die increase [*enlarge person: size], +2[*Invoke Patron], +8[*Power Attack], +3[*rage])
• critical: 20/x2
• constrict: 2d6+27** damage (2d6+13[INT]+4[enhancement]+4[Weapon Specialization]+6[Weapon Training], +1 die increase [*enlarge person: size], +3[*Invoke Patron])
• constrict (Ascetic Style): 2d8+27**** damage (2d8+13[INT]+4[enhancement]+4[Weapon Specialization]+6[Weapon Training], +1 die increase [*enlarge person: size], +3[*Invoke Patron])
• grapple: +55* CMB (+15[BAB]+13[INT]+4[enhancement]+2[familiar]+4[Greater Grapple]+6[Maneuver Mastery]+1[race]+1[size]+1[trait]+2[Weapon Focus]+6[Weapon Training], +1[*enlarge person: size])
• pull: +45** CMB (+15[BAB]+9[STR]+4[enhancement]+6[Maneuver Mastery]+1[race]+1[size]+1[trait]+2[Weapon Focus]+6[Weapon Training], +1[*enlarge person: size], +3[*rage])
• trip: +49** CMB (+15[BAB]+9[STR]+4[enhancement]+4[Greater Trip]+6[Maneuver Mastery]+1[race]+1[size]+1[trait]+2[Weapon Focus]+6[Weapon Training], +1[*enlarge person: size], +3[*rage])

unarmed strike
• attack: +31/+26/+21*** (+15[BAB]+9[STR]-1[size]+2[Weapon Focus]+6[Weapon Training], -1[*enlarge person: size], -4[*Power Attack], +3[*rage])
• attack (Two-Weapon Fighting): +29/+29/+24/+24/+19/+19*** (+15[BAB]+9[STR]-1[size]-2[Two-Weapon Fighting]+2[Weapon Focus]+6[Weapon Training], -1[*enlarge person: size], -4[*Power Attack], +3[*rage])
• damage: 2d6+19**** bludgeoning/piercing/slashing damage (2d6+9[STR]+4[Weapon Specialization]+6[Weapon Training], +1 die increase [*enlarge person: size], +1[*Invoke Patron], +8[*Power Attack], +2[*rage])
• damage (Ascetic Style): 2d8+19**** bludgeoning/piercing/slashing damage (2d8+9[STR]+4[Weapon Specialization]+6[Weapon Training], +1 die increase [*enlarge person: size], +2[*Invoke Patron], +8[*Power Attack], +3[*rage])
• critical: 20/x2
• maneuvers: +39**** CMB (+15[BAB]+9[STR]+6[Maneuver Mastery]+1[size]+2[Weapon Focus]+6[Weapon Training], +1[*enlarge person: size], +6[*grapple: Greater Grapple +4, familiar +2], +3[*rage], +4[*trip: Greater Trip])

Armor
Unarmored Training
• armor bonus (to all AC): +8
• ACP: 0

Shield
+4 hosteling mirror shield ("Skjǫldrspegill") (attuned)
• shield bonus: +11* (+2[base]+4[enhancement]+4[shield defense]+1[Shield Expert], +5[*Active Defense])
• ACP: 0

Half-Giant Noble Bonus Feat, Dual Minded (+2 Will vs fear/mind-affecting), Giant Ancestry (+1 CMB/CMD, -2 Stealth), Giant Blood (counts as both human and giant), Low-Light Vision, Quick Reactions (Improved Initiative), Toughness

Favored Class Bonuses +15 rage (fighter); +12/6 bonus feats, +3 hp (witch)

Traits Accelerated Drinker (Combat, drink ready potion as move action), Bred for War (Racial, +1 CMB, +1 Intimidate), Bruising Intellect (Social, use INT for Intimidate), Condescending (Drawback, -5 Diplomacy/Intimidate to improve attitudes), Fate's Favored (Faith, increase luck bonuses by 1), Irreverent (Bonus, +2 saves vs divine spells that target only me), Magical Lineage (frostbite) (Regional, -1 spell level with metamagic), Outlander (Exile) (Campaign, +2 initiative), Pragmatic Activator (Magic, use INT for Use Magic Device)

Feats Combat Expertise* (EitR), Deadly Aim* (EitR), Improved Initiative* (race), Intimidating Prowess* (race), Power Attack* (EitR), Toughness* (race), Weapon Finesse* (EitR), Weapon Focus (natural weapons) (level 1); Brew Potion* (witch hex), Muscular Reflexes (level 2), Rime Spell (level 2); Catch Off-Guard (level 3), Shield Focus* (fighter 3), Throw Anything* (Catch Off-Guard), Two-Weapon Fighting (level 3); Barroom Brawler (level 4), Shikigami Style (level 4), Weapon Specialization* (natural weapons) (fighter); Ascetic Style (natural weapons) (level 5); Combat Style Master (level 6), Extra Combat Talent* (oaths), Mauler's Endurance* (FCB), Vital Strike (level 6); Cornugon Smash (level 7), Shikigami Mimicry (level 7); Greater Weapon Focus (natural weapons) (level 8), Shikigami Manipulation (level 8); Rapid Grappler (level 9); Ascetic Form (level 10), Deft Maneuvers* (Fighter 10), Furious Finish (level 10), Unarmored Mastery* (oaths); Ascetic Strike (level 11), Improved Vital Strike (level 11); Dazing Spell* (FCB); Greater Weapon Specialization (natural weapons) (level 12), Weapon Style Mastery (Ascetic Style) (level 12); Greater Two-Weapon Fighting (level 13); Disruptive (level 14), Extra Combat Talent* (oaths), Spellbreaker (level 14); Quicken Spell (level 15), Spell Perfection (frostbite) (level 15)

Skills Acrobatics +33* (15[ranks]+4[DEX]+9[STR]+3[class]+2[luck], +2[*Invoke Patron]), Appraise +19 (1[ranks]+13[INT]+3[class]+2[luck]), Bluff +17* (15[ranks]+0[CHA]+2[luck], +2[*mirror]), Climb +11 (0[ranks]+9[STR]+2[luck]), Craft (alchemy) +37* (15[ranks]+13[INT]+3[class]+4[Cauldron]+2[luck], +2[*alchemist's lab]), Craft (other) +17 (0[ranks]+13[INT]+2[luck]+2[tools]), Diplomacy +19** (15[ranks]+0[CHA]+2[luck]+2[mirror], -5[*Condescending: -5 to improve attitude], +2[*mirror]), Disable Device +19* (15[ranks]+4[DEX]+2[luck]+2[tool], +2[*Invoke Patron]), Escape Artist +24* (15[ranks]+4[DEX]+3[class]+2[luck], +2[*Invoke Patron]), Disguise +2 (0[ranks]+0[CHA]+2[luck]), Fly +31** (15[ranks]+4[DEX]+9[STR]+3[class]+2[luck]-2[size], -2[*enlarge person], +2[*Invoke Patron]), Handle Animal +15 (10[ranks]+0[CHA]+3[class]+2[luck]), Heal +23 (15[ranks]+3[WIS]+3[class]+2[luck]), Intimidate +48** (15[ranks]+13[INT]+9[STR]+3[class]+2[luck]+1[trait]+5[competence, helm], -5[*Condescending: to improve attitude], [*skill unlock]), Knowledge (arcana) +33* (15[ranks]+13[INT]+3[class]+2[luck], +6[*mirror]), Knowledge (dungeoneering) +33* (15[ranks]+13[INT]+3[class]+2[luck], +2[*mirror]), Knowledge (engineering) +19* (1[ranks]+13[INT]+3[class]+2[luck], +2[*mirror]), Knowledge (geography) +19* (1[ranks]+13[INT]+3[class]+2[luck], +2[*mirror]), Knowledge (history) +19* (1[ranks]+13[INT]+3[class]+2[luck], +2[*mirror]), Knowledge (local) +33** (15[ranks]+13[INT]+3[class]+2[luck], +6[*mirror]), Knowledge (nature) +33* (15[ranks]+13[INT]+3[class]+2[luck], +2[*mirror]), Knowledge (nobility) +19* (1[ranks]+13[INT]+3[class]+2[luck], +2[*mirror]), Knowledge (planes) +33* (15[ranks]+13[INT]+3[class]+2[luck], +6[*mirror]), Knowledge (religion) +33* (15[ranks]+13[INT]+3[class]+2[luck], +6[*mirror]), Linguistics +33 (15[ranks]+13[INT]+3[class]+2[luck]), Perception +23* (15[ranks]+3[WIS]+3[class]+2[luck], +4[*familiar]), Perform +2 (0[ranks]+0[CHA]+2[luck]), Sense Motive +23** (15[ranks]+3[WIS]+3[class]+2[luck], +4[*familiar], +2[*mirror]), Spellcraft +33 (15[ranks]+13[INT]+3[class]+2[luck]), Stealth +18** (15[ranks]+4[DEX]+3[class]+2[luck]-2[race]-4[size], -4[*enlarge person], +2[*Invoke Patron]), Survival +23 (15[ranks]+3[WIS]+3[class]+2[luck]), Swim +30* (15[ranks]+9[STR]+4[DEX]+2[luck], +2[*Invoke Patron]), Use Magic Device +33 (15[ranks]+13[INT]+3[class]+2[luck], [*skill unlock])

Languages Aquan, Common, Draconic, Dwarven, Elven, Giant, Hallit, Skald, Undercommon (plus 15 more)

Legendary Fighter (Eldritch Guardian / Lore Warden / Viking*) 15 bonus skills (Acrobatics, Escape Artist, Sense Motive, Stealth), familiar, scholastic, sharp reflexes +3; fearsome (move/swift action), feat expertise, share training, steel will +3; advanced armor training (Armored Master, Armor Expertise x4, Effortless Impetus), feat aptitude, maneuver mastery, shield defense +4, weapon training +6 (+2 from gloves of dueling); feat retraining, latent feats; advanced weapon training (Greater Rage, Responsive Training, Trained Flank), berserker, rage 55 rounds/day (3x level + CON+2 rounds/day), weapon guard; perseverance (Battle Clarity, Indefatigable, Internal Hardiness), rage powers (Body Bludgeon, Come and Get Me, Ferocious Beast, Greater Ferocious Beast, Raging Grappler); enemy assessment, secure weaponry, weapon adaptation; tenacious grip; autonomic grasp, rapid attack; crucial avoidance, prowess (Abundant Tactics); weapon unity; combat composure

Witch (Invoker / Mirror Witch / White-Haired Witch*) 15 invoke patron (15m/day), patron mirror, spellcasting (CL 16**), white hair (20' reach, constrict, grab, pull, strangle, trip); hexes (Cauldron, Charm, Flight, Murksight, Water Lung); major hex, rogue talents (Assault Leader, Positioning Attack, Surprise Attack), second invocation

Combat Stamina 21 (BAB+CON points/day)

Combat Tricks:
• Barroom Brawler: 5 Stm to use as swift
• Catch Off-Guard: when improvising, 5 Stm to make enemy flat-footed
• Combat Expertise: 1 Stm to reduce penalty 1
• Improved Initiative: 10 Stm to take 20
• Intimidating Prowess: 2 Stm to ignore each size difference penalty
• Power Attack: 2 Stm to end at end of turn
• Spellbreaker: on aoo hit, 5 Stm to daze or Fort save (DC 25) stagger
• Vital Strike: 2 Stm to reroll two dice sets, or 3 Stm to reroll three

Combat Talents (Spheres of Might)
Combat Training (Proficient, from Feat to Talent progression)
Practitioner Ability Modifier: Intelligence
Martial Tradition: Viking Brawler (custom, from Professional Wrestler)

Athletics sphere* [leap] (from Light Body Technique), Coordinated Movement
Afterimage* [motion] (from Light Body Technique)
Air Stunt* [leap] (from Light Body Technique)
Canny Compression* (from Light Body Technique)
Close Quarters Training* (from Light Body Technique)
Expanded Training* [fly, swim] (from Light Body Technique)
- Mighty Conditioning* (from Untrained Athlete drawback)
Mobility* (from Light Body Technique)
- Untrained Athlete drawback
Wall Stunt* [leap] (from Light Body Technique)

Equipment sphere
Force Redirection Technique (from Extra Combat Talent)
Shield Expert* (from Shield Focus)
Shield Training [discipline] (from tradition)
Unarmed Training [discipline] (from tradition)
Unarmored Training (from tradition)

Open Hand sphere (from Extra Combat Feat), Sweep
- Greater Trip* (from Soft Style drawback)
- Soft Style drawback

Shield sphere (from tradition), Active Defense
Redirecting Shield [deflect]

Wrestling* sphere (from tradition), Snag, Unarmed Combatant
Compound Entrapment* (from Light Body Technique)
Greater Grapple* (from tradition)
Ground Game
Inescapable Grasp
Magic Killing Grip+ [slam]
Piledriver
Rest Hold
Rollercoaster

Mythic (Guardian/Archmage 5)
Mythic Abilities: archmage arcana (Wild Arcana), guardian's call (Beast's Fury), hard to kill, mythic power 13/day (3+tier x2), path abilities (Cage Enemy, Dimensional Grappler, Mirror Dodge, Mythic Spell Lore, Retributive Reach), surge 1d8; amazing initiative; recuperation; mythic saves

Mythic Feats: Dual Path (Archmage), Mythic Brew Potion, Mythic Improved Initiative, Mythic Rapid Grappler, Mythic Vital Strike

Mythic Spells: bestow curse, enlarge person, frostbite, heroism, plane shift

Legendary Item ("Skjǫldrspegill"): hardness 66, hit points 120, Int 19, Wis 14, Cha 18; legendary power (2/day), legendary surge 1d10 (saving throws), mythic bond; Legendary Item Abilities: Intelligent x3 (Spellcasting: burst of insight 3/day, divination 3/day), Rejuvenating, Unyielding; Patron Mirror Abilities: clairaudience/clairvoyance, cryptic omens 5/day, greater omens, mirror casting, seek guidance, scrying, specialized knowledge

Oaths
Oath Against Mercy (2 OP), Oath of the Cryptkeeper (corpses of intelligent creatures must be either burned, eaten, or submerged, 1 OP); boons: bonus feats (3 OP)

Witch Spells (prepared)
cantrips (4): arcane mark, bleed, dancing lights, daze (DC 23), detect fiendish presence, detect magic (1), detect poison, grasp, guidance (1), light (1), mending, message, putrefy food and drink, read magic, resistance, spark (1), stabilize, touch of fatigue (DC 23), empty (0)

1st (8/8): charm person, chill touch (DC 24), cure light wounds, dazing rimed frostbite^ (DC 24) [3/3], divine favor, enlarge person^, Hermean potential, hidden spring, obscuring mist, quickened rimed frostbite^, reduce person, sure casting, waterproof, wave shield [3/3]; empty [2/2]

2nd (7/7): bull's strength, cure moderate wounds, false life [1/1], frost fall (DC 25), mirror hideaway, see invisibility [1/1], stricken heart [2/2], tears to wine [1/1]; empty [2/2]

3rd (11/11): bestow curse^ (DC 26) [3/3], dazing quickened frostbite^ (DC 24), dispel magic, draconic malice [1/1], fly, greater magic fang [1/1], heroism^ [4/4], rimed frost fall (DC 25); empty [2/2]

4th (7/7): charm monster (DC 27), dazing chill touch (DC 24) [1/1], dazing quickened rimed frostbite^ (DC 24) [2/2], death ward, dimension door, divine power [2/2], mirror transport, ride the waves, shadowform (DC 27), spite, vigilant rest; empty [2/2]

5th (7/7): dazing stricken heart (DC 25) [2/2], dominate person (DC 28), mass charm person (DC 28), overland flight [2/2], quickened Hermean potential, quickened sure casting, righteous might [1/1], teleport; empty [2/2]

6th (5/5): dazing rimed frost fall (DC 25), greater dispel magic [2/2], greater heroism, mass bull's strength, quickened stricken heart (DC 25), slay living (DC 29) [1/1], true seeing, vengeful outrage; empty [2/2]

7th (4/4): giant form i, greater bestow curse (DC 30), harm (DC 30), heal (DC 30) [1/1], legendary proportions, plane shift^ (DC 30), quickened bestow curse^ (DC 26) [1/1], quickened dispel magic, quickened rimed frost fall (DC 25); empty [2/2]

8th (3/3): create demiplane, dazing quickened chill touch (DC 24), heart of the mammoth, mass charm monster (DC 31), mind blank [1/1], quickened dimension door; empty [2/2]

Equipment alchemist's lab (200 gp), bead of karma (1/day 1/1, from standard strand of prayer beads, 20,000 gp), belt of eternal mist (waist: cloak of eternal mist, for familiar, 3,600 gp), canteen (2 gp), fate-woven braid of the Norns (9,000 gp), forked metal rod (focus for create demiplane, 500 gp), gloves of dueling (15,000 gp), handy haversack (2,000 gp), iron band of iron mind (15,000 gp), luck stone (20,000 gp), magic mirror shield (hosteling clawhand shield, spiked, 11,668 gp), maiden's helm (3,500 gp), mask of the brawler (eyes: armband of the brawler, for familiar, 500 gp), minor cloak of displacement (24,000 gp), mirror-gem necklace (neck: mirrored belt, 3/day 3/3, 32,000 gp), mirror of guarding reflections (on shield, 3/day 3/3, 7,000 gp), orange prism ioun stone (30,000 gp), otherworldly rainment (otherworldly kimono, 51,000 gp), ring of freedom of movement (40,000 gp), ring of wizardry (type iii, 70,000 gp), rod of lesser extend spell (3,000 gp), runeward tattoo (Enchantment, 1,000 gp), runeward tattoo (Illusion, 1,000 gp), silk rope (50', 10 gp), spell component pouch (5 gp), traveler's any-tool (250 gp)

Consumables:

alchemist's fire (12/12 flasks, 80 gp, crafted)
cremation oil (300/300, 20 gp, crafted)
dinosaur bone and amber (material component for legendary proportions, 8/8, 1,600 gp)
eye ointment (material component for true seeing, 8/8, 2,000 gp)

potion of cure moderate wounds (x8, 8/8, 1,200 crafted)
potion of death ward (x8, 8/8, 5,600 crafted)
potion of dimension door (x8, 8/8, 5,600 crafted)
potion of enlarge person (x24, 24/24, 600 crafted)
potion of fly (x8, 8/8, 3,000 crafted)
potion of greater heroism (x8, 8/8, 13,200 crafted)
potion of heal (x8, 8/8, 18,200 crafted)
potion of heart of the mammoth (x4, 4/4, 12,000 crafted)
potion of Hermean potential (x12, 12/12, 300 crafted)
potion of legendary proportions (x8, 8/8, 19,800 crafted)
potion of mind blank (x4, 4/4, 12,000 crafted)
potion of reduce person (x4, 4/4, 100 crafted)
potion of shadowform (x8, 8/8, 5,600 crafted)
potion of true seeing (x8, 8/8, 15,200 crafted)
potion of waterproof (x8, 8/8, 200 crafted)

scroll of breath of life (x2, 2/2, 2,250 gp)
scroll of heightened awareness (x20, 20/20, 400 gp)
wand of cure light wounds (x4, 200/200 charges, 3,000 gp)
wand of horrific doubles (50/50 charges, 21,000 gp)
wand of moment of greatness (x4, 200/200 charges, 3,000 gp)
wand of retrieve item (x3, 150/150 charges, 13,500 gp)

Expended
scroll of charm monster (700 gp)
scroll of cure moderate wounds (150 gp)
scroll of dimension door (700 gp)
scroll of fly (375 gp)
scroll of frost fall (150 gp)
scroll of greater heroism (1,650 gp)
scroll of mass charm monster (3,000 gp)
scroll of mind blank (3,000 gp)
scroll of mirror hideaway (150 gp)
scroll of mirror transport (700 gp)
scroll of permanency (for create demiplane, 21,125 gp)
scroll of permanency (for enlarge person, 3,625 gp)
scroll of plane shift (2,275 gp)
scroll of reduce person (25 gp)
scroll of ride the waves (700 gp)
wand of retrieve item (4,500 gp)

Effects Veil of The Brawler (from Rani)

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Companion (Martial Beast*) 15 // Familiar (Mauler* / Sage*) 15
Type King crab // giant crab
Name Sundøyr
Size Huge (from permanent mythic enlarge person) (Medium[*battle form])
Reach 10' (5'[*battle form])
Space 15' (5'[*battle form])

Str 38** (+14) (15[base]+5[Str/Dex bonus]+6[enhancement]+1[level]+7[Increased Strength]+4[size], -6[*battle form], +4[*rage])
Dex 14* (+2) (12[base]+5[Str/Dex bonus]+1[level]-4[size], +4[*battle form])
Con 18** (+4) (15[base]+2[enhancement]+1[level], -4[*battle form], +4[*rage])
Int 20 (+5) (20[Dazzling Intellect])
Wis 15 (+2) (11[base]+4[enhancement])
Cha 6 (-2) (4[base]+2[enhancement])

HP 246** (141[half master's hp]+60[CON]+15[Toughness]+30[Mauler's Endurance], -30[*battle form], +30[*rage])

AC 43*** (10+10[STR]+2[deflection]+15[natural armor]-2[size]+8[Unarmored Training], -9[*battle form], +5[*Mobility], -2[*rage])
AC, touch 28*** (10+10[STR]+2[deflection]-2[size]+8[Unarmored Training], -9[*battle form], +5[*Mobility], -2[*rage])
AC, flatfooted 33** (10+2[deflection]+15[natural armor]-2[size]+8[Unarmored Training], -6[*battle form], -2[*rage])
DR/magic 5
SR 20

Initiative +6* (+2[DEX]+4[Improved Initiative], +2[*battle form])

Speed 30'
Speed, swim 20'

Fortitude +17** (+9[base]+3[CON]+5[resistance], -2[*battle form], +2[*rage])
Reflex +15** (+8[base]+2[DEX]+5[resistance], +2[*battle form], [*improved evasion])
Will +14** (+9[base]+0[WIS]+5[resistance], +2[*rage, morale], +4[*vs Enchantment, morale])

BAB +15
CMB +31**** (+15[BAB]+14[STR]+2[size], -3[*battle form], +5[*grapple: grab (+4), mask (+1)], +2[*rage], +4[*trip: Greater Trip])
CMD 45** (10+15[BAB]+14[STR]+2[DEX]+2[deflection]+2[size], -3[*battle form], +16[*trip: Greater Trip (+4), crab (+12)])
CMD, flatfooted 43** (10+15[BAB]+14[STR]+2[deflection]+2[size], -5[*Battle Form], +16[*trip: Greater Trip (+4), crab (+12)])

Weapons
+3 claw (x2) (attuned)
• attack (primary): +32/+32*** (+15[BAB]+14[STR]+3[enhancement]-2[size]+2[Weapon Focus], -1[*battle form], -4[*Power Attack], +2[*rage])
• attack (primary, Ascetic Style): +32/+27/+22*** (+15[BAB]+14[STR]+3[enhancement]-2[size]+2[Weapon Focus], -1[*battle form], -4[*Power Attack], +2[*rage])
• attack (primary, Ascetic Style, Two-Weapon Fighting): +30/+30/+25/+25/+20/+20*** (+15[BAB]+14[STR]+3[enhancement]-2[size]-2[Two-Weapon Fighting]+2[Weapon Focus], -1[*battle form], -4[*Power Attack], +2[*rage])
• attack (secondary): +30/+30*** (+15[BAB]+14[STR]+3[enhancement]-2[Multiattack]-2[size]+2[Weapon Focus], -1[*battle form], -4[*Power Attack], +2[*rage])
• damage (primary): 1d8+21*** bludgeoning/slashing damage (1d8+14[STR]+3[enhancement]+4[Weapon Specialization], -3[*battle form], +8[*Power Attack], +2[*rage])
• damage (primary, Ascetic Style): 3d8+21*** bludgeoning/slashing damage (3d8+14[STR]+3[enhancement]+4[Weapon Specialization], -3[*battle form], +8[*Power Attack], +2[*rage])
• damage (secondary): 1d8+14*** bludgeoning/slashing damage (1d8+7[half STR]+3[enhancement]+4[Weapon Specialization], -2[*battle form], +4[*Power Attack], +1[*rage])
• damage (secondary, Ascetic Style): 3d8+14*** bludgeoning/slashing damage (3d8+7[half STR]+3[enhancement]+4[Weapon Specialization], -2[*battle form], +4[*Power Attack], +1[*rage])
• critical: 20/x2
• constrict: 1d8+21** (1d8+14[STR]+3[enhancement]+4[Weapon Specialization], -3[*battle form], +2[*rage])
• grab (primary): +43 CMB** (+15[BAB]+14[STR]+3[enhancement]+4[grab]+1[mask]+2[size], -5[*battle form], +2[*rage])
• grab (secondary): +41 CMB** (+15[BAB]+14[STR]+3[enhancement]+4[grab]+1[mask]-2[Multiattack]+2[size], -5[*battle form], +2[*rage])

unarmed strike
• attack: +29/+24/+19*** (+15[BAB]+14[STR]-2[size]+2[Weapon Focus], -1[*battle form], -4[*Power Attack], +2[*rage])
• attack (Two-Weapon Fighting): +27/+27/+22/+22/+17/+17*** (+15[BAB]+14[STR]-2[size]-2[Two-Weapon Fighting]+2[Weapon Focus], -1[*battle form], -4[*Power Attack], +2[*rage])
• damage: 3d6+18*** bludgeoning damage (3d6+14[STR]+4[Weapon Specialization], +8[*Power Attack], -3[*battle form], +2[*rage])
• damage (Ascetic Style): 3d8+18*** bludgeoning/slashing damage (3d8+14[STR]+4[Weapon Specialization], -3[*battle form], +8[*Power Attack], +2[*rage])
• critical: 20/x2

Armor
Unarmored Training
• armor bonus (to all AC, lost if transformed): +8
• ACP: 0

Giant crab // King Crab darkvision 60', water dependency

Feats Combat Expertise*, Deadly Aim*, Extra Combat Talent, Multiattack*, Mythic Companion, Power Attack*, Pummeling Bully, Pummeling Charge, Pummeling Style, Toughness, Weapon Finesse*

Feats (from share training) Ascetic Form*, Ascetic Strike*, Ascetic Style (natural weapons), Barroom Brawler*, Catch Off-Guard*, Combat Style Master*, Cornugon Smash*, Disruptive*, Extra Combat Talent* x2, Furious Finish*, Greater Two-Weapon Fighting*, Greater Weapon Focus* (natural weapons), Greater Weapon Specialization* (natural weapons), Improved Initiative*, Improved Vital Strike*, Intimidating Prowess*, Muscular Reflexes*, Rapid Grappler*, Shikigami Manipulation*, Shikigami Mimicry*, Shikigami Style*, Spellbreaker*, Throw Anything*, Two-Weapon Fighting*, Vital Strike*, Weapon Focus* (natural weapons), Weapon Specialization* (natural weapons), Weapon Style Mastery* (Ascetic Style)

Skills Acrobatics +34* (15[ranks]+2[DEX]+14[STR]+3[class], -1[*battle form]), Appraise +20 (15[ranks]+5[INT]), Bluff +13 (15[ranks]-2[CHA]), Climb +32* (15[ranks]+14[STR]+3[class], -3[*battle form]), Craft (alchemy) +20 (15[ranks]+5[INT]), Diplomacy +13 (15[ranks]-2[CHA]), Disable Device +15* (15[ranks]+2[DEX]-2[no tools], +2[*battle form]), Disguise +13 (15[ranks]-2[CHA]), Escape Artist +17* (15[ranks]+2[DEX], +2[*battle form]), Fly +30* (15[ranks]+2[DEX]+14[STR]+3[class]-4[size], +3[*battle form]), Handle Animal +13 (15[ranks]-2[CHA]), Heal +17 (15[ranks]+2[WIS]), Intimidate +30* (15[ranks]-2[CHA]+14[STR]+3[class], -3[*battle form]), Knowledge (arcana) +30 (15[ranks]+5[INT]+3[class]+7[Sage's Knowledge]), Knowledge (dungeoneering) +30 (15[ranks]+5[INT]+3[class]+7[Sage's Knowledge]), Knowledge (engineering) +30 (15[ranks]+5[INT]+3[class]+7[Sage's Knowledge]), Knowledge (geography) +30 (15[ranks]+5[INT]+3[class]+7[Sage's Knowledge]), Knowledge (history) +30 (15[ranks]+5[INT]+3[class]+7[Sage's Knowledge]), Knowledge (local) +30 (15[ranks]+5[INT]+3[class]+7[Sage's Knowledge]), Knowledge (nature) +30 (15[ranks]+5[INT]+3[class]+7[Sage's Knowledge]), Knowledge (nobility) +30 (15[ranks]+5[INT]+3[class]+7[Sage's Knowledge]), Knowledge (planes) +30 (15[ranks]+5[INT]+3[class]+7[Sage's Knowledge]), Knowledge (religion) +30 (15[ranks]+5[INT]+3[class]+7[Sage's Knowledge]), Linguistics +20 (15[ranks]+5[INT]), Perception +20 (15[ranks]+2[WIS]+3[class]), Profession (herbalist) +17 (15[ranks]+2[WIS]), Profession (miner) +17 (15[ranks]+2[WIS]), Ride +17* (15[ranks]+2[DEX], +2[*battle form]), Sense Motive +17 (15[ranks]+2[WIS]), Spellcraft +20 (15[ranks]+5[INT]), Stealth +12** (15[ranks]+2[DEX]+3[class]-8[size], +10[*battle form], +4[*belt, in fog or mist]), Survival +17 (15[ranks]+2[WIS]), Swim +39* (15[ranks]+14[STR]+2[DEX]+8[swim speed], -1[*battle form]), Use Magic Device +13 (15[ranks]-2[CHA])

Companion (Martial Beast*) 15 combat training (x7 talents), devotion, evasion, improved evasion, link, multiattack, share spells)

Familiar (Mauler* / Sage*) 15 alertness, battle form (3/day become medium), bond forged in blood, damage reduction (DR 5/magic), dazzling intellect, deliver touch spells, empathic link, improved evasion, increased strength (+7), mauler skills, sage skills, sage's knowledge (+7 to all Knowledges, 30 skill ranks), scry on familiar, share spells, speak with animals of its kind, speak with master, spell resistance (SR 20)

Combat Stamina 19 (BAB+CON points/day)

Combat Tricks:
• Barroom Brawler: 5 Stm to use as swift
• Catch Off-Guard: when improvising, 5 Stm to make enemy flat-footed
• Combat Expertise: 1 Stm to reduce penalty 1
• Improved Initiative: 10 Stm to take 20
• Intimidating Prowess: 2 Stm to ignore each size difference penalty
• Power Attack: 2 Stm to end at end of turn
• Pummeling Bully: 2 Stm to bull rush instead of reposition
• Pummeling Charge: 5 Stm to take single extra attack
• Pummeling Style: 5 Stm to take full attack as standard action
• Spellbreaker: on aoo hit, 5 Stm to daze or Fort save (DC 25) stagger
• Vital Strike: 2 Stm to reroll two dice sets, or 3 Stm to reroll three

Combat Talents (Spheres of Might)
Practitioner Ability Modifier: Wisdom

Athletics sphere* [run] (from Light Body Technique), Coordinated Movement
Air Stunt+* [run] (from Light Body Technique)
Canny Compression* (from Light Body Technique)
Close Quarters Training* (from Light Body Technique)
Expanded Training* [fly, swim] (from Light Body Technique)
Mighty Conditioning* (from Light Body Technique)
Mobility* (from Light Body Technique)
Wall Stunt* [run] (from Light Body Technique)

Equipment sphere
Force Redirection Technique (from Extra Combat Talent)
Unarmored Training (from tradition)

Open Hand sphere (from Extra Combat Talent), Sweep, Unarmed Combatant
Axe Kick
God Hand+
Greater Trip
Joint Lock
Mystic Fists (adamantine, cold iron, silver)
Perfect Attunement+
Snap Kick

Equipment mask of the brawler (eyes: armband of the brawler), belt of eternal mist (waist: cloak of eternal mist)

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Action summary (Ylvahild):
Full round
• charge
• full attack action (unarmed strike)
• withdraw

Standard
• attack action
• cast spell
• hex (Charm): improves person or animal attitude 2 steps, Will save (DC 30), lasts INT rounds
• hex (Flight): lasts 1m increments
• hex (Water Lung): lasts 1m
• Mythic Vital Strike: multiply weapon damage by three
• Wild Arcana: 1 MP, cast any spell on list with +2 CL

Move
• Fearsome: Demoralize an opponent
• Greater Grapple: with MF, maintain grapple
• Rest Hold: while grappling adjacent enemy, regain MF and gain partial cover, redirect attacks
• Sweep: trip with -2 penalty
• Veil of the Brawler: charge the veil (max x2)

Swift
• Beast's Fury: 1 MP to let companion move and attack (roll twice, bypass DR) as an immediate action
• cast quickened spell
• Fearsome: Demoralize an opponent
• Invoke Patron: 2 animal focus-like powers for 1m
• Snag: battered as a melee touch attack

Free
• Berserker: greater rage
• Come and Get Me: grant enemies +4 attack/damage but attacks provoke
• Mythic Rapid Grappler: on Greater Grapple, make grapple check at -5
• Piledriver: on maintain a pin, threaten crit and on crit Fort save DC 30 or dazed 1 round
• Raging Grappler: on maintain when raging, make enemy prone
• Rollercoaster: on trip of grappled enemy, all move 40' and provoke
• Veil of the Brawler: spend charge on hit to dirty trick at +4 CMB
• White Hair (constrict): on grapple
• White Hair (grapple): grapple on hit
• White Hair (pull): move 5' on hit
• White Hair (strangle): while grappled
• White Hair (trip): trip on hit

Immediate
• Cage Enemy: 1 MP for all moves to provoke for 1 round, damage cancels move
• Inescapable Grasp: can stop teleport with CMB
• Magic Killing Grip: on grapple or maintain, treat grapple check as a dispel check

Attack of Opportunity
• Ground Game: on maintain grapple or when grappled, trip

Other
• Afterimage: mirror images on move
• Assault Leader: 1/day allow flanking ally to attack as immediate action
• Body Bludgeon: part of maintaining grapple action against pinned enemy
• Clairvoyance/Clairaudience: 10m, 1 cryptic omen, cast sla
• Cryptic Omens: +2 insight to save/Bluff/Diplomacy/Sense Motive, or take 12 initiative
• Dimensional Grappler: when grappled enemy teleports, Will save to identify and accompany or cast dimensional anchor
• Ferocious Beast: rage rounds cost extra for companion
• Greater Familiar Link: can split damage to me or familiar
• Greater Ferocious Beast: companion gains constant rage powers
• Greater Omens: 1m, 1 cryptic omen, cast augury
• Inescapable Grasp: on grapple attack, suppress freedom effects
• Mythic Improved Initiative: 1 MP to take 20
• Patron Mirror: 1m consult
• Positioning Attack: 1/day, on attack, can move 30' to be adjacent without provoking
• Raging Grappler: on grapple when raging, deal damage as if maintained
• Scrying: 1h, 1 cryptic omen, cast sla
• Seek Guidance: takes 10m, make Knowledge check at +2 insight (+4 vs arcana, local, planes, religion)
• Surprise Attack: in suprise round, enemies always flat-footed
• White Hair (strangle): while grappled

Action summary (Sundøyr):
Full round
• charge
• full attack
• Pummeling Charge
• withdraw

Standard
• attack action
• battle form: become medium
• Mythic Vital Strike: multiply weapon damage by three

Move
• Sweep: trip with -2 penalty

Swift
• Flash Step: MF, teleport on charge
• Weapon Style Mastery: activate Ascetic Style and one other style

Free
• Combat Style Master: switch combat style
• Come and Get Me: grant enemies +4 attack/damage but attacks provoke
• Mythic Rapid Grappler: on Greater Grapple, make grapple check at -5
• Pummeling Bully: on Pummeling Style attack, reposition or trip
• Raging Grappler: on maintain when raging, make enemy prone

Other
• Axe Kick: on unarmed attack action, opportunity attack, or bonus attack, add 1.5x Str or 2x Str if enemy is prone
• Body Bludgeon: part of maintaining grapple action against pinned enemy
• Combat Style Master: begin combat in one combat style
• Cornugon Smash: demoralize on hit with Power Attack
• God Hand: unarmed strike cancels fast healing and regeneration for 1r
• Joint Lock: unarmed strike vs grappled creature gives entangled for 2r
• Mystic Fists: with martial focus, unarmed strikes count as adamantine, cold iron, and silver
• Perfect Attunement: with MF, gain tremorsense 45'
• Pummeling Style: on full attack, apply DR only once
• Raging Grappler: on grapple when raging, deal damage as if maintained
• Snap Kick: on trip, provoke attack of opportunity; on success, Reflex save DC 19 or staggered

Familiar code:

[ooc][smaller][b]Sundøyr, giant crab companion 15//familiar 15 | size H space 15 reach 10 | HP 246/246 | AC 27* T 12* FF 25 20%* miss DR 5/magic SR 20 | init +6 speed 30 swim 20 | F +17 R +15* W +14* | CMB +31** CMD 45* | Per +20 SM +17 darkvision 60, tremorsense 45* | AoO 15 BB 1/1 BF 3/3 MF 1/1 stamina 19/19 | effects/conditions: none [//b][//smaller][//ooc]

[ooc][smaller][b]Sundøyr, giant crab companion 15//familiar 15 | size M space 5 reach 5 | HP 216/216 | AC 31* T 16* FF 27 20%* miss DR 5/magic SR 20 | init +8+4 speed 30 swim 20 | F +15+4 R +17+4* W +14+4* | CMB +26** CMD 42* | Per +20+4 SM +17+4 darkvision 60, tremorsense 45* | AoO 12 BB 1/1 BF 2/3 MF 1/1 stamina 19/19 | effects/conditions: battle form[//b][//smaller][//ooc]