![]() ![]()
Male NG Biohacker (Toxicologist) 2 |SP 14/14, HP 14/14, RP 4/5| EAC 16 KAC 17 CMD 25|F: +4, R: +3, W: +2 | Init: +3 | Perc: +9, SM: +8
![]() With the others engaging the final creature, Yersin will continue working on getting the engines back to normal working conditions. Engineering: 1d20 + 12 ⇒ (8) + 12 = 20 ![]()
Male NG Biohacker (Toxicologist) 2 |SP 14/14, HP 14/14, RP 4/5| EAC 16 KAC 17 CMD 25|F: +4, R: +3, W: +2 | Init: +3 | Perc: +9, SM: +8
![]() Yersin yells out to Dawnfriend, "Turns out I was ok after all, there might be another one though. I'm going to start working on the engines." He then moves and starts working on repairing the engines. Engineering: 1d20 + 12 ⇒ (16) + 12 = 28 ![]()
Male NG Biohacker (Toxicologist) 2 |SP 14/14, HP 14/14, RP 4/5| EAC 16 KAC 17 CMD 25|F: +4, R: +3, W: +2 | Init: +3 | Perc: +9, SM: +8
![]() Reflex Save: 1d20 + 5 ⇒ (12) + 5 = 17
"I've got grease all over my lab, you think that will stop me?" Yersin steps back out of the grease, kicking some up as he does so to distract the creature, allowing him to critically strike it with a jolt of electricity.
"I think I've got things taken care of in here." ![]()
Male NG Biohacker (Toxicologist) 2 |SP 14/14, HP 14/14, RP 4/5| EAC 16 KAC 17 CMD 25|F: +4, R: +3, W: +2 | Init: +3 | Perc: +9, SM: +8
![]() "We've got some engine issues, and there's nothing here that messing with them, just me. Now stop it fey!" Yersin retreats once more, firing his pistol and trying to distract the creature as he does so. Trick Attack: 1d20 + 16 ⇒ (5) + 16 = 21
![]()
Male NG Biohacker (Toxicologist) 2 |SP 14/14, HP 14/14, RP 4/5| EAC 16 KAC 17 CMD 25|F: +4, R: +3, W: +2 | Init: +3 | Perc: +9, SM: +8
![]() "I do not appreciate glitches in systems.", says Yersin, as he tumbles attempting to move back past the creature after finding the door unresponsive.
![]()
Male NG Biohacker (Toxicologist) 2 |SP 14/14, HP 14/14, RP 4/5| EAC 16 KAC 17 CMD 25|F: +4, R: +3, W: +2 | Init: +3 | Perc: +9, SM: +8
![]() Piloting: 1d20 + 8 ⇒ (3) + 8 = 11
Life Science: 1d20 + 8 ⇒ (8) + 8 = 16 to ID Yersin pulls out his pistol and retreats to the far door of the engine room. Are the doors open or closed? If open, I'll move 5' more out the door. ![]()
Male NG Biohacker (Toxicologist) 2 |SP 14/14, HP 14/14, RP 4/5| EAC 16 KAC 17 CMD 25|F: +4, R: +3, W: +2 | Init: +3 | Perc: +9, SM: +8
![]() "If you'll excuse me Hammer, I'd love to check out the engines. I'm always curious about the models they put in different ships, particularly those that are automated." Yersin gives the engines a once over out of curiosity and to make sure they are sound.
![]()
Male NG Biohacker (Toxicologist) 2 |SP 14/14, HP 14/14, RP 4/5| EAC 16 KAC 17 CMD 25|F: +4, R: +3, W: +2 | Init: +3 | Perc: +9, SM: +8
![]() Culture: 1d20 + 8 ⇒ (4) + 8 = 12 "I don't have much time to get out of the lab, so I'm not particularly aware of any good tours, but it seems my colleagues are at least aware of some." ![]()
Male NG Biohacker (Toxicologist) 2 |SP 14/14, HP 14/14, RP 4/5| EAC 16 KAC 17 CMD 25|F: +4, R: +3, W: +2 | Init: +3 | Perc: +9, SM: +8
![]() Yersin tries to determine exactly what is wrong with the Hammer of Hylax.
He then turns his attention to the chef, "I can assure you that this is no game. Are you sure that your ingredients were not tampered with?"
![]()
Male NG Biohacker (Toxicologist) 2 |SP 14/14, HP 14/14, RP 4/5| EAC 16 KAC 17 CMD 25|F: +4, R: +3, W: +2 | Init: +3 | Perc: +9, SM: +8
![]() Yersin gives the lashunta a skeptical look.
If he doesn’t detect anything unsavory, he gives a nod and has obvious thoughts of stinky cheeses and other fermented foods. ![]()
Male NG Biohacker (Toxicologist) 2 |SP 14/14, HP 14/14, RP 4/5| EAC 16 KAC 17 CMD 25|F: +4, R: +3, W: +2 | Init: +3 | Perc: +9, SM: +8
![]() ”Perhaps we should just explain the situation to these nice Vesk first Mincey.” Diplomacy Aid: 1d20 + 1 ⇒ (2) + 1 = 3 And by that I mean clearly someone else should. ![]()
Male NG Biohacker (Toxicologist) 2 |SP 14/14, HP 14/14, RP 4/5| EAC 16 KAC 17 CMD 25|F: +4, R: +3, W: +2 | Init: +3 | Perc: +9, SM: +8
![]() "I have provided you with sufficient warnings." Yersin runs up behind the escaping blue ysoki, manipulating the package of floating blocks while doing so, distracting the ysoki long enough that a stun blast is able to hit him square in the gut. Trick Attack(engineering): 1d20 + 16 ⇒ (8) + 16 = 24
![]()
Male NG Biohacker (Toxicologist) 2 |SP 14/14, HP 14/14, RP 4/5| EAC 16 KAC 17 CMD 25|F: +4, R: +3, W: +2 | Init: +3 | Perc: +9, SM: +8
![]() Reflex 1: 1d20 + 5 ⇒ (7) + 5 = 12
Yersin is unphased by the grenades. "I said that didn't belong to you." He sets his static arc pistol to stun, move action and takes aim at the thief, missing wildly. Nonlethal Attack: 1d20 + 4 ⇒ (3) + 4 = 7
Had a crit in there when I was going to nonlethal trick attack, before I remembered setting my weapon to stun as a move action was a thing. :( ![]()
Male NG Biohacker (Toxicologist) 2 |SP 14/14, HP 14/14, RP 4/5| EAC 16 KAC 17 CMD 25|F: +4, R: +3, W: +2 | Init: +3 | Perc: +9, SM: +8
![]() Yersin pulls out his pistol then moves 10' south and then diagonally southwest, tumbling through the last square in attempt to avoid being attacked, while trying to box in the thief. "That box doesn't belong to you. Give it back." Acrobatics: 1d20 + 8 ⇒ (15) + 8 = 23 I need to remember that I'm a ysoki and can stand as a swift next time. ![]()
Male NG Biohacker (Toxicologist) 2 |SP 14/14, HP 14/14, RP 4/5| EAC 16 KAC 17 CMD 25|F: +4, R: +3, W: +2 | Init: +3 | Perc: +9, SM: +8
![]() I think you conflated 2 PCs and then said the wrong one was tripped. Based on the map, I should be tripped, not Twisted Nicknick. Yersin will pick up the package and stand-up. ![]()
Male NG Biohacker (Toxicologist) 2 |SP 14/14, HP 14/14, RP 4/5| EAC 16 KAC 17 CMD 25|F: +4, R: +3, W: +2 | Init: +3 | Perc: +9, SM: +8
![]() "Excellent choices. I might have to look into some of those blocks for myself, they look quite enjoyable."
![]()
Male NG Biohacker (Toxicologist) 2 |SP 14/14, HP 14/14, RP 4/5| EAC 16 KAC 17 CMD 25|F: +4, R: +3, W: +2 | Init: +3 | Perc: +9, SM: +8
![]() "I don't think that's what subtle means Mincey. We can just show the Hammer of Hylax here how good the shopping is, and keep our noses out for the scent of trouble, without having to threaten everyone around." ![]()
Male NG Biohacker (Toxicologist) 2 |SP 14/14, HP 14/14, RP 4/5| EAC 16 KAC 17 CMD 25|F: +4, R: +3, W: +2 | Init: +3 | Perc: +9, SM: +8
![]() "It is a pleasure to meet you Hammer of Hylax, welcome to Absalom Station. I am Yersin Izurri, but you may call me Bubo, if you prefer. I'm sure that you will find that we Starfinders will prove honorable allies indeed. Are there any sights here on the station that you are interested in seeing Your Honor?" Diplomacy: 1d20 + 1 ⇒ (20) + 1 = 21
![]()
Male NG Biohacker (Toxicologist) 2 |SP 14/14, HP 14/14, RP 4/5| EAC 16 KAC 17 CMD 25|F: +4, R: +3, W: +2 | Init: +3 | Perc: +9, SM: +8
![]() "For your own benefit, please don't touch me.", says the rather disheveled looking ysoki as he enters pulling off a lab coat and stowing it in his pack. "I haven't determined the effects of my latest experimental tests on skittermanders yet, and there's too much paperwork for you to volunteer when we have a visitor to escort. I am Yersin Izurri, but you can call me Bubo, if you prefer" Culture: 1d20 + 8 ⇒ (15) + 8 = 23 "Luckily, I am relatively familiar with the Trox." ![]()
Male NG Biohacker (Toxicologist) 2 |SP 14/14, HP 14/14, RP 4/5| EAC 16 KAC 17 CMD 25|F: +4, R: +3, W: +2 | Init: +3 | Perc: +9, SM: +8
![]() Since the special is no longer a thing, might as well jump over here.
Day Job Roll - Profession(lab tech):: 1d20 + 12 ⇒ (19) + 12 = 31
![]()
Male NG Biohacker (Toxicologist) 2 |SP 14/14, HP 14/14, RP 4/5| EAC 16 KAC 17 CMD 25|F: +4, R: +3, W: +2 | Init: +3 | Perc: +9, SM: +8
![]() Player Name/Alias: DrParty06
Day Job Roll - Profession(lab tech): 1d20 + 12 ⇒ (9) + 12 = 21 Will get around to updating the details at some point. Props if you pick up on the name/race/day job connections. |