W E Ray wrote:
Yeah you are right about the railroading, that's something i don't want . I thought about something different like during their first adventures they find something that was an ambush with some corpses lying around, if they are looting the body then will find a very interesting note about the fortifications and number of troops in a city. So now they can either choose to warn the city or to bring the note to an agent or something of that nation. I will take with my players and ask them which setting they want, more like a classical setting or more exotic. After that i will decide which nations I choose etc. pp. Thanks for the advice.
yellowdingo wrote:
Nice idea... but nah ;) First of all, thanks for the ideas. I thought about a scenario The River Kingdoms vs. Numeria where the pcs discover by accident a small part of a preparing army. They could tell the discovery to the nearest town or something else. But that's again a "good" vs. "evil" scenario. Same for Geb versus Nex (even if Nex is supposed to be neutral) Not shure yet, any suggestions?
Hey guys and girls,
1. The River Kingdoms:
2. Numeria versus the River Kingdoms
3. Geb versus Nex, Alkenstar between.
Would be pleased to get more ideas by the community or some advices.
Hey guys, I am playing an inquisitor in a new started River Kingdoms campaign, so I got the new bane ability and now I have some questions about it: First of all my inquisitor is a half-orc so he can use orc double-axes,
The normal rules for magic weapons are pretty clear were both ends can have different damage bonuses and for both ends must be paid, but what's about spells that give your weapon magic abilities? Do they apply to both ends or just one? So what do you think? |