Init +1|AC20(22)*22*/Touch11/Flatfoot16/CMD 16|CMB +5|HP 18/[18]| Fort:+5 ;Ref:+1 ;Wil+5|Percept +8/Sense Motive +7 Destructive Smite 4/[5] Male Teifling (Demon Spawn) Inquisitor / 2(Fav)
Stuff happens... if it didn't where would be the risk? And without the risk, where would be the fun? :) By level 3 I wont even notice it.
Init +1|AC20(22)*22*/Touch11/Flatfoot16/CMD 16|CMB +5|HP 18/[18]| Fort:+5 ;Ref:+1 ;Wil+5|Percept +8/Sense Motive +7 Destructive Smite 4/[5] Male Teifling (Demon Spawn) Inquisitor / 2(Fav)
Yeah, better safe than sorry... total spent on this is 102gp (ouch - considerable for a level 1, wont care by level 3...) Fort Save 1d20 + 4 ⇒ (20) + 4 = 24 + 4 for Anti Plague.
Init +1|AC20(22)*22*/Touch11/Flatfoot16/CMD 16|CMB +5|HP 18/[18]| Fort:+5 ;Ref:+1 ;Wil+5|Percept +8/Sense Motive +7 Destructive Smite 4/[5] Male Teifling (Demon Spawn) Inquisitor / 2(Fav)
Ok... I'll hire a doctor at 1gp/day to help me make the save AND spend 50gp on a vial of antiplague (also gives an Alchemical bonus of +4) Fort Save 1d20 + 4 ⇒ (13) + 4 = 17 Then add 4 for the Alchemical bonus and here is the dice roll for the doctor vs the dc of the disease 1d20 + 9 ⇒ (14) + 9 = 23... if pass add that 4 to the check.
Init +1|AC20(22)*22*/Touch11/Flatfoot16/CMD 16|CMB +5|HP 18/[18]| Fort:+5 ;Ref:+1 ;Wil+5|Percept +8/Sense Motive +7 Destructive Smite 4/[5] Male Teifling (Demon Spawn) Inquisitor / 2(Fav)
Yarg turns his judgement of protection into a judgement of justice (+1 to hit) and attacks the ghoul from his position using his destructive nature to augment the strike. Attack 1d20 + 4 + 1 + 1 ⇒ (3) + 4 + 1 + 1 = 9
The dice... they love me
Init +1|AC20(22)*22*/Touch11/Flatfoot16/CMD 16|CMB +5|HP 18/[18]| Fort:+5 ;Ref:+1 ;Wil+5|Percept +8/Sense Motive +7 Destructive Smite 4/[5] Male Teifling (Demon Spawn) Inquisitor / 2(Fav)
A bit of a 'Leeeeeroy Jenkins' moment... lets hope you don't get paralysed... if you DO get paralysed, we reserve the right to draw a moustache and goatee on you with charcoal until you recover.
Init +1|AC20(22)*22*/Touch11/Flatfoot16/CMD 16|CMB +5|HP 18/[18]| Fort:+5 ;Ref:+1 ;Wil+5|Percept +8/Sense Motive +7 Destructive Smite 4/[5] Male Teifling (Demon Spawn) Inquisitor / 2(Fav)
Ghouls! Eaters of flesh - 'ware their claws! They can paralyze you... Round 1 - Casts Divine Favour = +1 luck bonus on attack and weapon damage rolls for 1 minute. Range: Personal. Round 2 - Action held to attack the first creature in melee range using destructive smite (Destruction domain = + level to damage, no action cost from what I can tell) Attack 1d20 + 4 + 1 + 1 ⇒ (2) + 4 + 1 + 1 = 8/Damage 1d10 + 4 + 1 ⇒ (7) + 4 + 1 = 12 Edit: Move to current square but same as above and Judgement of protection: Adds +1 to AC
Init +1|AC20(22)*22*/Touch11/Flatfoot16/CMD 16|CMB +5|HP 18/[18]| Fort:+5 ;Ref:+1 ;Wil+5|Percept +8/Sense Motive +7 Destructive Smite 4/[5] Male Teifling (Demon Spawn) Inquisitor / 2(Fav)
Knowledge Religion (Identify Monster) 1d20 + 6 ⇒ (19) + 6 = 25 Will wait for the result before I act but I suspect unless we have a magic weapon we are Soooooooo screwed
Init +1|AC20(22)*22*/Touch11/Flatfoot16/CMD 16|CMB +5|HP 18/[18]| Fort:+5 ;Ref:+1 ;Wil+5|Percept +8/Sense Motive +7 Destructive Smite 4/[5] Male Teifling (Demon Spawn) Inquisitor / 2(Fav)
Wait, he says, grabbing at the distraught man. Let us stay quiet a moment so as to not draw unclean things to your daughter. I take it ring and book were extracted? The action sort of jumped there
Init +1|AC20(22)*22*/Touch11/Flatfoot16/CMD 16|CMB +5|HP 18/[18]| Fort:+5 ;Ref:+1 ;Wil+5|Percept +8/Sense Motive +7 Destructive Smite 4/[5] Male Teifling (Demon Spawn) Inquisitor / 2(Fav)
Best not disturb any bodies down here... it would be almost too much to be hoped for for that child to be alive and preserved from the perils of the like we've just encountered.
Init +1|AC20(22)*22*/Touch11/Flatfoot16/CMD 16|CMB +5|HP 18/[18]| Fort:+5 ;Ref:+1 ;Wil+5|Percept +8/Sense Motive +7 Destructive Smite 4/[5] Male Teifling (Demon Spawn) Inquisitor / 2(Fav)
Yarg heads over to the gleam of silver... Could it be the ring that they were searching for? Pondering carefully he looks through his pathfinder kit for thread and fish hook and then prepares a fishing line to try to hook the ring.
Init +1|AC20(22)*22*/Touch11/Flatfoot16/CMD 16|CMB +5|HP 18/[18]| Fort:+5 ;Ref:+1 ;Wil+5|Percept +8/Sense Motive +7 Destructive Smite 4/[5] Male Teifling (Demon Spawn) Inquisitor / 2(Fav)
posting now for Yargs next move, just in case Yarg swings hard at the waterlogged creature with his bastard sword. 1d20 + 4 ⇒ (17) + 4 = 21
Init +1|AC20(22)*22*/Touch11/Flatfoot16/CMD 16|CMB +5|HP 18/[18]| Fort:+5 ;Ref:+1 ;Wil+5|Percept +8/Sense Motive +7 Destructive Smite 4/[5] Male Teifling (Demon Spawn) Inquisitor / 2(Fav)
Know: Religion (Inc. Inquisitor Bonus) 1d20 + 4 + 1 ⇒ (1) + 4 + 1 = 6 Yarg moves ahead two squares - if no other creatures are seen he'll move forward one more then one in towards the current foe and attack, otherwise, he'll move towards any new foes and prep for them to move in range or attack as the case may allow. Attack (Bastard Sword) 1d20 + 4 ⇒ (6) + 4 = 10
Init +1|AC20(22)*22*/Touch11/Flatfoot16/CMD 16|CMB +5|HP 18/[18]| Fort:+5 ;Ref:+1 ;Wil+5|Percept +8/Sense Motive +7 Destructive Smite 4/[5] Male Teifling (Demon Spawn) Inquisitor / 2(Fav)
In general don't worry about it - just assume a karmic debt. Buy a wand of CLW with 2pp post game and never refuse a newb healing... Speaking of which... Yarg also taps the wounded half Orc with his wand - 1d8 + 1 ⇒ (1) + 1 = 2 Hps back.
Init +1|AC20(22)*22*/Touch11/Flatfoot16/CMD 16|CMB +5|HP 18/[18]| Fort:+5 ;Ref:+1 ;Wil+5|Percept +8/Sense Motive +7 Destructive Smite 4/[5] Male Teifling (Demon Spawn) Inquisitor / 2(Fav)
Same as before once he's up? I still have this scroll... Though I think I'll armour up in rememberance of this encounter. He starts armouring up while medical aid is administered.
Init +1|AC20(22)*22*/Touch11/Flatfoot16/CMD 16|CMB +5|HP 18/[18]| Fort:+5 ;Ref:+1 ;Wil+5|Percept +8/Sense Motive +7 Destructive Smite 4/[5] Male Teifling (Demon Spawn) Inquisitor / 2(Fav)
Yarg drops the rope, takes out his dagger out of his teeth and steps up to hammer the beetle.critter. 1d20 + 4 ⇒ (17) + 4 = 21
Init +1|AC20(22)*22*/Touch11/Flatfoot16/CMD 16|CMB +5|HP 18/[18]| Fort:+5 ;Ref:+1 ;Wil+5|Percept +8/Sense Motive +7 Destructive Smite 4/[5] Male Teifling (Demon Spawn) Inquisitor / 2(Fav)
Yarg wades in feeling VERY carefully with his feet, his Air bubble scroll held above his head with one hand, an end of a rope in the other and a dagger in his teeth... if he feels the ground dip away at that point he'll use the spell and swim down.
Init +1|AC20(22)*22*/Touch11/Flatfoot16/CMD 16|CMB +5|HP 18/[18]| Fort:+5 ;Ref:+1 ;Wil+5|Percept +8/Sense Motive +7 Destructive Smite 4/[5] Male Teifling (Demon Spawn) Inquisitor / 2(Fav)
Great situation...., Yarg mutters. Yarg will speak calming words, asking him to allow us to go, that his daughter would need him here and to be strong and so forth IF someone else attempts a Diplomacy roll (aiding another), otherwise this is his rather weak attempt. Note, that if he attempts to jump in, Yarg will pound him into unconciousness. Diplomacy 1d20 + 3 ⇒ (3) + 3 = 6
Init +1|AC20(22)*22*/Touch11/Flatfoot16/CMD 16|CMB +5|HP 18/[18]| Fort:+5 ;Ref:+1 ;Wil+5|Percept +8/Sense Motive +7 Destructive Smite 4/[5] Male Teifling (Demon Spawn) Inquisitor / 2(Fav)
Yarg sighs then begins to strip out of his armour. I am strong enough to be a decent swimmer but best if two of us go down with an Aur Bubble spell. Two should be enough to trail blaze for the rest if you. Any volunteers?
Init +1|AC20(22)*22*/Touch11/Flatfoot16/CMD 16|CMB +5|HP 18/[18]| Fort:+5 ;Ref:+1 ;Wil+5|Percept +8/Sense Motive +7 Destructive Smite 4/[5] Male Teifling (Demon Spawn) Inquisitor / 2(Fav)
Any where that Yarg can secure a rope? My thought is one of us swim down taking the rope and you others can follow - possibly not even needing a spell.
Init +1|AC20(22)*22*/Touch11/Flatfoot16/CMD 16|CMB +5|HP 18/[18]| Fort:+5 ;Ref:+1 ;Wil+5|Percept +8/Sense Motive +7 Destructive Smite 4/[5] Male Teifling (Demon Spawn) Inquisitor / 2(Fav)
Its... all an illusion Yarg says with quiet sadness. He shakes his head gently and says to Marchillen She looks busy with class... perhaps you could do it for her?
Init +1|AC20(22)*22*/Touch11/Flatfoot16/CMD 16|CMB +5|HP 18/[18]| Fort:+5 ;Ref:+1 ;Wil+5|Percept +8/Sense Motive +7 Destructive Smite 4/[5] Male Teifling (Demon Spawn) Inquisitor / 2(Fav)
Your service to the memories of cherished loved ones is humbling. While I hate to stir painful memories I would value your tale as well as anything you can share as to current conditions and dangers of the site. Lady Dacilane was kind enough to host us last night in a meal to honour her daughters passing.
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