Yaramos's page

Organized Play Member. 47 posts (126 including aliases). No reviews. 1 list. 1 wishlist. 12 Organized Play characters. 1 alias.


2/5

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Maybe I can get some help with my summoner here. I have a level 3 APG summoner. The backstory is this - he's a Halfling raised by crazy Chelish nobles that wanted a kid that didn't grow up. So he was raised to believe he was a 12-year old kid, but was sent away to the Society after his new "toy" started showing up - a 5-foot tall blue teddy bear named "Fluffmodeous".

Fluffmodeous is a Bipedal Eidolon with claw x2, bite, improved strength, Reach on the claws, and skilled (Disable Device). I currently can't rebuild him in Unchained, as I can't get quite everything. Furthermore, given the character concept I'm pretty much limited to Elementals or psychompms. Devils are out, because of his Chaotic nature and given that he's from Cheliax, I don't feel Daemons or Demons are a good fit.

Any recommendations? I know that eventually, the APG summoner will be axed completely so I should change while it's good, but I don't know if I can keep the fun feel of this character. I am willing to change from his CN alignment, but any sort of Lawful just doesn't fit. He is growing up, however, so I can deal with the switch from Chaotic.

I look forward to any advice on how to switch him over.

Thanks.

2/5

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When I play any character with healing spells, I won't hesitate to use them on party members. Using my own potions or wands will be a case-by-case basis. I will always do what I can to keep a party member from dying but I won't necessarily keep them "topped off".

I think the point some people are making is that no characters should be expected to load up on disposable items specifically to be used by other players. I haven't seen anyone blowing through 10+ charges on a wand of Magic Weapon or Protection from Evil, and they some have even been offended when you ask them for a charge.

It boils down to healing being seen as a "party" resource regardless of origin while buffs are usually seen as "individual" resources. This is due partly to the fact that very few people or situations benefit from most non-healing spells while EVERYONE can use a CLW (or better).

Every one of my characters has a wand of CLW. I do it so:

  • So that *I* have plenty of healing if we don't have a cleric,
  • One person doesn't have to foot the entire bill for party healing and
  • We don't have a TPK because we ran out of healing

That last point is what's important for me - if we all die the money I saved up until then isn't worth anything. Spending a little extra to make sure I survive to get my reward and spend it is worth it to me.

2/5

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Neon Galaxy is a Sci-Fi/Fantasy/other convention and is not affiliated with NeonCon. I apologize for any confusion that may have come about due to the name similarity but the con name was picked out before I was asked on board and it's too late to change it.

Con tickets are currently $45 for the weekend. An additional $15 will grant you access to a snack bar in the game room that has popcorn, granola bars and the like. While this won't replace an actual lunch, it will allow you to power through those gaming sessions!

We've also increased the convention to 8 slots - more gaming!

Rooms range from $35-$69 a night Sun-Thurs, and $65-$109 on Fri and Sat. That makes it $165 for the weekend in a courtyard room! In addition, there's a $5 discount on the Resort Fee that's charged at the hotels (making it $9.99 a night).

Please post here or contact me if you have any questions about attending or would like to request specific scenarios be run. Alternately, contact me at vc_lasvegas@yahoo.com!

Thanks, and I hope to see you at the con!

2/5

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Hello, everyone.

The Las Vegas Comic Expo will be held this year on September 28th and 29th at the Riviera Casino and Hotel. I'm pleased to announce that we'll have some tables for PFS during this time.

Some of the details are still in flux, but we'll have 3 slots. (The number of tables per slot is still being figured out, but should be at least 2-3).

Once I know how many slots we have, I'll begin recruiting GMs. Anyone GMing 2 slots will receive admission to the Con.

Please check out http://www.lasvegascomicexpo.com/ for more details, including con special room rates, and drop a line to let me know if you're interested in attending or GMing.

2/5

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Rerednaw wrote:

Thanks for the responses. Trying to address the replies at once.

I am in Las Vegas.
I have contacted the regional coordinators via the list on the updated Society guide for Las Vegas and Henderson.

Neither have responded. I will try again though.

By certified I mean getting a society number.

I am subscriber on roll20.net, have teamspeak and ventrilo installed, and signed up for online play via warhorn. Last game was yesterday and the DMs did not show.

Still I am open to doing sessions online since it seems like a better option.

Rerednaw, good morning.

I'm also sorry to hear about your trouble getting into games here in Vegas.

AS has already been mentioned, we do our Vegas Game Day monthly (which I assume is what you were mentioning earlier). We run generally 2-3 slots during this time, and you should be able to get into at least one game with a level one character. Unfortunately, I can't guarantee it as we could have a table full of level 4s that don't want to play down. You couls play a level one in that case, but it would be incredibly dangerous.

Kinevon tries to get games going on other weekends, but sometimes the people just aren't there. I'd check with him to see what he's got coming up, both for PFS and home campaigns.

Please drop me a line at vc_lasvegas@yahoo.com with your availability and I'll see if I can get a group together to run a couple scenarios.

Thanks, and I hope we see you at our game day on the 20th! Make sure you sign up at warhorn.net/lasvegas so your space at a table is reserved.

2/5

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Good evening, everyone.

A local convention starting up, the Las Vegas Comic Expo, was forced to change venues due to the freak Las Vegas weather a coule of weeks ago. The good news is that they now have plenty of tables for PFS! The bad news is that the con is this weekend.

I'm looking for GMs and players both who'd like to come and play.

Event info can be found here. Tickets are $9 and $18 for a one- and two-day pass respectively if purchased through Living Social. However, anyone GMing gets in free for the day they GM. Con hours are 10-7 on Saturday and 10-5 on Sunday, so you'll get at least a couple of hours after you GM to look around.

There will be 3 slots - 2 on Saturday the 29th and one on Sunday the 30th. I'm looking for GMs for both beginner and advanced modules, as well as players.

Please let me know if you think you'd like to come out and join us.


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ciretose wrote:


2. Diplomacy does what the skill entry says it does, and nothing more. It does not improve your personality, personal magnetism, ability to lead, and appearance. You can use this skill to persuade others to agree with your arguments, to resolve differences, and to gather valuable information or rumors from people. This skill is also used to negotiate conf licts by using the proper etiquette and manners suitable to the problem. That isn't the same as making you charming, personally magnetic, a born leader and beautiful.

If anyone would like to refute the two above statements, feel free.

If you want to put forth your position, feel free and if I disagree with you we can have a debate about that.

That isn't what is happening.

First, I'll take a shot at refuting statement 2. I could be wrong, but you seem to be saying that the skill does only what the desctiption says. I'd like to copy-and-paste for you a bit from page 87 of the CBR, under "Skill Descriptions":

"This section describes each skill, including common uses and typical modifiers. Characters can sometimes use skills for purposes other than those noted here, at the GM’s discretion."

It says "Common Uses", not all uses.

Second, I'll point out that most interactions, social or combat, aren't Stat based but skill based. BAB and saves are just another type of skill, modified by a stat.

You don't make a Srength roll for an attack, you make an attack roll modified by your BAB (skill and training with weapons) and other factors. You don't make a will save with just Wisdom, you make it with Wisdom plus base Will save (your practice steeling your mind) plus other factors.

If all stats had an initial penalty to world interactions regardless if a skill allows it, how would that affect items?

Strength - should characters have to make checks every round to make sure they can keep holding their weapon? Should a high Strength reduce Dex, as all that muscle gets in the way of agility?
Dexterity - Should low Dex determine how complex a lock they can undo with Disable Device regardless of ranks, or only allow them to make Reflex saves against spells up to a certain level?
Constitution - Should Con determine a hard limit to what level of spell they can resist with a Fort save, or how long each sentence is?(After all, Con does control how long you can hold your breath, and therefore lung capacity.)
Intelligence - Should this affect what you can craft, regardless of how many ranks you put in a craft skill? Or should it be a hard limit to what you can know, regardless of the results of a knowledge check?
Wisdom - Should this be a hard limit on what level spell a character can resist with a will save, or what size of an object can be noticed regardless of a perception check?

I realize these are extreme, but they're everyday interactions the same as walking into a bar/palace/merchant. If one stat is being penalized because one facet of its interaction can be overcome with training, shouldn't all stats? Additionally, why is a stat defined as a "mental" ability score being used for first impressions? (If you're wondering why I'm saying it's a mental score, check out the "Headband of Mental Prowess" or the "Headband of Mental Superiority".) Why isn't Strentgh, Dexterity or Constitution being used instead, since they are physical scores?

My point is that stats are the starting point, not the definition of a characters capabilities. If they were, there'd be no need for skills. A low Cha character with ranks in Diplomacy might have really good fashion sense and make a great first impression, just like a character with a 7 strength and ranks in climb can probaly out-climb the 24-strength guy, or how the 7 Intelligence fighter with points in Knowledge (The Planes) will know more about the other planes of existance than the Wizard with the 24 Intelligence.