This is my idea for a golem building Alchemist. As we all know many of the Alchemist archetypes are based on pop culture characters. The Alchemist itself is based on Doctor Jekyll and Mister Hyde, the Vivisectionist is based on Doctor Moreau and The Reanimator is based on Herbert West, Reanimator.
But there's not one based on Henry Frankenstein. Sure there's the Promethean Alchemist or the Homunculist but making a familiar is a whole lot different from making a golem that can become it's own independent self. So I came up with this idea.
Sadly, I've never gotten to test it out and those who I've shared it with haven't either. So I have no idea how well it could work. If nothing else it would make for a pretty interesting class for a high level NPC.
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Resurrectionist - Alchemist Archetype: "Death is but a door. Time is but a window. I'll be back." – Vigo the Carpathian, “Ghostbusters II” (1989)
The Resurrectionist knows Death. Intimately. Whether she is a grave robber, cracking open coffins, or a killer, cracking open ribcages, the Resurrectionist has one singular goal: defeat Death and to “Show Them All”, Clerics, Colleagues, Naysayers and Divinity, that Death’s grasps can be eluded without needing Divine Intervention. Because whether they have lost a dear friend, a loved one, have died and returned themselves, wish to free the Living from the fear of Death or simply wish to prove it can be done; all Resurrectionists seek to achieve that which many consider to be… unnatural.
1st: Anatomical Studies: The Resurrectionist adds a +1 bonus to all Heal checks for every 5 ranks in Knowledge (Nature) and receives a +1 to the bonus gained from using a Healer’s Kit for every 5 Heal ranks. Additionally, any healing Extract used by the Resurrectionist on a Flesh Golem she created will heal that Construct as if it were a Living thing but only for half the healing a Living creature normally receives (ex: 1D4 instead of 1D8, this includes bonuses gained per level, +5 becomes +2 at lv.20). To heal for the normal amount the Resurrectionist must use her Heal skill and work on the Flesh Golem for 1 hour for every D8 of damage she wishes to repair in addition to using healing spells. Using Make Whole and Make Whole, Greater heals the Flesh Golem without the need to perform the hours long maintenance and for the full amount.
1st: Surgical Precision*: The Resurrectionist gains Sneak Attack. Replaces Bomb Use.
2nd: Create Construct (Flesh Golem): “Warning - Some Assembly Required.” – Notice on inside cover of “So You Want To Play A Deity - The Guide to Creating Unnatural Golems”.
The Resurrectionist knows how to craft Constructs by way of alchemical research rather than arcane magic. She gains Craft Construct as a bonus feat without needing to meet its requirements and substitutes the number of ranks in Craft (Alchemy) she has for her total caster level and must use Craft (Alchemy) to create the Construct. She receives a *2%* discount every 4 levels, max of *10%* at lv.20, when creating Flesh and Alchemical Golems. Can only create Flesh Golems and Alchemical Golems. If the Resurrectionist wishes to create any other type of Construct she must meet the prerequisites for the feat. Craft Construct is only a free feat when used to create Flesh Golems and Alchemical Golems. The Alchemist still requires a Laboratory in order to create any Golems. The character DOES NOT start gameplay with a Golem or 1st lv: character starts with a small golem (such as a dog or cat) which started them upon their path (perhaps non-combat oriented). At lv 20 the Resurrectionist can decide which level the golem they create starts as. Until then all golems are the same level as their creator. Replaces Cognatogen/Mutagen
2nd: Mindless – “From that fateful day when stinking bits of slime first crawled from the sea and shouted to the cold stars, “I am man!”, our greatest dread has always been the knowledge of our mortality. But tonight, we shall hurl the gauntlet of science into the frightful face of Death itself. Tonight, we shall ascend into the heavens. We shall mock the earthquake. We shall command the thunders and penetrate into the very womb of impervious Nature Herself.” – ‘Froaderick Frokensteen’, “Young Frankenstein” (1974).
The Flesh Golem does not think nor act on its own. It follows simple commands but they must be specific and detailed. “Guard this door” will cause the construct to guard whatever door is indicated. If anyone gets past the Golem and is a certain distance from the door it will stop pursuing and attacking them. “Let no one pass” will cause the Golem to block the path of all but its Creator or Master, including companions even if they are with the Creator/Master. Replaces Poison.
3rd: Raven Sight: The Resurrectionist adds Deathwatch to her spell list as a 2nd-Level Extract.
4th: Bestial – The Resurrectionist has done it. Intelligence, not humanoid Intelligence but Intelligence nonetheless, shines behind those eyes.
The Golem becomes self-aware and gains the Intelligence of an animal (3 or 4). This allows it to understand slightly more complex and generalized instructions as well as acting on its own if its’ actions would comply with its orders.
4th: Held Together: The Resurrectionist adds Make Whole to her spell list as a 2nd-Level Extract.
6th: Specimen Preservation: The Resurrectionist adds Gentle Repose to her spell list as a 3rd-Level Extract.
10th: Made One: The Resurrectionist adds Make Whole, Greater to her spell list as a 4th-Level Extract.
12th: Awoken – The Resurrectionist has taken the first true steps toward achieving their goal… or damnation depending upon whom you ask.
The Golem becomes Sapient (INT 5 or 6), able to use tools and weapons as well as speak whatever language it knew in life, usually Common, albeit crudely and brokenly. At this level creating an Awoken Golem is optional but now any Golem, including previously created ones, has a chance (10%) of going Berserk and Awakening when suffering significant stress, either suffering critical damage equaling *10/15/25/50%* of its’ HP or falling to 25% or below in HP. In this event the Golem will usually either attack all around it indiscriminately or flee in its confusion. Replaces 12th level Discovery.
15th: Regrowth: The Resurrectionist adds Regeneration to her spell list as a 5th-Level Extract.
16th: Experienced – The pieces are beginning to fall into place as the Veil of Death begins to lift.
At this point any newly created or previously Awoken Golems will begin getting flashes of their previous life (INT 7 or 8) when performing actions related to whatever Profession or Specialized Skills they had in Life. At this stage the Golem will tend to begin acting either outside of or without orders. It will also begin trying to understand the strange flashes of memory it receives, which may be rather awkward for the Resurrectionist to explain. Replaces 16th level Discovery.
20th: Resurrected – “It’s Alive! It’s Alive! IT’S ALIVE!” – Victor Frankenstein, “Frankenstein” (1931).
The ultimate goal of all Resurrectionists. At this level a Resurrectionist can fully pull someone from the Beyond without the need for Clerics and Deities (INT 9 or 10), “Showing Them All”. At this point the Golem, whether newly created or having been around for a long time, will fully remember their Previous Life and will suffer a final Berserk event when the Past and Present Selves combine. This is also the most dangerous time for a Resurrectionist as the newly Resurrected Golem may not appreciate being pulled from Death’s embrace. Replaces the Grand Discovery and one of the two Discoveries gained at lv. 20. A lv.20 can also create a Rerisen, a playable character with no memories of their previous life, this is similar to a golem in that as the Rerisen levels up they have flashes of their old life, usually starting with their death and working backwards. A traumatic death makes remember their previous life more difficult as they don’t truly want to remember. The biggest difference between a flesh golem and rerisen is that a rerisen is “fresher”, meaning their mental stats will be what they were before death, and they are made using similar style bodies, meaning within a certain height, weight, body type and age range, versus a flesh golem which is made from whatever’s available. The subject to be made a rerisen will typically be stored in a container(s) enchanted with gentle repose so as to have freshness before assembly begins.
*Open Wound: A Resurrectionist may take the Bleeding Attack Rogue Talent in place of a Discovery.
*Impairing Injury: A Resurrectionist may take the Crippling Strike Rogue Talent in place of a Discovery.
Discoveries: The following discoveries compliment the Resurrectionist Archetype: Alchemical Simulacrum, Doppelganger Simulacrum, Elixir of Life, Enhance Potion, Extend Potion, Eternal Potion, Greater Alchemical Simulacrum, Healing Touch, Infusion, Lingering Spirit, Mummification, Preserve Organs, Promethean Disciple, Spontaneous Healing, Tumor Familiar
The Gentle Repose Extract must be either injected, poured over or rubbed onto the body, or body part, which is to receive the effect.
Below are some ideas for additional features:
Pull yourself together: able to use some of the knowledge he has accrued to aid in healing allies. Can reattach severed limbs, including head, so long as any parts are reattached within 5 rounds of being separated. Any longer and a high level healer will be needed.
Not quite dead: gains access to the spell false life.
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And there it is. Obviously several of the features would need to be tested and adjusted.
I'm also toying with the idea of allowing at lv.20 for the Resurrectionist to create a playable race I call the Rerisen. The idea is the Rerisen is not a golem per-say but it's an alchemically resurrected person who is stitched together from the parts of another individual to replace the unusable parts of the base character, as well as an elemental spirit to help revitalize the future Rerisen.
I personally like this idea because it allows for the reuse of a favorite character while resetting them at level 1, with flashbacks of their previous life growing stronger as they level up. I may post the Rerisen to this post once I've finished fiddling with the idea.