
Yakkabe |
A couple impressions of mine to add to the pile... If I'm totally off-base with these, lemme know.
I'm ok with the general balance of the firearms. They strike me as gimmicky but potentially dangerous for anyone that isn't a gunslinger, and legitimately dangerous when used by a gunslinger (once he's finished being balanced).
That said, I take issue with the blunderbuss. Compared to the musket, the extremely short range seems like a harsh penalty for the die increase, which would be okay except it is also stepped up into martial weapons. The extra 1 damage to secondary targets seems ineffective to me (as well as a liability to teammates), and the only feat that really affects the blunderbuss is pretty poor. I would personally move it to the "simple" category and let the range and damage difference balance each other out.
Regarding the dueling pistols, I find myself wondering who would ever use a flintlock pistol when these exist. Of course the martial weapons should be an upgrade, but in this case it's just drowning in improvements, far more than most martial weapons IMHO. Maybe let the flintlock pistol be used as a bludgeon or something since it's bulkier, I dunno.
Last I'll just speculate on the TBA advanced weapons. I would submit the following:
Revolver:
d4 P
20 ft.
Reload 3
Bulk 1
Hands 1
Fatal d8
Versatile B
Magazine 6
Clean and simple; it just uses the flintlock pistol stats but comes with the opportunity to fire several shots in a burst before reloading. Less accurate than a dueling pistol due to the advanced category, and it doesn't fit in many builds because of how many feats affect reload 1 weapons, but in my experience that is where advanced weapons shine.