Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4 Yakima enters the room and scoots around to the NE corner, at which point her tail grabs a flask from her belt and she drinks it, belches a small amount of smoke and then a great deal of fire on the presumed flesh golem. fire breath: 4d6 ⇒ (1, 2, 6, 3) = 12 reflex 17 for half.
Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4 Yes i suppose we should finish clearing this place out if we want to leave the city with a good taste in its mouth about the good old Society.Does anyone else need any healing before we move ahead? Yakima checks out the vials on the goblins... alchemy to identify potions: 1d20 + 15 ⇒ (15) + 15 = 30
Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4 Yakima steps to the right and lobs a bomb over Ali and Crowe to the Black Goblin. explosive bomb, point blank, ranged touch: 1d20 + 12 ⇒ (20) + 12 = 32
and drops it right in his yammering maw... bomb damage, point blank: 3d6 + 6 ⇒ (5, 5, 2) + 6 = 18
8 (ref 18) points to all the other Goblins.
Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4 Yakima closes the range and throws a bomb at the Turquoise Goblin. explosive bomb,point blank, ranged touch: 1d20 + 12 ⇒ (7) + 12 = 19
Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4 Eadie step back! Yakima moves to engage the annoying thief, trying to distract him from Eadie. Provoking an AoO from him either from her movement or by throwing her bomb, his choice ;) explosive bomb, point blank, ranged touch: 1d20 + 12 ⇒ (1) + 12 = 13
Oops, sorry Eadie, I'll make it better later.
Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4 Yakima will land inside the compound, and once everyone is ready take Eadie up on her suggestion to look for and disable any traps on the door that she can find, the unlocking the door if necessary. perception: 1d20 + 9 ⇒ (7) + 9 = 16
Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4 Why do you all keep on throwing yourselves at this monster? Yakima throws another bomb, excluding the impaled Crowe from the blast. explosive bomb, ranged touch, point blank: 1d20 + 12 ⇒ (6) + 12 = 18
Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4 on cell phone can't adjust map. Yakima moves over the Scorpion and bombs it again keeping her height as she doesn't like her chances if she gets grabbed. explosive bomb, ranged touch, point blank: 1d20 + 12 ⇒ (3) + 12 = 15
Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4 Watch out Eadie! Let me take care of this! Yakima flies to about 30' over the top of the creature and bombs it. explosive bomb, point blank, ranged touch: 1d20 + 12 ⇒ (20) + 12 = 32
Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4 I'll hold onto the wand and the Potions of Invisibility for now. Let me know if any of you need succor or stealth. Once we decide to move on, I'll tap each of the downed Pathfinders with the wand once (or more if it takes more to make them barely conscious).
Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4 I am not happy about having to kill fellow Pathfinders. If you agree to go on your way and stop acting as representatives of our Society here and besmirching the name of our company, I am willing to let you all live. I am in fact sorry about the death of the your cleric, it was not my intent to cause any of you permanent harm.
Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4 Listen, Hon, we should theoretically be on the same side here. Don't make us kill you all... Yakima moves forward and takes a poke at the Cleric with her long spear, which she chokes up on to attack an adjacent hex. long spear, flanking: 1d20 + 7 ⇒ (19) + 7 = 26
Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4 Yakima attempts to duck the lightning bolt. reflex: 1d20 + 10 ⇒ (19) + 10 = 29 She dances nimbly aside, ending up with a small burn only (9-7=2). I thought magic users were supposed to be intelligent and observant. Oh well, enjoy your very short life before Eadie savagely criticizes your clothing choice. And you...Orc...burn!. my bombs continue to do 1d6 damage/turn unless the target tries to put them out Yakima throws at the woman in white, shaping the blast so it doesn't wash over the corners of the buildings and stalls. Catch! bomb, ranged touch, point blank: 1d20 + 10 ⇒ (19) + 10 = 29
Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4 Yakima steps away and throws a bomb at the half-orc. bomb, ranged touch, point blank: 1d20 + 10 ⇒ (3) + 10 = 13 hrmm, in case that misses, miss-direction, 1 is north: 1d8 ⇒ 8
If it hits:
Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4 This is a big city, perhaps we should split up again? Three of us to the Meatgate and three to the Downmarket area? Perhaps us ladies, and I use the term loosely, should stick together again? Someone else want to join us for a trip to the Downmarket?
Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4 You are correct in that once again our interests align. However, as neophytes to your city, it would be useful for us to have the information about these meddlers which you so obviously have. What areas are they making themselves known, and annoying you in? Have you heard any more possible names of the Lodge members? Or have at lest descriptions of their leaders.
Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4 Yakima draws her wings back into her body. I am quite sorry about that Traber and Eadie, not sure how I managed to confuse you both for enemies. I am glad I did not permanently hurt either of you. Anyone who wants one of the many healing potions I am carrying in my pack, just let me know.
Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4 confusion: 1d100 ⇒ 94
Question for the GM, now that Traber is unconscious and no longer a threat, can I move on to Eadie, or do I have to keep beating a soon to be dead horse? Sign in to create or edit a product review.
Pathfinder Society Scenario Intro 1: First Steps—Part I: In Service to Lore (PFRPG) PDFPaizo Inc.Our Price: FREE Add to CartA Very Solid Introductory ScenarioThis review will provide only minor spoilers and is based on actual play experience. Adam Daigle has presented us with a light, fun and varied scenario perfect for players who are new to Pathfinder in general or PFS Organized Play in specific. A mix of roleplaying, puzzle-solving, and combat, In Service to Lore creates a varied play experience that will keep your PCs engaged throughout. From out-of-the-box problem solving and investigation encounters to low comedy, this one has it all. It also does a fantastic job introducing characters to the various faction heads, allowing new PCs to meet these individuals before they start working for them. As regular PFS scenarios rarely allow for this sort of face-to-face interaction, this is a phenomenal addition to this scenario and is much appreciated as a PFS GM. Although more dedicated PFS players may find this one a bit of a breeze, it accomplishes everything a starting scenario should for a new group. Highly recommended. |
