Vulnudaemon

Yakima's page

327 posts. Organized Play character for CA Jademan.


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Scarab Sages

Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4

Yes, thanks for the game all.

Scarab Sages

Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4

As am I, the sooner this town sees the dust of my horse the better.

Scarab Sages

Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4

Yakima flexes her newly bulging muscles and congratulates Eadie on a job well done.

Scarab Sages

Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4

PC: Yakima Thule
Level 6
PFS#88579-2
Faction: Scarab Sages

Day Job: Alchemy
Alchemy, Crafters Fortune, Taking a 10: 10 + 20 = 30

Scarab Sages

Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4

Yakima quaffs yet another elixir. bulls strength and gets ready to try to poke the thing.

Scarab Sages

Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4

Yakima enters the room and scoots around to the NE corner, at which point her tail grabs a flask from her belt and she drinks it, belches a small amount of smoke and then a great deal of fire on the presumed flesh golem.

fire breath: 4d6 ⇒ (1, 2, 6, 3) = 12 reflex 17 for half.

Scarab Sages

Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4

Yes, we still have the room to the south that looks like it may offer us a chance to rid this town of one or more shadow lodge members.

Scarab Sages

Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4

Yakima will check out the potion that Traber could not figure out.

alchemy: 1d20 + 15 ⇒ (10) + 15 = 25

Scarab Sages

Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4

Yes i suppose we should finish clearing this place out if we want to leave the city with a good taste in its mouth about the good old Society.Does anyone else need any healing before we move ahead?

Yakima checks out the vials on the goblins...

alchemy to identify potions: 1d20 + 15 ⇒ (15) + 15 = 30

Scarab Sages

Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4

Yakima takes a poke at the nigh invulnerable Goblin...

longspear: 1d20 + 7 ⇒ (5) + 7 = 12

And then backs out of the way to let the much more qualified fighter types deal with him...

Scarab Sages

Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4

Damn this Goblin is living a charmed life...

Scarab Sages

Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4

Yakima gets a better grip on her spear and stabs at the bronze goblin.

long spear: 1d20 + 7 ⇒ (7) + 7 = 14

Scarab Sages

Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4

A note and a question:

I think my false life is still active as it lasts on the order of hours.

Did my bomb not hit the bronze goblin as well?

Scarab Sages

Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4

Yakima steps to the right and lobs a bomb over Ali and Crowe to the Black Goblin.

explosive bomb, point blank, ranged touch: 1d20 + 12 ⇒ (20) + 12 = 32
confirm explosive bomb, point blank, ranged touch: 1d20 + 12 ⇒ (13) + 12 = 25

and drops it right in his yammering maw...

bomb damage, point blank: 3d6 + 6 ⇒ (5, 5, 2) + 6 = 18
critical bomb damage, point blank: 3d6 + 6 ⇒ (4, 4, 1) + 6 = 15

8 (ref 18) points to all the other Goblins.

Scarab Sages

Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4

Yakima closes the range and throws a bomb at the Turquoise Goblin.

explosive bomb,point blank, ranged touch: 1d20 + 12 ⇒ (7) + 12 = 19
damage, point blank: 3d6 + 6 ⇒ (5, 6, 1) + 6 = 18
8 points Reflex 18 for the other goblins.

Scarab Sages

Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4

Sounds good, lets put this cell out of our misery.

Scarab Sages

Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4

Yakima is happy to identify the vials.

alchemy: 1d20 + 15 ⇒ (2) + 15 = 17

Or at least try too....

Scarab Sages

Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4

Yakima holds her action since setting him on fire is likely to be rather lethal.

Scarab Sages

Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4

Eadie step back!

Yakima moves to engage the annoying thief, trying to distract him from Eadie.

Provoking an AoO from him either from her movement or by throwing her bomb, his choice ;)

explosive bomb, point blank, ranged touch: 1d20 + 12 ⇒ (1) + 12 = 13
...which apparently was a bit too much for her to try at once...
miss direction, 1 is north: 1d8 ⇒ 8
The bomb smacks into the wall right over the thief's right shoulder splashing 7 points of fire damage (reflex 18 for half) to him, Eadie and Yakima.

Oops, sorry Eadie, I'll make it better later.

Scarab Sages

Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4

Yakima has seen worse...
will save: 1d20 + 4 ⇒ (20) + 4 = 24

Scarab Sages

Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4

Yakima quaffs an extract of False Life.

temporary hitpoints: 1d10 + 6 ⇒ (9) + 6 = 15

Scarab Sages

Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4

Yakima will land inside the compound, and once everyone is ready take Eadie up on her suggestion to look for and disable any traps on the door that she can find, the unlocking the door if necessary.

perception: 1d20 + 9 ⇒ (7) + 9 = 16
disable traps: 1d20 + 17 ⇒ (18) + 17 = 35
unlock door: 1d20 + 17 ⇒ (15) + 17 = 32

Scarab Sages

Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4

Yakima keeps up the rain of firebombs.

explosive bomb, ranged touch, point blank: 1d20 + 12 ⇒ (13) + 12 = 25
damage: 3d6 + 6 ⇒ (5, 1, 5) + 6 = 17

Scarab Sages

Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4

Why do you all keep on throwing yourselves at this monster?

Yakima throws another bomb, excluding the impaled Crowe from the blast.

explosive bomb, ranged touch, point blank: 1d20 + 12 ⇒ (6) + 12 = 18
damage: 3d6 + 6 ⇒ (2, 3, 6) + 6 = 17

Scarab Sages

Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4

on cell phone can't adjust map.

Yakima moves over the Scorpion and bombs it again keeping her height as she doesn't like her chances if she gets grabbed.

explosive bomb, ranged touch, point blank: 1d20 + 12 ⇒ (3) + 12 = 15
damage: 3d6 + 6 ⇒ (3, 2, 2) + 6 = 13

Scarab Sages

Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4

Watch out Eadie! Let me take care of this!

Yakima flies to about 30' over the top of the creature and bombs it.

explosive bomb, point blank, ranged touch: 1d20 + 12 ⇒ (20) + 12 = 32
confirmation: 1d20 + 12 ⇒ (5) + 12 = 17
damage: 3d6 + 6 ⇒ (3, 2, 2) + 6 = 13
critical damage: 3d6 + 6 ⇒ (6, 4, 2) + 6 = 18

Scarab Sages

Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4

Yakima activates her wings after downing her mutagen.

She will wait until Eadie nears the top of the wall and then fly up and take a look.

perception: 1d20 + 10 ⇒ (13) + 10 = 23

Scarab Sages

Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4

I could fly up and recon if you wish.

Scarab Sages

Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4

I'll hold onto the wand and the Potions of Invisibility for now. Let me know if any of you need succor or stealth.

Once we decide to move on, I'll tap each of the downed Pathfinders with the wand once (or more if it takes more to make them barely conscious).

Scarab Sages

Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4

I am not happy about having to kill fellow Pathfinders. If you agree to go on your way and stop acting as representatives of our Society here and besmirching the name of our company, I am willing to let you all live. I am in fact sorry about the death of the your cleric, it was not my intent to cause any of you permanent harm.

Scarab Sages

Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4

Listen, Hon, we should theoretically be on the same side here. Don't make us kill you all...

Yakima moves forward and takes a poke at the Cleric with her long spear, which she chokes up on to attack an adjacent hex.

long spear, flanking: 1d20 + 7 ⇒ (19) + 7 = 26
damage: 1d8 + 1 ⇒ (1) + 1 = 2

Scarab Sages

Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4

Yakima attempts to duck the lightning bolt.

reflex: 1d20 + 10 ⇒ (19) + 10 = 29

She dances nimbly aside, ending up with a small burn only (9-7=2).

I thought magic users were supposed to be intelligent and observant. Oh well, enjoy your very short life before Eadie savagely criticizes your clothing choice. And you...Orc...burn!.

my bombs continue to do 1d6 damage/turn unless the target tries to put them out

Yakima throws at the woman in white, shaping the blast so it doesn't wash over the corners of the buildings and stalls. Catch!

bomb, ranged touch, point blank: 1d20 + 10 ⇒ (19) + 10 = 29
damage. point blank: 3d6 + 5 + 1 ⇒ (1, 3, 5) + 5 + 1 = 15

Scarab Sages

Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4

Yakima steps away and throws a bomb at the half-orc.

bomb, ranged touch, point blank: 1d20 + 10 ⇒ (3) + 10 = 13

hrmm, in case that misses, miss-direction, 1 is north: 1d8 ⇒ 8
if it misses 7 damage to Traber, Dvalin, myself (resisted) and the half-orc (DC 18 for half).

If it hits:
damage, point blank: 3d6 + 4 + 1 ⇒ (3, 3, 4) + 4 + 1 = 15 and I exclude Dvalin, Traber, and myself from the blast.

Scarab Sages

Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4

Are the squares around the original party location clear enough of people for 5' steps?

Scarab Sages

Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4

She has resist 7 to fire, cold, and electricity as a Tiefling with the Unscathed Trait

Scarab Sages

Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4

reflex save: 1d20 + 10 ⇒ (13) + 10 = 23

damage 13-7=6 which is all healed by Dvalin

ah, bracing. And now I don't have to be worried about being accused of firing first...

Yakima drinks a Shield extract.

AC 24

Scarab Sages

Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4

Yakima would have joined in the party at the temple. Not having that much chance to experience these sort of things either.

Scarab Sages

Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4

Well we are certainly doing well at reducing the prestige of the Pathfinders in this city...Yes, let us be about our business.

Scarab Sages

Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4

I am convinced. Let us all go meet your "Lady" of the evening

Scarab Sages

Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4

This is a big city, perhaps we should split up again? Three of us to the Meatgate and three to the Downmarket area? Perhaps us ladies, and I use the term loosely, should stick together again? Someone else want to join us for a trip to the Downmarket?

Scarab Sages

Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4

You are correct in that once again our interests align. However, as neophytes to your city, it would be useful for us to have the information about these meddlers which you so obviously have. What areas are they making themselves known, and annoying you in? Have you heard any more possible names of the Lodge members? Or have at lest descriptions of their leaders.

Scarab Sages

Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4

Yakima walks out and prepares herself for the bag again.

Scarab Sages

Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4

Ahh, thank you!

Scarab Sages

Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4

I was pretty sure we looted everything that could be looted. Did we miss something?

Scarab Sages

Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4

Yakima is in.

Scarab Sages

Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4

Day Job: Alchemy + Crafter's Fortune: 1d20 + 21 + 5 ⇒ (2) + 21 + 5 = 28

Scarab Sages

Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4

Hmm, I wonder if we should try to find the purveyor of these potions? We may learn something of this Shadow Lodge there. I may be able to talk to her Alchemist to Alchemist.

Scarab Sages

Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4

Yakima draws her wings back into her body.

I am quite sorry about that Traber and Eadie, not sure how I managed to confuse you both for enemies. I am glad I did not permanently hurt either of you.

Anyone who wants one of the many healing potions I am carrying in my pack, just let me know.

Scarab Sages

Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4

Yakima steps over to the crazed Paladin and takes a poke at her.

long spear: 1d20 + 5 ⇒ (19) + 5 = 24 and just misses...

Scarab Sages

Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4

confusion: 1d100 ⇒ 94


Traber's attack missed me, I should still have 38 hit points.

Question for the GM, now that Traber is unconscious and no longer a threat, can I move on to Eadie, or do I have to keep beating a soon to be dead horse?


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