Kaigon the Miscreant

Yagar's page

No posts. Organized Play character for Tirion Jörðhár.


Full Name

Yagar

Race

Dwarf

Classes/Levels

Monk(Zen Archer)/1

Gender

Male

Size

M

Alignment

LG

Deity

Sarenrae

Languages

Common, Dwarven

Strength 14
Dexterity 14
Constitution 15
Intelligence 10
Wisdom 17
Charisma 8

About Yagar

Melee Kama +2 (1d6+2/x2) and
. . Siangham +2 (1d6+2/x2) and
. . Siangham +2 (1d6+2/x2) and
. . Unarmed strike +2 (1d6+2/x2)
Ranged Longbow +2 (1d8/x3)
Special Attacks flurry of blows -1/-1, hatred
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Statistics
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Str 14, Dex 14, Con 15, Int 10, Wis 17, Cha 8
Base Atk +0; CMB +2; CMD 17 (17 vs. Bull Rush, 17 vs. Trip)
Feats Improved Unarmed Strike, Perfect Strike (2d20) (1/day), Point Blank Shot, Precise Shot
Traits Reactionary, Unorthodox Strategy
Skills Acrobatics +6 (+8 to move through an enemy's threatened squares, +2 jump), Appraise +0 (+2 to determine the price of nonmagic items with precious metals or gemstones), Perception +7 (+9 to notice unusual stonework, such as traps and hidden doors in stone walls or floors), Sense Motive +7, Stealth +6
Languages Common, Dwarven
SQ ac bonus +3, greed, hardy, slow and steady, stability, stonecunning +2, unarmed strike (1d6)
Other Gear Arrows (60), Kama, Longbow, Siangham, Siangham, Backpack (empty), Bedroll, Belt pouch (empty), Scroll case (empty), Silk rope, Trail rations (6), 51 GP, 4 SP
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Special Abilities
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AC Bonus +3 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Flurry of Blows -1/-1 (Ex) Make Flurry of Blows attack as a full rd action.
Greed +2 to Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones.
Hardy +2 Gain a racial bonus to saves vs Poison, Spells and Spell-Like effects.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Perfect Strike (2d20) (1/day) With certain weapons, roll twice, higher is attack, lower is confirmation roll.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Slow and Steady Your base speed is never modified by encumbrance.
Stability +4 Gain bonus to CMD vs bull rush/trip while standing on ground.
Stonecunning +2 +2 bonus to Perception vs unusual stonework. Free check within 10 feet.
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.
Unorthodox Strategy +2 Acrobatics to move through an enemy's threatened squares.