Tin Golem

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So does anyone else think it is strange that the servent of a powerful being would have to prepare in advance spells?

Does the god just load him up with godly power in the morning?

Why would the god whose servent is furthering its goals not be granted a spell it needs because they did not prepare it in advance?

Why would a god not prevent a character from using its magic for a purpose contradictory to the god's ethos?

Long story short I let clerics cast whatever spell they want to or need. They must rest and pray but they can cast whatever they need.

If they need a more powerful spell they can call for aid but the penalties for this often means it is a last ditch effort.


I just realised that people play D&D as a tactical game. I feel well... silly I have been running games for years and never once thought of using tokens in a roleplaying game.

I never even considered it a valid option.

If i wanted to play a tactical game I would play Battletech or other tactical games. My brother laughed when I announced this mid game and everyelse just stared at me.

No wonder people have such problems with combat taking forever. If i had to stop and set up a combat board everytime it would drive me crazy.

What ever happened to imagination and dice?


I have read a lot of books over the years. I mean a lot I have read trilogies in 2 days. I hurt myself moving my paperback collection.

Looking at predesigned adventures I see stories similar to things I have read and I judge them often wanting.

I look at my own adventures and see where I stole ideas from books and it bothers me.

I look at the superstar entries and see items and characters from books with many common traits.

I cannot name characters from most books because they all have run together.

I have friends who read one or two series a year and they know everything about them. I read them and think it is ok but nothing special is this just a jaded perspective. Should I stop reading books in order to enjoy RPG's more ;)?

Just some random thoughts.

Discuss


Why would gunpowder be used in a magical world. I was talking with my brother and we were talking about alternatives. Why not base guns off of a small dab of Oil of Impact or a small Thunderstones. Using gunpowder is a loaded idea as it is common place in the real world thus everyone knows what it is made of. Using magic is a way to introduce flintlocks without the added baggage of gunpowder.

Just thinking.


I have been playing RPG games for over 25 years and I have played many variations. my question is what is the issue with D&D in all incarnations giving players skills?

I have house ruled the skill system a great deal I have always wondered at this logic. I admit pathfinder has gone a long way to remedy some of the issues but still they persist. No character should come from a vacccuum and there seem to be minimal rules to create that background from the rules as written. Especially the longer lived races.

Sorry if this is a rehash that has been beat to death.


In order to make metamagic feats usefull I devised a simple rule to use them for my players. Seeing as Magicusers get shafted on feats and then the cost is way to high at times to use them.

The system is simple as a full round action a PC attempts to enhance one of their spells with a metamagic feat. They must make a spellcraft check to see if they succede.

DC= 10 + metamagic feat level addition x 5 + spell level.

example: Empowered Magic Missile = DC 21 10 + (5 x 2) +1

If they fail the spellcraft check then the spell fizzles out and is cast with no effect.

Out of combat a player may take 10 on the check but never 20.

With the new skill rules I believe that the base Dc can be increased to 15 + metamagic feat level addition x 5 + spell level

The players seem to like this and they have actually used Metamagic feats in combat.