Xue Xinran's page

147 posts. Organized Play character for Tangaroa.

Full Name

Xue Xinran


HP 86/86|AC 30 T 12 FF 27; Snake Style +11|CMD 25 |F +15, R +8, W +8 +2 vs. mind affecting, poison, +2 sleep, paralysis, and stun w/dragon-style, +2 vs fear|Init +2| Perc +7, low-light | Sens Mot +11


Red Trunk the Mastodon:
HP 57/57|AC 28 T 11 FF 25|CMD 25 (+4 vs trip)|F +9, R +7, W +3; evasion,devotion|Init +2|Perception +6, low-light, scent

About Xue Xinran

Xue Xinran

This Nagaji ripples with muscles - he appears to have a diamond brown-and-gold pattern running over his skin (what little is left unexposed by his armor) and particularly pronounced fangs. He flicks his tongue constantly, tasting the air and scanning for trouble.

Male Nagaji Cavalier (beast rider, gendarme, honor guard) 4, Fighter (dragoon) 2, Monk (sacred mountain, master of many styles) 2
LN Medium humanoid (reptilian)
Init +2 ; Senses low-light, Perception +7
AC 30, touch 13, flat-footed 28 (+10 armor +1 deflection +2 Dex +3 natural +4 shield)
hp 86 (10+18 Cavalier +12 Fighter +10 Monk +3x8 Con +4 favored +8 toughness)
Fort +15, Ref +8, Will +8; +2 vs. mind affecting, poison; +2 sleep, paralysis, and stunning with dragon-style; +2 vs fear; +1 vs disease and swarm distraction (+10/4/4 class +3/2/1 ability +2/2/2 resistance +0/0/1 trait)
Special Defenses dragon style, snake style

Speed 20 ft./x3
Melee +2 adamantine katana +15/10 1d8+7 S 18-20/x2 and bite +6 B/P/S 1d4+2
Melee mwk. cold iron longsword +13/8 1d8+6 S 19-20/x2 and bite +6 B/P/S 1d4+2
Melee +1 heavy shield +13/8 B 1d4+5 or alch. silver hvy. pick +12/7 1d6+4/x4 or gauntlet +12/7 B 1d3+5 or bite +12/7 B/P/S 1d4+5 or lance +12/7 P 1d8+5 20/x3
Melee sap +12/7 1d6+5 nonlethal
Melee unarmed +12/7 B/P 1d6+7/1d6+5, lethal or nonlethal
Ranged comp. shortbow P +9/4 1d6/x3, 20 arrows, 20 cold iron arrows
Special Attacks
Challenge 2/day (+4 damage, +2 circumstance to-hit on melee for allies, -2 AC from non-challenged foes, -1 AC self/+1 AC to chosen ally)
Stunning Fist 3/day (DC 15, stun 1 round)

Str 20, Dex 14, Con 16, Int 10, Wis 12, Cha 11
BAB +7; CMB +12; CMD 25 (10 +7 bab +1 deflection +2 Dex +5 Str)
Feats Bodyguard (+4 AC), Boon Companion, Combat Reflexes, Dragon Style, Exotic Weapon Proficiency (katana), Improved Unarmed Strike, Mounted Combat, Power Attack, Shield Focus, Skill Focus (handle animal, ride), Snake Style, Stunning Fist, Toughness, Weapon Focus (katana)
Weapon and Armor Proficiencies Armor (all), Weapon (katana, martial, monk, simple), Shields (all)
Skills (4x4 Cavalier +2x2 Fighter +2x4 monk)
Climb +4 (+2 with Climbers Kit) (1 rank +5 STR +3 trained -5 ACP)
Diplomacy +4 (1 rank +0 CHA +3 trained)
Handle Animal +14 (+17 with Mount) (8 ranks +0 CHA +3 trained +3 skill focus)
Perception +7 (1 rank +1 WIS +3 trained +2 racial)
Ride +11 (+16 on mount) (8 ranks +2 DEX +3 trained +3 skill focus -5 ACP)
Sense Motive +11 (5 rank +1 WIS +3 trained +2 snake style)
Survival +7 (3 rank +1 WIS +3 trained)
Swim +4 (1 ranks +5 STR +3 trained -5 ACP)
ACP -5 (-1 shield, -4 armor)
Languages Draconic, Nagaji, Taldane, Tien
Special Qualities
Aid Allies (+3 to hit, saves, or skills, or +4 AC)
Dragon Style: While using this style, you gain a +2 bonus on saving throws against sleep effects, paralysis effects, and stunning effects. You ignore difficult terrain when you charge, run, or withdraw. You can also charge through squares that contain allies. Further, you can add 1-1/2 times your Strength bonus on the damage roll for your first unarmed strike on a given round.
Exotic Mount
Fuse Styles
Order of the Dragon: Remain loyal to allies and further aim of group; defend their honor. +1/2 level to supply food/water or protect allies from harsh weather
Snake Style: You gain a +2 bonus on Sense Motive checks, and you can deal piercing damage with your unarmed strikes. While using the Snake Style feat, when an opponent targets you with a melee or ranged attack, you can spend an immediate action to make a Sense Motive check. You can use the result as your AC or touch AC against that attack. You must be aware of the attack and not flat-footed.
Sworn Defense: selected ward gets +1 dodge AC, while Honor Guard is at -1 AC (while adjacent)
Racial Abilities
Armored scales
Resistant - +2 vs mind affecting and poisons
Serpent's sense - +2 Handle Animals with reptiles, +2 perception
Mind over Matter - +1 to will saves
Adopted - orc - Tusked (1d4 bite)
3: Debt of Cyphers (+2 to K(arcana), linguistics and diplomacy in Riddleport), Riddleport Respect (+2 Intimidate in Riddleport)
4: You really be goblin (access to Advantageous Distraction, Bouncy, Goblin Bravery, and owlbear companion): Used
8: Triumph of the Lantern Lodge (+1 to stat; strength)
9a: Vomeralnasal Organ: Reduce miss chance due to concealment by 10%
10: Crisis Averted: Remembered by the dwarven emissaries
11: Hero of the Inheritor: In Mendev, 1/2 price on: cure light wounds, cure moderate wounds, cure serious wounds, make whole, remove blindness/deafness, remove curse, remove disease, remove paralysis, lesser restoration [ ] [ ] [ ]
11: Mendevian Commendation: +1 to Charisma-based checks with Crusaders of Mendev
12: Evenhanded Investigator: +2 diplomacy with guards and officials of Absalom
15: Master Smith's Services: Make Whole CL 10th [ ]
15: Oread's Favor
16: Explorer's Enduranace: Endure elements (Ex).(hot only), +1 vs. disease and swarm distraction
17: Enlightened Ambassador: Move action to get +4 vs mind-affecting, +10' speed for 1 round, ignore concealment [ ]
17: Tar Kuata Initiate: Retrain as monk
19: Blessings of Malikeen: use to lower altitude dangers by one and gain endure elements cold for scenario [ ]
20: Spirits of the Past: +2 to non-spell damage for 24 hours from Champion legend seance ability [ ]
21: Elemental saturation: convert to oread for 10 pp, start a new oread for 5 pp
21: Expert negotiator: +4 bluff, diplomacy, intimidate, roll twice if elemental aligned outsider [ ]
Combat Gear
Arrows (20)
Arrows, cold iron (20)
Hvy. Pick, Alchemical Silver (98)
Lance (10)
Composite Shortbow
Magic Weapon
Oil of Bless Weapon (x2)
Feather Step
Magic Fang (x2)
Negate Aura
Remove Sickness
Touch of the Sea
Comprehend Languages (x2) (50)
Neutralize Poison (CL 5th, 3 uses) (675)
Cure Light Wounds (CL 1st, 29 uses) (2 PA)
Pathfinder Kit
dayfinder dayligher 1/day - lasts 1 minute
Body Slots
Armor: +1 Full Plate (2650)
Belts: Giant Strength +2 (4000)
Chest: Sash of the War Champion
Neck: Amulet of Natural Armor +1
Ring (right): Protection +1
Ring (left):
Shield: +1 Hvy. Steel Shield (1170)
Shoulders: Cloak of Resistance +2 (4000)
Other Gear
Alchemical Fire (x5) (100)
Alchemical Grease (x2) (10)
Alkali Flask (x3) (60)
Antiplague (50)
Antitoxin x2 (100)
Bladeguard (40)
Bloodblock (25)
Ioun Torch (75)
Smelling Salts (25)
Smog Pellet (40)
Vermin Repellant (x2)
Mundane Gear
Climber's Kit (80)
Smoked Goggles(10)
Weapon Cord (x10) (1)

Animal Companion:

Red Trunk the Mastodon
Male Companion Mastodon Animal 8
Neutral Large companion
Init +2; Senses low-light, scent; Perception +5
AC 28, touch 11, flat-footed 26 (6 armor, +2 Dex, +11 natural, -1 size)
hp 57 (7d8+28)
Fort +9, Ref +7, Will +3; +4 vs. enchantment
Defensive Abilities evasion

Speed 30 ft.
Melee gore +11 (2d6+7) P
Melee slam +11 (1d8+7) B
Special Attacks trample (2d6+10, DC 20)
Space 10 ft.; Reach 10 ft.

Str 24, Dex 14, Con 18, Int 2, Wis 13, Cha 7
Base Atk +5; CMB +13; CMD 25 (+4 vs trip)
Feats Armor (light, medium, heavy), Endurance, Narrow Frame
Acrobatics +2 (2 rank +3 trained +2 Dex -5 ACP)
Escape Artist -2 (1 rank +2 Dex -5 ACP)
Perception +6 (2 rank +1 Wis +3 trained)
Survival +5 (1 rank +1 Wis +3 trained)
Swim +4 (1 rank +5 Str +3 trained -5 ACP)
ACP -5 (-5 armor)

Possessions barding (chain mail)
Special Abilities devotion, link (ex) (+4 handle animal with master)
Tricks attack, attack II, come, defend, down, guard, exclusive, guard, heel

Creatures Encountered:

Barrow Hound
Demon (Dretch, Grimarack, Vermarak, some sort of shadowy demon)
Elemental (of some sort, bit strange)
Elves (Drow-he doesn't know this, except they are black skinned), as well as non drow
Fey (Redcap)
Goblin Snake
Groiar (tentacled fish)
Large Cat
Mephit, Fire
Ooze, Mercury
Phase Spider
Plant (mandragora)
Skeletons and Skeletal Champions
Wood Golem
Yeti (demonic!)

Adventure Log:

Scenario Racial Boon: Nagaji
Gold Earned 25
Day Job
Misc. Expenses
Wealth 150

Scenario 3-07 Echoes of the Overwatched
Gold Earned 1834
Day Job
XP 1
Fame/Prestige 2/2
Access Amulet of Natural Armor +1, Lesser Metamagic Rod, Cold, Wand of Burning Hands (16 charge, 240 gp, limit 1), Wand of Prot Arrows (8 charges, 720, limit 1)
Purchases Mwk. Full Plate 1650
Misc. Expenses
Wealth 334

Scenario 3-05 Tide of Twilight
Gold Earned 521
Day Job
XP 2
Fame/Prestige 4/4
Access Litheria Blossom (1400, 10 min death ward and deathwatch); scroll grove or respite (700), wand of eagle eye (9 charges, limit 1, 810)
Purchases Mwk. Cold Iron Longsword (330), Mwk. Heavy Steel Shield (170), Alch. Silver Pick (98), Composite Shortbow (75)
Misc. Expenses
Wealth 182

Notes Debt of Cyphers (+2 to K(arcana), linguistics and diplomacy in riddleport), Riddleport Respect (+2 Intimidate in Riddleport)
Scenario The Cyphermage Dilemma
Gold Earned 532
Day Job
XP 3
Fame/Prestige 6/6
Purchases Potions: Magic Fang (x2), Cure Light Wounds (x2), Touch of the Sea, Remove Sickness, Negate Aroma, Feather Step, Magic Weapon (x2)
Misc. Expenses
Wealth 214
Journal Adventuring in Riddleport - fighting a pirate to regain artifacts of a cyphermage

Notes You really be goblin (access to Advantageous Distraction, Bouncy, Goblin Bravery and owlbear companion),
Scenario We be Goblins Too!
Gold Earned 1237
Day Job
XP 4
Fame/Prestige 8/8
Access wand of cure moderate wounds (11 charge, 990, limit 1); wand of lesser restore (9 charges; 810 gp; limit 1)
Purchases Arrows (20), Arrows, Cold Iron (20), Cloak of Resistance +1, Studded Leather Barding (Large),
Misc. Expenses
Wealth 348

Scenario 3-19: The Icebound Outpost
Gold Earned 1850
Day Job
XP 5
Fame/Prestige 10/8
Access Drow Poison (75, 2 dose), wand of snare (CL 5th, 1 charge, 225, limit 1), cracked violet prism ioun stone (2000, stores 1 spell level), screaming bolt (267, limit 1), wand of neutralize poison (CL 5th, 3 charges, 675, limit 1)
Purchases Wand of CLW (2 PA), Alchemical Grease (x2) (10), Bladeguard (40), Bloodblock (25), Climbers Kit (80), Scrolls of Comp. Lang (x2) (50), Smoked Goggles(10), Potion of Invigorate (50), Weapon Cord (x10) (1), Antitoxin x2 (100), Smelling Salts (25), Vermin Repellant (x2) (10) Wand of Neutralize Poison (675), alchemical fire (x5) (100), ioun torch (75), smog pellet (40) = 1291
Misc. Expenses
Wealth 907
Journal Fought agents of the Aspis consortium in the Hao Jin tapestry - they were attempting to exploit and Charan-Ku (ape-people) site of ancient vudran lore.

Scenario 4-18: The Verteran's Vault
Gold Earned 519
Day Job
XP 6
Fame/Prestige 12/10
Purchases Alkali Flask (x4) (60), Antiplague (100), Lance (10), Pot. Feather Step (50)
Misc. Expenses
Wealth 1206
Journal Recovered treasure from an ancient vault in Kaera-maga

Scenario 3-23 The Goblinblood Dead
Gold Earned 1843
Day Job
XP 7
Fame/Prestige 13/11
Access wand of inflict light wounds (19 charges, 285 gp)
Purchases Ring of Protection +1
Misc. Expenses
Wealth 49
Journal Fought a tribe of hobgobling necromancers in the forests of Varisia

Notes Triumph of the Lantern Lodge: +1 stat boon
Scenario 4-21: Way of the Kirin
Gold Earned 1299
Day Job
XP 8
Fame/Prestige 15/13
Purchases +1 to armor 1000
Misc. Expenses Rem. Curse, Misc Bribe 155
Wealth 1193
Journal Defending Amara-Li from the golden league

Scenario 4-1: Rise of the Goblin Guild
Gold Earned 1904
Day Job 0
XP 9
Fame/Prestige 17/15
Access wand cure moderate (6 charge, 540 gp, limit 1)
Misc. Expenses
Wealth 3097
Journal Fighting hobgoblins in the sewers of Absalom.

Notes Vomeralnasal Organ: Reduce miss by 10%
Scenario Pathfinder Online Kickstarter Backer

Scenario 5-1 Glass River Rescue
Gold Earned 1851
Day Job
XP 10
Fame/Prestige 19/17
Access Aegis of Recovery, Wand of Cure Moderate Wounds 12 charges
Misc. Expenses
Wealth 4948
Play Notes Crisis Averted: Remembered by the dwarven emissaries
Journal Rescuing Dwarven envoys from Razmir

Scenario 5-2: Wardstone Patrol
Gold Earned 2248
Day Job
XP 11
Fame/Prestige 21/19
Access Wand of Haste (6 charges, limit 1) (1350), Pot. Shield of Faith (CL 6th, 300, limit 3), Pot. of Barkskin (CL 9th; 900, limit 2)
Misc. Expenses
Wealth 7196
Play Notes Hero of the Inheritor, Mendevian Commendation

Scenario 3-18: The God's Market Gamble
Gold Earned 1875
Day Job
XP 12
Fame/Prestige 23/21
Access Wand of Cat's Grace (7 charges, 630, limit 1), Wand of Invisibility (11 charges, 990 gp, limit 1), Wand of mage armor (23 charges, 345 gp, limit 1)
Purchases sap (1 gp), grey cloaks (1 gp), +1 Adamantine Katana (5050), +1 on shield (1000), large chainmail barding (600), Potion of Jump, Oil of Bless Weapon (x2), Pathfinder Kit 12, Potion of Ant Haul 50
Sold large studded leather barding 50
Misc. Expenses
Wealth 2257
Play Notes Evenhanded Investigator: +2 to Diplomacy with guards and officials in absalom
Journal Fighting a traitorous Shadow Lodge member posing as a greycloak to besmirch the Pathfinder name

Scenario Fangwood Keep
Gold Earned 4800
Day Job 0
XP 15
Fame/Prestige 26/24
Purchases Cloak +1 -> +2 (3000), Smog Pellet (40)
Misc. Expenses
Wealth 4017
Play Notes Study of Infinite Spells, Borderland Keep
Journal Ridding a keep in Fangwood (Nirmathas) of an infestation of Hobgoblins a traitorous humans.

Scenario Tower of the Ironwood Watch
Gold Earned 2512
Day Job 0
XP 16
Fame/Prestige 28/26
Access wand of resist energy (10 charges, 900 gp, limit 1)
Purchases Belt of Giant Strength +2
Misc. Expenses
Wealth 2529
Play Notes
Journal Fighting dark-skinned, wicked elves in an ancient elven tower in Varisia's Mierani Forest.

Scenario 6-7: Valley of the Veiled Flame
Gold Earned 2557
Day Job
XP 17
Fame/Prestige 30/28
Purchases Amulet of Natural Armor +1 (2000)
Misc. Expenses
Wealth 3086
Play Notes Master Smith's Servies, Oread's favor
Journal fighting an efreeti sorceress!

Scenario Season 6 Boon #6
Gold Earned 0
Day Job
XP 17
Fame/Prestige 30/28
Misc. Expenses
Wealth 3086
Play Notes Explorer's Endurance

Scenario 6-19 Test of Tar Kuata
Gold Earned 3242
Day Job 0
XP 18
Fame/Prestige 32/30
Misc. Expenses
Wealth 6324
Play Notes Enlightened Ambassador, Tar Kuata Initiate

Scenario 0-20: King Xeros of Old Azlant
Gold Earned 2885
Day Job
XP 19
Prestige/Fame 32/34
Misc. Expenses
Wealth 9209
Play Notes

Scenario 7-6: To Judge a Soul Part I
Gold Earned
Day Job
XP 20
Prestige/Fame 22/36
Purchases Katana +1 -> +2 (6000), sash of the war champion (4000), potion of fly (2 PP), dayfinder
Misc. Expenses
Wealth 2506
Play Notes blessings of malikeen, ley line scholar
Journal found that a Samsaran was being hunted by an elf who thought they were cheating with their husband in a former life. Engaged with other elves of Tian-Xia - one possessed by a demon.

Scenario 7-8: To Judge a Soul Part II
Gold Earned 3234
Day Job
XP 21
Prestige/Fame 24/38
Misc. Expenses
Wealth 5740
Play Notes spirits of the past
Journal freed the Samsaran, killing a demon horde in the process

Scenario 7-13 Captive in Crystal
Gold Earned 3971
Day Job
XP 22
Prestige/Fame 26/40
Access pale blue rhomboid ioun stone (8000)
Misc. Expenses
Wealth 9711
Play Notes elemental saturation, expert negotiator

build plan:

Str 17 Dex 14 Con 14 Int 10 Wis 12 Cha 11

Class; Feats; Class Abilities & Stat Bumps
1: Cavalier (Gendarme, Honor Guard, Beast Rider); Boon Companion, Power Attack; Mount, Challenge 1/day, Order of the Dragon
2: Cavalier; Aid Allies
3: Fighter (Dragoon); Armor (Heavy), Combat Reflexes, Mounted Combat, Skill Focus (Ride); Str 17 -> 18 (special boon)
(This is where I am at right now)
4: Cavalier; Bodyguard Con 14 -> 15
5: Monk (Sacred Mountain, Master of Many Styles); EWP (Katana), Improved Unarmed Strike, Snake Style, Stunning Fist;
6: Monk; Panther Style, Toughness; +1 Natural Armor
7: Fighter; Shield Focus, Missile Shield(?)

To get?
8: Cavalier; (no feats at this level); Challenge 2/day; Con 15 -> 16
9: Cavailer; Mount Shield, Ride by Attack; Banner
10: Mammoth Rider; (no feats at this level); Gigantic Steed, Wild Coercion
11: Mammoth Rider; Improved Iron Will, Improved Critical; Survivor, Colossus Hunter

Skills are Handle Animal, Ride, Sense Motive, Survival

Items might include:
+3 adamantine katana
+3 benevolent slick hostelling jousting full plate (or thereabouts...)
Belt of Mighty Strength +4
Sash of the War Champion
Maybe an items to get a competence bonus to sense motive
Maybe a secondary weapon (gauntlet?) that gives Ki focus
AoMF for Mount
Heavy Armor for Mount
Jingasa, dusty rose prism, +3 shield, etc.
Deliquescent Gloves
Con boosting ioun stone

Ending array (with items)
Str 22 Dex 14 Con 16 Int 10 Wis 12 Cha 11

He's a defender, at level 11 with saves about +17/10/12, ~130 hp, AC in the high 30s-low 40s. He can get a free attack when he provokes with Panther Style. Monk levels and feats boost his saves.

He uses high AC and snake style to not get hit (roll sense motive 1/turn to bump touch AC , and can deflect a missile once a round with his shield.) He can also bodyguard allies for +7 AC

He'll probably go for a mastodon as his animal companion. He can shield his animal companion using bodyguard, mount shield and the benevolent armor enhancement, pumping it's AC by about +10/rd - which he'll needs, since he can't cast spells on it; he'll also have mounted combat with a ride check of +21 (or +26 with items).

I couldn't find any good monk archetype to switch out Stunning Fist that didn't conflict with the ones I already had.

His attack is a little low - assume a +3 weapon and +4 belt he comes in about +10+3+6 = +19 at level 11, although his animal companion helps make up for the damage output.

He's not really a charger, he prefers to wade in and let his animal companion get multiple attacks in, or maybe trample

Maybe switch out missile shield for weapon focus (or EWP at an earlier level?)

Go with Dragon style instead of Panther, for the saves? (plus more thematically appropriate - Dragon + Snake style for a Nagaji)

HP 86/86|AC 30 T 12 FF 27; Snake Style +11|CMD 25 |F +15, R +8, W +8 +2 vs. mind affecting, poison, +2 sleep, paralysis, and stun w/dragon-style, +2 vs fear|Init +2| Perc +7, low-light | Sens Mot +11

Red Trunk the Mastodon:
HP 57/57|AC 28 T 11 FF 25|CMD 25 (+4 vs trip)|F +9, R +7, W +3; evasion,devotion|Init +2|Perception +6, low-light, scent