LG Female Kasatha Mercenary Soldier 1 | SP 16/16 HP 18/18 RP 4/4 | EAC 15 KAC 17 | F +4 R +3 W +4 | Init +2 Perc +1 mercenary soldier 1
Xoni's face is covered by her armor, so she does not have to fake a smile. She waves with all her hands and waits patiently for the red light to go out on all the cameras. She snags a few balloons as swag to give her kids and looks forward to getting back to Absalom station.
LG Female Kasatha Mercenary Soldier 1 | SP 16/16 HP 18/18 RP 4/4 | EAC 15 KAC 17 | F +4 R +3 W +4 | Init +2 Perc +1 mercenary soldier 1
Who has the other flag found in the bridge? Zemfira stated she was taking it, but it has not moved on the map. Do we need to get all three flags to win or just more than the other team? If Zemfira does not have the flag, Xoni will grab it in one of ther hands before moving. Xoni propels herself down the hall toward Tillik, taking a rifle shot as she goes. This time the shot seems to catch the Pahtra square in the solar plexis. Tactical Doshko vs KAC: 1d20 + 4 ⇒ (15) + 4 = 19
LG Female Kasatha Mercenary Soldier 1 | SP 16/16 HP 18/18 RP 4/4 | EAC 15 KAC 17 | F +4 R +3 W +4 | Init +2 Perc +1 mercenary soldier 1
I came down with COVID over the weekend, so my posting will be less frequent for a few days. I'll try to make sufficient posts to keep things moving, but 'bot me if needed. My symptoms are not life threatening, just annoying (sore throat, some coughing, slight fever). Hope to be better soon.
LG Female Kasatha Mercenary Soldier 1 | SP 16/16 HP 18/18 RP 4/4 | EAC 15 KAC 17 | F +4 R +3 W +4 | Init +2 Perc +1 mercenary soldier 1
I will be at a convention and probably not able to post until Sunday afternoon or evening. 'Bot Xoni if needed. She will try to hit with her rifle any targets at a distance, but will you her doshko if any close on her.
LG Female Kasatha Mercenary Soldier 1 | SP 16/16 HP 18/18 RP 4/4 | EAC 15 KAC 17 | F +4 R +3 W +4 | Init +2 Perc +1 mercenary soldier 1
Acrobatics: 1d20 + 6 ⇒ (2) + 6 = 8 Xoni takes a superficial wound and keeps propelling herself forward, ahead of Grim. She reaches the door but has to grab something to keep from getting off kilter. I believe she did not have to take a move action to continue in the direction she was going, so steadying herself is her first move action. She then directs her boomer rifle at the vesk in the stickybomb. The merciful fusion takes enough intensity out of the sonic shock wave to avoid lethal damage. Tactical Boomer Rifle: 1d20 + 3 ⇒ (7) + 3 = 10 (Range 40)
The dice are not being friendly.
LG Female Kasatha Mercenary Soldier 1 | SP 16/16 HP 18/18 RP 4/4 | EAC 15 KAC 17 | F +4 R +3 W +4 | Init +2 Perc +1 mercenary soldier 1
If possible can we say that Xoni is in front of Grim, since I don't think he could squeeze past her. It would also interrupt her motion already in progress. If he can give her a push to speed her along, so much the better. Xoni was already moving toward the passage turn so she just keeps drifting. As she gets to the corner, she lobs a Stickybomb grenade at the lead opponent. Stickybomb Grenade vs. AC 5: 1d20 + 3 ⇒ (16) + 3 = 19 vs AC 5 grid intersection at bottom left of vesk enemy.
LG Female Kasatha Mercenary Soldier 1 | SP 16/16 HP 18/18 RP 4/4 | EAC 15 KAC 17 | F +4 R +3 W +4 | Init +2 Perc +1 mercenary soldier 1
Xoni glides gracefully to the next turn in the passage and pushes off to head toward the fore of the ship. "I see the bridge. I'd wager the flag is there." Acrobatics: 1d20 + 6 ⇒ (17) + 6 = 23
LG Female Kasatha Mercenary Soldier 1 | SP 16/16 HP 18/18 RP 4/4 | EAC 15 KAC 17 | F +4 R +3 W +4 | Init +2 Perc +1 mercenary soldier 1
Acrobatics: 1d20 + 6 ⇒ (15) + 6 = 21 Xoni launches in a straight path east down the hallway and steadies herself at the point where the passage turns north.
"Clear so far. I'll keep going. Check the doors behind me to see what's there," she calls out.
LG Female Kasatha Mercenary Soldier 1 | SP 16/16 HP 18/18 RP 4/4 | EAC 15 KAC 17 | F +4 R +3 W +4 | Init +2 Perc +1 mercenary soldier 1
If the doors are open, I'll have to ret-con my last post, please. Xoni starts the event with her boomer rifle in hands, using her other two hands to deal with movement. Xoni pushes off the south wall to glide into the air lock area. She has trouble stopping her movement, which takes a moment to stabilize. "Clear so far," she calls out from the airlock. DC 20
1) Xoni's movement is 30, but is reduced to 25 by her armor. In zero-G, does that penalty count? Is her zero-G move rate 15 or 10? 2) If the airlock doors are open, we should be able to see to the west, which looks like a stairway going down. Is that correct?
LG Female Kasatha Mercenary Soldier 1 | SP 16/16 HP 18/18 RP 4/4 | EAC 15 KAC 17 | F +4 R +3 W +4 | Init +2 Perc +1 mercenary soldier 1
If we are inside the ship with atmosphere, then we only have to deal with the zero-G effects. Xoni will keep her boomer rifle and doshko. Looks like we won't need to be roped together at the beginning. Likewise, Zarzucket and Miink can move independently. Anyone not sure of their acrobatic/athletic abilities should stick close to another PC so if one loses control or gets off-kilter, someone can help. Xoni and Grim have the best skills for zero-G maneuvers so they should take the leads. Xoni or Grim should carry the flag, since each has an extra set of hands. Xoni opens the door to the airlock and says, "This will take at least two shift to get us all through. Let's everyone except Grim squeeze in and start exploring and Grim can follow." Xoni moves into the airlock and stands ready to open the other door once everyone has squeezed in and the first door is closed. Let us know if the game mechanics of opening/closing airlock doors. Does it take an action? Can we see through the airlock to what is beyond or are we guessing as to which other door to open?
LG Female Kasatha Mercenary Soldier 1 | SP 16/16 HP 18/18 RP 4/4 | EAC 15 KAC 17 | F +4 R +3 W +4 | Init +2 Perc +1 mercenary soldier 1
"Let's start with one end of each rope held by Grim, Vega, Oshari, and me. How about Vega and I with one rope and Grim and Oshari with the other? Miink and Zarzucket pair up with Grim and I as you choose. That way, we can have options for helping each other. If someone misses a landing spot, the person at the other end of the rope can keep them from drifting away." GM: I still need to know the answers to the questions posted earlier about the presence or absence of atmosphere and/or gravity inside or outside the ship.
LG Female Kasatha Mercenary Soldier 1 | SP 16/16 HP 18/18 RP 4/4 | EAC 15 KAC 17 | F +4 R +3 W +4 | Init +2 Perc +1 mercenary soldier 1
Note: Miink's flight speed does not apply in zero G, according to the notes in the discussion thread. I assume this is due to no atmosphere more than no gravity. My reading of the merciful fusion is that it can be applied to any weapon, including melee type weapons. Correct me if that's wrong. Is the encounter area zero atmosphere as well as zero G? Does the Boomer rifle work in zero atmosphere? Xoni looks around the room for something bulky she can carry as ballast of sorts for dealing with zero-G situations. Should we assume we have boot clamps and if so are they magnetic? If not magnetic, how do they work? "Does anyone have any rope or cable?" "Miinta and Zarzucket may want to grab onto me or Grim for starters." Not only will this allow them to take advantage of our relatively high athletics or acrobatics skills but having a small one can be useful for maneuvering and eliminating the off kilter condition. GM: Are we told whether the action will all take place in zero G outside the ship or will we be attempting to enter the interior of the ship for part of the action? If the latter, is the gravity and or atmosphere inside the ship?
LG Female Kasatha Mercenary Soldier 1 | SP 16/16 HP 18/18 RP 4/4 | EAC 15 KAC 17 | F +4 R +3 W +4 | Init +2 Perc +1 mercenary soldier 1
Perception: 1d20 + 1 ⇒ (10) + 1 = 11 Xoni cleans up and doesn't much care what the other team says. She wonders if the final round will be fighting the other team. It would fit the pattern of fights as entertainment.
LG Female Kasatha Mercenary Soldier 1 | SP 16/16 HP 18/18 RP 4/4 | EAC 15 KAC 17 | F +4 R +3 W +4 | Init +2 Perc +1 mercenary soldier 1
Xoni switches to Doshko attack mode using her upper two arms to swing the Dosko from her right side at the skelton on her right yelllow. Tactical Doshko vs KAC: 1d20 + 4 ⇒ (17) + 4 = 21
The blade cuts through ribs and an arm, continuing its momentum to cut into the one next to it blue, using Cleave Feat. Tactical Doshko vs KAC: 1d20 + 4 ⇒ (9) + 4 = 13
Xoni's AC is -2 for the remainder of the round.
LG Female Kasatha Mercenary Soldier 1 | SP 16/16 HP 18/18 RP 4/4 | EAC 15 KAC 17 | F +4 R +3 W +4 | Init +2 Perc +1 mercenary soldier 1
Xoni sighs, steps up next to Oshari, and brings her boomer rifle back to bear. Tactical Boomer Rifle: 1d20 + 3 ⇒ (15) + 3 = 18 (Range 40)
LG Female Kasatha Mercenary Soldier 1 | SP 16/16 HP 18/18 RP 4/4 | EAC 15 KAC 17 | F +4 R +3 W +4 | Init +2 Perc +1 mercenary soldier 1
Xoni loops around to flank another skeleton and get closer to Vega in preparation for trying to give her medical attention. She swings her doshko over her head in a loop to give it some momentum and then directs the next revolution to strike the skeleton. Tactical Doshko vs KAC, flank: 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22
LG Female Kasatha Mercenary Soldier 1 | SP 16/16 HP 18/18 RP 4/4 | EAC 15 KAC 17 | F +4 R +3 W +4 | Init +2 Perc +1 mercenary soldier 1
Xoni flanks the skeleton she just shot with her rifle and swings her doshko, hoping for a kill. Tactical Doshko vs KAC, Opening Volley, Flank: 1d20 + 4 + 2 + 2 ⇒ (18) + 4 + 2 + 2 = 26
LG Female Kasatha Mercenary Soldier 1 | SP 16/16 HP 18/18 RP 4/4 | EAC 15 KAC 17 | F +4 R +3 W +4 | Init +2 Perc +1 mercenary soldier 1
Xoni advances closer to the skeletons and fires her boomer rifle one more time. Finally, her aim is good and the sonic energy literally rattles the bones of the unfortunate reanimated remains. Tactical Boomer Rifle: 1d20 + 3 ⇒ (17) + 3 = 20 (Range 40)
LG Female Kasatha Mercenary Soldier 1 | SP 16/16 HP 18/18 RP 4/4 | EAC 15 KAC 17 | F +4 R +3 W +4 | Init +2 Perc +1 mercenary soldier 1
Xoni resents having to fight undead purely for entertainment. She nevertheless aims her boomer rifle and fires a thundering shot that misses badly. She resolves to get the rifle's alignment checked after this is over. She has only managed to hit one enemy out of five so far, and that did almost no damage. Tactical Boomer Rifle, Range: 1d20 + 3 - 2 ⇒ (2) + 3 - 2 = 3 (Range 40)
LG Female Kasatha Mercenary Soldier 1 | SP 16/16 HP 18/18 RP 4/4 | EAC 15 KAC 17 | F +4 R +3 W +4 | Init +2 Perc +1 mercenary soldier 1
Perception: 1d20 + 1 ⇒ (6) + 1 = 7 Xoni leaves Miink to work her magic. She picks up one of the discarded messy organs and gives it a toss at the other side. Seems this was always destined to end up as a food fight anyway. organ, thrown vs. KAC: 1d20 + 3 ⇒ (4) + 3 = 7
LG Female Kasatha Mercenary Soldier 1 | SP 16/16 HP 18/18 RP 4/4 | EAC 15 KAC 17 | F +4 R +3 W +4 | Init +2 Perc +1 mercenary soldier 1
Xoni retaliates for the knife attack on Vega with a starknife toss of her own. Starknife, thrown vs. KAC: 1d20 + 3 ⇒ (7) + 3 = 10
LG Female Kasatha Mercenary Soldier 1 | SP 16/16 HP 18/18 RP 4/4 | EAC 15 KAC 17 | F +4 R +3 W +4 | Init +2 Perc +1 mercenary soldier 1
The best Xoni can offer is a +3 on the knife toss. Next best is +2 dexterity. She'll start by playing nice and helping with the prep. Xoni cooks for her kids when she's not on missions, so this feels comfortable. Unfortunately, she doesn't try to cook things up from scratch, relying on some partially prepared foods that she can heat up without needing special culinary art skills. She puts on an apron, sets her weapons aside, but in reach if the enemy team tries to attack, and keeps her starknife handy. With four hands, she has some options that may help her with coordinating complicated steps. Dexterity: 1d20 + 2 ⇒ (5) + 2 = 7 She cannot do much at first, so she tries to stay out of the way and keep an eye on the other team.
LG Female Kasatha Mercenary Soldier 1 | SP 16/16 HP 18/18 RP 4/4 | EAC 15 KAC 17 | F +4 R +3 W +4 | Init +2 Perc +1 mercenary soldier 1
Xoni has some medical training, so she decides to try to anticipate the anatomy of each creature and cut with either her doshko or her survival knife. She has pretty good results with eh dromaesaurid, but the other two, had different enough anatomy that it wasn't much help. Dromaesaurid Medicine: 1d20 + 3 ⇒ (16) + 3 = 19
LG Female Kasatha Mercenary Soldier 1 | SP 16/16 HP 18/18 RP 4/4 | EAC 15 KAC 17 | F +4 R +3 W +4 | Init +2 Perc +1 mercenary soldier 1
Xoni circles the Tashtari and comes at it from the opposite side as Oshari before taking a hearty swing. "Let me tenderize it first!" Tactical Doshko vs KAC, flanking: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17
LG Female Kasatha Mercenary Soldier 1 | SP 16/16 HP 18/18 RP 4/4 | EAC 15 KAC 17 | F +4 R +3 W +4 | Init +2 Perc +1 mercenary soldier 1
Xoni pulls her doshko from the dead worm and heads toward the last beast at a trot, keeping up with Grim and the rest. She tries to put on a good show as she runs, swinging her doshko around her head and behind her back, making an impressive whooshing sound. She is careful, of course, to do this at a safe distance from her comrades.
LG Female Kasatha Mercenary Soldier 1 | SP 16/16 HP 18/18 RP 4/4 | EAC 15 KAC 17 | F +4 R +3 W +4 | Init +2 Perc +1 mercenary soldier 1
Xoni takes her first wound and it motivates her to let her muscle memory respond with a powerful swing of her doshko, trying to gut the worm. Tactical Doshko vs KAC, flanking: 1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 19
LG Female Kasatha Mercenary Soldier 1 | SP 16/16 HP 18/18 RP 4/4 | EAC 15 KAC 17 | F +4 R +3 W +4 | Init +2 Perc +1 mercenary soldier 1
Xoni closes on the necropede and swings her Doshko at it, hoping to finally contribute something to this endeavor. Alas, her Doshko shifts slightly in her grip and hits at an oblique angle for little effect. Tactical Doshko vs KAC, flanking: 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10
LG Female Kasatha Mercenary Soldier 1 | SP 16/16 HP 18/18 RP 4/4 | EAC 15 KAC 17 | F +4 R +3 W +4 | Init +2 Perc +1 mercenary soldier 1
Xoni sprints toward the doomed worm, drawing her starknife as she gets close and flinging it at the beast. Starknife, thrown vs. KAC: 1d20 + 3 ⇒ (4) + 3 = 7
LG Female Kasatha Mercenary Soldier 1 | SP 16/16 HP 18/18 RP 4/4 | EAC 15 KAC 17 | F +4 R +3 W +4 | Init +2 Perc +1 mercenary soldier 1
Xoni fires the last three shells in her Boomer but still can't seem to hit the dinosaur. She drops the rifle and draws her Dosko as she advances into close melee range. Tactical Boomer Rifle: 1d20 + 3 ⇒ (9) + 3 = 12
LG Female Kasatha Mercenary Soldier 1 | SP 16/16 HP 18/18 RP 4/4 | EAC 15 KAC 17 | F +4 R +3 W +4 | Init +2 Perc +1 mercenary soldier 1
Xoni struggles to keep her composure as she loads another three cartridges into the boomer rifles chambers and aims again. The cartridges put out more sonic energy than normal but her aim was still off and the sonic discharges just chew up some of the jungle greenery. Tactical Boomer Rifle: 1d20 + 3 ⇒ (2) + 3 = 5
LG Female Kasatha Mercenary Soldier 1 | SP 16/16 HP 18/18 RP 4/4 | EAC 15 KAC 17 | F +4 R +3 W +4 | Init +2 Perc +1 mercenary soldier 1
Xoni adjusts her position to keep a line of fire on the dinosaur and rumbles another shot. Tactical Boomer Rifle: 1d20 + 3 ⇒ (7) + 3 = 10
LG Female Kasatha Mercenary Soldier 1 | SP 16/16 HP 18/18 RP 4/4 | EAC 15 KAC 17 | F +4 R +3 W +4 | Init +2 Perc +1 mercenary soldier 1
Xoni advances a bit more along the trail and then fires her boomer rifle, which makes an impressive sound. Firing at green.
LG Female Kasatha Mercenary Soldier 1 | SP 16/16 HP 18/18 RP 4/4 | EAC 15 KAC 17 | F +4 R +3 W +4 | Init +2 Perc +1 mercenary soldier 1
It might help if someone who is not able to contribute much to combat would look at the recipes if they have already been provided. It might affect how we attack each creature to avoid mutilating the body in a way that might hinder the food to be prepared with the remains.
LG Female Kasatha Mercenary Soldier 1 | SP 16/16 HP 18/18 RP 4/4 | EAC 15 KAC 17 | F +4 R +3 W +4 | Init +2 Perc +1 mercenary soldier 1
After the first event, Xoni is careful to complement everyone for good cooperative effort to which everyone contributed. "Let's work as a team and focus on one beastie at a time." Xoni readies her boomer rifle and heads off to approach the dromaesaurid from a different direction than Vega. She slows down and moves the last ten feet more stealthily, trying to see if there are any other threats in the area while she positions herself for a clear shot. Stealth: 1d20 ⇒ 12
What kind of cover does the jungle off to the sides of the trails provide?
LG Female Kasatha Mercenary Soldier 1 | SP 16/16 HP 18/18 RP 4/4 | EAC 15 KAC 17 | F +4 R +3 W +4 | Init +2 Perc +1 mercenary soldier 1
Xoni will delay until Zarzucket has a chance to act, hoping the gnome spots evidence of a trap on the tracks. Then she will double-move on the safest track. If Zarzucket cannot identify a safer track, she will grit her teeth and advance along the near track, double moving (speed = 25 ft).
LG Female Kasatha Mercenary Soldier 1 | SP 16/16 HP 18/18 RP 4/4 | EAC 15 KAC 17 | F +4 R +3 W +4 | Init +2 Perc +1 mercenary soldier 1
Athletics: 1d20 + 4 ⇒ (6) + 4 = 10
Xoni jumps across the last two five foot gaps and lands on the northern conveyor. She sets Zarzucket on the track ahead of her and lets it move her for moment as she scans the area ahead. "Time to use your sharp eyes and let me know if you see any traps ahead. Looks like Oshari already set something off. Let's jump to the other track if we must to avoid trouble ahead." Perception: 1d20 + 1 ⇒ (5) + 1 = 6
LG Female Kasatha Mercenary Soldier 1 | SP 16/16 HP 18/18 RP 4/4 | EAC 15 KAC 17 | F +4 R +3 W +4 | Init +2 Perc +1 mercenary soldier 1
Xoni uses her lower pair of arms to hold onto the gnome, saying, "We needed your help to get across that surface, so don't feel bad about allowing me to return the favor. Hold on!" She calls across to the others to have a rope handy in case the worst happens. She runs in the direction of the nearest pillar, trying to bring her feet forward as she arcs toward the small landing area, knowing she needs to let gravity slow her down as she shifts her and Zarzucket's weight to line up over her feet and keep their inertia from carrying them any farther. Athletics: 1d20 + 4 ⇒ (6) + 4 = 10
LG Female Kasatha Mercenary Soldier 1 | SP 16/16 HP 18/18 RP 4/4 | EAC 15 KAC 17 | F +4 R +3 W +4 | Init +2 Perc +1 mercenary soldier 1
I believe Xoni could carry Zarzucket and not be burdened. If necessary, she could transfer her boomer rifle and beacon light to any PCs who have a spare 1 bulk of carrying capacity. Xoni responds to Zarzucket: "Let me carry you as I make the jump! Get over here quick!"
LG Female Kasatha Mercenary Soldier 1 | SP 16/16 HP 18/18 RP 4/4 | EAC 15 KAC 17 | F +4 R +3 W +4 | Init +2 Perc +1 mercenary soldier 1
What was the reason for the reflex save? Reflex: 1d20 + 2 ⇒ (20) + 2 = 22 Xoni starts across the light tiles. As she gets toward the edge, she begins planning her jump to the pillars. Xoni has a speed of 25' in armor.
LG Female Kasatha Mercenary Soldier 1 | SP 16/16 HP 18/18 RP 4/4 | EAC 15 KAC 17 | F +4 R +3 W +4 | Init +2 Perc +1 mercenary soldier 1
Perception: 1d20 + 1 ⇒ (13) + 1 = 14
She turns to the gnome and says, "I'll bet you're the one to figure this out for us." |
