Ogre

Xoknus the Charming's page

38 posts. Alias of Dennis Harry.


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HP = 19/33 | AC = 11 | AP = 5/5 |F +7 |R -1|W +2|Ini +3

Sorry guys, RL just not conducive to playing ATM. Good luck and happy gaming.


HP = 19/33 | AC = 11 | AP = 5/5 |F +7 |R -1|W +2|Ini +3

Xok buys 4 JuJu potions at the market despite the high cost.

Xok looks to Rose as the "voice" of the group shrugging.


HP = 19/33 | AC = 11 | AP = 5/5 |F +7 |R -1|W +2|Ini +3

Healing Xok 1d4 ⇒ 2

Healing Rose 1d4 ⇒ 3

Healing Tomas 1d4 ⇒ 3

Healing Navarre 1d4 ⇒ 1


HP = 19/33 | AC = 11 | AP = 5/5 |F +7 |R -1|W +2|Ini +3

"Bullets, food, drink, all seem like good ideas, perhaps some potions as well. We are taking a real beating out there..."

Xok as per usual, goes with the flow.


HP = 19/33 | AC = 11 | AP = 5/5 |F +7 |R -1|W +2|Ini +3

Earlier

"Aye if you can hit the damned things..."

Later at Spilunk

Xok knows he's intimidating, ugly and gruff so he let's his slightly less gruff companions take the lead on this. Thogh he does mention to his allies as the welcome committe approaches, "We're gonna need to rest to heal our wounds in addition to re-supplying".


HP = 19/33 | AC = 11 | AP = 5/5 |F +7 |R -1|W +2|Ini +3

Initiative 1d20 + 3 ⇒ (8) + 3 = 11

The big mutant steps forward at the charge and attacks.

Great Sword Attack 1d20 + 6 ⇒ (1) + 6 = 7
Great Sword Damage 3d6 + 8 ⇒ (6, 3, 4) + 8 = 21

Man the dice roller is killing this character...


HP = 19/33 | AC = 11 | AP = 5/5 |F +7 |R -1|W +2|Ini +3

Xok loosens his weapon, "Care to test our skills against them Cutter?"

Have we rested to regain any HP? I've lost track? If not we're gonna get ourselves somewhat perished in this altercation...


HP = 19/33 | AC = 11 | AP = 5/5 |F +7 |R -1|W +2|Ini +3

Xok remains silent through the exchange and nods as the rider returns from whence he came.

"We have what everyone seems to want, if only we knew what the blasted things was and what it did. Well, I'm game to go wherever you three think we should go next. Hell, you're the longest travel companions I've ever had!"


HP = 19/33 | AC = 11 | AP = 5/5 |F +7 |R -1|W +2|Ini +3

"Hnnhh. Well, let's at least explore the ruins no?"


HP = 19/33 | AC = 11 | AP = 5/5 |F +7 |R -1|W +2|Ini +3

"Ebb it is I suppose".

Spot - 1d20 + 6 ⇒ (4) + 6 = 10. Ugh.


HP = 19/33 | AC = 11 | AP = 5/5 |F +7 |R -1|W +2|Ini +3

Xok Takes 20 on Treat Injury post battle to stop everyone's bleeding - the Wastelordsa are far enough away for me to take that kind of time. Navarre 1d4 ⇒ 4 - Rose 1d4 ⇒ 2

---

"We got what we came for. I made my bones cracking and repairing skulls, not sure what this does either.

Question is, where to bring it. That I'll let you all decide and I'll follow along. We make a pretty good team, better if my sword didn't keep missin' those damned cats!"


HP = 19/33 | AC = 11 | AP = 5/5 |F +7 |R -1|W +2|Ini +3

Round 3

Xok attacks once more, this time a tighter swing.

Greatsword Attack 1d20 + 6 ⇒ (6) + 6 = 12
Greatsword Damage 3d6 + 8 ⇒ (5, 6, 2) + 8 = 21

Missing once more he scowls, "Aww come on!"


HP = 19/33 | AC = 11 | AP = 5/5 |F +7 |R -1|W +2|Ini +3

Kinda figured Rose just clinched it but I'll post again.


HP = 19/33 | AC = 11 | AP = 5/5 |F +7 |R -1|W +2|Ini +3

Round 2

The Giant swings his greatsword at the final enemy.

Greatsword Attack 1d20 + 6 ⇒ (3) + 6 = 9
Greatsword Damage 3d6 + 8 ⇒ (5, 4, 2) + 8 = 19

"Bird is quick, I'll give it that..."


HP = 19/33 | AC = 11 | AP = 5/5 |F +7 |R -1|W +2|Ini +3

Round 1

"Dammit! These creatures cut us up faster than I can stitch us!"

He swings his greatsword at one of the Raptors.

Greatsword Attack 1d20 + 6 ⇒ (6) + 6 = 12
Greatsword Damage 3d6 + 8 ⇒ (3, 4, 4) + 8 = 19

But the Giant misses wide.


HP = 19/33 | AC = 11 | AP = 5/5 |F +7 |R -1|W +2|Ini +3

Xok - Touch Hero Level 2
HP = 18
AP = 5
Skills = 6 (Intimidate, Craft Pharma, Treat Injury, Concentrate, Move Silently, Hide)
BaB +1
Fort +1
Defense Bonus +1
Bonus Feat - Toughness


HP = 19/33 | AC = 11 | AP = 5/5 |F +7 |R -1|W +2|Ini +3

Xok hisses as he reaches for a potion to heal the deepest aspect of the cuts. He then takes out some salves and some thread and a thimble to patch it up a bit more. He grunts as he works quickly, "Not time to rest now. Let's go".

Potion 1d4 ⇒ 3

Treat Injury 1d20 + 6 ⇒ (4) + 6 = 10 That's a fail if I use an action point can I re-roll that one? Fow now I will assume yes. 1d20 + 6 ⇒ (19) + 6 = 25 Heal 1d4 ⇒ 1

Yes strength but not other modifiers are added to the critical damage.

Book at home, will level up tonight.

---

Initiative 1d20 + 3 ⇒ (8) + 3 = 11


HP = 19/33 | AC = 11 | AP = 5/5 |F +7 |R -1|W +2|Ini +3

"Bad Kitty".

Xok Initiative 1d20 + 3 ⇒ (7) + 3 = 10

Melee Attack 1d20 + 5 ⇒ (19) + 5 = 24 - Crit? 1d20 + 5 ⇒ (16) + 5 = 21
Melee Damage 3d6 + 8 ⇒ (5, 4, 3) + 8 = 20 + 3d6 + 8 ⇒ (5, 4, 4) + 8 = 21


HP = 19/33 | AC = 11 | AP = 5/5 |F +7 |R -1|W +2|Ini +3

Xok tries to keep low as best he can listening for anything as he can se very little.

Listen 1d20 + 2 ⇒ (8) + 2 = 10


HP = 19/33 | AC = 11 | AP = 5/5 |F +7 |R -1|W +2|Ini +3

"We're in this together, we win together and we fail together. Let's do it".

Xok returns to the Elders, "Deal". He says simply.


HP = 19/33 | AC = 11 | AP = 5/5 |F +7 |R -1|W +2|Ini +3

"We'll talk it over and get back ta ya".

Xok huddles with his allies, away from the Elders, "Thoughts 'gents? A decent offer but it sort of goes against what we've already been paid ta do no?"


HP = 19/33 | AC = 11 | AP = 5/5 |F +7 |R -1|W +2|Ini +3

"Now you want help huh?

What's that get us?"


HP = 19/33 | AC = 11 | AP = 5/5 |F +7 |R -1|W +2|Ini +3

"I'm gonna head over ta' the Elders tent and see what they're all about, stay here with heads down till I get back".

Xok heads over to the Elders camp moving quickly with his long thick legs. He steps into their tent, "Looks like these Wastelords don't play by the rules eh? Strength is indeed in numbers. What're you all intending to do and how can my friends and I help you?"


HP = 19/33 | AC = 11 | AP = 5/5 |F +7 |R -1|W +2|Ini +3

Xoknus watches the fight with interest as Rose is certainly a skillful fighter, he does not step in as it is clear that honor means much to him and Xoknus will not get in the way of a fight to the death in such a manner.

As the Wastelords come Xoknus finally turns to his allies and speaks, "Let us sneak out and around attack these bastards from behind unaware. Then we'll have a vehicle at least and if we need to flee be on even ground".

Any way to sneak out the back DM?

Sorry for the delay, was having a tougher time than I thought with that. I mean I knew it would be tough but...anyway, I'm back.


HP = 19/33 | AC = 11 | AP = 5/5 |F +7 |R -1|W +2|Ini +3

Yeah my dog died on Sunday so I'm not real motivated to post ATM.


HP = 19/33 | AC = 11 | AP = 5/5 |F +7 |R -1|W +2|Ini +3

-2 here, my name is ironic... ;-)


HP = 19/33 | AC = 11 | AP = 5/5 |F +7 |R -1|W +2|Ini +3

Xoknus keeps his mouth shut playing the part of the brute.


HP = 19/33 | AC = 11 | AP = 5/5 |F +7 |R -1|W +2|Ini +3

Whispering to the others, "Do we snoop about and listen first or try and talk to someone in charge?"


HP = 19/33 | AC = 11 | AP = 5/5 |F +7 |R -1|W +2|Ini +3

Xoknus grunts and heads down with his allies he keeps his trap shut but his ears open. Most people expect big guys to be dumb, let these Ebb people think that about him till its too late especially if they have left whatever alliance his employers believed they were in with them.

Listen - take 10 for 12 - FYI need one more language Caps, can you recommend one, I have all the ones listed in the book already.


HP = 19/33 | AC = 11 | AP = 5/5 |F +7 |R -1|W +2|Ini +3

Xoknus grunts at Tomas' suggestion, "Yeah, mebbe. Sneaky I don't do too well".


HP = 19/33 | AC = 11 | AP = 5/5 |F +7 |R -1|W +2|Ini +3

Morning:

Medic check on Self - 1d20 + 6 ⇒ (19) + 6 = 25 - 1d4 ⇒ 2
Medic Check on Rose - 1d20 + 6 ⇒ (6) + 6 = 12 - Success?
Medic Check on Navarre - 1d20 + 6 ⇒ (4) + 6 = 10 - Success?
Medic Check on Tomas - 1d20 + 6 ⇒ (19) + 6 = 25 - 1d4 ⇒ 2

---

The Coming Storm

The big man is silent after treating your injuries and continues to be so in the morning, seems his moniker of "the Charming" is well deserved.

"Damn, always some kinda obstacle..."

Navigation 1d20 + 2 ⇒ (13) + 2 = 15


HP = 19/33 | AC = 11 | AP = 5/5 |F +7 |R -1|W +2|Ini +3

"Might want to take another potion pal, we're a long way from the end of our journey today.

Anyone else need a hand before we get going?"


HP = 19/33 | AC = 11 | AP = 5/5 |F +7 |R -1|W +2|Ini +3

Round 3

Xoknus takes a vicious cut and merely grunts, its the price paid for glory after all. His limbs feel, odd for a moment, but then his natural resistance kicks in defeating whatever manner of evils the creature tried to inflict upon him.

Fortitude Save 1d20 + 6 ⇒ (11) + 6 = 17

Greatsword Attack 1d20 + 5 ⇒ (19) + 5 = 24
Greatsword Damage 3d6 + 8 ⇒ (6, 2, 3) + 8 = 19

His slice bisects the last threat neatly in half.

Xoknus grunts and looks at his wound and the wounds of the others, "Not even a mile from the town and already trouble has found us.

I am Xoknus many call me the Charming, I think they think that's funny, but I don't think it's so funny. I am to join you as a healer. I was late but not too late it seems..."

He quaffs one of the JuJu potions he received as a courtesy from the town and looks at treating the injuries of the fallen Tomas.

JuJu Potion - Self 1d4 ⇒ 3

Treat Injury - 1d20 + 6 ⇒ (14) + 6 = 20


HP = 19/33 | AC = 11 | AP = 5/5 |F +7 |R -1|W +2|Ini +3

Round 2

Xoknus charges at one of the centipedes and slams his sword down upon its grotesque body.

Greatsword Attack 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22
Greatsword Damage 3d6 + 8 ⇒ (5, 3, 4) + 8 = 20

Until the end of the Round my AC is a whopping 8 because of the charge.


HP = 19/33 | AC = 11 | AP = 5/5 |F +7 |R -1|W +2|Ini +3

Round 1

Xoknus charges at the fray drawing his large greatsword, clearly an archaic weapon and of great craftsmanship, he bellows a challenge at the centipedes, "Flee before I squash you like the bugs that you are!"


HP = 19/33 | AC = 11 | AP = 5/5 |F +7 |R -1|W +2|Ini +3

The Giant sees the earth erupt and begins to run towards the disturbance.

Initiative 1d20 + 3 ⇒ (18) + 3 = 21


HP = 19/33 | AC = 11 | AP = 5/5 |F +7 |R -1|W +2|Ini +3

As Navarre takes to the sky he can see heading out from Bazaar along the same path he and his allies took a massive form.

The man, clearly a mutant has strapped to its back a large sword and he wears armor just as archaic consisting of chain links. He carries no backpack but has hanging over his broad neck four waterskins and a heavy sack tied to his waist.

The creature is ugly, ugly in a way even a man that looks like an insect can appreciate. He appears to be tracking, your group!


HP = 19/33 | AC = 11 | AP = 5/5 |F +7 |R -1|W +2|Ini +3

OK done.

Caps need a 4th Language (only saw 3 suggested in the Darwin Guide) and not sure what I should take for Phobia.

Will read I/C and post soon.