HP = 19/33 | AC = 11 | AP = 5/5 |F +7 |R -1|W +2|Ini +3
Earlier "Aye if you can hit the damned things..." Later at Spilunk Xok knows he's intimidating, ugly and gruff so he let's his slightly less gruff companions take the lead on this. Thogh he does mention to his allies as the welcome committe approaches, "We're gonna need to rest to heal our wounds in addition to re-supplying".
HP = 19/33 | AC = 11 | AP = 5/5 |F +7 |R -1|W +2|Ini +3
Xok remains silent through the exchange and nods as the rider returns from whence he came. "We have what everyone seems to want, if only we knew what the blasted things was and what it did. Well, I'm game to go wherever you three think we should go next. Hell, you're the longest travel companions I've ever had!"
HP = 19/33 | AC = 11 | AP = 5/5 |F +7 |R -1|W +2|Ini +3
Xok Takes 20 on Treat Injury post battle to stop everyone's bleeding - the Wastelordsa are far enough away for me to take that kind of time. Navarre 1d4 ⇒ 4 - Rose 1d4 ⇒ 2 --- "We got what we came for. I made my bones cracking and repairing skulls, not sure what this does either. Question is, where to bring it. That I'll let you all decide and I'll follow along. We make a pretty good team, better if my sword didn't keep missin' those damned cats!"
HP = 19/33 | AC = 11 | AP = 5/5 |F +7 |R -1|W +2|Ini +3
Xok hisses as he reaches for a potion to heal the deepest aspect of the cuts. He then takes out some salves and some thread and a thimble to patch it up a bit more. He grunts as he works quickly, "Not time to rest now. Let's go". Potion 1d4 ⇒ 3 Treat Injury 1d20 + 6 ⇒ (4) + 6 = 10 That's a fail if I use an action point can I re-roll that one? Fow now I will assume yes. 1d20 + 6 ⇒ (19) + 6 = 25 Heal 1d4 ⇒ 1 Yes strength but not other modifiers are added to the critical damage. Book at home, will level up tonight. --- Initiative 1d20 + 3 ⇒ (8) + 3 = 11
HP = 19/33 | AC = 11 | AP = 5/5 |F +7 |R -1|W +2|Ini +3
"I'm gonna head over ta' the Elders tent and see what they're all about, stay here with heads down till I get back". Xok heads over to the Elders camp moving quickly with his long thick legs. He steps into their tent, "Looks like these Wastelords don't play by the rules eh? Strength is indeed in numbers. What're you all intending to do and how can my friends and I help you?"
HP = 19/33 | AC = 11 | AP = 5/5 |F +7 |R -1|W +2|Ini +3
Xoknus watches the fight with interest as Rose is certainly a skillful fighter, he does not step in as it is clear that honor means much to him and Xoknus will not get in the way of a fight to the death in such a manner. As the Wastelords come Xoknus finally turns to his allies and speaks, "Let us sneak out and around attack these bastards from behind unaware. Then we'll have a vehicle at least and if we need to flee be on even ground". Any way to sneak out the back DM? Sorry for the delay, was having a tougher time than I thought with that. I mean I knew it would be tough but...anyway, I'm back.
HP = 19/33 | AC = 11 | AP = 5/5 |F +7 |R -1|W +2|Ini +3
Xoknus grunts and heads down with his allies he keeps his trap shut but his ears open. Most people expect big guys to be dumb, let these Ebb people think that about him till its too late especially if they have left whatever alliance his employers believed they were in with them. Listen - take 10 for 12 - FYI need one more language Caps, can you recommend one, I have all the ones listed in the book already.
HP = 19/33 | AC = 11 | AP = 5/5 |F +7 |R -1|W +2|Ini +3
Morning: Medic check on Self - 1d20 + 6 ⇒ (19) + 6 = 25 - 1d4 ⇒ 2
--- The Coming Storm The big man is silent after treating your injuries and continues to be so in the morning, seems his moniker of "the Charming" is well deserved. "Damn, always some kinda obstacle..." Navigation 1d20 + 2 ⇒ (13) + 2 = 15
HP = 19/33 | AC = 11 | AP = 5/5 |F +7 |R -1|W +2|Ini +3
Round 3 Xoknus takes a vicious cut and merely grunts, its the price paid for glory after all. His limbs feel, odd for a moment, but then his natural resistance kicks in defeating whatever manner of evils the creature tried to inflict upon him. Fortitude Save 1d20 + 6 ⇒ (11) + 6 = 17 Greatsword Attack 1d20 + 5 ⇒ (19) + 5 = 24
His slice bisects the last threat neatly in half. Xoknus grunts and looks at his wound and the wounds of the others, "Not even a mile from the town and already trouble has found us. I am Xoknus many call me the Charming, I think they think that's funny, but I don't think it's so funny. I am to join you as a healer. I was late but not too late it seems..." He quaffs one of the JuJu potions he received as a courtesy from the town and looks at treating the injuries of the fallen Tomas. JuJu Potion - Self 1d4 ⇒ 3 Treat Injury - 1d20 + 6 ⇒ (14) + 6 = 20
HP = 19/33 | AC = 11 | AP = 5/5 |F +7 |R -1|W +2|Ini +3
Round 2 Xoknus charges at one of the centipedes and slams his sword down upon its grotesque body. Greatsword Attack 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22
Until the end of the Round my AC is a whopping 8 because of the charge.
HP = 19/33 | AC = 11 | AP = 5/5 |F +7 |R -1|W +2|Ini +3
As Navarre takes to the sky he can see heading out from Bazaar along the same path he and his allies took a massive form. The man, clearly a mutant has strapped to its back a large sword and he wears armor just as archaic consisting of chain links. He carries no backpack but has hanging over his broad neck four waterskins and a heavy sack tied to his waist. The creature is ugly, ugly in a way even a man that looks like an insect can appreciate. He appears to be tracking, your group! |