Ogre

Xoknus the Charming's page

38 posts. Alias of Dennis Harry.


Current Campaigns


eddiephlash's [PACS] Gameday Special - The Protean's Prank (inactive)


[Gameday IX][PACS] 6-99 Tyrant of the Harrow (inactive)


[PACS][PBP GD VIII] BR Dinketry's The Hao Jin Cataclysm (inactive)


PACS Special! As part of GameDay VIII!!!

[PBP Gameday VII] [PACG] Assault on Absalom by Box Runner Dinketry [Tier 2] (inactive)


During This Campaign:
At the start of this adventure, choose whether you wish to count the adventure for purposes of tier advancement. If you choose not to count this adventure as tier advancement, you do not gain feats as provided in the Guide, but you do gain scenario rewards and deck upgrades as normal.
This adventure does not use traders.
Do not read any scenario’s villains or henchmen before playing it.
If you are dead at the end of a scenario, you may play another character for the next scenario.
If you fail a scenario, immediately replay it.
When playing this adventure in Tier 2, the scourge die is 1d6; in Tier 5, the scourge die is 1d8+1.
Any character may bury a card that has the Healing trait, an ally, or a blessing to give a displayed or buried Reinforcements support card to another Pathfinder Adventure Card Guild table that does
not have one displayed or buried.

During This Scenario:
Before setting out locations, choose the Dark Archive or the Grand Lodge. When possible, choose one that the table has not yet completed.
  • Dark Archive: Add the locations Great Library of Tephu and Guardian Vault, and use the villain Velriana Unborn. If the Great Library of Tephu or the Guardian Vault is open, the difficulty of checks to defeat monsters is increased by the scenario’s adventure deck number. When playing this adventure in Tier 5, the difficulty of checks against Velriana Unborn is increased by 6.
  • Grand Lodge: Add the locations Ghoul Square and Sea Fort, and use the villain Devoted General. At the start of your turn, roll 1d4; if the result is less than the number of characters, you are dealt 2 Ranged Combat damage. When playing this adventure in Tier 2, the difficulty of checks against the Devoted General and Kor-Ahn Tuk are decreased by 6.

  • 9-00B Reward:

    For the rest of the Adventure, 1 character may temporarily replace 1 item in her deck with the loot item Game of Afterlife and 1 character may temporarily replace 1 spell in his deck with the spell Remove Curse. At the end of the scenario, return the cards to the game box.

    Dark Archive Faction Condition Effective!:
    For the rest of the adventure, when you encounter a non-villain bane that has the Undead trait, you may recharge a card to evade your encounter or to ignore its power that happens before you act.

    This table DOES NOT HAVE a Reinforcements card.
    Reinforcements:
    On your check, after the roll, you may bury this card to add 1d8. You may bury this card; each character shuffles a random card from his discard pile into his deck. You may bury this card to shuffle 1d4+1 random cards from your discard pile into your deck. At the end of the scenario, give this card to another Pathfinder Adventure Card Guild table that does not have one displayed or buried.

    [PBP RetroCon] [PACG] Cosmic Captive by Gimry [Tier 2] (inactive)


    Tier 2 table (for characters tier 1 - 3)

    Turn Order:

    • TheGreatNateO/Balazar
    • Zalarian/Bekah
    • fangirl0722/Lirianne
    • AndrewValentin/Aric

    Instead of your explore step, you may get a piece of the puzzle.

    Puzzle Pieces

    [Retrocon][ACG] Cosmic Captive by redeux (inactive)


    Summoned Banes:
    Zombie Minion
    Spoiler:
    Zombie Minion
    Henchman 2
    Type: Monster
    Traits: Undead Zombie
    To Defeat: Combat 9
    The Zombie Minion is immune to the Mental and Poison traits. Damage dealt by the Zombie Minion is reduced by half (round up). If defeated, you may immediately attempt to close this location.
    Conglagration
    Spoiler:
    Conflagration
    Henchman 2
    Type: Barrier
    Traits: Trigger Obstacle Weather Fire Veteran
    To Defeat: Dexterity Disable Craft Constitution Survival 9
    When you examine or encounter this card, or discard it from the blessings deck, if there is an open location that does not have a barrier displayed, display this card next to a random such location. The difficulty to defeat is increased by the scenario's adventure deck number. While displayed, the location may not be closed. When you end your turn at this location, you are dealt 1 Fire damage. When you start your turn at this location, you may succeed at a check to defeat this card to banish it.
    Skinsaw Cultist
    Spoiler:
    Skinsaw Cultist
    Henchman 2
    Type: Monster
    Traits: Cultist Human
    To Defeat: Combat 11
    If undefeated, shuffle to top card of the blessings deck into this location deck. If defeated, you may immediately attempt to close this location.
    Brimorak
    Spoiler:
    Brimorak
    Henchman 2
    Type: Monster
    Traits: Outsider Demon Veteran
    To Defeat: Combat 12
    The Brimorak is immune to the Electricity and Fire traits.
    The difficulty to defeat the Brimorak is increased by twice the scenario's adventure deck number. All damage dealth by the Brimorak is Fire damage.
    After you act, if the check to defeat the Brimorak had the Piercing or Slashing trait, the Brimorak deals 2 Fire damage to you. If defeated, you may immediately attempt to close the location this henchman came from.
    Goblin Raider
    Spoiler:
    Goblin Raider
    Henchman 1
    Type: Monster
    Traits: Goblin
    To Defeat: Combat 8
    If undefeated, bury 1 item or weapon of your choice from your discard pile. If defeated, you may immediately attempt to close your location.
    Adventure Deck Number: 2
    CHRONICLE SHEETS: Click here