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Half-elf Bard 1| Init +3| AC 16 | T 13 | F 13 | Fort +1 | Ref +5 | Will +2 | Perception +9
![]() "Watertight jars?" Guesses Tashi. "Maybe they didn't plan that far ahead..."
Stealth: 1d20 + 3 ⇒ (4) + 3 = 7 Perception: 1d20 + 9 ⇒ (10) + 9 = 19 ![]()
Half-elf Bard 1| Init +3| AC 16 | T 13 | F 13 | Fort +1 | Ref +5 | Will +2 | Perception +9
![]() Tashi quickly draws and looses an arrow at the remaining gui. He has to be careful of the tiger, and Peony, so it's a difficult shot. Shortbow: 1d20 + 3 - 4 ⇒ (9) + 3 - 4 = 8 Pretty sure that's a miss, but here's a damage roll anyway: 1d6 ⇒ 3 ![]()
Half-elf Bard 1| Init +3| AC 16 | T 13 | F 13 | Fort +1 | Ref +5 | Will +2 | Perception +9
![]() Background info is cool. That's a big part of the draw of Pathfinder, for me. The 'exploration' of the game world. I'm kind of a junkie for RPG fantasy settings. I've got 1st ed. versions of World of Greyhawk, and Forgotten Realms. The Birthright setting (2 ed.)
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Half-elf Bard 1| Init +3| AC 16 | T 13 | F 13 | Fort +1 | Ref +5 | Will +2 | Perception +9
![]() "Place looks abandoned..." Tashi tells Peony. The tall half-elf shades his eyes with a hand, while he looks the place over. Something was clearly wrong here. The question is: What? Perception: 1d20 + 9 ⇒ (12) + 9 = 21 ![]()
![]() Okay. This is the alias I would like to use instead of Taurven Wess. I had wanted to use the Taurven alias because he has been to some strange extra-planer locals. As well as trying to free Cheliax from it's diabolic masters. Taurven was my first alias to get into a game on these boards, he's been around a bit, in various guises.
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