Xavier Michaud's page

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So, game balance it is. Thanks, it answers my questions.

EDIT; However, the way I see it, Force Cage (as per my original question), would appear at the beginning in an "instant" before players able to react/see what happened, sicne the spell follows the Casters accelerated speed (ie, flash fire balls that deal no damage since they don't last long enough). They shouldn't get any save.


My question is, why are they immune to damage. Obviously, time is not stopped for them, meaning wounds would appear, albeit they wouldn't see what caused them.

I know what the spell says; I'm asking, what is the reasoning behind it.


Looking at the RAW, you can infer that spells act at your speed, or they would not lose some of their duration. Is that not true?

Also, if they are still moving, and spells return to standard time, wouldn't magic spells still harm them? And wouldn't they take damage in general, since they are still acting (though they effectively can't see you now).

EDIT: I know they tried to balance the spell; but there's something odd.


Here's the scenario;

the enemy of the players casts "Time Stop" which lasts for 3 rounds.
On his first (speeded round) he casts a "Force Cage" around the players; it lasts 18 rounds. Since there cage is in effect before the characters get to react (2 speeded rounds later), do the characters get a reflex save to get out of the area? and when?

Thanks

PS: I agree with DM saying that they would not.