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![]() Artanthos wrote:
Ok my fault then i can stop thinking about that because i want claws. Thank you very much! ![]()
![]() Driver 325 yards wrote:
Ok then i used the word wrong sorry for that! I meant broken as the meaning that he can not compete to the other players in the group has to low hit points will not hit the enemy strong enough something like that! Like u said underoptimized what do u think can i make better or is this char worth playing ? ![]()
![]() I tried to build a switch hitter with the alchemist class and i am not sure if my build has enough sustain to be worth playing it so please help me out here. Our master doesnt allow to dump stats under 8 so this are my stats till now. 20 Point Build Stats Race:Half Orc (Alchemist lvl 8 / Master Chymnist Lvl 4
Orc Ferocity
Discoveries:
Master Chymnist Discoveries: (APG page 267)
Feats:
My Mainquestions here are:
Thanks for your help guys !!! ![]()
![]() Ok found it but i have to say i am not that impressed i mean its a simply "i run to u and hit u as hard as i can" class not that rich in variety. what do u think about the witch hunter i think he is much more fun to play from the roleplaying aspects http://www.d20pfsrd.com/classes/3rd-party-classes/super-genius-games/witch- hunter ![]()
![]() Hi guys this saturday we are starting a new pathfinder group and we have a girl in it who wants to play a pure Magekiller. She loves to play evil chars and wants to take a twohanded sword or axe figther class which has the possibility to destroy every caster which comes in her way. Do u have any thoughts about that? Please help me out cause in my opinion when u just take a pure warrior class u have not even the chance to come near to a mage. Is there any class which has feats like teleport or to stop spells or even better throw them back to the mage / witch / wizard whatever? Thanks for your help... ![]()
![]() I want to go like this any thoughts about it? I do not like Babarian that much is there a way around it or is my damage to low without the rages per day? Race:Half Orc
Or switch Str with Con ? 2nd: Tanglefoot bomb or Precise bomb 4th: Acid bomb, or infusion 6th: Acid bomb, frost bomb, or explosive bomb 7th: Two Weapon Fighting or Rapid Shot at level 8 i want to go in the Master Chymnist Prestige Class from the Advanced Players Guide page 267 ![]()
![]() Really nice advice SteelDraco big thanks from here but it seems to me that this more a melee focused build. I think of my upcoming alchemist more as a wicked bombthrower who takes his mutagen just when it is his last choice. Do u think i can dump Strenght to 12 and boost Int for it or is the melee aspect then not viable anymore. And what do u think of the Master Chymist Prestige it will boost my melee damage a bit and i really like it or is it a bad choice? ![]()
![]() Hi guys this saturday we want to reanimate our pathfinder group and i want to play an Alchemist. But my problem is that there two paths for the alchemist on the one hand the i throw bombs like a maniac way or the i go melee in my crazy ass mutagen form way. But i want both xD dont get me wrong i dont want to have an overpowered char with no limits. I just want to throw bombs with my halforc alchemist and when it is going too hot in the fight i want to say ok f#/" this sh'*t i dont wanted to do this but now meet my big brother ;) My questions are:
Is it viable or will i go down with two hits and do zero damage when i go the middle way? And is it a good choice too take the Master Chymist Prestige Class at higher level? I just love the roleplay character here to have an Alter Ego with another alligment. Thx for your help ![]()
![]() Hi guys a friend of mine wants to play a dwarven oracle but with the penalty on charisma and the plus on wisdom this is really contraproductive. My question is now if there are any other types of dwarves which dont have the penality on charisma our if it is possible to make an half dwarf race like the half elven one. Let me know what u think about it thx. ![]()
![]() Thanks guys that helped a lot!!!
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![]() Hi guys we have a druid in our group and we dont know if we read the rules right. In the core book is written that the druid only needs to meditate 1 hour and after that she has all her spells back. Does that mean she can rest for 1 hour only prepare heal, than heal the whole group and rest again and prepare the spells she want or do we see this wrong? It seems a little bit overpowered to us because we play it every time like this: Sorcerer /Witch / and Druid in the group rest 8 hours all spells are back and the adventure turns on. So what do you say? ![]()
![]() Hi guys i am one of the 2 DM´s in our Kingmaker Campaign and i am searching for some new fresh ideas to pimp our Adventurepath! We want to extend the story from the kingmaker campaign with 4 witches.
Only things we thought about are the following things: - When one witch dies the other ones are getting stronger
SO PLEASE PLEASE HELP US WITH YOUR MOST DIABOLIC PLANS
Big thanks to all of u
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![]() Hi guys i am one of the 2 DM´s in our Kingmaker Campaign and i am searching for some new fresh ideas to pimp our Adventurepath. Thats our group: We have a female Barbarian (Druid) / a male Paladin / a male Monk / a male Inquisitor / a female Witch / and a male Wizard. 1# ADVENTURE STOLEN LAND
We killed the Staglord and explored the Stolenlands, our monk found a friend in a chaotic good troll named Gorrum who sees him now as his halfbrother, the witch died but got reincarnated with an powerfull artifact (kind of a soulstone) which has grown into her chest and slowly loses his magic everytime she gets under zero hitpoints also she got a headband which allowes here get visions of dead people(a little bit like six sense but she dont sees dead people all the time), the inquisitor turned into a werewolf by an evil witch which gave him also the power over her whole werewolf clan. He sees her now as a kind halfgod and wants to be her King(His words ;) )! Ahh and of course the Babarian girl died and now she as a Druid. 2# ADVENTURE RIVERS RUN RED
We all got some duty in our new kingdom called "Sekral" the witch is our magister / the paladin our general / the druid the councler / the monk the highpriest / the werewolf is the headsman/ and our wizard is the spymaster.
We decided that the druid will get twins and one of them gets robbed by the evil werewolf witch to raise it as one of her owns and that it will become a evil nemesis who tries to slay his father to get the power over the werewolf kingdom. Both kids will age really fast and the good one will be raised by the druid an some surrogate mother perhaps he will rule the city we didnt thought about this that much. 3# HERE COMES THE REAL STUFF
Only things we thought about are the following things: - When one witch dies the other ones are getting stronger
SO PLEASE PLEASE HELP US WITH YOUR MOST DIABOLIC PLANS you can think of or if u have any other awesome ideas for the history of our group/adventure. Big thanks to all of u
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![]() Hi guys the monk in my group made a really interresting build. He wants to play a monk of the four winds with Power Attack/ Elemental Fist/ Hammer the Gap /Stunning Fist/ Medusas Wrath /Dragon Style / Dragon Ferocity /Touch of Serenity and the Punishing Kick Feat. And that is what he wants to do and our questions to it: He activates Dragon Style and Charges to the enemy to get + 1 1/2 Strength bonus on his next attack.
In the next round he wants to use the Dragon Ferocity Feat + Power Attack + Hammer the Gap to get + 1/2 his strenght on his damage roles plus the bonus from Power attack and the bonusses from Hammer the gap.
Now his full combo:
And this almost the whole day !!!
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![]() First of all thank you for the big help i have thought about all the things you have said and did some homework by myself. What do u think about these two builds? First a Magus with the Bladebound Archetype ST: 15 (18 at lvl 4)
AC: 14 with a Chainshirt AC:16 at Lvl 7 BAB: +3 (+4 ST) (+1 Weapon Focus Katana) 1d8+4 (+2 with Arcane pool) and 15 - 20 crit with keen Magus Arcana
Feats
------------------------------------------------------------------------ Second one is a Magus Kensai with Dervish Dance ST:10
AC: 16 (Uncanny Dodge +2 and DEX + 4) AC: 17 (at lvl 12) BAB: +3 (+4 DEX) (+1 Weapon Focus Scimitar) 1d6+4 (+1 with Arcane pool) and 15 - 20 crit with keen Magus Arcana
Feats
This are my two builds now its your turn which one would u prefer and much more important which one do u think has more survivability related to the AC in higher levels and the damage output. Feel free to switch around my points and tell me when i forgot something. Perhaps you know any nice feats i must have and a arcana i should prefer?! THANK YOU GUYS ![]()
![]() What do you think about this? Race Half Elf STR:14
Feats:
I dont know how to push my AC now and if i do enough damage my next thoughts about feats are Improved Critical / Critical Focus and Power Attack what do you think ? ![]()
![]() First thanks for the fast answer!!!
The first lvls arent a big problem for me because we switch the DMs between the adventures in our group (and i lead the first adventure) so that i will start with lvl 5 or 6 i think. My problem is i dont know which feats i should take at higher lvls and i am afraid that i will make not enough damage to stay in 1vs1 fights.
And to answer your first question Helaman i will have 15pts to build my char! ![]()
![]() Hi guys i want to play a Magus Archtype Kensai in my new group but my problem is i dont know how to build a really good one. I am new with the Pathfinder Rules and hope u can help me. I want a little bit survivability do nice damage and some nice spells to have an ace in my sleeve when there is a critical situation for me or my group. My exotic weapon will be a Katana cause i dont like the scimitar + dervish dance build which is the only one i found in this forum.
Would be great when u could post the MUST HAVES for a nice Kensai Magus. Thanks guys
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![]() Hi guys i want to play a Magus Archtype Kensai in my new group but my problem is i dont know how to build a really good one. I am new with the Pathfinder Rules and hope u can help me. I want a little bit survivability do nice damage and some nice spells to have an ace in my sleeve when there is a critical situation for me or my group. My exotic weapon will be a Katana cause i dont like the scimitar + dervish dance build which is the only one i found in this forum.
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