Kostchtchie

Xaryel Delmorsiege's page

28 posts. No reviews. No lists. No wishlists.


RSS


Hi guys i am hosting a pirate adventure and i am desperatly searching for pictures of Aristocrats with wigs like they had in the french revolution. I cant find anything fantasy like and i thought perhaps u know some good websites.

Thanks for the help


Artanthos wrote:
Xaryel Delmorsiege wrote:
Artanthos wrote:

I am no expert on alchemist builds but I have a couple of items.

1. Why would you take TWF with feral mutagen?

2. You may want precise shot.

To get one more attack ?

And yes thought about precise shot too thx for reminding me
TWF does not give an extra attack with natural attacks. It only applies to iterative attacks. (You don't have a secondary weapon. All attacks are primary.)

Ok my fault then i can stop thinking about that because i want claws. Thank you very much!


Driver 325 yards wrote:

When people use broken in this forum they normally mean that the build is so good that it will make a GM cry. What is it about this build that would make you think that it was broken? Seem pretty straight forward to me. If anything, it seems under-optimized.

Maybe there are some class abilities that really make this build stand out, but I just don't see the broken part.

Maybe if you can explain what this guy is meant to do at 12th level when he is going all out, we could determine if it is broken.

Ok then i used the word wrong sorry for that! I meant broken as the meaning that he can not compete to the other players in the group has to low hit points will not hit the enemy strong enough something like that!

Like u said underoptimized what do u think can i make better or is this char worth playing ?


Artanthos wrote:

I am no expert on alchemist builds but I have a couple of items.

1. Why would you take TWF with feral mutagen?

2. You may want precise shot.

To get one more attack ?

And yes thought about precise shot too thx for reminding me


1 person marked this as a favorite.

I tried to build a switch hitter with the alchemist class and i am not sure if my build has enough sustain to be worth playing it so please help me out here.

Our master doesnt allow to dump stats under 8 so this are my stats till now.

20 Point Build Stats

Race:Half Orc (Alchemist lvl 8 / Master Chymnist Lvl 4
Ability Purchased
STR 14 +1 at 12th
DEX 14
CON 12 + 1 at 4th / +1 at 8th
INT 18 (after + 2 racial bonus)
WIS 10
CHA 8

Orc Ferocity
Favored Class Options Alchemist (for the Dmg)

Discoveries:
Level 2 Acid bomb
Level 4 Feral Mutagen
Level 6 Explosive bomb
Level 8 Fast Bombs

Master Chymnist Discoveries: (APG page 267)
Level 10 Dual Mind
Level 12 Greater Mutagen

Feats:
Level 1 Point blank shot
Level 3 Armor Proficieny Medium
Level 5 Power Attack
Level 7 Rapid Shot or Two Weapon Fighting ???
Level 9 Extra Discovery Infusion
Level 11Extra Discovery Tanglefoot bomb or Toughness?

My Mainquestions here are:
Will i have enough dmg with this build as a bomber and in melee and will i hit the bad guys?
Do i have enough Armour?
Shell i dip one class babarian for the rage and the Armor Proficieny Medium ?
Which way is better to go the Two Weapon Fighting Tree or the Point blank Rapid shot tree?

Thanks for your help guys !!!


Ok found it but i have to say i am not that impressed i mean its a simply "i run to u and hit u as hard as i can" class not that rich in variety. what do u think about the witch hunter i think he is much more fun to play from the roleplaying aspects

http://www.d20pfsrd.com/classes/3rd-party-classes/super-genius-games/witch- hunter


are these all rage powers or where can i find this archetypes ??
never played a babarian!


ok where can i find it?


Hi guys this saturday we are starting a new pathfinder group and we have a girl in it who wants to play a pure Magekiller. She loves to play evil chars and wants to take a twohanded sword or axe figther class which has the possibility to destroy every caster which comes in her way. Do u have any thoughts about that? Please help me out cause in my opinion when u just take a pure warrior class u have not even the chance to come near to a mage. Is there any class which has feats like teleport or to stop spells or even better throw them back to the mage / witch / wizard whatever? Thanks for your help...


1 person marked this as a favorite.

I want to go like this any thoughts about it? I do not like Babarian that much is there a way around it or is my damage to low without the rages per day?

Race:Half Orc
Ability Purchased
STR 14
DEX 14
CON 12
INT 18
WIS 10
CHA 8
Total Points: 20

Or switch Str with Con ?

2nd: Tanglefoot bomb or Precise bomb

4th: Acid bomb, or infusion

6th: Acid bomb, frost bomb, or explosive bomb

7th: Two Weapon Fighting or Rapid Shot

at level 8 i want to go in the Master Chymnist Prestige Class from the Advanced Players Guide page 267


Whats a botanist ?


Really nice advice SteelDraco big thanks from here but it seems to me that this more a melee focused build. I think of my upcoming alchemist more as a wicked bombthrower who takes his mutagen just when it is his last choice. Do u think i can dump Strenght to 12 and boost Int for it or is the melee aspect then not viable anymore. And what do u think of the Master Chymist Prestige it will boost my melee damage a bit and i really like it or is it a bad choice?


Hi guys this saturday we want to reanimate our pathfinder group and i want to play an Alchemist. But my problem is that there two paths for the alchemist on the one hand the i throw bombs like a maniac way or the i go melee in my crazy ass mutagen form way. But i want both xD dont get me wrong i dont want to have an overpowered char with no limits. I just want to throw bombs with my halforc alchemist and when it is going too hot in the fight i want to say ok f#/" this sh'*t i dont wanted to do this but now meet my big brother ;)

My questions are:
Can u advice me how i can build my main stats?

Is it viable or will i go down with two hits and do zero damage when i go the middle way?

And is it a good choice too take the Master Chymist Prestige Class at higher level? I just love the roleplay character here to have an Alter Ego with another alligment.

Thx for your help


Hi guys a friend of mine wants to play a dwarven oracle but with the penalty on charisma and the plus on wisdom this is really contraproductive. My question is now if there are any other types of dwarves which dont have the penality on charisma our if it is possible to make an half dwarf race like the half elven one. Let me know what u think about it thx.


!!!!!!!!!!!!!!!!!! PLAY A DWARVEN BABARIAN !!!!!!!!!!!!!!!!!!


I have another question for the inquisitor in our group he has the archetype preacher (UM page 46) and likes to use the ability "warning" a lot. Our question is if an enemy hits an ally with a critical hit, can he use the warning on the conformation roll for the critical hit?!


Thanks guys that helped a lot!!!
I have another question for the inquisitor in our group he has the archetype preacher (UM page 46) and likes to use the ability "warning" a lot. Our question is if an enemy hits an ally with a critical hit, can he use the warning on the conformation roll for the critical hit?!


Hi guys we have a druid in our group and we dont know if we read the rules right. In the core book is written that the druid only needs to meditate 1 hour and after that she has all her spells back. Does that mean she can rest for 1 hour only prepare heal, than heal the whole group and rest again and prepare the spells she want or do we see this wrong?

It seems a little bit overpowered to us because we play it every time like this: Sorcerer /Witch / and Druid in the group rest 8 hours all spells are back and the adventure turns on.

So what do you say?


Hi guys i am one of the 2 DM´s in our Kingmaker Campaign and i am searching for some new fresh ideas to pimp our Adventurepath!

We want to extend the story from the kingmaker campaign with 4 witches.
They are all sisters and shell be our main endbosses in the following adventures everyone of her wants to rule the river kingdoms with her own evil plan. But here comes the problem we dont have many cool ideas what plans that could be and thats where we need your help.

Only things we thought about are the following things:

- When one witch dies the other ones are getting stronger
(cause of her soul transfering to the ones left over)
- The Mother of Blood (evil werewolf witch) wants to raise an army of werewolfs which shell conquer the river kingdoms (we already brought her in and our Inquisitor is now changed by her evil magic into a werewolf)

SO PLEASE PLEASE HELP US WITH YOUR MOST DIABOLIC PLANS
you can think of or if u have any other awesome ideas for the history of our group/adventure.

Big thanks to all of u
Marco


Hi guys i am one of the 2 DM´s in our Kingmaker Campaign and i am searching for some new fresh ideas to pimp our Adventurepath.

Thats our group:

We have a female Barbarian (Druid) / a male Paladin / a male Monk / a male Inquisitor / a female Witch / and a male Wizard.

1# ADVENTURE STOLEN LAND
And thats our Mainstoryplot:

We killed the Staglord and explored the Stolenlands, our monk found a friend in a chaotic good troll named Gorrum who sees him now as his halfbrother, the witch died but got reincarnated with an powerfull artifact (kind of a soulstone) which has grown into her chest and slowly loses his magic everytime she gets under zero hitpoints also she got a headband which allowes here get visions of dead people(a little bit like six sense but she dont sees dead people all the time), the inquisitor turned into a werewolf by an evil witch which gave him also the power over her whole werewolf clan. He sees her now as a kind halfgod and wants to be her King(His words ;) )! Ahh and of course the Babarian girl died and now she as a Druid.

2# ADVENTURE RIVERS RUN RED
After that crazy shit we are in the second Adventure "Rivers Run Red" and these things happend:

We all got some duty in our new kingdom called "Sekral" the witch is our magister / the paladin our general / the druid the councler / the monk the highpriest / the werewolf is the headsman/ and our wizard is the spymaster.
The paladin tries to build an army of paladins which shall defend our city. The witch wants to build a coven with outcasted wizards, witches and sorceres. Our monk has the idea to create a cult of loyal followers which would die for him. The wizard has build a circle of spys which found out that the witch has an affair with her guard, paid an squire to get in the duty of the paladin as spy and found out that the druid and the werewolf had sexual intercourse in their wildshape (i am not kidding they really did but they are also a couple in real life so i think thats their thing XD)

We decided that the druid will get twins and one of them gets robbed by the evil werewolf witch to raise it as one of her owns and that it will become a evil nemesis who tries to slay his father to get the power over the werewolf kingdom. Both kids will age really fast and the good one will be raised by the druid an some surrogate mother perhaps he will rule the city we didnt thought about this that much.

3# HERE COMES THE REAL STUFF
That was only to get u an insight about our chaotic group. Now comes the new stuff we thought about we want to extend the story from the kingmaker campaign with 4 witches.I talked already about one of them they are all sisters and shell be our main endbosses in the following adventures everyone of her wants to rule the river kingdoms with her own evil plan. But here comes the problem we dont have many cool ideas what plans that could be and thats where we need your help.

Only things we thought about are the following things:

- When one witch dies the other ones are getting stronger
(cause of her soul transfering to the ones left over)
- The wolfmother (evil werewolf witch) wants to raise an army of werewolfs which shell conquer the river kingdoms

SO PLEASE PLEASE HELP US WITH YOUR MOST DIABOLIC PLANS you can think of or if u have any other awesome ideas for the history of our group/adventure.

Big thanks to all of u
Marco


Fantastic work i am really impressed can i ask u what programm u used to create this masterpiece ?


Hi guys the monk in my group made a really interresting build. He wants to play a monk of the four winds with Power Attack/ Elemental Fist/ Hammer the Gap /Stunning Fist/ Medusas Wrath /Dragon Style / Dragon Ferocity /Touch of Serenity and the Punishing Kick Feat.

And that is what he wants to do and our questions to it:

He activates Dragon Style and Charges to the enemy to get + 1 1/2 Strength bonus on his next attack.
(First question: Can he make now a full attack with flurry of blows or isnt that possible?)

In the next round he wants to use the Dragon Ferocity Feat + Power Attack + Hammer the Gap to get + 1/2 his strenght on his damage roles plus the bonus from Power attack and the bonusses from Hammer the gap.
(Does that mean that if he has 18 Strenght and he hits 4 times he gets +4 normal bonus/ + 2 from dragon ferocity/ +2 from his power attack/ and +1/+2/+3/+4 from hammer the gap. That would be + 9dmg on the first hit +10 on the second +11 on the third and finally +12 on the last one?!)

Now his full combo:
First he uses the Dragon Ferocity Feat + Power Attack + Hammer the Gap like above but on the first attack he wants to use elemental fist for 2d6 extra damage on the second attack stunning fist if the enemy is now staggerd, stunned, dazed whatever, he uses medusas wrath for 2 extra attacks (small question does he get the full extra damage from dragon ferocity /power attack and hammer the gap on this roles?)Now comes a normal attack and finally the Punishing Kick to knock the enemy prone and get an attack of oppertunity if he stands up in the next round.
Or even better he uses touch of serenity for the last attack and the enemy cant attack him in the next round and gets the full combo again in the following round!

And this almost the whole day !!!
Is this all rule conform or did we forgot something because we both think it is a very cool combo.Thanks guys for your help!!!


First of all thank you for the big help i have thought about all the things you have said and did some homework by myself. What do u think about these two builds?

First a Magus with the Bladebound Archetype

ST: 15 (18 at lvl 4)
DEX:10
CON:14
IN: 14
WIS: 8
CHA:10

AC: 14 with a Chainshirt AC:16 at Lvl 7

BAB: +3 (+4 ST) (+1 Weapon Focus Katana) 1d8+4 (+2 with Arcane pool) and 15 - 20 crit with keen

Magus Arcana
Lvl 3 Blade bound Katana
Lvl 6 Broad Study (for Mage Armor)

Feats
Lvl 1 Toughness
Lvl 3 Exotic Weapon Katana
Lvl 5 Weapon Focus
Lvl 6 ???

------------------------------------------------------------------------

Second one is a Magus Kensai with Dervish Dance

ST:10
DEX:15 (18 at lvl 4)
IN:14
WIS:8
CHA:10
CON:14

AC: 16 (Uncanny Dodge +2 and DEX + 4) AC: 17 (at lvl 12)

BAB: +3 (+4 DEX) (+1 Weapon Focus Scimitar) 1d6+4 (+1 with Arcane pool) and 15 - 20 crit with keen

Magus Arcana
Lvl 3 ???
Lvl 6 Broad Study (for Mage Armor)

Feats
Lvl 1 Toughness
Lvl 3 Weaponfinesse
Lvl 5 Dervish Dance
Lvl 6 ???

This are my two builds now its your turn which one would u prefer and much more important which one do u think has more survivability related to the AC in higher levels and the damage output. Feel free to switch around my points and tell me when i forgot something. Perhaps you know any nice feats i must have and a arcana i should prefer?!

THANK YOU GUYS


Randall Newnham wrote:
Weapon Focus requires a +1 BAB. Unless there's something I'm missing, a level 1 Magus does not qualify.

Like i said i will start the campaign with lvl 5 or 6 i just need some advices for a bunch of feats i should not miss and which arcanas i have to get!!! Thx for the help


What do you think about this?

Race Half Elf

STR:14
DEX:12
CON:14
INT:14 (16)Half Elf
WIS:8
CHA:10

Feats:
Weapon Focus (Katana) / Toughness

I dont know how to push my AC now and if i do enough damage my next thoughts about feats are Improved Critical / Critical Focus and Power Attack what do you think ?


First thanks for the fast answer!!!
I wanted to take a Half Elve as Race and i thought when i push my Intelligence everytime i can, there would be enough AC to stay in the fight?

The first lvls arent a big problem for me because we switch the DMs between the adventures in our group (and i lead the first adventure) so that i will start with lvl 5 or 6 i think.

My problem is i dont know which feats i should take at higher lvls and i am afraid that i will make not enough damage to stay in 1vs1 fights.
To fit this problem i thought i will take a weapon with high crit chance an max this out so that i will do a crit on a 15 or something like that what do u think is this realistic.

And to answer your first question Helaman i will have 15pts to build my char!


Hi guys i want to play a Magus Archtype Kensai in my new group but my problem is i dont know how to build a really good one. I am new with the Pathfinder Rules and hope u can help me. I want a little bit survivability do nice damage and some nice spells to have an ace in my sleeve when there is a critical situation for me or my group. My exotic weapon will be a Katana cause i dont like the scimitar + dervish dance build which is the only one i found in this forum.
So what do u say can u help me to pick the right feats and some nice magus arcanas???

Would be great when u could post the MUST HAVES for a nice Kensai Magus.

Thanks guys
Xaryel


Hi guys i want to play a Magus Archtype Kensai in my new group but my problem is i dont know how to build a really good one. I am new with the Pathfinder Rules and hope u can help me. I want a little bit survivability do nice damage and some nice spells to have an ace in my sleeve when there is a critical situation for me or my group. My exotic weapon will be a Katana cause i dont like the scimitar + dervish dance build which is the only one i found in this forum.
So what do u say can u help me to pick the right feats and some nice magus arcanas??? Would be great when u could post the MUST HAVES for a nice Kensai Magus.

Thanks guys


Sign in to create or edit a product review.