Artemis Entreri

Xantrian Variel's page

2 posts. Alias of ioosef.



Scarab Sages

Good morning internet folk! I'm looking to run all three Bonekeep levels, so far I have three players, obviously that's not enough. For those that don't know, bonekeep is a 3 scenario series that is designed to test (deadly tests) characters to their limits, it does not have a 4 player adjustment. This game would be played on Roll20 and using Google hangouts. In terms of schedule there is nothing yet set in stone, so plenty of planning room.

Scarab Sages

From the Medium's Champion spirit

Sudden Attack:

Sudden Attack (Intermediate, Su): Whenever you take a full-attack action, you gain one additional attack at your highest base attack bonus. This ability stacks with the extra attack from haste, but it doesn't stack with special actions that grant extra attacks, such as flurry of blows or spell combat. Sudden attack works as normal with full-attack options such as two-weapon fighting.

What constitutes a 'special action'? Would rapid shot be considered a 'special action'? Or is it referring solely to class features that give you an extra attack? On a similar line of thought, would an extra attack from Blessing of Fervor stack with this ability?

Scarab Sages 5/5

If I remember correctly, you're allowed to slowly upgrade an item into a named item, such as celestial armor (for example, a pay the price difference between a +3 chainmail and celestial armor to turn that +3 chainmail into celestial armor). Assuming that's still the case and I'm not mistaken, can you do the same with unique items found in chronicle sheets? Items such as the ones found in

Spoiler:
Gamin in Night March of Kalkamedes or Corpselight Rapier in the chronicle sheet for the Prince of Wolves book

Once you get said chronicle sheet and access to said items for purchase, can you slowly upgrade your way up to them as opposed to buying them all in one chunk?

Scarab Sages 5/5

I think the title is pretty self explanatory, why is the Harrower PrC (and by extension the Harrowed feat) not allowed in PFS? I've been asking myself just that for a couple weeks now, I've talked it with other fellow PFS goers and no one could give me a concrete argument or reason as to why they're not allowed.
I think it is perhaps one of those things that were implemented when it was thought too powerful or complicated to be allowed in society, but now that there is far more broken or complicated material allowed in society (some are both), I think Mr. Brock should review this PrC and hopefully deem it fit for PFS. I must say, for an whole season that was set in Varisia, to not allow a rather iconic PrC to take part in it is quite saddening.

Scarab Sages 5/5

Joshua J. Frost wrote:

As for the arcane bonded item for a wizard, I am making no changes to the way the arcane bond works on page 78 of the PRPG Core Rulebook. Though PFS doesn't have item creation feats, the arcane bonded item for a wizard still allows that wizard to use those feats per the rules on page 78 of the PRPG Core Rulebook. Please insure that you have fully familiarized yourself with those rules as there are several easy-to-miss steps in there. Specifically, the line

PRPG Core Rulebook:

"A wizard can add additional magic abilities to his bonded object as if he has the level prerequisites of the feat."

means the wizard still has to pay the associated costs and must have the correct item for the feat. (For example, he must have an arcane bonded item "wand" to add wand abilities or must have an arcane bonded item "sword" to add weapon abilities, etc.)

I just want to clarify. Does the above mean I can, at some point during the scenario turn my bonded object into an appropriate magic item following all the proper magic item crafting rules?

Scarab Sages

After reading through the crafting magic items sections in the CRB, I had an idea and am wondering if there's anything in RAW that says I can't do this.
Say you purchase or craft a wand, and before you spend all its charges and becomes a non-magical wooden stick, can you use the same wand as the materials for a second wand? So in the end you end up with essentially two wands in one.

Scarab Sages 5/5

Let's say, I have a wand as a bonded object and half way through the scenario I find a wand of magic missiles. Can I turn that magic wand into my new bonded item by paying the 200 gp per wizard level?

PFSRD wrote:
If a bonded object is damaged, it is restored to full hit points the next time the wizard prepares his spells. If the object of an arcane bond is lost or destroyed, it can be replaced after 1 week in a special ritual that costs 200 gp per wizard level plus the cost of the masterwork item. This ritual takes 8 hours to complete. Items replaced in this way do not possess any of the additional enchantments of the previous bonded item. A wizard can designate an existing magic item as his bonded item. This functions in the same way as replacing a lost or destroyed item except that the new magic item retains its abilities while gaining the benefits and drawbacks of becoming a bonded item.

Also, as an FYI.

Joshua J. Frost wrote:

As for the arcane bonded item for a wizard, I am making no changes to the way the arcane bond works on page 78 of the PRPG Core Rulebook. Though PFS doesn't have item creation feats, the arcane bonded item for a wizard still allows that wizard to use those feats per the rules on page 78 of the PRPG Core Rulebook. Please insure that you have fully familiarized yourself with those rules as there are several easy-to-miss steps in there. Specifically, the line

PRPG Core Rulebook wrote:

"A wizard can add additional magic abilities to his bonded object as if he has the level prerequisites of the feat."

means the wizard still has to pay the associated costs and must have the correct item for the feat. (For example, he must have an arcane bonded item "wand" to add wand abilities or must have an arcane bonded item "sword" to add weapon abilities, etc.)

Scarab Sages

3 people marked this as FAQ candidate.

Spells such as inflict light wounds and cure light wounds channel negative and positive energy respectively, for effects that change the type of energy damage that you deal (such as a sorcerer's elemental bloodline arcana or the elemental spell feat), would they affect that type of spells?
That is to say, if I have a sorcerer/oracle with the elemental bloodline, can my inflict light wounds spell deal cold damage instead?

Scarab Sages

Simple question, can you deliver a touch spell through a natural attack? That is to say, I cast a touch spell (say shocking grasp), make a regular attack with a natural weapon (say a claw or bite) and if you hit, in addition to the damage from the natural weapon, deal the damage from the touch spell.

Scarab Sages

If you were to choose the blackened curse (from Blood of Angels) and the flame mystery, what happens with bonus spells that overlap (i.e. burning hands and wall of fire)? Would you be able to get different spells from them? Or are you SOL for those bonus spells?
Please quote references, I would like to use this character in Pathfinder Society.

Scarab Sages 5/5

Hello all! I'm working in a different province from my place of residence, and when I packed up my stuff I highly doubted that I would be playing any Pathfinder Society during my employment. Now I find out about Free RPG Day and that there's a store near by running the new module there. Now, I have a couple characters that are between levels 4-6, so normally I could play said module, but I have neither their character sheets nor their chronicle sheets... is there some way I could play the scenario and apply the credit to one of my characters? May be use one of the pregens and apply the credit that way?

Scarab Sages 5/5

Would it be legal for PFS to buy a Belt Giant Strength +1?

Scarab Sages 5/5

Is it possible to create a character with the Undead Lord archetype for PFS? I picture this character as someone who uses undead to destroy other undead, something like fighting fire with fire. I figure he would be LN, and have a set of rules he would never break, all of this in order to not go into the darker side of undeath and such.

Scarab Sages

Hello, I'd like to cancel my Pathfinder Module subscription. I believe order #1751637 hasn’t shipped yet, so it’s not too late to take "Feast of Ravenmoor" out of the order.

Scarab Sages

Hello, I'd like to split Order #1751637 and have Lurg, Half Orc Assassin (recently moved from order #1794576) shipped separately (preferably ASAP).

Scarab Sages

Hi, I need to convert the Beguiler from the PHB 2 to Pathfinder. There's a long story as to why, so any suggestions along the lines of "just make an enchantment wizard" and such are not useful.

Anyway, after looking over the class, I noticed they get something more interesting than skill points, +1 HD or BAB every level except 9th, 13th and 17th level. For level 5 and 10 they get Silent Spell and Still Spell as a bonus feat, I'm not sure whether or not these are features worth while on their own (although for 10th level they get access to a new spell level), so for now I ignored that and just let it be.

For 9th level what I have planned is giving them the choice between the wizard's Irresistible Demand or the Fey bloodline sorcerer's Fleeting Glance.

At 13th level I gave them the choice between the wizard's Shape Emotions or the Fey bloodline sorcerer's Fey Magic (usable only a number of times equal to 1/2 your beguiler level).

At 17th level (which I doubt my group will ever get to) I have nothing... so any constructive suggestions are welcomed.

The reason I picked those class features for the beguiler is because I see the beguiler as a class that focuses in enchantment and illusion, the enchantment options come from the APG's alternate class features for the wizard, and the illusion options come from the Fey bloodline.
I'm aware that the other levels I didn't modify don't have anywhere near the versatility that a regular Pathfinder class has (like say the sorcerer), but the same was true in 3.5, and overall that's part of the sacrifice the Beguiler makes.

Scarab Sages

After looking at this thread, I saw the formula used there to calculate the PDR and really liked it. After a few tries to use the formula, I came to the conclusion I should not have passed grade 10 math. I can't seem to use the formula right, as every time I try to check the numbers the people use for their builds I get a completely different number every time.
The formula I'm talking about is h(d+s)+tchd, whereas:
h = Chance to hit, expressed as a percentage
d = Damage per hit. Average damage is assumed.
s = Precision damage per hit (or other damage that isn't multiplied on a crit). Average damage is again assumed.
t = Chance to roll a critical threat, expressed as a percentage.
c = Critical hit bonus damage. x2 = 1, x3 = 2, x4 = 3.

Here is an example of the numbers I use to calculate the PDR for Falchion Fred (the second build posted I believe)

h = 0.51 (0.85 x 0.6, chance of both attacks hitting in one round)
d = 30
s = 0
t = 0.25
c = 1

I then input this into the formula and get
0.51(30 + 0) + (0.25)(1)(0.51)(30) = 15.3 + 3.825 = 19.125

A Man In Black's result was 59.25, far higher than what I got. Could someone please tell me what I'm doing wrong, since this is sort of driving me nuts...

Scarab Sages

Regarding the grapple you can make through the telekinesis spell.

1. Can you deal damage in subsequent rounds with this grapple check? If yes, how much damage would you deal?

2. How far could you move someone you've grappled, assuming you can move them at all.