Malziarax

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D&D 5e

New to this system and I see some very good things when it comes to the Archer.

I've always tended to be a Skillmonkey and see no reason why I can't do it in 5e as well.

I like the Rogue Class for the Skills and Abilities. It also seems to be the class with the most versatility outside of combat.

Fighters just kick ass so no reason not to go there.... except I find just cracking skulls a tad boring.

Ranger seems built around the bow when you go Hunter.... but I have been lead to understand that Rangers are a tad broken.

Think I'll go Rogue Archer.

So here are the questions.
Is there any reason I should not Multi-Class?
If I do... should I start with Rogue or go with one of the other two options first and Then go Rogue.
If I go with Rogue first... when should I switch over to the other class... and then switch back to Rogue.
Will I stay a Rogue if I only for a few lvls and switch to the other class and Never go back.
Final question. Ranger or Fighter?


Jiggy wrote:

Honestly, multiclassing at all in 5E is a costly proposition. On top of that, every case is different. For example, I started a campaign at 8th level, and built a Fighter (champion) 5/Rogue (assassin) 3. He's a variant human with a feat for +5 initiative. Put it all together, and I can usually go before the enemy, attack twice with advantage on both attacks, then use Action Surge to do it again, get 2d6 Sneak Attack on one of the hits, and crit on 19-20.

But for some other combination of classes? 5/3 could potentially be terrible. It really, really depends on the exact build.

See. That I like.

My question is if I had to start at lvl 1 do I go Rogue or Fighter first?


Everyone who is Min/Max up to lvl 20 is all well and good but Most will rarely play a character from 1 - 20 with a DM.

Not sure about your group but we rotate GMs so no one gets burnt out and everyone gets to play.
When we switch to a new GM we, usually, start out at a predefined lvl.

My question is.... Where are the Sweet spots when Multi-Classing.
I would like some examples for lvl 3-7 and 7-10


Not adamant about fighter. Ranger gets me more skill points and some nice Archer skills.


OK new campaign and I am going for the full blown Fighter Archer build.
Going either Human for the bonus feat or Wood Elf for the +2 Str/Dex bonus.

Everyone is going Damage or spell caster and it looks like we will not have a Rogue of any type.

How can I add some "Rogue" to my Fighter without screwing over my Archer build?