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![]() Paizo makes an effort. Most of the 3.5 books were not even spellchecked, let alone playtested. Is Pathfinder balanced? No. But it is a shining golden god to anyone who has endured years of 3.5 printing things like Complete Warrior's Samurai A.K.A. "play a 3.5 Fighter except you don't get to pick your feats and you get less of them." ![]()
![]() Leadership always leaves a bad taste in my mouth, and not just because of the cohort cannon. Your GM shouldn't be underhanded about it though. If he doesn't want Leadership, he should just say he doesn't want it. There's no reason to make up rules that allow him to make your feat a waste. Cohort Cannon: We had each member of our 17th level party with Leadership line up all 210 of our 1st-level cohorts in front of an enchanted door we wanted to bust down. Ordered each one to ready an action to pass any battering ram handed to them to the cohort directly in front of them, and ordered the last cohort to throw it forward when he receives it. Gave a battering ram to the cohort at the far end. They instantaneously moved it from the back to the front, so the battering ram traveled 1050 feet in that 6-second turn, or just under 120 miles per hour. The battering ram went through the door, several stone walls, and out the back of the tower. We never found it. ![]()
![]() While not necessarily feats or traits, the Oath of Loyalty archetype for Paladin allows you to make one ally virtually invincible for a fight instead of smite evil, and such a Paladin could take Variant Channeling: Protection as well. Alternatively, a Cavalier in the Order of the Dragon with the Honor Guard archetype and the Helpful trait can Aid Another to add +8 to an ally's AC, including with Bodyguard. It is also important to note that you can take the Adopted trait in order to give your human the Helpful trait for free, without consuming your second trait slot. Source. ![]()
![]() The key here is that in the wording of Bodyguard, it is circumventing the prerequisites for using Aid Another to increase an ally's AC. Ordinarily this must be true: you are adjacent to both your ally and the enemy; and you expend a standard action. Bodyguard says nope, you can increase their AC anytime they're attacked and adjacent to you by expending an AoO. Where is the enemy? Doesn't matter. What kind of attack is it? Also doesn't matter. If you're in combat next to a friend and that friend becomes the target of a Ray of Frost spell cast by a wizard on a flying carpet fifty feet up in the air, you can use an AoO to give your ally +2 AC versus that ranged touch attack. ![]()
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![]() I doubt that passage will have a place in PFS. When players start adding broad, undefined mechanical features to the game in an organized play environment (in this case, penalties to masterwork tools), it's chaos. One GM thinks it's a reasonable drawback, the next GM thinks it's too lenient, and so on. ![]()
![]() I never had any problem with masterwork tools. +2 feels like a lot more than it actually is. The typical skill monkey can have as high as a +9 to half his skills at first level without any bonus to them from race, class, or inventory. Mostly, masterwork tools are just cool to have. They're one of the very few things that allow true customization in Pathfinder Society and the like. A player can say that his character is wearing Masterwork Badass Goggles, and will likely be the only person with that item, since he designed it. Albeit, "design" basically just entails naming it and picking a skill, but my point remains. You get to make something. ![]()
![]() Maneuver Master Monk, Heirloom Weapon: Guisarme, Improved Trip at 1 and Improved Dirty Trick at 2. Flurry of Maneuvers can be done with any weapon, and adjacent enemies safe from your guisarme are threatened by your unarmed strikes/maneuvers (feet, legs, etc). Huge saves, decent AC, ranged trip AoOs with combat reflexes, can entangle/sicken or entangle/blind with a Flurry of Dirty Tricks. ![]()
![]() The first and last step of optimization is to ensure that your creation is actually legal and correct. I have no problem with min-maxers, and count myself among them, but you should give him no quarter. A component of his build is flatly wrong and he should lose one of the archetypes. The decision of divine hunter vs oath of vengeance is a familiar one to anybody who has built an archer paladin. They're both immensely powerful, but do not stack, which forces variety. Were it that they did stack, every archer paladin on the planet would have both. As is, we at least have "divine hunter archer paladins" and "oath of vengeance archer paladins." In the world of optimization, wherein the goal is to be as effective as possible, variety only occurs where difficult choices like these have to be made. Remove the choice, everyone's build will be identical. |