Skywin Freeling

Wyssal Freiling's page

4 posts. Alias of rdknight.


Full Name

Wyssal Freeling

Race

Halfling

Classes/Levels

Oracle 1

Gender

Female

Size

Small

Age

22

Alignment

NG

Deity

Chaldira Zuzaristan

Location

Sandpoint, Varisia

Languages

Taldane, Halfling

Occupation

General Domestic Tasks and Beekeeping

Strength 10
Dexterity 15
Constitution 14
Intelligence 10
Wisdom 10
Charisma 18

About Wyssal Freiling

Wyssal Freeling Portrait

Statistics:
Female Halfling Oracle (Dual Cursed) 1
NG Small Humanoid

Init +2; Senses Perception +7
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DEFENSE
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AC 17, touch 13, flat-footed 14 (+4 Armor, +2 Dex +1 Small)
hp 11
Fort +2, Ref +2, Will +2
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OFFENSE
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Speed 30 ft.

Melee +3

Ranged +3
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STATISTICS
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Str 10, Dex 15, Con 14, Int 10, Wis 10, Cha 18
Base Atk +0; CMB +0; CMD +12
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Traits

Goblin Watcher (Campaign):
You grew up in Sandpoint staring off the cliff across the Varisian Gulf. Spending so much time there at Junker’s Edge watching the goblins below as they scrounged through the discarded junk and seeing what they made out of the garbage, you developed an eye for spotting the most useful and valuable discarded items. You gain a +1 trait bonus on Perception and Appraise checks, and a +5 trait bonus on Appraise checks to determine the most valuable item visible in a treasure hoard.

Fate's Favored (Faith):
The fates watch over you. Whenever you are under the effect of a luck bonus of any kind, that bonus increases by 1.

Reckless (Combat):
You have a tendency for rash behavior, often disregarding your own safety as you move across the battlefield.
Benefits: You gain a +1 bonus on Acrobatics checks, and Acrobatics is always a class skill for you.

Feats

Extra Revelation:
You have discovered a new aspect of your mystery.
Prerequisite: Revelation class feature.
Benefit: You gain one additional revelation. You must meet all of the prerequisites for this revelation.
Special: You can gain Extra Revelation multiple times.

Skills
(6 points; 4 class, 2 Background)
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Acrobatics* +3 = DEX 2+0+0+1
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Appraise +1 = INT 0+0+0+1 (+1 & +5 Most valuable item in hoard, Trait)
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Bluff +8 = CHA 4+1+3
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Climb* +0 = STR 0+0+0
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Craft +0 = INT 0+0+0
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Diplomacy +8 = CHA 4+1+3
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Disable Device*† +2 = DEX 2+0+0
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Disguise +4 = CHA 4+0+0
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Escape Artist* +2 = DEX 2+0+0
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Fly* +2 = DEX 2+0+0
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Handle Animal† +4 = CHA 4+0+0
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Heal +0 = WIS 0+0+0
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Intimidate +4 = CHA 4+0+0
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K (Arcana)† +0 = INT 0+0+0
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K (Dungeoneering)† +0 = INT 0+0+0
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K (Engineering)† +0 = INT 0+0+0
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K (Geography)† +0 = INT 0+0+0
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K (History)† +0 = INT 0+0+0
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K (Local)† +4 = INT 0+1+3+1 (+1 Trait)
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K (Nature)† +0 = INT 0+0+0
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K (Nobility)† +0 = INT 0+0+0
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K (Planes)† +0 = INT 0+0+0
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K (Religion)† +0 = INT 0+0+0
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Linguistics† +0 = INT 0+0+0
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Perception +7 = WIS 0+1+3+2+1 (+2 Halfling) (+1 Trait)
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Perform +4 = CHA 4+0+0
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Profession† (Beekeeper) +0 = WIS 0+0+0
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Ride +2 = DEX 2+0+0
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Sense Motive +0 = WIS 0+0+0
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Sleight of Hand*† +3 = DEX 2+1+0 (+1 Background)
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Spellcraft† +0 = INT 0+0+0
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Stealth* +6 = DEX 2+0+0+4 (+4 Small)
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Survival 0 = WIS 0+0+0
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Swim* +0 = STR 0+0+0
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Use Magic Device† +5 = CHA 4+0+0+1 (+1 Trait)
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ACP -2
*ACP applies to these skills
Non-Standard Skill Bonuses

+2 Perception (Halfling)
+1 Perception (Trait)
+4 Stealth (Small)
+1 Acrobatics & In Class (Trait)
Use Magic Device In Class (Curse)
+5 Appraise to Determine Most Valuable Item in Hoard (Trait)

Languages Taldane, Halfling

Special Abilities:

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SPECIAL ABILITIES
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Halfling:

Small:
Halflings are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.

Fleet of Foot:
Some halflings are quicker than their kin but less cautious. Halflings with this racial trait move at normal speed and have a base speed of 30 feet. This racial trait replaces slow speed and sure-footed.

Fey Thoughts:
The character sees the world more like a native of the First World. Select two of the following skills: Acrobatics, Bluff, Climb, Diplomacy, Disguise, Escape Artist, Fly, Knowledge (nature), Perception, Perform, Sense Motive, Sleight of Hand, Stealth, Swim, or Use Magic Device. The selected skills are always class skills for the character.

Halfling Luck:
Halflings receive a +1 racial bonus on all saving throws

Keen Senses:
Halflings receive a +2 racial bonus on Perception checks.

Shadowhunter:
Those who understand the connection between shadows and the Negative Energy Plane know how to fight the spirits of darkness. Characters with this trait deal 50% weapon damage to incorporeal creatures when using nonmagical weapons (including natural and unarmed attacks), as if using magic weapons. They also gain a +2 bonus on saving throws to remove negative levels, and recover physical ability damage from attacks by undead creatures at a rate of 2 points per ability score per day (rather than the normal 1 point per ability score per day).

Oracle:

Mystery (Time):

Class Skills:
A dual-cursed oracle gains no additional class skills from her mystery.

Bonus Spells:
Ill Omen (2nd), Oracle's Burden (4th), Bestow Curse (6th), Threefold aspect (8th), permanency (10th), contingency (12th), disintegrate (14th), temporal stasis (16th), time stop (18th).

Curse (Powerless Prophesy):
You are forewarned of danger but can’t act to prevent it. You gain uncanny dodge, as the rogue class feature. However, you can’t take any actions in a surprise round, including free actions, except for flash of insight (see Revelations below). In the absence of a surprise round, you are staggered for the entire first round of combat. At 5th level, you gain a +4 insight bonus on initiative checks. At 10th level, you gain improved uncanny dodge as the rogue ability, using your oracle level as your rogue level. At 15th level, you gain a +4 insight bonus on all your saving throws and to your AC during surprise rounds and when you are otherwise unaware of an attack.

Uncanny Dodge (Ex):
At 4th level, a rogue can react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dexterity bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A rogue with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action against her.

Curse (Covetous Does Not Advance):
You find yourself drawn to the luster of wealthy living. You must wear fine nonmagical clothing and jewelry worth at least 50 gp + 100 gp per character level you have beyond 1st. If you do not have sufficient wealth to purchase this additional equipment, you feel a strong desire (but are not compelled) to sell existing items or steal from others to obtain it. You are sickened whenever you do not meet this requirement; you are also sickened for 24 hours after anything worth 25 gp x your character level or more is taken from you against your will. Use Magic Device becomes a class skill for you. At 5th level, you gain a +4 insight bonus on Appraise checks, Spellcraft checks to identify magic items, and Use Magic Device checks. At 10th level, you add fabricate to your list of spells known. At 15th level, you add half your oracle level to your CMD against steal combat maneuvers and to the DC of Sleight of Hand checks to take items from you.

Revelations (Time / Dual-Cursed):

Temporal Celerity (Su):
Whenever you roll for initiative, you can roll twice and take either result. At 7th level, you can always act in the surprise round, but if you fail to notice the ambush, you act last, regardless of your initiative result (you act in the normal order in following rounds). At 11th level, you can roll for initiative three times and take any one of the results.

Misfortune (Ex):
At 1st level, as an immediate action, you can force a creature within 30 feet to reroll any one d20 roll that it has just made before the results of the roll are revealed. The creature must take the result of the reroll, even if it’s worse than the original roll. Once a creature has suffered from your misfortune, it cannot be the target of this revelation again for 1 day.

Spells:

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Spells
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0th (4 Known | (At Will)

Create Water
Detect Magic
Guidance
Stabilize

1st (3+1 / Day)

Bless
Cure Light Wounds
Shield of Faith

Gear/Possessions:

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GEAR/POSSESSIONS
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Consumables:

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Sickle (Cold Iron)
Light Mace
Dagger
Sling & 10 Bullets
Leather Lamellar Armor
Backpack
Holy Symbol
Waterskin
Grooming Kit
Bedroll
Belt Pouch
Notebook
Pen & Ink
Flint & Steel
Mess Kit
Soap
Spell Component Pouch
Rope, Hemp 50'
Rations (5 Days)
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Carrying Capacity
Light 0-33 lb. Medium 34-67 lb. Heavy 68-100 lb.
Current Load Carried 0 lb.

Money 13 GP 2 SP 1 CP

Background:

Appearance and Personality:

Height: 3'1" | Weight: 32 | Hair: Auburn Brown | Eyes: Green

Appearance
Wyssal is a pretty and charming young Halfling of average height and figure. Her sandy brown hair falls to her shoulders, which contrasts with her pale green eyes. Her skin tone is on the lighter side of the usual Halfling nutty or cinnamon brown.

Personality