Hawkmoon269 wrote:
You know, since the recharge text is now part of the powers section of a card, and since the S&S Rulebook describes powers as "special rules", which would seem to include the recharge text. Why not...
"For the powers of a spell that does not have the Attack trait, you may replace the Arcane or Divine skill with the Craft skill."
That would seem to mean replacing any reference to using your Arcane/Divine skill. It would cover the Arcane/Divine skill being used when you played the card, the Arcane/Divine skill being required to not banish the card, and the Arcane/Divine skill being used to recharge the card.
The one difference being, you wouldn't actually ever be using the Arcane/Divine skill. But is that a problem? If the spell was somehow played to "Determine the skill you're using" it would also have the Arcane/Divine trait and therefore the check would still be an Arcane/Divine check. And if it wasn't played to "Determine the skill you're using" it never would have been an Arcane/Divine check in the first place. Blessing of Pharasma would still apply, because you are still playing a spell.
Is there something I'm missing with that? It seems short and sweet and pretty clear.
The problem is that the part where you recharge a card is NOT a power of that card. It is something you are required to do as the rules state it is mandatory for you to do it. Now the recharge for spells does say "may" which means that you do not have to roll for recharge but you must deal with that paragraph. After all, it is that paragraph that states you must have Arcane/Divine or banish the spell.
S&S rulebook pg9 wrote:
Any paragraph in the power section of a boon that doesn’t involve playing the card for a particular effect is not itself a power—it’s a mandatory action you must take when you play the card.
All of this leads me to believe that Damiel needs to have some language to deal with the fact that he needs arcane/divine for the recharge of a non-attack spell he plays.
"After playing a spell without the attack trait, when resolving the spell, Dameil has Arcane/Divine equal to his Craft skill."
Or something similar.