Wyran of the Sacred Lantern's page

35 posts. Organized Play character for KingOfAnything.

Full Name

Wyran of the Sacred Lantern


| HP: 80(+18)/80(+18) | AC: 33 ( t 25 ff 23 ) | SR 14 vs [evil] | CMB: +11 (+18 trip), CMD: 34 | F: +10 , R: +14, W: +11 | Init: +5 | Perc: +16, SM: +16 | Speed 90ft


| Stunning Fist 10/10 | ki 7/8 | Active conditions: barkskin (90 mins), mage armor (60 mins), haste, bear's endurance, fly


LG Male Aasimar UnMonk 9

About Wyran of the Sacred Lantern

Raised in the tradition of redemption, Wyran fights to subdue his foes, leaving them with a copy of The Birth of Light and Truth and a stone alight with heatless flame to guide their path.

Male archon-blooded aasimar (lawbringers) unchained monk 9 (Pathfinder Player Companion: Blood of Angels 22, Pathfinder RPG Bestiary 7, Pathfinder Unchained 14)
LG Medium outsider (native)
Init +5; Senses darkvision 60 ft.; Perception +16
AC 25, touch 24, flat-footed 19 (+1 armor, +1 deflection, +5 Dex, +1 dodge, +3 monk, +4 Wis)
hp 80 (9d10+22)
Fort +10, Ref +13, Will +11; +2 vs. enchantments
Defensive Abilities fortification 25%, improved evasion; Immune disease
Speed 60 ft.
Melee mwk cold iron bill +11/+6 (1d8+1/×3) or
. . unarmed strike +14/+14/+9 (2d6+1 plus 2d6 vs. evil)
Space 5 ft.; Reach 5 ft. (10 ft. with masterwork cold iron bill)
Special Attacks flurry of blows (unchained), stunning fist (10/day, DC 18), style strike
Spell-Like Abilities (CL 9th; concentration +8)
. . 1/day—continual flame
Monk (Unchained) Spell-Like Abilities (CL 9th; concentration +8)
. . —barkskin (self only, 1 ki)[UM]
Str 12, Dex 21, Con 14, Int 10, Wis 18, Cha 8
Base Atk +9; CMB +10 (+17 trip); CMD 34 (36 vs. trip)
Feats Combat Reflexes, Crane Style[UC], Dodge, Fury’s Fall, Improved Trip, Improved Unarmed Strike, Iron Will, Martial Weapon Proficiency (bill), Stunning Fist, Weapon Finesse
Traits caretaker, unorthodox strategy
Skills Acrobatics +15 (+27 to jump, +17 to move through an enemy's threatened squares), Climb +5, Escape Artist +9, Heal +19, Knowledge (history) +4, Knowledge (planes) +1, Knowledge (religion) +4, Linguistics +5, Perception +16, Sense Motive +16, Stealth +9
Languages Abyssal, Celestial, Common, Dwarven, Elven, Infernal, Kelish, Tien
SQ exalted resistance[ARG], fast movement (unchained), ki pool (8 points cold iron, magic, silver), ki powers (furious defense, qinggong power, slow fall), style strikes (flying kick, spin kick), truespeaker[ARG]
Combat Gear oil of daylight, potion of cure light wounds, wand of cure light wounds, wand of mage armor (36 charges), wayfinder, shining, alchemist's kindness[APG] (2), antiplague[APG] (2), antitoxin (2), bloodblock[APG] (2), healer's kit, smelling salts[APG], soothe syrup[APG] (2); Other Gear mwk cold iron bill[APG], +1 light fortification bracers of armor, belt of incredible dexterity +2, cloak of resistance +2, first aid gloves, headband of inspired wisdom +2, holy amulet of mighty fists, monk's robe, ring of protection +1, belt pouch, blanket[APG], bottle of strong brandy (1.5 lb), hemp rope (50 ft.), masterwork backpack[APG], soap, torch, trail rations (5), waterskin, diamond dust (1000gp) (worth 1,000 gp), 2,471 gp
Special Abilities
Barkskin (self only, 1 Ki) (Sp) Self Only. Costs 1 ki point to activate.
Combat Reflexes (6 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Crane Style Fight defensive pen reduced to -2. When in style, dodge bonus increases by 1.
Darkvision (60 feet) You can see in the dark (black and white only).
Exalted Resistance (14) You have spell resistance 14 vs. evil spells, or any spell cast by evil outsiders.
Fast Movement (Unchained) (+30 ft.) The Monk adds 10 or more feet to his base speed.
Flurry of Blows (Unchained) (Ex) As full-rd action, gain extra attacks with unarmed strike/monk weapons.
Flying Kick (max 30 ft.) Before kick attack, move up to fast move bonus as part of flurry.
Fortification 25% You have a chance to negate critical hits on attacks.
Furious Defense (Ex) As imm action, 1 ki to gain +4 AC until end of next turn. Combo with formless mastry for 3 ki.
Fury’s Fall When making a trip attack, add your Dexterity bonus to your CMB.
Immunity to Disease You are immune to diseases.
Improved Evasion (Ex) If succeed on Reflex save for half dam, take none instead. Failure deals half dam.
Improved Trip You don't provoke attacks of opportunity when tripping.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Ki Pool (8/day) (Su) You have a ki pool equal to 1/2 your monk level + your Wisdom modifier.
Slow Fall (Su) As an imm action, use 1 ki to negate fall damage for distance where adj to a wall.
Spin Kick Kick attack targets flat footed AC, unless foe has uncanny dodge.
Stunning Fist (10/day, DC 18) You can stun an opponent with an unarmed attack.
Style Strike (1/round) (Ex) During flurry of blows, one or more unarmed strikes has an extra effect.
Truespeaker Learn two languages for each rank you put in Linguistics.