Vic Wertz wrote:
You could choose to interpret sentences like "add 1d6 with the Poison trait to your combat check" as either adding [1d6 with the Poison trait] or adding [1d6] with [the Poison trait] to the check... but it doesn't actually matter. The immunity rules say that you can't play cards with the specified trait on a check; since Toxic Cloud has the Poison trait, you can't play it on a monster that's immune to Poison. And even if it *didn't* have the trait, the immunity rules *also* say that you can't use powers that would add that trait to the check, so you *still* couldn't use it.
Okay so maybe I'm stupid, but if you can't use it if they're immune (yeah, makes sense), and you can't use it because you can't add a trait to a check, then when can you use it?
And actually, when can you ever use anything? Every card has traits but since you can't add a trait to a check, then how is it possible to use these cards?
Scorching Ray adds fire trait, but you can't use it since it adds a trait (fire).
What am I missing here?
(I don't have the game yet, arrival next week I hope)