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This requires some exposition, so please bear with me... Under the rules for Conjuration (Summoning) the PHB has this to say: "A summoned creature also goes away if it is killed or if its hit points drop to 0 or lower, but it is not really dead. It takes 24 hours for the creature to reform, during which time it can't be summoned again." I checked and this exact wording is taken from 3.0 Edition, indicating that this existed prior to the introduction of the Eidolon class features of the Summoner class. In the Summon Monster spell, it says: "The spell conjures one of the creatures from the 1st Level list on Table: Summon Monster. You choose which kind of creature to summon, and you can choose a different one each time you cast the spell." The Mount spell has nothing so say via it's limitations. My question is, if I summon a mount with the mount spell and it 'dies', does that mean I cannot use that spell again for 24 hours? Additionally, if I summon a dog with Summon Monster and it dies, does this mean that I have to choose a different animal type if I cast the spell again? Any help will be much appreciated. Thanks ![]()
For reference: Rescued from Purgatory PC got herself turned into a frog and lost on the Astral Plane. My thoughts are that someone picked her up and now has her. Other PCs have to find then rescue her before they lose track of her forever. Is there a published adventure that could be adapted for this purpose? ![]()
carborundum wrote:
From experience, yes, they mind very much. IP monster material is one of the few things they can claim as their own "property" in court, and WotC holds on to it very dearly. Actual game mechanics and dice rolls and things like that are not legally recognized as property to be owned, and therefore, can't be copy-written, so it's in WotC's best interest to have a stragglehold on its actual IP. Sorry, that's kind of long-winded. ![]()
SmiloDan wrote:
Not that I can think of. You might like the Half-Undead in Dragon 313. But I don't think they get the Undead subtype though. The Gheden in that issue only has ECL +1, and the ability to detect mindless undead and immunity to fear and massive damage and nonlethal among other things. ![]()
Vote for option B. This might not make sense on the first read, but here goes: While I agree with Snotlord in his post (Snotlord, Tue, Mar 29, 2005, 04:17 PM Reply) I have to disagree with him on a two points: "* Include only the crunch you absolutely needs. Stick to core sources whenever possible to save space. Sell the setting, don't get bogged down in mechanics. * Don't advance the timeline. Nostalgic fans that has been flogging the dead horse for maybe 10 years will hate you if you do. " ---Snotlord I would say agree that you can't possibly put in all the crunch from the original campaigns, but you shouldn't go light on it either. Continuity is also a big issue. Personally, I love the concept of Spelljammer, but as a GM and a player I side on the more serious side of gaming and Giant Space Hampsters is by no means serious. As far as Spelljammer goes, I'd love to see something like the Polyhedron article, in so much as the setting is refreshed and modern with built in conflict between races and cultures, though with more worlds and races. A good believable world generation system would be great. I always saw Spelljammer as a discovery sort of campaign, but the original source books branched from that into other settings, which I don't like. I'd like to see Spelljammer more oriented towards exploration of new places, not visiting other campaign settings. In other words, the ability would be there to visit other settings, but it would be like visiting another solar system, minus the Crystal Sphere idea and sans the phlogiston. I hate the ideas of Crystal Spheres and the phlogiston. The best place that Dragon should look for inspiration for a new Spelljammer article is obviously http://spelljammer.org/ as it has got to be the most dedicated work done on a revision of the setting for 3e. Other than those two aspects of Spelljammer, its the one setting I'd like to see redone the most in Dragon. As for advancing the timeline, you could devote some space to having a little timeline chart with the years and the major events that happen over time, which makes the timeline problem obsolete as a DM can simply choose what point in time he wishes to run his game in. And for the love of God, please no Space Hampsters! |