Wurlitzer's page

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Arg i knew it'd be something super simple like that. i swear i read that passage in additional resources like ten times...arg lol. thanks for the peompt answers :)

ill have. to go elsewhere for a heavy debuff support char xD

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Is that a pfs specific ruling? Because both past experience and a quick googling says that half-orcs are explicitly allowed to take Orc only things, in the same way half Eli's can take elf only stuff.

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So I've seen conflicti threads, some saying its banned, and some saying it hasn't been. I've read the additional resources document like nine times so I'm fairly sure it isn't mentioned.

So if it is legal, what is the ruling on the class ability to start modifying the totem mask as if possessing the craft wondrous items feat?

All in all I find it very confusting.

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I'm interested in this build now. What Wildshape would you use to be able to strike as gargantuan? In fact yeah - how exactly does that build work?

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That actually is a really interesting idea. I've always found bro of the seal interesting (though idk what aquatic mammals have to do with protecting and runes etc, ;] lol) the only problem I can see is that since its prereqs require flurry of blows specifically, anyone using the terrorist or maneuver master archetype lose access. Which really stinks. I was also a little worried about the skill prereq but then my brain turned on and said take 2 lvls monk, 3 druid and then pic, then back to druid at 13. But that is also a very awkward build. Hmm.

Anyways I was interested in seeing if there was a table for unarmed strike damage somewhere, as the only ones I can find look absolutely ridiculous and homebrewed. Maybe you could add an official table to your guide?

Also, while looking for spells for a tripper, I came across Greater Thunderstomp. Usually combat maneuver spells are unusable for anyone that isn't a full caster, and terrible for full casters as well, but liberal use of the word "may" in the description lets trippers blow a third level spell to trip everyone in a 60ft line using their highly specialized trip CMB. Might be worth a mention :)

Also, slightly off topic, I'm new to these forums, but apparently there is an option I the flag post dropdown that I happened to be looking at, and there is an option - "just wanted to try out the flagging system." Made me giggle xD

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Agree or not, important to your argument or not, saying that a monk subject to a enlarge person spell then deals LESS damage is absurd and wrong. I don't really care about the improved natural attack argument, but to imply that a character would go from being a trained martial artist - doing more damage unarmed for her size than someone untrained or even using the IUS feat - to losing the benefit of that class ability, somehow forgetting how to kick simply because they are larger is equally absurd.

Argue about improved natural attack all you like, that one has always been very controversial.

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the damage progression listed is specifically for medium monks. In the event that she is playing a smal race, or are subject to an enlarge person spell or some such reason for not being medium, there is a table to show how the unarmed strike would change.

So a 4th lvl monk subject to enlarge person would consult the table and change damage from 1d8 to 2d6 because she is now a large monk, and large 4th level monks do 2d6 unarmed strike damage.

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Let me get this straight - say you do the underfoot adept/maneuver master build and wildshaped into a huge elemental. If you have the feral combat training feat, can you do your free maneuver master move or two, full attack, and then do the two slams at unarmed strike damage as well (which are...primary attacks so full bab and full str bonus right?) since it isn't a flurry of blows?

Ok, Don't let me get in the way of the rules debate (honestly I don't even know what it's about - all of its over my head xD) just needed a rules clarification on a build lol!

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Lol dang it I was hoping I was wrong and you knew something I didnt. Ah well, it should still be good for ki throwing! Is there any way to change the whirlwind DC to being dex based instead of str based?

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When referring to the huge air elemental wildshape, you mention a +8 racial bonus to dex. Unfortunately due to it mimicking the spell. You only gain +4str, +6dex, and various elemental traits.

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Very interesting guide! A little hard to navigate, but whatever.

I did have a question about pinning knockout in your guide though - it looks like all it does is let you deal extra nonlethal damage when the whole attack is nonlethal. Nonlethal kinda stinks, especially at high levels where.everyhing is immune to it.

Anyways, great guide, eagerly awaiting the builds section!

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seeing as this post has already been necroed once and I can't figure out how to do this whole pm thing...

I just recently relocated to fairbanks and would love some info on how to get in on any pfs events up in this place!