Monkey

Wu Kong's page

7 posts. Alias of Jolly Roger.


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For your consideration.
A hunter with divine hunter and primordial companion archetypes. Was made for a serpents skull game, that didn't get far.
He can heal, shoot arrows, cast spells, melee and his companion can be a frontliner/tank depending on what is needed. Could take ankylosaurus for a proper tank or spinosaurus for straight up dmg.

Currently he is lvl 1, pb 20 and a Vanaras. But if needed I could change that up if you want.

Will there be pfs chronicles handed out upon completion of the appropriate sections?


Good luck in the jungle without someone skilled in survival like a ranger or druid ;)


Made some slight adaptations to Wu and completed his trait line-up. He now has a Birthmark on his skins which resembles a small butterfly. The other young Vanara teased him for it.
Dumped cha for int (more skillpoints). He was never going to be a very social character anyway, which I intend to roleplay heavily. He is closer to the animals then to humanoids due to his capture and maltreatment over the years of captivity. So he will stay with the group at first to survive, but he will be very careful and submissive around them. Think of him like a slave whose spirit is broken heavily, which has to be built up. He thinks the world of being back in the jungle again and will feel right at home.
He can stealth, climb, swim, jump and even tie knots ;).

And rolling for starting gold 4d6 ⇒ (4, 6, 1, 6) = 17 170 gold yay.


For Wu Kong his companion will be his gateway to the divine. It is where he will get his powers from and Desna sent some angelic creature to possess the Spinosaur Ziva which can use the divine power to enhance it's powers in battle. Would be fun if you could use her to guide Wu. I'm not sure yet which direction I want him to go eventually as he is unguided and needs a goal in life.

I'm not very familiar with how Wu will play in combat. I guess he can hand out some druid buffs like barkskin and what not later on.


Okay :). Didn't know how familiar you were with the class.

Was just thinking that with 7 skillpoints per lvl (+1from favored bonus) you could also fit Wu Kong under skill monkeys ;).


Hunters actually have the same spell progression as inquisitors and warpriests, but with druid spells. So I guess they fit under divine category. Though Wu can add quite some dmg through his companion and later on his arrows.


Greetings!

This is Wu Kong, a Vanaras hunter with the Primordial Companion and Divine Hunter Archetypes.

background:

Wu Kong actually originates from the Mwangi expanse and knows what to expect in the jungle. He was always curious of the humanoids and visited their villages often, even though his parents warned him not to. Unfortunately on one night he got caught by a villager who thought the talking monkey would sell for a high price on a slavers market. Poor Wu Kong begged and cried for freedom, but alas he was not offered any. At the slavers market many captains started bidding for him. An acrobatic monkey would be a great rigger during the storms. Eventually it was the captain of the Jenivere who offered the most. On the ship they appreciated his ability to climb and swing from one rigging to the next with great ease. He has little love for his fellow crew members and can't wait to finally escape the boat. Unfortunately the ship's crew keeps a close eye on him whenever they make port. And so he has been on the ship for a near 10 years. He had gotten to praying to Desna to help free him, but his prayers never got answered.

A few days ago a young Spinosaurus got brought in the hold which Wu Kong had to feed during the journey. He always enjoyed staying in the hold with the other animals. For some reasons it brought him peace. On one of the evening while he slept near the Spinosaurus, he got a dream from Desna saying that Wu Kong would soon be free and that the Spinosaurus, Ziva, would help guide him on a proper path. He awoke with a start and saw Ziva looking at him intently. "Is it true? ...Ziva...? Will I be free soon?" He asked the creature. Ziva let out a low growl and seemed to nod slowly...

I am going for a monkeylike archer with a Spinosaurus companion which gets enhanced and stronger over the levels. A true warrior of nature and follower of Desna. Wu Kong strives to help Desna regain her domain of the beasts and she has sent Wu Kong his current companion Ziva to aid him in this. He has quite a few skills which will help him be useful for the group in the jungle. And his companion will be a real source of his power later on.

Crunch is rather hard to work out as he is a new class and the archetypes make it harder :). So there are some mistakes in there at this moment and it is not complete yet.

crunch:

WU KONG
Male
NG Medium Vanara / Humanoid (Vanara)
Init +6; Senses Perception +7, Low-light Vision
==DEFENSE==
AC 17, touch 14, flat-footed 13 (+3 armor, +4 dex)
hp 9 (1d8+1)
Fort +3, Ref +4, Will +5
Armor Studded Leather, Light
==OFFENSE==
Spd 30 ft/x4
Melee Nodachi +2 (1d10+3) 18-20/x2 brace
Ranged Longbow +4 (1d8) 20/x3
==STATISTICS==
Str 14, Dex 18, Con 12, Int 10, Wis 16, Cha 6
BAB +0, CMB +2, CMD +16
Feats Armor Proficiency (LIGHT / MEDIUM) (PFCR 118), Point-Blank Shot (PFCR 131)
Skills Acrobatics +10, Handle Animal +2, Knowledge (geography) +4, Knowledge (nature) +4, Perception +7, Profession (sailor) +7, Stealth +9, Survival +7
SQ Wild Empathy (PFCR 50-51), Nature Bond (Animal Companion - Spinosaurus) (PFCR 50)
SU Primal Transformation ()
MC Druid Spells (PFCR 49), Druid Spontaneous Casting (PFCR 49), Forbidden Spell Alignment (PFCR 41, 49)
Traits Jenivere Crew (Campaign: Serpent's Skull) (PFAP: SpSk PG 10), Magical Talent (Magic) (PFAPG 329), Reactionary (Combat) (PFAPG 328)
Languages Common

==ANIMAL COMPANION==
Spinosaurus 2
Init +2; Perception +1
==DEFENSE==
AC 18, touch 12, flat-footed 16 (3 armor, +2 dex, +3 natural armor)
hp 13 (2d8+4)
Fort +5, Ref +5, Will +1
==OFFENSE==
Spd LAND 30 ft; SWIM 20 ft
Bite +5 (1d6+4)
2 Claws +5 (1d4+4)
==STATISTICS==
Str 18, Dex 15, Con 15, Int 2, Wis 13, Cha 3
BAB +1, CMB +5, CMD +17
Feats Armor Proficiency (Light) (PFCR 118)
Skills Acrobatics +1, Climb +3, Escape Artist +1, Fly +1, Intimidate -4, Perception +1, Stealth +1, Survival +1, Swim +3
Special Qualities 0, Link, Share Spells
Tricks Attack(DC 20), Attack(DC 20)Come(DC 15), Down(DC 15), Heel(DC 15), Seek(DC 15),